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 L4D Rules and Regulations (Time Trial & Versus), for e-Club events

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TSSTEAMboi
post Mar 26 2009, 10:34 AM, updated 17y ago

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Heya,
Hopefully this is the correct place to post this.

From the last tournament it was clear that there needs to be more specific rulings to some cases. So I have devised two categories that concentrates on different aspect of the tournament.

This post is for the Time Trial tournament. The two categories are Speed and Teamwork. I want you to vote on which one is more interesting and challenging. At the same time, give suggestions or ideas on how you can improve on the rules. There is no poll in this thread, so just post what you vote for in your posting. Or to make it even more interesting, using either one of the rulings for different time trial tournaments.

LATEST:
Each player death will have a penalty of 3 minutes of time added in to the final official run time.

PREVIOUS version is under the spoiler tag:
» Click to show Spoiler - click again to hide... «

After a successful run, time completion, survivors left and friendly fire total will be recorded. Team ranking will determined by time completion first and if tied, on survivors left, and if tied, on friendly fire total (less is better).

This post has been edited by STEAMboi: May 7 2009, 11:33 AM
TSSTEAMboi
post Mar 26 2009, 10:36 AM

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VERSUS MODE

EXPLOITS
Exploits deemed illegal include, but are not limited to...

Bypassing Crescendo’s
Bypassing crescendos is illegal. For example, on No Mercy 3. Destroying the door, rather then using the scissor lift is illegal.

Weapon Switch Melee
Constantly switching between weapons to increase the frequency of your melee attack is illegal.

3rd Person View
Any over the shoulder, or third person view is illegal. All players must play using first person view.

Gatling Gun
Any kind of "bouncing", "jumping" or "teleporting" using the Gatling Gun is illegal.

Blocking the Survivors Routes
It is ok to block the route of the survivors to the safe room with cars and logs etc, as long as there is at least 1 route which remains unimpeded so that it is physically possible for the survivors to make it to the safe room. If all routes are blocked then that is deemed illegal.


No Mercy Final under ramp
It is illegal to camp, or even go, under the ramp on No Mercy Final.

Taking Advantage of Catch-up
It is illegal to abuse the Catch-up feature as the infected. The most obvious example of this is when you are a Boomer and you vomit on the survivors, and then quickly run back far enough so that you can use the Catch-up feature, and then spawn near them with your vomit meter full in half of the time it normally takes. It also goes for any infected doing this to regain full health.

Door Glitching
It is illegal to glitch through a closed door.

The following are deemed illegal sprays.

- Medic Supply Models
- NPC Models
- Weapon Models
- Ammo Dump Models
- Enemy Player Models (Zombies)
- Zombie Models

Wall clipping
At no time may any player, survivor or infected, clip through a wall to cause damage to another player. This INCLUDES tanks bashing through walls. Survivors MAY shoot through walls as this was explicitly included in the game by the developers.


Out of Bounds Areas

The following areas are out of bounds, it is illegal to take advantage of them.

• Any areas that common infected cannot reach are considered out of bounds. This includes and is not limited to the window sills in NM2, and the tractor in BH5.
• You CANNOT camp any area that clearly glitches the Tank and causes it to come to a crawl.
• In addition to the above, you cannot camp inside the vents at the start of No Mercy 2 and behind the elevator on No Mercy 4 during any period in a match when the Tank is active. This period of activity is determined by the Tank music, and shaking camera when it is moving close by. As always if there is a dispute as to when exactly it came, admins will decide.


No Mercy
On No Mercy 1 "Apartments" it is illegal to jump down from the roof of the building you start on as Survivors.

On No Mercy 2 "Sewers", the ledge above the roller door towards the end of the map, and adjacent machinery and furniture is out of bounds.

In the event that other possible exploits are brought to our attention, it will be brought to the L4D admin team who will decide whether it is legitimate or illegal.

If a dispute is filed for a match with a complaint about a possible exploit which is not explicitly outlined above, the admin team reserves the right to come to a decision and possibly enforce the ruling on the exploit on the match in question, so if you are unsure as to whether or not something is match legal, please get in contact with a Left 4 Dead admin who will clear it up.

Game Scoring Issues

The passing of pills from one survivor to another with the obvious intent to take advantage of the scoring system is illegal. Staff will review this on a case by case basis when needed.

