Hmm...I wonder if lamerflamerz is a 2nd account for someone. Only just joined today and already flaming. Ouch.
Enhancement Shamans, BT/SWP
Enhancement Shamans, BT/SWP
|
|
Jun 18 2008, 04:09 PM
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,846 posts Joined: Feb 2006 From: Kuching, Sarawak |
Hmm...I wonder if lamerflamerz is a 2nd account for someone. Only just joined today and already flaming. Ouch.
|
|
|
|
|
|
Jun 18 2008, 04:12 PM
|
![]()
Newbie
0 posts Joined: Jun 2008 |
|
|
|
Jun 18 2008, 04:13 PM
|
![]()
Newbie
0 posts Joined: Jun 2008 |
Though we are going off-topic (lol).. but nope.. I'm just someone who happened to read mrGLADIATORLOL's posts (full of win!) and decided to post my noob 2 cents!
ps. i like your avatar |
|
|
Jun 18 2008, 04:18 PM
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
5,367 posts Joined: Jan 2007 From: KL Malaysia |
QUOTE(PinkyBleu @ Jun 18 2008, 03:54 PM) They changed the API so you can actually QUEUE for the action at a more suitable moment instead of having to /stopcast on every single spell that requires it. In other words, it's auto cancel casting now. It's been implemented since 2.3 or 2.2, I ain't sure. No they didn't ban it, they just changed it so it won't work. Why would it if they already provided an alternative for it? the action q'ing on server side is more applicable than casted spells if not any at all. your spells will still perform its full cast on your client side before casting the next. what the previous cast cancel did was stopping the added casts due to delay so you can cast the next spell faster.Totem twisting is not done all the time thru the fight, unless of course if you actually PLAYED one in a RAID environment, you'll know there's no way a SHAMMY can sustain the mana for it. Hands somewhere else when you're in a raid? I thought that's what you did when you talked to us about white damage a few posts up. Now you're talking about cancel castings and gcds, the use of quartz to maximize casting time... and here: QUOTE blizz lol banned it [not directly, they changed api and the mod cant work anymore] due to "conditional auto actions") and hey, thanks for further confirming that shamans dont press buttons 100% of the fight lol. since they cant sustain the mana for spamming totem twists. |
|
|
Jun 18 2008, 04:18 PM
|
![]()
Newbie
0 posts Joined: Jun 2008 |
QUOTE(lamerflamer @ Jun 18 2008, 05:13 PM) Though we are going off-topic (lol).. but nope.. I'm just someone who happened to read mrGLADIATORLOL's posts (full of win!) and decided to post my noob 2 cents! I'll PM you my extra 3sen I got from him so it'll make it 5sen that he needed as pre-req to post.ps. i like your avatar |
|
|
Jun 18 2008, 04:19 PM
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,846 posts Joined: Feb 2006 From: Kuching, Sarawak |
O.O Pinkbleu also just join around lunchtime.
What if I said all 3 of you are right but at the end of the day, orangbulu's post is the most solid? |
|
|
|
|
|
Jun 18 2008, 04:21 PM
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
5,367 posts Joined: Jan 2007 From: KL Malaysia |
QUOTE(lamerflamer @ Jun 18 2008, 03:57 PM) It's not my concern if you choose to ignore the fallacies in your previous statements. i supposed ALL i looked at is proximo and pressing buttons in arenas. *MAYBE* lol. definitely not lolomen for sure.In response to your assertion that PvE is all about looking at omen and pressing a few buttons for a few minutes, isn't that what WoW is all about? or even your OMGIMLEETGLADIATORZ arenas? I think it's plain to see who is the one being lame here. You may carry on pretending it is me. oh btw, OH NOES YOU HAVE MY IP ADDRESS (supposing you have moderator access). I R GONNA GET ARRESTED FOR POSTING MY VIEWS ON TEH INTERNETZ. TIME 2 RUN and fyi you dont need mod access to see someone's IP and if it makes you feel any better, im not a mod/admin. Added on June 18, 2008, 4:21 pm QUOTE(myremi @ Jun 18 2008, 04:09 PM) Hmm...I wonder if lamerflamerz is a 2nd account for someone. Only just joined today and already flaming. Ouch. i think its pretty obvious lolAdded on June 18, 2008, 4:22 pm QUOTE(lamerflamer @ Jun 18 2008, 04:13 PM) Though we are going off-topic (lol).. but nope.. I'm just someone who happened to read mrGLADIATORLOL's posts (full of win!) and decided to post my noob 2 cents! least your honest. lol.ps. i like your avatar Added on June 18, 2008, 4:23 pm QUOTE(myremi @ Jun 18 2008, 04:19 PM) O.O Pinkbleu also just join around lunchtime. why bother?What if I said all 3 of you are right but at the end of the day, orangbulu's post is the most solid? This post has been edited by Quazacolt: Jun 18 2008, 04:23 PM |
|
|
Jun 18 2008, 04:32 PM
|
![]()
Newbie
0 posts Joined: Jun 2008 |
