Welcome Guest ( Log In | Register )

Bump Topic Topic Closed RSS Feed

Outline · [ Standard ] · Linear+

 Enhancement Shamans, BT/SWP

views
     
PinkyBleu
post Jun 18 2008, 12:17 PM

New Member
*
Newbie
0 posts

Joined: Jun 2008


Unfortunately, like what someone said earlier in the postings, enh shammy had to prove themselves useful to the raid most of the time, otherwise they'll be shoved to chain healing duty like every other good shaman out there blink.gif

Good raiders WILL actually include enh shammy to actually boost up their overall melee dps, that is one single fact that can't be ignored. Believe it or not, enh shammy WILL be and SHOULD be at top 5 dps if not top 3 if they've proper itemizations (at par with the rest of the raid). The only drawback is the sometimes obscene amount of DPS burst they get from time to time.

Whoever that said latency is no big deal had to be lying out of their mouth, or just plain ignorant on the subject altogether :S

That's my 2 cents.
PinkyBleu
post Jun 18 2008, 12:50 PM

New Member
*
Newbie
0 posts

Joined: Jun 2008


QUOTE(Quazacolt @ Jun 18 2008, 01:26 PM)
your 2 cents fails. should perhaps try 5 cents.

top 5? maybe

top 3? so ur gonna say the lolbm hunters/rogues/lollocks dont exist now?
even more so the ignorant fact that the above said classes have aggro reduction/wipe/control abilities to have more freedom to dps.

as far as latency goes, again, white attacks seriously takes a lot of skill and latency while waiting for cooldown abilities like SS/shocks amirite?
*
I'm a ds/destro lock. Top 5 of my guild's dps'er before I stopped raiding altogether.
Rogues spec'ed correctly WILL be top 3. Lock will be dominating top 5 if there's more than 3 of them in the raid (yes, if you know iSB).
I've raided with a good enh shammy, and yes, they do have obscene dps, higher than mine at times if it doesn't involve too much runnings.

Latency affects the things 'cept for white attacks.
10sec CD. Say you lag about .5 seconds on fights. 1 seconds if you factor in stuffs like button mashing and other shits. that's 11sec CD rounded. Say in a 1 minute fight. Instead of 6 SS, you can now only cast 5 SS. Instead of 5 FS that runs the full duration, you'll get perhaps 4.5/4.6 FS full duration. Perhaps it doesn't make much difference to you, but do some calculations on it.
PinkyBleu
post Jun 18 2008, 03:11 PM

New Member
*
Newbie
0 posts

Joined: Jun 2008


This feels like a dumbed down EJ discussion.

Let's do this again.

How many totems do you cast?
How many shocks do you cast?
How many SS do you cast?

Warlock only need to take care of 1 buttons, albeit one finger on shatter and one finger on CoS or CoD(if you're not on CoS duty). That's simple CD watching, and you'll already need to spend your time looking at the Quartz to minimize effects of lags.

Now let's talk about the subject here, shaman.
You've to think about a minimum of 3 different totems, 2 different shocks, SS and aggros. All of which affects each others. All of them depends on your lag and loss of gcd thru it. In which way does latency NOT affect your dps performance? It adds up for a boss encounter that lasts anywhere from 5 minutes to 10 minutes and you say it doesn't matter? That you'll 1k ms to be affected by it...? *cough*bull*cough*shit*cough

.... rclxub.gif


Added on June 18, 2008, 3:16 pm
QUOTE(orangbulu @ Jun 18 2008, 03:47 PM)
Its not correct 100% of the time. And i dont rely on it 100% of the time. Based on recount to look at my dps, i know when i will overaggro. Or an alternative method is looking at my other locks dps and stay under it hahaha.

When Omen 2 was released, it was so full of bugs that we did not have a threat meter for 2 weeks. Now i only use omen at the beginning of fights because when you crit 3-4 times in a row, it is quite dangerous, after that, u dont really have to look at it
*
I critted with first 2 SB, and pulled aggro after giving 10k threat headstart to the tank on moro once.. and wiped the raid..