If anyone on your team violates one of the above rules, your team will forfeit the map on which it occured.

If you team violates three or more of the above rules your team forfeits the match. To clarify, one rule broken 3 times counts as 3 violations and will result in the loss of the match.



This post has been edited by STEAMboi: Apr 17 2009, 03:42 PM
TSSTEAMboi
post Mar 29 2009, 01:02 PM

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New patch is always used. Closet camping is not an exploit. Especially with the melee fatigue in, it will be harder for survivors to melee.
TSSTEAMboi
post Mar 30 2009, 10:14 AM

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We will always push for versus. It all depends on whether or not the event have the proper factors for a versus tournament.

Is CAL dead? Its website has been down for a week now.
TSSTEAMboi
post Mar 31 2009, 10:24 AM

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QUOTE(NecrosavaNt @ Mar 31 2009, 03:02 AM)
steamboi :
wait for the upcoming l4d DLC. then u can use survivor mode for tournies instead of co-op.
or better still, versus.
*
Yeap that is true. However, the release date for the DLC is April 21st unless I am mistaken.
TSSTEAMboi
post Mar 31 2009, 12:18 PM

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QUOTE(Edison83 @ Mar 31 2009, 11:09 AM)
how about alternative rules for time trial?

like no exploit and need 4 survivor entering the safe house at the end?
dun care how the player play as long it doesnt count as exploit and a must that 4 survivor enter the safe house?
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No exploits and cheats are a given. Exploits like skipping the crescendos are not allowed.

And what do you mean that there must be 4 survivors that enter the safe house?

At this moment, I am liking the suggestion that we punish any player deaths (listed in the end credits) by adding in more time to their final campaign completion run time.
TSSTEAMboi
post Apr 1 2009, 11:41 AM

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Getting 4 survivors into the safe room at every map will not be possible. Usually there is one spawn room near the safe room. What if, there are already 3 survivors left when they reach that safe room and proceeds to rescue the 4th survivor. Right after that, a horde attacks which results in one survivor death. What then? They can't use the same spawn room any more because it is already used, even if you close the door again. So there lies the conundrum ...

Which gives me the impression that adding in penalty time based on player deaths is the way to go. At least this way, the team can formally plan strategise whether or not is it worth it to lose a player for faster time.
TSSTEAMboi
post Apr 2 2009, 10:16 AM

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In that example given, it is perfectly legal because you have already activated the crescendo and it is running its course naturally. A similar example could also be the map where you have to burn down the barrier and then immediately running through it when the barrier is gone (from burning).

As to someone's question on what kind of penalty is given to deaths. I am thinking a penalty of +1 min per death. What do you think? Too little, too much?
TSSTEAMboi
post Apr 6 2009, 12:05 PM

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Heh this time we are thinking of taking the Friendly fire total as well. That would make a definite tie breaker.
TSSTEAMboi
post Apr 13 2009, 10:57 AM

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IMHO friendly fire (FF) is the best factor as a tie breaker. Simply because the chances of both teams having the same total amount of friendly fire is too low to even contemplate and it also shows how skilful are the teams. The only way to avoid FF is to always be aware of your team mates, know where they are moving in most situations. But that is just what I think.

This post has been edited by STEAMboi: Apr 17 2009, 03:42 PM
TSSTEAMboi
post Apr 17 2009, 03:43 PM

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Posted up the versus rules for discussion.
TSSTEAMboi
post Apr 18 2009, 10:28 AM

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Thank you for bringing those to my attention. Its always good to know more of the rules.

Word for word, according to the rules, the (1)Is throwing rock thru DOORS/ WALL abuse? or meant (by tank) is not allowed. Of course, I will have to clarify this with some more internet sources.

The other two rules I will add it in. I thought they fixed (4) already tongue.gif.
TSSTEAMboi
post Apr 29 2009, 10:09 AM

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Ok just to add more. The smoker 1 hit KO will not be added in the rules for vs since it can only be done at certain places and most teams know how to counter this.

In addition to that, the new rules for time trial would be only:

- One player death equals to 3 minutes of penalty time added to the final run time.

Discuss ...

This post has been edited by STEAMboi: Apr 29 2009, 10:19 AM
TSSTEAMboi
post May 12 2009, 10:03 AM

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Thanks for posting that Szzz, been playing with that config for a few days now. Having a bit of a problem on getting the readyup plugin to properly activate.

 

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