Great post. Infact I was thinking of making this thread especially for VS. Another way for time trial is maybe adding a penalty for every death in the team. 30 secs maybe?
For example a team takes 20mins to finish the run and has a total of 10 deaths. 10 x 30sec = 5mins. Their overall time would be 25mins.
As for VS, I see 2 problems with the default config for the current version. Firstly, it is very disadvantageous for the winning team to start first because it is possible that a team could start first for all 5 maps. This works for public games(balances out the team, giving the underdog slight advantage) but for competitive play, IMO VS should be using the ABBA format.
Example, Team A plays first for BH1 and BH4 while Team B plays BH2 and BH3 first (finale doesnt matter). After BH1 is completed, player must take a screenshot and game marshall jots down the time and remake the game. In the end, whoever has the highest cumulative score wins.
Secondly is the number of maps played. IMO it would be better to play 3 segment matches rather than 5 segment matches. This means a game would only go through 3 maps (each teams picks 1 map from 1-4 and the finale would be the third map). Why is this better? Because organisers usually have tournaments for only 1 day and time could be a problem. 5 segment matches could last up to 2 hrs for some teams while 3 segment would probably cut down the time by almost half
L4D Rules and Regulations (Time Trial & Versus), for e-Club events
Mar 26 2009, 11:53 AM
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