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 L4D Rules and Regulations (Time Trial & Versus), for e-Club events

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TheNameX
post Mar 31 2009, 12:46 PM

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QUOTE(STEAMboi @ Mar 31 2009, 12:18 PM)
No exploits and cheats are a given. Exploits like skipping the crescendos are not allowed.

And what do you mean that there must be 4 survivors that enter the safe house?

At this moment, I am liking the suggestion that we punish any player deaths (listed in the end credits) by adding in more time to their final campaign completion run time.
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That's what I've suggested all this while. Adding up extra time for each death in each map. Save you alot of time as organizer and the marshal. This give the flexibility of letting the team to decide, save, or not to save.

Like what ~perverty~ mention is true, you are the last man, the cab is here and tank is running towards you, then you have to start consider liao... Is 3 death penalty is greater than restarting the finale ?? Woh, this rules really turns me on wink.gif
RMaliff
post Mar 31 2009, 03:05 PM

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QUOTE(Edison83 @ Mar 31 2009, 11:09 AM)
how about alternative rules for time trial?

like no exploit and need 4 survivor entering the safe house at the end?
dun care how the player play as long it doesnt count as exploit and a must that 4 survivor enter the safe house?
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I kinda agree with this. 4 survivors must enter the safe house at every level. Having to wait for them to spawn is already a penalty in a way. Makes it fair because if not, the dead team members will spawn in the room in the next level which is kinda exploitable.


Maybe also time penalties for every survivor death on every level?

This post has been edited by RMaliff: Mar 31 2009, 03:10 PM
king99
post Mar 31 2009, 08:41 PM

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QUOTE(Edison83 @ Mar 31 2009, 12:30 PM)
it mean like if 1 of ur team die near safe house, the team hav to go to the nearest respawn point to revive the survivor ( time are wasted same as penalty)
if u imply this rules, the survivor wont/cant leave their frens behind right?
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Hmm, Let's say Just 1 sec before a safe house, a tank,boomer,hunter, smoker spawn and WTF Pwn 3 ppl.

The 1st person who enter the room in panic close the door ( Tank Outside safe house + SI + Mob )

DemonasGodz
post Apr 1 2009, 02:44 AM

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This post has been edited by DemonasGodz: Jul 26 2016, 01:48 PM
TSSTEAMboi
post Apr 1 2009, 11:41 AM

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Getting 4 survivors into the safe room at every map will not be possible. Usually there is one spawn room near the safe room. What if, there are already 3 survivors left when they reach that safe room and proceeds to rescue the 4th survivor. Right after that, a horde attacks which results in one survivor death. What then? They can't use the same spawn room any more because it is already used, even if you close the door again. So there lies the conundrum ...

Which gives me the impression that adding in penalty time based on player deaths is the way to go. At least this way, the team can formally plan strategise whether or not is it worth it to lose a player for faster time.
Edison83
post Apr 1 2009, 07:15 PM

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QUOTE(STEAMboi @ Apr 1 2009, 11:41 AM)
Getting 4 survivors into the safe room at every map will not be possible. Usually there is one spawn room near the safe room. What if, there are already 3 survivors left when they reach that safe room and proceeds to rescue the 4th survivor. Right after that, a horde attacks which results in one survivor death. What then? They can't use the same spawn room any more because it is already used, even if you close the door again. So there lies the conundrum ...

Which gives me the impression that adding in penalty time based on player deaths is the way to go. At least this way, the team can formally plan strategise whether or not is it worth it to lose a player for faster time.
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here come the trick and team play~
then the team must go another spawn point to get another survivor up thus waste more time~
everybody mention b4 that this game is team based, by suggest this rule, the team will more jaga the 1 with hitam putih screen and stick together instead of chicken running to the safe house...

if giving time penalty, the team can still be solo rambo-ing without worry about their team die

ps: unless penalty 15min per death~~ biggrin.gif tongue.gif


Added on April 1, 2009, 7:17 pm
QUOTE(king99 @ Mar 31 2009, 08:41 PM)
Hmm, Let's say Just 1 sec before a safe house, a tank,boomer,hunter, smoker spawn and WTF Pwn 3 ppl.

The 1st person who enter the room in panic close the door ( Tank Outside safe house + SI + Mob )
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=.=
tell me cicak wat are the odd for that to happen to 4 pros?

if 3 of them, all sekali kena pwn b4 infected they do deserve it


Added on April 1, 2009, 7:30 pmbtw on blood harvest 3rd level where survivor activate the train to ram the bridge, is it counted as crescendos if the survivorrun run directly to safe house?

coz iknow avoiding horde like the 1 "lowering the crane" level where survivor can jump to the fence to avoid hordes and lower the crane is counted as crescendos .

