Yes ramps for 1st level that goes under a guard post and 2nd level for straight transtition to the dinning room
Dorf Fortress, Stonesense > Gnomaria
Dorf Fortress, Stonesense > Gnomaria
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Aug 24 2010, 11:07 PM
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Senior Member
852 posts Joined: Jun 2007 From: Sungai-Takda-Ara |
Yes ramps for 1st level that goes under a guard post and 2nd level for straight transtition to the dinning room
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Aug 24 2010, 11:23 PM
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Senior Member
719 posts Joined: Nov 2006 From: :morF |
bobo is that mayday?
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Aug 25 2010, 12:00 AM
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Senior Member
852 posts Joined: Jun 2007 From: Sungai-Takda-Ara |
No its phoebus
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Aug 25 2010, 12:12 AM
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Senior Member
719 posts Joined: Nov 2006 From: :morF |
looks lovely
i heard toady fix the xbow bug already, t/f? |
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Aug 25 2010, 12:14 AM
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Senior Member
852 posts Joined: Jun 2007 From: Sungai-Takda-Ara |
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Aug 25 2010, 12:20 AM
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Senior Member
719 posts Joined: Nov 2006 From: :morF |
iinm prob with training xbow dorf.
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Aug 25 2010, 12:43 AM
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Senior Member
852 posts Joined: Jun 2007 From: Sungai-Takda-Ara |
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Aug 25 2010, 12:53 AM
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Senior Member
719 posts Joined: Nov 2006 From: :morF |
maybe im gonna get back to dorf later. love making them guard tower |
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Aug 25 2010, 12:58 AM
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Senior Member
852 posts Joined: Jun 2007 From: Sungai-Takda-Ara |
Due note that its slow as hell to train them to competent level thanks to its balance now
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Aug 25 2010, 03:26 AM
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Senior Member
719 posts Joined: Nov 2006 From: :morF |
aww man, so early defense you use wut?
melee or just rely on trap? |
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Aug 25 2010, 04:17 AM
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Junior Member
188 posts Joined: Apr 2006 |
traps make things easier.
If you're a true dwarf, at the first sign of danger, draft everyone as militia and send them out. For the GLORY OF ARMOK! T'dr'duzk b'hazg t't! conclusion: meatshield |
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Aug 25 2010, 07:18 AM
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Senior Member
576 posts Joined: May 2008 From: Not here |
Yar, I am also having super slow training speed, from what people say on the forum, some arent getting that issue, some do.
Kinda of weird that after 2-3 years of training most of my dwarfs are still on Dabbling or slightly above skills level... |
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Aug 25 2010, 08:45 AM
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Junior Member
378 posts Joined: Feb 2008 From: Kuching, Sarawak |
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Aug 25 2010, 08:52 AM
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Senior Member
576 posts Joined: May 2008 From: Not here |
QUOTE(Grif @ Aug 25 2010, 08:45 AM) Indeed it does ^^Water can works well too but cleaning up refuse after is a pain. I recently managed to find an embark with a volcano that isnt rising out in a big mountains above the map, ie the volcano top is at the same level as the ground level of my map. So I built my entrance through few retractable bridges above the volcano, when gobos arrive... I let them come on the bridges, then pull the level. Didnt know you can build bridges above Walls Works pretty well and no cleaning to do after this, I don't need goblinite since the map has pretty much any kind of resource I need. For very early defense I personally use stone fall trap, they arent great but they can usually stop the first few gobo snatchers. I also always embark with a couple of dog that I chain near my entrance to make snatchers pop. |
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Aug 25 2010, 08:56 AM
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Junior Member
378 posts Joined: Feb 2008 From: Kuching, Sarawak |
