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CoD4: MW Competitive Mod of Choice Poll., Vote and Voice your Views.
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snipaboy
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Oct 20 2008, 11:13 PM
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New Member
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QUOTE(t3quila @ Oct 20 2008, 10:41 PM) NO DI!!! ISH!!! HOW MANY TIME MUST SAY!!! THE GAME HAS WALLS FOR REASON LAR!!! No good DI is just illogical. What perk magically turns all ammo in the gun your using into gauss ammo. Every freaking gun you touch. Just doesn't make any sense. Hardcore SnD with MP5 9mm rounds ripping through concrete wall. Very realistic. Guys.. I've been looking into the cvar list for a farking long time especially when I do my dry runs and nading. There is NOTHING to limit perks. You can only disable or enable. Hopefully there will be a Competitive Mod that's able to calibrate every setting. I think there is... Ask Slained, I cooked him up a website last time which proved useful... And you're talking about illogical / making sense and realism but you want ProMod. @_@
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[ESP].quack
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Oct 20 2008, 11:18 PM
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New Member
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QUOTE(t3quila @ Oct 20 2008, 10:41 PM) NO DI!!! ISH!!! HOW MANY TIME MUST SAY!!! THE GAME HAS WALLS FOR REASON LAR!!! No good DI is just illogical. What perk magically turns all ammo in the gun your using into gauss ammo. Every freaking gun you touch. Just doesn't make any sense. Hardcore SnD with MP5 9mm rounds ripping through concrete wall. Very realistic. Guys.. I've been looking into the cvar list for a farking long time especially when I do my dry runs and nading. There is NOTHING to limit perks. You can only disable or enable. Hopefully there will be a Competitive Mod that's able to calibrate every setting. so.......LOOK HARDERRRRRRRRRRRRRRRRRRRRRRR =D awesome!
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xxWraitHxx
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Oct 20 2008, 11:35 PM
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New Member
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got ppl taruk mp5 with DI 1 ar.... 0_0''
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fastcx
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Oct 20 2008, 11:54 PM
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i tot mp5 mostly used with steady aim tim, hmm looks like im a noob wor
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bv2427
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Oct 21 2008, 12:14 AM
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QUOTE(xxWraitHxx @ Oct 20 2008, 11:35 PM) got ppl taruk mp5 with DI 1 ar.... 0_0'' Got lor.
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Luftwacko
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Oct 21 2008, 12:17 AM
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QUOTE(bv2427 @ Oct 21 2008, 12:14 AM) But not practical lor.... imo lar of coz...
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[xEF]syNc
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Oct 21 2008, 12:25 AM
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Getting Started

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QUOTE(xxWraitHxx @ Oct 20 2008, 11:35 PM) got ppl taruk mp5 with DI 1 ar.... 0_0'' Me... -.-"
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Luftwacko
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Oct 21 2008, 12:26 AM
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QUOTE([xEF�) syNc,Oct 21 2008, 12:25 AM] Me... -.-" Wah, Adi, you damn siao >.<
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[xEF]syNc
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Oct 21 2008, 12:54 AM
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Getting Started

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QUOTE(Luftwacko @ Oct 21 2008, 12:26 AM) Wah, Adi, you damn siao >.< I there something wrong with it?
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Luftwacko
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Oct 21 2008, 12:56 AM
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QUOTE([xEF�) syNc,Oct 21 2008, 12:54 AM] I there something wrong with it?  Er... nothing... » Click to show Spoiler - click again to hide... « you can check my previous post and calculate the penetration yourself
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[xEF]syNc
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Oct 21 2008, 01:00 AM
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Getting Started