QUOTE(Quazacolt @ Jun 18 2008, 05:18 PM) the action q'ing on server side is more applicable than casted spells if not any at all. your spells will still perform its full cast on your client side before casting the next. what the previous cast cancel did was stopping the added casts due to delay so you can cast the next spell faster. No, the animation on the client side will be slightly faster after the patch, queueing actions on the server side for the next casting. Second casting animation that comes after goes slightly faster, to accomodate for the next casting. (trying to correct the time needed) The cancel cast in the other hand, sends a stop casting on the client side cancelling the animation. You dont' have to wait for the casting animation to finish up before casting the the next. BIG difference there. QUOTE and here: So after dropping your totems, minusing the GCD you've to use to actually recall and refresh your totems, how much time you're left with? What about SS, and shock? Those are casts. Casts eats GCD. GCD affected by latency. Cast time affected by latency. Trinket popping affected by latency. Heck, running around reaching boss if he moves are affected by latency. Hence DPS affected by latency.and hey, thanks for further confirming that shamans dont press buttons 100% of the fight lol. since they cant sustain the mana for spamming totem twists. .. but oh wait.. all enh shaman need to do on a raid boss is wait for white damage while occassionally wait for shocks..... oh and maybe wait for windfury to proc too. |
|
|
Jun 18 2008, 04:33 PM
|
![]()
Newbie
0 posts Joined: Jun 2008 |
QUOTE(Quazacolt @ Jun 18 2008, 04:21 PM) i supposed ALL i looked at is proximo and pressing buttons in arenas. *MAYBE* lol. definitely not lolomen for sure. yes, and I suppose all PvE encounters are just tank and spank with everyone just standing static. PvE may not be the same as PvP / arenas but to suggest that you don't have to improvise in PvE is just being biased. I suppose you invent strategies on the fly for EVERY arena match instead of following a general strategy? Seems to be what you are suggesting.and fyi you dont need mod access to see someone's IP and if it makes you feel any better, im not a mod/admin. tbh i don't really care if 1. you are able to see my IP (or not) 2. you are a mod / admin (or not) ps. latency WILL affect anything that takes into account gcd (which is everything basically). think it was mentioned above (the lower number of casts as opposed to having lower ping, etc) (this is just to stay on topic nubs!) |
|
|
Jun 18 2008, 04:34 PM
|
![]()
Newbie
0 posts Joined: Jun 2008 |
QUOTE(myremi @ Jun 18 2008, 05:19 PM) O.O Pinkbleu also just join around lunchtime. Yeah, cause I googled for IP address for WoW in Malaysia to see if anyone got any better IPs leads me here. Replied to someone with same problem with mine on the lag spike issues, and this thread.What if I said all 3 of you are right but at the end of the day, orangbulu's post is the most solid? From the looks of things, I will be out by dinner time tonite too |
|
|
Jun 18 2008, 04:49 PM
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
5,367 posts Joined: Jan 2007 From: KL Malaysia |
QUOTE(PinkyBleu @ Jun 18 2008, 04:32 PM) No, the animation on the client side will be slightly faster after the patch, queueing actions on the server side for the next casting. Second casting animation that comes after goes slightly faster, to accomodate for the next casting. (trying to correct the time needed) that is true on the next cast, but you still have to finish your cast client side server q'ing or not as opposed to cancelling it early but the cast still finishes because of latency.The cancel cast in the other hand, sends a stop casting on the client side cancelling the animation. You dont' have to wait for the casting animation to finish up before casting the the next. BIG difference there. So after dropping your totems, minusing the GCD you've to use to actually recall and refresh your totems, how much time you're left with? What about SS, and shock? Those are casts. Casts eats GCD. GCD affected by latency. Cast time affected by latency. Trinket popping affected by latency. Heck, running around reaching boss if he moves are affected by latency. Hence DPS affected by latency. .. but oh wait.. all enh shaman need to do on a raid boss is wait for white damage while occassionally wait for shocks..... oh and maybe wait for windfury to proc too. and no people dont use /stopcasting macros for those, its either self cancel via esc key or just move, or using the addon (forgot its name) (IINM its called cirk's quickcast?) you are not wrong either but your pointing to instants (NS + Heal macro comes to mind) where im referring to normal casting such as shadowbolt spam. for dps affected by latency: lets just say you can totem twist with unlimited mana, ALL bosses constantly move and you get "out of range" spams, your trinket (lets just pretend that particular trinket is so crucial that if you dont use it at that right second you fail the encounter) usage must be super accurate. then what? what you wanna do about that latency that ownz your dps? create your own isp? migrate to america? ive already gone through