I think a mix of both rules would be good for time trial. Especially the no killing team mate. Helping incapped team mates must be made compulsory imho.
L4D Rules and Regulations (Time Trial & Versus), for e-Club events
L4D Rules and Regulations (Time Trial & Versus), for e-Club events
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Mar 31 2009, 12:02 AM
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Junior Member
474 posts Joined: Apr 2008 |
I think a mix of both rules would be good for time trial. Especially the no killing team mate. Helping incapped team mates must be made compulsory imho.
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Mar 31 2009, 03:05 PM
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474 posts Joined: Apr 2008 |
QUOTE(Edison83 @ Mar 31 2009, 11:09 AM) how about alternative rules for time trial? I kinda agree with this. 4 survivors must enter the safe house at every level. Having to wait for them to spawn is already a penalty in a way. Makes it fair because if not, the dead team members will spawn in the room in the next level which is kinda exploitable.like no exploit and need 4 survivor entering the safe house at the end? dun care how the player play as long it doesnt count as exploit and a must that 4 survivor enter the safe house? Maybe also time penalties for every survivor death on every level? This post has been edited by RMaliff: Mar 31 2009, 03:10 PM |
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