Assuming :
Standing still on a perfect environment where your latency = 0, no lag in casting. Perfect button timing. 10minutes boss encounter. No aggro.
Casting spell A, 2.5sec cast time, 1000 damage per cast.
Damage : 24 casts per minute, 240 casts 10 minutes. 240,000 damage.
Assuming :
Standing still on a perfect environment where your latency = 500ms, no lag in casting. Perfect button timing. 10minutes boss encounter. No aggro.
Casting spell A, 2.5sec cast time, 1000 damage per cast.
2.6sec cast time, 1000 damage per cast.
Damage : 23 casts per minute, 230 casts 10 minutes. 230,000 damage.
This is not insta cast spells. You want those?
Assuming :
Standing still on a perfect environment where your latency = 0, no lag in casting. Perfect button timing. 10minutes boss encounter. No aggro.
Casting spell B, instant cast , 1000 damage per cast.
Damage : 400 casts per minute, 400 casts 10 minutes. 400,000 damage.
Assuming :
Standing still on a perfect environment where your latency = 500ms, no lag in casting. Perfect button timing. 10minutes boss encounter. No aggro.
Casting spell B, instant cast, 1000 damage per cast.
Damage : 38.7 casts per minute, 387 casts 10 minutes. 387,000 damage.
This is just basic calculations, discounting crits, resists, misses.
Conclusion? Latency affects DPS.
QUOTE
tapping move front/back strafe right/left takes a WHOLEEEE lot of time right?
Compared to what I suggested on (stopcasting, use of Quartz, auto queue option), yes.
This post has been edited by PinkyBleu: Jun 18 2008, 06:05 PM