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QUOTE(Luftwacko @ Oct 21 2008, 12:56 AM) Er... nothing... » Click to show Spoiler - click again to hide... « you can check my previous post and calculate the penetration yourself Oic, don't sepem here, later tequila marah and pukul us.
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snipaboy
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Oct 21 2008, 07:05 AM
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New Member
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QUOTE(fastcx @ Oct 20 2008, 11:54 PM) i tot mp5 mostly used with steady aim tim, hmm looks like im a noob wor People use MP5 got no attachments + Ex Conditioning and Stopping Powar (me)
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Belphegor
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Oct 21 2008, 07:16 AM
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QUOTE(snipaboy @ Oct 21 2008, 07:05 AM) People use MP5 got no attachments + Ex Conditioning and Stopping Powar (me) When I use mp5, I'm using RDS, SP and SA.
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TSt3quila
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Oct 21 2008, 07:34 AM
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New Member
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What I mean to say is.. Notice that every gun you use is affected by DI? It happens to all to ammo for every gun you fire, Magically. Yes, I've heard of AP rounds, instead of a copper or aluminum jacket over a lead core, the core is changed to a somewhat stronger material like hardened steel or tungsten.
There are already three very good guns in the game that house very powerful ammunition to do the task of penetrating cover. The AK-47, the M40A3 and the Remington 700. Ammunition for AK all FMJ 7.62mm x 39mm, M40 (7.62mm x 51mm NATO) and the R700 (.338 LP Magnum).
In conclusion there is no way you can do a Pastey's Magic Bullet trick in CoD4. Turning regular ammunition into Armor Piercing Steel-Core Rounds just by equipping the gun. What part of that doesn't make any sense I ask you now.
You already CAN shoot through walls effectively. Just not all the ammunition can carry that task out well. The Call of Duty 4: Modern Warfare Proprietary Engine already has projectile penetration system. If you use Deep Impact in matches what's the use of having that in the engine at all? It doesn't take much to kill someone through a penetrable wall. Just a good amount of concentrated suppressive fire will get the job done.
You don't need Perk 3 to change the tide of the game. All is needed is the right guns with the right ammunition for the job. The Heavy Gunner class can be limited to just one. Which is possible with the current cvar list. We could see into having a class limit setup like Unlimited Assaults, 3 Spec Ops, 1 Sniper, 1 Demolitions and 1 Heavy Gunner.
You can tell that these limitations will balance up the game and there won't be a need for perk 3. You'll have your Base of Fire team, Assault Team and Support Team. It's sorta like a revival of class play. Alittle like BF2 but more enclosed. For the Perk 1 list, Its okay to have claymore and c4 for DOM/CTF. In turn banning the perks in SnD will be good too. You only have one life per round in SnD (Well that by default, you can increase it though).
We can change the gameplay element and greatly alter it without using perk 3 at all guys. Class limits are one of the ways.
*Perk limits not available yet.
Perk 1 - Bandolier, C4, Claymore, Bombsquad (Can dun worry) Perk 2 - Stopping Power Only (Juggernaut throws the shooting and penetration element in the game off, Sonic Boom makes the explosives too powerful) Perk 3 - Disabled (You now don't need this to show your play-style. Just use the class that fits your role in your team.)
Class Limits: Unlimited Assaults, 3 Spec Ops, 1 Heavy Gunner, 1 Demolitions and 1 Sniper.
This post has been edited by t3quila: Oct 21 2008, 08:37 AM
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xxWraitHxx
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Oct 21 2008, 08:39 AM
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New Member
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lol in 'reality sense' yalar where got AP rounds pierce wall one (thick ones of coz)... after all wall is not armor. unless u wear brick armor around ur kevlar... LOL nways, i dun usually use DI but wth... perks r fun!
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king_kong
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Oct 21 2008, 09:02 AM
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i voted for PAM4.
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fastcx
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Oct 21 2008, 10:07 AM
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t3quila, perks 3 with SA helps smg's lower damage in promod...promod lowered smg's damage...if u take out steady aim, u might as well just take out smg list -.-" so now u call tat fair game? ppl choose smg willing to sacrifice power for movements, n yet perks 3 is disabled? c'mon! anyway, i use 74u, not mp5 hehehehe with bando+sp+sa, thats a very good run n gun shit there!  i wouldnt trade sa with ec! n if ppl said DS is over powered, i dont really agree...ppl trade speed n accuracy for silent killing, which ghost build r to counter snipers...when u take out ghost, u basically offset the balance as sniper is harder to kill now without ghost working in the background
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sawakita9
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Oct 21 2008, 10:21 AM
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New Member
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QUOTE(t3quila @ Oct 21 2008, 07:34 AM) *Perk limits not available yet. Perk 1 - Bandolier, C4, Claymore, Bombsquad (Can dun worry) Perk 2 - Stopping Power Only (Juggernaut throws the shooting and penetration element in the game off, Sonic Boom makes the explosives too powerful) Perk 3 - Disabled (You now don't need this to show your play-style. Just use the class that fits your role in your team.) Class Limits: Unlimited Assaults, 3 Spec Ops, 1 Heavy Gunner, 1 Demolitions and 1 Sniper. I like this perk limits. Cause it's looks balance from both mode. XD
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Grr
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Oct 21 2008, 10:25 AM
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New Member
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Actually, since the Blitz tourney, those class limits have been in place. I'm not sure whether there are limits for demo or not, but I know there you can only have 1 sniper and 1 LMG.
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TSt3quila
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Oct 21 2008, 11:19 AM
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New Member
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fastcx you obviously haven't played the mod in matches at ALL. Just come and scrim sometime this weekend. Oh wait do you have a legit copy? Do you actually OWN the game?
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