this exact same reply, im sure if you spend the time to read it you wouldnt have replied the reply you just did Added on June 18, 2008, 4:54 pm QUOTE(lamerflamer @ Jun 18 2008, 04:33 PM) yes, and I suppose all PvE encounters are just tank and spank with everyone just standing static. PvE may not be the same as PvP / arenas but to suggest that you don't have to improvise in PvE is just being biased. I suppose you invent strategies on the fly for EVERY arena match instead of following a general strategy? Seems to be what you are suggesting. believe it or not but i dont think anyone has been claiming you dont have to improvise in pve or pvp. im merely pointing out how static pve encounters can go and that is pretty much true unless you can prove me otherwise?tbh i don't really care if 1. you are able to see my IP (or not) 2. you are a mod / admin (or not) ps. latency WILL affect anything that takes into account gcd (which is everything basically). think it was mentioned above (the lower number of casts as opposed to having lower ping, etc) (this is just to stay on topic nubs!) while my team may or may not invent strategies on the fly for every single arena match instead of the lolpve tank n spank, you can always look up the MLG tourneys (should the replays ever friggin gets posted up) and tell for yourself. granted, there are teams (GGE) that ran 2 rogues + 1 druid and lolzerged people FTW, the huge majority of other teams dont do that and in particular would be DGFG/Nihilum. This post has been edited by Quazacolt: Jun 18 2008, 04:54 PM |
|
|
Jun 18 2008, 04:58 PM
|
![]()
Newbie
0 posts Joined: Jun 2008 |
I wonder how do you totally fail to see the point that the TS is trying to ask. He is asking IF the reason attributing to his dps is not "optimum" is
1. latency issues that can not be resolved short of relocating to the US, or 2. not adhering to rotations that are more suited (if any) for players with our latency within the region thanks for the 5 pages thus far /facepalm |
|
|
Jun 18 2008, 05:09 PM
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
5,367 posts Joined: Jan 2007 From: KL Malaysia |
QUOTE(lamerflamer @ Jun 18 2008, 04:58 PM) I wonder how do you totally fail to see the point that the TS is trying to ask. He is asking IF the reason attributing to his dps is not "optimum" is likewise on how you fail to see that im answering exactly what the ts is asking by saying:1. latency issues that can not be resolved short of relocating to the US, or 2. not adhering to rotations that are more suited (if any) for players with our latency within the region thanks for the 5 pages thus far /facepalm 1) latency is not the issue that TS is facing and/or 2) even if latency is the problem, theres nothing TS can do anyways as he is already using gamepath/lowerping services. /facepalm |
|
|
|
|
|
Jun 18 2008, 05:17 PM
|
![]()
Newbie
0 posts Joined: Jun 2008 |
DPS are affected by latency. Do we have a consensus on that one? That's the argument had been about since I started posting on this thread.
QUOTE that is true on the next cast, but you still have to finish your cast client side server q'ing or not as opposed to cancelling it early but the cast still finishes because of latency. Not true, you've no idea what you're talking about on this one. QUOTE and no people dont use /stopcasting macros for those, its either self cancel via esc key or just move, or using the addon (forgot its name) (IINM its called cirk's quickcast?) Quickcasts uses the same idea as stop castings. QUOTE you are not wrong either but your pointing to instants (NS + Heal macro comes to mind) where im referring to normal casting such as shadowbolt spam Quick heal? Insta-casts? (I mentioned my main is a ds/destro warlock and I try to minimize latency issues thru the uses of Quartz! This is for my destro warlock! What does that have to do with the argument that DPS is not affected by latency?) Moving costs time, jumping costs time, now you're adding time loss through that + latency. This is not PvP. QUOTE then what? what you wanna do about that latency that ownz your dps? create your own isp? migrate to america? ive already gone through this exact same reply, im sure if you spend the time to read it you wouldnt have replied the reply you just did. .... |
|
|
Jun 18 2008, 05:27 PM
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
5,367 posts Joined: Jan 2007 From: KL Malaysia |