I agree with you there, it's based more on damage and experience, and whether you'll think the next damage you deal crits or not.. laugh.gif

This post has been edited by PinkyBleu: Jun 18 2008, 03:25 PM
PinkyBleu
post Jun 18 2008, 03:54 PM

New Member
*
Newbie
0 posts

Joined: Jun 2008


They changed the API so you can actually QUEUE for the action at a more suitable moment instead of having to /stopcast on every single spell that requires it. In other words, it's auto cancel casting now. It's been implemented since 2.3 or 2.2, I ain't sure. No they didn't ban it, they just changed it so it won't work. Why would it if they already provided an alternative for it?

Totem twisting is not done all the time thru the fight, unless of course if you actually PLAYED one in a RAID environment, you'll know there's no way a SHAMMY can sustain the mana for it.

Hands somewhere else when you're in a raid? I thought that's what you did when you talked to us about white damage a few posts up. icon_idea.gif

Now you're talking about cancel castings and gcds, the use of quartz to maximize casting time...
PinkyBleu
post Jun 18 2008, 04:12 PM

New Member
*
Newbie
0 posts

Joined: Jun 2008


QUOTE(myremi @ Jun 18 2008, 05:09 PM)
Hmm...I wonder if lamerflamerz is a 2nd account for someone. Only just joined today and already flaming. Ouch.
*
Ain't no smoke without no fire...
PinkyBleu
post Jun 18 2008, 04:18 PM

New Member
*
Newbie
0 posts

Joined: Jun 2008


QUOTE(lamerflamer @ Jun 18 2008, 05:13 PM)
Though we are going off-topic (lol).. but nope.. I'm just someone who happened to read mrGLADIATORLOL's posts (full of win!) and decided to post my noob 2 cents!

ps. i like your avatar smile.gif
*
I'll PM you my extra 3sen I got from him so it'll make it 5sen that he needed as pre-req to post.
PinkyBleu
post Jun 18 2008, 04:32 PM

New Member
*
Newbie
0 posts

Joined: Jun 2008


QUOTE(Quazacolt @ Jun 18 2008, 05:18 PM)
the action q'ing on server side is more applicable than casted spells if not any at all. your spells will still perform its full cast on your client side before casting the next. what the previous cast cancel did was stopping the added casts due to delay so you can cast the next spell faster.


No, the animation on the client side will be slightly faster after the patch, queueing actions on the server side for the next casting. Second casting animation that comes after goes slightly faster, to accomodate for the next casting. (trying to correct the time needed)
The cancel cast in the other hand, sends a stop casting on the client side cancelling the animation. You dont' have to wait for the casting animation to finish up before casting the the next. BIG difference there.

QUOTE
and here:
and hey, thanks for further confirming that shamans dont press buttons 100% of the fight lol. since they cant sustain the mana for spamming totem twists.
*
So after dropping your totems, minusing the GCD you've to use to actually recall and refresh your totems, how much time you're left with? What about SS, and shock? Those are casts. Casts eats GCD. GCD affected by latency. Cast time affected by latency. Trinket popping affected by latency. Heck, running around reaching boss if he moves are affected by latency. Hence DPS affected by latency.

.. but oh wait.. all enh shaman need to do on a raid boss is wait for white damage while occassionally wait for shocks..... oh and maybe wait for windfury to proc too.
PinkyBleu
post Jun 18 2008, 04:34 PM

New Member
*
Newbie
0 posts

Joined: Jun 2008


QUOTE(myremi @ Jun 18 2008, 05:19 PM)
O.O Pinkbleu also just join around lunchtime.

What if I said all 3 of you are right but at the end of the day, orangbulu's post is the most solid? wink.gif
*
Yeah, cause I googled for IP address for WoW in Malaysia to see if anyone got any better IPs leads me here. Replied to someone with same problem with mine on the lag spike issues, and this thread.

