QUOTE(dfcloud @ Apr 7 2010, 08:41 PM)
Enjoy getting ur bridge wet or worst sweeping your dorfs down to the riverTried it once with 1 tile man made screwpumped waterfall near my bridge
Didnt went well
Dorf Fortress, Stonesense > Gnomaria
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Apr 7 2010, 09:34 PM
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852 posts Joined: Jun 2007 From: Sungai-Takda-Ara |
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Apr 7 2010, 09:44 PM
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719 posts Joined: Nov 2006 From: :morF |
its a brook actually, so no harm done right?
and as a defense mechanism, yes i could flood the entrance Added on April 7, 2010, 10:03 pmthe new military is quite confusing and 2nd immigrant arrived but still no caravan This post has been edited by dfcloud: Apr 7 2010, 10:03 PM |
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Apr 7 2010, 10:21 PM
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576 posts Joined: May 2008 From: Not here |
Dwarfs and water can be pretty stupid (like with everything really), I know having some tiles in water can screw up the pathfinding so just be careful with where you put the water
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Apr 7 2010, 11:04 PM
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719 posts Joined: Nov 2006 From: :morF |
yes Gormaz, they are..
anyway, i was trying to irrigate some land with floodgates when this happen » Click to show Spoiler - click again to hide... « |
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Apr 8 2010, 01:16 AM
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Junior Member
5 posts Joined: Apr 2005 |
Whole troop of rhesus macaques making a beeline from the edge of the map to my disassembled caravan and stealing stuff
GOD DAMN |
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Apr 13 2010, 11:03 AM
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188 posts Joined: Apr 2006 |
Dwarf Fortress 0.31.03 is out
Fixes: 0.31.03 Wait some more for more fixes Cant wait for this version to stabilize. I gonna find a map with an underground river, magma, chasm, HFS and I'm all set |
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Apr 13 2010, 11:43 AM
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576 posts Joined: May 2008 From: Not here |
QUOTE(slepth @ Apr 13 2010, 11:03 AM) Dwarf Fortress 0.31.03 is out Yar, looks like Toady working on some of the most show-stopping bugs right now such as the pathfinding issues and crashes.Fixes: 0.31.03 Wait some more for more fixes Cant wait for this version to stabilize. I gonna find a map with an underground river, magma, chasm, HFS and I'm all set Can't wait to try out all the new stuff, hospital and new undeground things sounds really good stuff |
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May 4 2010, 01:57 AM
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719 posts Joined: Nov 2006 From: :morF |
i watch this in awe http://www.bay12forums.com/smf/index.php?topic=50916.0 » Click to show Spoiler - click again to hide... «
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May 4 2010, 09:33 AM
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576 posts Joined: May 2008 From: Not here |
Yar, that fort was really awesome.
Personally I usually go for very "functional" forts with more or less the same floor design each time - Ground / tradepost / barracks (could be on a cliff though) - Some piles (wood mostly, this is also a "temporary" level when I start up, to bring stuff underground quickly before I dig the rest below), I usually put kennels/animals - handling stuff here - empty (to avoid cave ins if I start building towers or channeling like a mofo on surface) - housing - dining hall / food and booze industry - few levels empty to avoid noise to housing - huge piles level (for the industries below) - "industry" level with most of my workshops like crafting, masons, carpenter etc. Metalworking is usually located somewhere else depending of magma. Overall it works well but it does get a bit "boring", just that I am usually not the most artistic or creative person when it comes to design I really can't wait to have the bugs in the latest version fixed, I have not been able to make the military really work so I never really managed to explore the new caverns too much. This post has been edited by Gormaz: May 4 2010, 09:34 AM |
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Jun 20 2010, 09:53 PM
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Junior Member
188 posts Joined: Apr 2006 |
0.31.08 is out
List of Fixes & Download link Mike Maydays tilesets for this version: http://mayday.w.staszic.waw.pl/df.php One thing for sure, Stonesense is way better: » Click to show Spoiler - click again to hide... « http://www.bay12forums.com/smf/index.php?topic=43260.0 |
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Jun 20 2010, 09:57 PM
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576 posts Joined: May 2008 From: Not here |
Yar, it's getting pretty good for this version, I am only waiting on some major military fix to start a new fort.
In my last tried with that version I was not really able to get my dorfs to train, the new military menu is pretty hard to get around. I might try again soon and make sure they do individual training and not group one (group seems to be totally bugged right now) |
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Jun 21 2010, 12:44 AM
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719 posts Joined: Nov 2006 From: :morF |
did they fix the prob with crossbow?
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Jun 21 2010, 01:31 AM
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576 posts Joined: May 2008 From: Not here |
QUOTE(dfcloud @ Jun 21 2010, 12:44 AM) Didnt see that one in the changelog yet.I think Toady said he will soon focus on doing a whole bunch of bug fix on the whole military system. Lots of stuff to be done on some critical stuff like crossbows, training, equipment (some bug fixes on equipping your military were done in previous version though), weapon damage and armour balancing etc. I will wait for this to get myself really started, not fun to rely only on traps for fighting in my opinion |
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Jun 21 2010, 02:50 AM
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Senior Member
852 posts Joined: Jun 2007 From: Sungai-Takda-Ara |
How distracted I was from dorf fortress
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Jun 22 2010, 05:13 PM
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5 posts Joined: Apr 2005 |
QUOTE(bobohead1988 @ Jun 21 2010, 02:50 AM) I've always wanted to get into Minecraft but the price has been a barrier of entry for me. Last I checked it was 10 pounds or something, which translates to around RM50. Pretty ridiculous for an alpha version of a browser game. If they changed it to USD I'd buy it in a heartbeat.» Click to show Spoiler - click again to hide... « |
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Jun 22 2010, 07:11 PM
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Senior Member
852 posts Joined: Jun 2007 From: Sungai-Takda-Ara |
QUOTE(Sirapted @ Jun 22 2010, 05:13 PM) I've always wanted to get into Minecraft but the price has been a barrier of entry for me. Last I checked it was 10 pounds or something, which translates to around RM50. Pretty ridiculous for an alpha version of a browser game. If they changed it to USD I'd buy it in a heartbeat. » Click to show Spoiler - click again to hide... « » Click to show Spoiler - click again to hide... « |
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Jul 26 2010, 12:17 PM
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Senior Member
576 posts Joined: May 2008 From: Not here |
0.31.12 is out, seems to have fixed majority of bugs in the military.
I will give it a try as soon as there are updated versions of MayDay pack and Dwarf Therapist |
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Aug 4 2010, 04:32 PM
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188 posts Joined: Apr 2006 |
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Aug 4 2010, 05:35 PM
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43 posts Joined: Dec 2008 |
Justin cancels reading topic, trying to wipe off catsplosion
Added on August 4, 2010, 5:37 pmoh wait i cant kill them but I hope putting them in a miasma pit will do the job. This post has been edited by justinlee999: Aug 4 2010, 05:37 PM |
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Aug 4 2010, 05:44 PM
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Senior Member
576 posts Joined: May 2008 From: Not here |
I like kittens, they make good food... >_>
I am trying to find out why my dwarfs train military very very slowly now, after 6 years of training they are still at maximum "Skilled"... New military system is still kinda hard to get used to really. This post has been edited by Gormaz: Aug 4 2010, 06:02 PM |
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