QUOTE(PinkyBleu @ Jun 18 2008, 05:17 PM) DPS are affected by latency. Do we have a consensus on that one? That's the argument had been about since I started posting on this thread. unless your somehow playing a different game than i am, its exactly what i said. heck, you dont even need to cast to know, just have quartz addon running, and mount up. your client side will still completes the mounting cast bar. but if you have quartz, you can move during the red zone of that cast and you will be mounted. that alone saves you the time lost from latency almost completely.Not true, you've no idea what you're talking about on this one. Quickcasts uses the same idea as stop castings. Quick heal? Insta-casts? (I mentioned my main is a ds/destro warlock and I try to minimize latency issues thru the uses of Quartz! This is for my destro warlock! What does that have to do with the argument that DPS is not affected by latency?) Moving costs time, jumping costs time, now you're adding time loss through that + latency. This is not PvP. .... quickcast uses stopcancel to perform THAT exact thing automatically for you. now you just gotta do it manually tapping move front/back strafe right/left takes a WHOLEEEE lot of time right? (and who mentioned about jumping?) sad to break it to you but if latency is gonna affect anything, pvp would be taking the hit harder than pve ever would. |
|
|
Jun 18 2008, 06:01 PM
|
![]()
Newbie
0 posts Joined: Jun 2008 |
Assuming :
Standing still on a perfect environment where your latency = 0, no lag in casting. Perfect button timing. 10minutes boss encounter. No aggro. Casting spell A, 2.5sec cast time, 1000 damage per cast. Damage : 24 casts per minute, 240 casts 10 minutes. 240,000 damage. Assuming : Standing still on a perfect environment where your latency = 500ms, no lag in casting. Perfect button timing. 10minutes boss encounter. No aggro. Casting spell A, 2.5sec cast time, 1000 damage per cast. 2.6sec cast time, 1000 damage per cast. Damage : 23 casts per minute, 230 casts 10 minutes. 230,000 damage. This is not insta cast spells. You want those? Assuming : Standing still on a perfect environment where your latency = 0, no lag in casting. Perfect button timing. 10minutes boss encounter. No aggro. Casting spell B, instant cast , 1000 damage per cast. Damage : 400 casts per minute, 400 casts 10 minutes. 400,000 damage. Assuming : Standing still on a perfect environment where your latency = 500ms, no lag in casting. Perfect button timing. 10minutes boss encounter. No aggro. Casting spell B, instant cast, 1000 damage per cast. Damage : 38.7 casts per minute, 387 casts 10 minutes. 387,000 damage. This is just basic calculations, discounting crits, resists, misses. Conclusion? Latency affects DPS. QUOTE tapping move front/back strafe right/left takes a WHOLEEEE lot of time right? Compared to what I suggested on (stopcasting, use of Quartz, auto queue option), yes. This post has been edited by PinkyBleu: Jun 18 2008, 06:05 PM |
|
|
Jun 18 2008, 08:02 PM
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
5,367 posts Joined: Jan 2007 From: KL Malaysia |
since the same thing has been tossed around, ill just save my time by kopi-pasta my own replies:
QUOTE besides my main point is still this: latency doesnt affect your performance as much as you may want to think. even IF it does, what can you do considering you got lowerping/gamepath? QUOTE just pointing the obvious fact that latency isnt the real reason of your dps lacking (if theres any) vs other enh shams, and even IF there is, theres not much you can do outside moving to US, or create your own awesome ISP in malaysia. QUOTE lets just say you can totem twist with unlimited mana, ALL bosses constantly move and you get "out of range" spams, your trinket (lets just pretend that particular trinket is so crucial that if you dont use it at that right second you fail the encounter) usage must be super accurate. then what? what you wanna do about that latency that ownz your dps? create your own isp? migrate to america? ive already gone through this exact same reply, im sure if you spend the time to read it you wouldnt have replied the reply you just did and based on your math, all of a sudden enh shams spam cast now? lets just say they do, 13k dmg over 10minutes? (granted your using 1k dmg where the higher your raids go obviously the more dmg you do) and at the end of the day, what ye gonna do about it besides b****ing to no end? |
|
|
Jun 18 2008, 08:11 PM
|
![]() ![]()
Junior Member
143 posts Joined: May 2007 |
QUOTE(Quazacolt @ Jun 18 2008, 08:02 PM) since the same thing has been tossed around, ill just save my time by kopi-pasta my own replies: This is getting dumb...and based on your math, all of a sudden enh shams spam cast now? lets just say they do, 13k dmg over 10minutes? (granted your using 1k dmg where the higher your raids go obviously the more dmg you do) and at the end of the day, what ye gonna do about it besides b****ing to no end? This post has been edited by catsefer: Jun 18 2008, 08:12 PM |
|
|
Jun 18 2008, 08:12 PM
|
![]() ![]() ![]()
Junior Member
461 posts Joined: Oct 2007 From: Kuala Mud |
TL:DR cmon whats with the speach?
|
|
|
Jun 18 2008, 11:47 PM
|
![]() ![]() ![]()
Junior Member
306 posts Joined: Jun 2005 From: Your closet |
Obviously latency affects DPS.
Even macro spam BM hunters are affected by latency greatly. Just run spreadsheets and it will show around 10-15% dps difference. |
|
Topic ClosedOptions
|
| Change to: | 0.0204sec
0.50
5 queries
GZIP Disabled
Time is now: 8th December 2025 - 09:01 AM |