From the looks of things, I will be out by dinner time tonite too icon_rolleyes.gif
PinkyBleu
post Jun 18 2008, 05:17 PM

New Member
*
Newbie
0 posts

Joined: Jun 2008


DPS are affected by latency. Do we have a consensus on that one? That's the argument had been about since I started posting on this thread.

QUOTE
that is true on the next cast, but you still have to finish your cast client side server q'ing or not as opposed to cancelling it early but the cast still finishes because of latency.


Not true, you've no idea what you're talking about on this one.

QUOTE
and no people dont use /stopcasting macros for those, its either self cancel via esc key or just move, or using the addon (forgot its name) (IINM its called cirk's quickcast?)


Quickcasts uses the same idea as stop castings.

QUOTE
you are not wrong either but your pointing to instants (NS + Heal macro comes to mind) where im referring to normal casting such as shadowbolt spam


Quick heal? Insta-casts? (I mentioned my main is a ds/destro warlock and I try to minimize latency issues thru the uses of Quartz! This is for my destro warlock! What does that have to do with the argument that DPS is not affected by latency?)

Moving costs time, jumping costs time, now you're adding time loss through that + latency. This is not PvP.

QUOTE
then what? what you wanna do about that latency that ownz your dps? create your own isp? migrate to america? ive already gone through this exact same reply, im sure if you spend the time to read it you wouldnt have replied the reply you just did.


.... shakehead.gif
PinkyBleu
post Jun 18 2008, 06:01 PM

New Member
*
Newbie
0 posts

Joined: Jun 2008


Assuming :
Standing still on a perfect environment where your latency = 0, no lag in casting. Perfect button timing. 10minutes boss encounter. No aggro.

Casting spell A, 2.5sec cast time, 1000 damage per cast.

Damage : 24 casts per minute, 240 casts 10 minutes. 240,000 damage.

Assuming :
Standing still on a perfect environment where your latency = 500ms, no lag in casting. Perfect button timing. 10minutes boss encounter. No aggro.

Casting spell A, 2.5sec cast time, 1000 damage per cast.
2.6sec cast time, 1000 damage per cast.

Damage : 23 casts per minute, 230 casts 10 minutes. 230,000 damage.


This is not insta cast spells. You want those?

Assuming :
Standing still on a perfect environment where your latency = 0, no lag in casting. Perfect button timing. 10minutes boss encounter. No aggro.

Casting spell B, instant cast , 1000 damage per cast.

Damage : 400 casts per minute, 400 casts 10 minutes. 400,000 damage.

Assuming :
Standing still on a perfect environment where your latency = 500ms, no lag in casting. Perfect button timing. 10minutes boss encounter. No aggro.

Casting spell B, instant cast, 1000 damage per cast.

Damage : 38.7 casts per minute, 387 casts 10 minutes. 387,000 damage.


This is just basic calculations, discounting crits, resists, misses.
Conclusion? Latency affects DPS.


QUOTE
tapping move front/back strafe right/left takes a WHOLEEEE lot of time right?


Compared to what I suggested on (stopcasting, use of Quartz, auto queue option), yes.

This post has been edited by PinkyBleu: Jun 18 2008, 06:05 PM
PinkyBleu
post Jun 19 2008, 09:10 AM

New Member
*
Newbie
0 posts

Joined: Jun 2008


Was I b!tch!ng because...

1. I broke your bubble of being a 'so-called' pro? Or
2. ... umm wait.. there is no 2.


You don't have half the idea what you talk about on PVE raiding, you dont' respect half the idea/comment put out to you on a nice tone, and you're blaming others on name calling?

WTF man, I'm out of this forum for good. Thanks for the nice hospitality so far. vmad.gif

Less than 24 hours too, wow.

Topic ClosedOptions
 

Change to:
| Lo-Fi Version
0.0240sec    0.58    6 queries    GZIP Disabled
Time is now: 8th December 2025 - 12:34 PM