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 L4D Rules and Regulations (Time Trial & Versus), for e-Club events

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Szzz
post Mar 26 2009, 11:53 AM

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Great post. Infact I was thinking of making this thread especially for VS. Another way for time trial is maybe adding a penalty for every death in the team. 30 secs maybe?

For example a team takes 20mins to finish the run and has a total of 10 deaths. 10 x 30sec = 5mins. Their overall time would be 25mins.

As for VS, I see 2 problems with the default config for the current version. Firstly, it is very disadvantageous for the winning team to start first because it is possible that a team could start first for all 5 maps. This works for public games(balances out the team, giving the underdog slight advantage) but for competitive play, IMO VS should be using the ABBA format.

Example, Team A plays first for BH1 and BH4 while Team B plays BH2 and BH3 first (finale doesnt matter). After BH1 is completed, player must take a screenshot and game marshall jots down the time and remake the game. In the end, whoever has the highest cumulative score wins.

Secondly is the number of maps played. IMO it would be better to play 3 segment matches rather than 5 segment matches. This means a game would only go through 3 maps (each teams picks 1 map from 1-4 and the finale would be the third map). Why is this better? Because organisers usually have tournaments for only 1 day and time could be a problem. 5 segment matches could last up to 2 hrs for some teams while 3 segment would probably cut down the time by almost half
Szzz
post Mar 30 2009, 07:49 AM

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QUOTE(DemonasGodz @ Mar 26 2009, 04:16 PM)
time trial add time using number of deaths throughout the whole campaign would be better, that way teams that 'abbadon' their teamate would be discouraged..
can jz follow CAL rules for vs mode..
*
CAL config has this

versus_tank_chance_intro 1
versus_tank_chance_finale 1
versus_tank_chance 1
versus_witch_chance_finale 1
versus_witch_chance 1

Dunno if its better or not lol...but it makes spectating for fun i guess


and ya no more time trial....vsssss
Szzz
post Mar 30 2009, 03:48 PM

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Unfortunately, CAL is dead for awhile already because of changes in management. The CAL config file is floating somewhere in the web tho..
Szzz
post Apr 17 2009, 08:32 PM

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How about smoker 1 hit kills in certain areas?(i.e. bh1 starting point) Is it considered legal?
Szzz
post Apr 17 2009, 11:01 PM

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QUOTE(DemonasGodz @ Apr 17 2009, 08:33 PM)
most of the vs rules are already prefixed and / or require sv_cheats 1
jz got some questions...
1.Is throwing rock thru DOORS/ WALL abuse? or meant (by tank)
2.CAL rules had this,
3.70b Blocking the path of the Survivors
It is not legal to block the main paths with bashable objects (cars, logs, forklifts, ladders,etc.) as infected. In general, anything that physically prevents survivors from finishing the round is considered illegal. Also, waiting with the tank above the sewer exit just outside the safe room at the end of No Mercy 3 and hitting a car as survivors come up is illegal. To clarify, if they come up and within a few seconds get hit by a car when there is no reasonable possibility for avoiding it, it is illegal. However, if all the survivors climb up and move around, then it is legal to use cars or garbage cans. CAL reserves the final say on this and all rules governing illegal behavior.

does this rule apply for E-CLUB? the one for tank waiting with caar above nm3 ladder ( jz example)

3. Smoker 1hitKO , pulling survivor off non-grabale edges,
for instance the bh5 start..
Smoker have 1hitko spots in bh 1 (3spot) bh4, bh5
nm2, nm4 (2spot)


Added on April 17, 2009, 8:39 pm4. exploit with DUPING of items should be taken seriously
this happen when 2 or more players press E at the same item simutenously
HAPPEN'S ESPECIALLY ALOT with HealthPack in SafeRoom.
Any item including molo, pill, pipe shares this exploit

1molo to 4 molo changes a game
*
U forgot speed crouching for infected. Speed crouching is having the speed of a standing infected while crouching.

This post has been edited by Szzz: Apr 18 2009, 12:19 AM
Szzz
post May 12 2009, 01:44 AM

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CEVO Tourney recently released their config files.

http://www.cevo.com/index.php?page=downloads&func=l4d

Config details(taken from config readme):

- This is similar to other competitive configs, with the main differences being:
* We try to disable all non-saferoom medkits, turn them into pills instead
* Team swap order is ABABA, instead of highest score goes survivor first

- The full list of changes between this and vanilla gameplay:
* Tanks guaranteed 100% to spawn on every level 1-5
* Witches spawn 0% on 1,5 and 75% (default) on 2,3,4
* Tanks will not suicide if they go to AI and it cannot find a path to the survivors

* Tanks will spawn as late as 90% level completition (default behaviour), this means you might get them much later now (bad for BH4, but good for pretty much every other level where getting it around the middle is bad)
* The team format is ABABA (meaning the team order of who goes survivor first is swapped every map, ignoring 'valve swap')
* The config files unlocks some of the network rates for better ping
* Turn all spawnable medkits into pills (except saferoom kits)
* Disable tank suiciding if no AI path to survivors

 

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