QUOTE(Gormaz @ Aug 25 2010, 08:52 AM) Indeed it does ^^ Also. Cages. Then you can pit goblins together in a pit against assorted wild animals you may have picked up. Water can works well too but cleaning up refuse after is a pain. I recently managed to find an embark with a volcano that isnt rising out in a big mountains above the map, ie the volcano top is at the same level as the ground level of my map. So I built my entrance through few retractable bridges above the volcano, when gobos arrive... I let them come on the bridges, then pull the level. Didnt know you can build bridges above Walls Works pretty well and no cleaning to do after this, I don't need goblinite since the map has pretty much any kind of resource I need. For very early defense I personally use stone fall trap, they arent great but they can usually stop the first few gobo snatchers. I also always embark with a couple of dog that I chain near my entrance to make snatchers pop. Although you will get goblins cluttering up your animal stockpiles early on. And due to a bug, moving the goblins inside the cages is a pain. (Eg. Dorfs get spooked by goblins in the cage, drops it, leaves the door open, Fun ensues. |
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Aug 25 2010, 09:08 AM
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Senior Member
576 posts Joined: May 2008 From: Not here |
Ha yes, the almost all-mighty towercap cage ^^
I actually didnt manage to move gobos from inbetween cages, is it still possible? In previous versions I used to be able to do this but like you said, now whatever I do they get scared by the gobo and run away leaving the gobo run amok in the pilestock... And with my forever dabbling military it can really be an issue... So I used to use lots of cages too but since that issue make it just too complicated to clean up (have to construct the cage with gobo, link it to a level, etc), I just ended up dropping the cage into magma.... Then I started to wonder why the hell I was bothering with cages actually if it was to dump them into magma. Thus my volcano-bridges stuff.... I also think Toady increased sieges strength in newer versions, I never used to see troll or mounted goblins, now at like the 2nd or 3rd sieges I see 2 squads of trolls and all my gobos are mounted on Jabberer or other crazy stuff like this |
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Aug 25 2010, 12:07 PM
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Senior Member
719 posts Joined: Nov 2006 From: :morF |
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Aug 25 2010, 01:35 PM
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Junior Member
378 posts Joined: Feb 2008 From: Kuching, Sarawak |
QUOTE(Gormaz @ Aug 25 2010, 09:08 AM) Ha yes, the almost all-mighty towercap cage ^^ Eh, how you drop the cage in magma? Move the cages?I actually didnt manage to move gobos from inbetween cages, is it still possible? In previous versions I used to be able to do this but like you said, now whatever I do they get scared by the gobo and run away leaving the gobo run amok in the pilestock... And with my forever dabbling military it can really be an issue... So I used to use lots of cages too but since that issue make it just too complicated to clean up (have to construct the cage with gobo, link it to a level, etc), I just ended up dropping the cage into magma.... Then I started to wonder why the hell I was bothering with cages actually if it was to dump them into magma. Thus my volcano-bridges stuff.... I also think Toady increased sieges strength in newer versions, I never used to see troll or mounted goblins, now at like the 2nd or 3rd sieges I see 2 squads of trolls and all my gobos are mounted on Jabberer or other crazy stuff like this This post has been edited by Grif: Aug 25 2010, 01:36 PM |
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Aug 25 2010, 03:36 PM
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Senior Member
576 posts Joined: May 2008 From: Not here |
QUOTE(Grif @ Aug 25 2010, 01:35 PM) I tried the "make the gobo drop in the magma" by defining an Animal Pit on top of the magma but it wasnt working fine for me since the dwarf get scared,So I made a "burn baby burn" room with pumps, floodgate and all near my volcano. Then construct the cage in the room, Pull the levers and the room get flooded with magma. Pull other levers and pumps get the magma out. |
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Aug 25 2010, 05:13 PM
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Senior Member
852 posts Joined: Jun 2007 From: Sungai-Takda-Ara |
QUOTE(dfcloud @ Aug 25 2010, 03:26 AM) 4 marksdorfSilly me since how they got nerfed and with dabbling abilities QUOTE(slepth @ Aug 25 2010, 04:17 AM) traps make things easier. As seen in my screenshot. My militia is all deadIf you're a true dwarf, at the first sign of danger, draft everyone as militia and send them out. For the GLORY OF ARMOK! T'dr'duzk b'hazg t't! conclusion: meatshield QUOTE(Grif @ Aug 25 2010, 08:45 AM) Just found magma sea when the stupid ambush came |
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