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 Dorf Fortress, Stonesense > Gnomaria

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TSbobohead1988
post Apr 7 2010, 09:34 PM

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QUOTE(dfcloud @ Apr 7 2010, 08:41 PM)
got a waterfall near my current fort..
probably gonna make it the main entrance later brows.gif
*
Enjoy getting ur bridge wet or worst sweeping your dorfs down to the river

Tried it once with 1 tile man made screwpumped waterfall near my bridge
Didnt went well
dfcloud
post Apr 7 2010, 09:44 PM

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its a brook actually, so no harm done right?
and as a defense mechanism, yes i could flood the entrance


Added on April 7, 2010, 10:03 pmthe new military is quite confusing laugh.gif

and 2nd immigrant arrived but still no caravan sad.gif

This post has been edited by dfcloud: Apr 7 2010, 10:03 PM
Gormaz
post Apr 7 2010, 10:21 PM

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Dwarfs and water can be pretty stupid (like with everything really), I know having some tiles in water can screw up the pathfinding so just be careful with where you put the water wink.gif
dfcloud
post Apr 7 2010, 11:04 PM

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yes Gormaz, they are.. laugh.gif

anyway, i was trying to irrigate some land with floodgates when this happen

» Click to show Spoiler - click again to hide... «

Sirapted
post Apr 8 2010, 01:16 AM

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Whole troop of rhesus macaques making a beeline from the edge of the map to my disassembled caravan and stealing stuff

GOD DAMN
slepth
post Apr 13 2010, 11:03 AM

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Dwarf Fortress 0.31.03 is out

Fixes: 0.31.03

Wait some more for more fixes sweat.gif

Cant wait for this version to stabilize. I gonna find a map with an underground river, magma, chasm, HFS and I'm all set icon_rolleyes.gif
Gormaz
post Apr 13 2010, 11:43 AM

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QUOTE(slepth @ Apr 13 2010, 11:03 AM)
Dwarf Fortress 0.31.03 is out

Fixes: 0.31.03

Wait some more for more fixes  sweat.gif

Cant wait for this version to stabilize. I gonna find a map with an underground river, magma, chasm, HFS and I'm all set  icon_rolleyes.gif
*
Yar, looks like Toady working on some of the most show-stopping bugs right now such as the pathfinding issues and crashes.

Can't wait to try out all the new stuff, hospital and new undeground things sounds really good stuff
dfcloud
post May 4 2010, 01:57 AM

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i watch this in awe
http://www.bay12forums.com/smf/index.php?topic=50916.0

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Gormaz
post May 4 2010, 09:33 AM

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Yar, that fort was really awesome.

Personally I usually go for very "functional" forts with more or less the same floor design each time

- Ground / tradepost / barracks (could be on a cliff though)
- Some piles (wood mostly, this is also a "temporary" level when I start up, to bring stuff underground quickly before I dig the rest below), I usually put kennels/animals - handling stuff here
- empty (to avoid cave ins if I start building towers or channeling like a mofo on surface)
- housing
- dining hall / food and booze industry
- few levels empty to avoid noise to housing
- huge piles level (for the industries below)
- "industry" level with most of my workshops like crafting, masons, carpenter etc.

Metalworking is usually located somewhere else depending of magma.

Overall it works well but it does get a bit "boring", just that I am usually not the most artistic or creative person when it comes to design

I really can't wait to have the bugs in the latest version fixed, I have not been able to make the military really work so I never really managed to explore the new caverns too much.

This post has been edited by Gormaz: May 4 2010, 09:34 AM
slepth
post Jun 20 2010, 09:53 PM

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0.31.08 is out rclxms.gif

List of Fixes & Download link

Mike Maydays tilesets for this version:
http://mayday.w.staszic.waw.pl/df.php

One thing for sure, Stonesense is way better:
» Click to show Spoiler - click again to hide... «

http://www.bay12forums.com/smf/index.php?topic=43260.0
Gormaz
post Jun 20 2010, 09:57 PM

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Yar, it's getting pretty good for this version, I am only waiting on some major military fix to start a new fort.

In my last tried with that version I was not really able to get my dorfs to train, the new military menu is pretty hard to get around.
I might try again soon and make sure they do individual training and not group one (group seems to be totally bugged right now)
dfcloud
post Jun 21 2010, 12:44 AM

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did they fix the prob with crossbow?
Gormaz
post Jun 21 2010, 01:31 AM

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QUOTE(dfcloud @ Jun 21 2010, 12:44 AM)
did they fix the prob with crossbow?
*
Didnt see that one in the changelog yet.

I think Toady said he will soon focus on doing a whole bunch of bug fix on the whole military system.

Lots of stuff to be done on some critical stuff like crossbows, training, equipment (some bug fixes on equipping your military were done in previous version though), weapon damage and armour balancing etc.

I will wait for this to get myself really started, not fun to rely only on traps for fighting in my opinion
TSbobohead1988
post Jun 21 2010, 02:50 AM

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How distracted I was from dorf fortress


user posted image
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Sirapted
post Jun 22 2010, 05:13 PM

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QUOTE(bobohead1988 @ Jun 21 2010, 02:50 AM)
» Click to show Spoiler - click again to hide... «

*
I've always wanted to get into Minecraft but the price has been a barrier of entry for me. Last I checked it was 10 pounds or something, which translates to around RM50. Pretty ridiculous for an alpha version of a browser game. If they changed it to USD I'd buy it in a heartbeat.

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TSbobohead1988
post Jun 22 2010, 07:11 PM

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QUOTE(Sirapted @ Jun 22 2010, 05:13 PM)
I've always wanted to get into Minecraft but the price has been a barrier of entry for me. Last I checked it was 10 pounds or something, which translates to around RM50. Pretty ridiculous for an alpha version of a browser game. If they changed it to USD I'd buy it in a heartbeat.

» Click to show Spoiler - click again to hide... «

*
» Click to show Spoiler - click again to hide... «

Gormaz
post Jul 26 2010, 12:17 PM

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0.31.12 is out, seems to have fixed majority of bugs in the military.

I will give it a try as soon as there are updated versions of MayDay pack and Dwarf Therapist smile.gif
slepth
post Aug 4 2010, 04:32 PM

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Me like pretty pictures biggrin.gif
http://www.nzfortress.co.nz/forum/showthread.php?t=20768
justinlee999
post Aug 4 2010, 05:35 PM

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Justin cancels reading topic, trying to wipe off catsplosion


Added on August 4, 2010, 5:37 pmoh wait i cant kill them but I hope putting them in a miasma pit will do the job.

This post has been edited by justinlee999: Aug 4 2010, 05:37 PM
Gormaz
post Aug 4 2010, 05:44 PM

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I like kittens, they make good food... >_>

I am trying to find out why my dwarfs train military very very slowly now, after 6 years of training they are still at maximum "Skilled"...
New military system is still kinda hard to get used to really.

This post has been edited by Gormaz: Aug 4 2010, 06:02 PM

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