This post has been edited by Edison83: Apr 1 2009, 07:30 PM
NecrosavaNt
post Apr 1 2009, 07:36 PM

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do you even know which part of your sentence is referring to a crescendo ?

QUOTE(STEAMboi @ Mar 31 2009, 10:24 AM)
Yeap that is true. However, the release date for the DLC is April 21st unless I am mistaken.
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that's just 3 weeks away. not that long

This post has been edited by NecrosavaNt: Apr 1 2009, 07:39 PM
Edison83
post Apr 1 2009, 08:05 PM

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QUOTE(NecrosavaNt @ Apr 1 2009, 07:36 PM)
do you even know which part of your sentence is referring to a crescendo ?
QUOTE(Edison83 @ Apr 1 2009, 07:15 PM)
btw on blood harvest 3rd level where survivor activate the train to ram the bridge, is it counted as crescendos if the survivor run directly to safe house?coz iknow avoiding horde like the 1 "lowering the crane" level where survivor can jump to the fence to avoid hordes and lower the crane is counted as crescendos .
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Added on April 1, 2009, 8:06 pmwithout facing all the hordes ofcourse after the train ram to the bridge

This post has been edited by Edison83: Apr 1 2009, 08:06 PM
NecrosavaNt
post Apr 1 2009, 11:05 PM

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ooh, cause here i am thinking that crescendo was a thing they called those events when the music sounds and the horde comes to attack you, after you activated a switch. and not the act of skipping the horde after the switch.
TSSTEAMboi
post Apr 2 2009, 10:16 AM

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In that example given, it is perfectly legal because you have already activated the crescendo and it is running its course naturally. A similar example could also be the map where you have to burn down the barrier and then immediately running through it when the barrier is gone (from burning).

As to someone's question on what kind of penalty is given to deaths. I am thinking a penalty of +1 min per death. What do you think? Too little, too much?
guardioo
post Apr 2 2009, 12:22 PM

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3-5 minutes at least
xentova
post Apr 2 2009, 03:43 PM

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30 secs biggrin.gif

note that not all teams can complete it without dying. even mine pulls off 4 or 5 deaths a campaign. we should take into account new and fresher teams. there shouldn't be such a huge gap between the good teams and the fresh teams. because when a team is wiped and they restart once, that's already 4 deaths. setting it at 2 minutes per death = a penalty of 8 minutes!

This post has been edited by xentova: Apr 2 2009, 03:45 PM
Edison83
post Apr 4 2009, 12:21 PM

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if u keep rush without dying is impossible. if u play it safe... alot will survive.

but if u play the original ways, 4 pros probably can finish the game with onli 1 or 2 death or no death.

i did say 5min for the penalty
Tetrino
post Apr 4 2009, 09:12 PM

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I think 1-2 minutes per death is sufficient. As we've seen in the ACGC tourney, the difference between winning and losing is literally in the single-digits.
king99
post Apr 4 2009, 09:31 PM

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And Hope Valve add a second and ms in the time.

Example : 1 Hour 15 minute 34 second and 34ms...

lol
AndyLim88
post Apr 5 2009, 03:13 PM

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lol dude, mili secs?
we were wondering why valve did not add in seconds. it would make the organizers work easier as they won't have to think of so many forms of tie breakers.
as for the time, i think 1 minute is good.
king99
post Apr 5 2009, 06:46 PM

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QUOTE(AndyLim88 @ Apr 5 2009, 03:13 PM)
lol dude, mili secs?
we were wondering why valve did not add in seconds. it would make the organizers work easier as they won't have to think of so many forms of tie breakers.
as for the time, i think 1 minute is good.
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There is chance 2 team will have the same time lol...(sikit maybe) thumbup.gif thumbup.gif

Team A = 14 min 23 sec
Team B = 14 min 23 sec

ROFL ! sweat.gif sweat.gif
AndyLim88
post Apr 6 2009, 12:04 AM

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what if they have equal milisecs too? tongue.gif

Team A = 14 min 23 sec 12 ms
Team B = 14 min 23 sec 12 ms

still same smile.gif
TSSTEAMboi
post Apr 6 2009, 12:05 PM

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Heh this time we are thinking of taking the Friendly fire total as well. That would make a definite tie breaker.
Edison83
post Apr 6 2009, 12:48 PM

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tak pening ke refree record so many things?

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