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 Dorf Fortress, Stonesense > Gnomaria

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TSbobohead1988
post May 12 2008, 05:12 AM, updated 12y ago

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For those who likes God Gamers genre heres once

About Dwarf Fortress
QUOTE
Dwarf Fortress is an ASCII game which includes both a roguelike adventure mode, and the more popular Dwarf Fortress Mode, which focuses on the creation and survival of a small dwarven settlement. It has a very steep learning curve, partly due to its ASCII graphics, but also due to the fact that it is one of the most complex games ever released. Dwarf Fortress is completely free.
Before you play, you must generate a world to play in, which persists until you create a new one. World generation can be time consuming, even on modern computers, but be patient. It's worth it.

Dwarf Fortress has three major game modes and a fourth non-game mode:

    * Dwarf Fortress Mode: In this mode you manage a number of dwarves whose task is to create a fortress.
    * Reclaim Fortress: Once you have created and abandoned/lost a fortress, you can take a band of military dwarves to fight the monsters that now inhabit it. If you succeed, the fortress is yours to play in once more, just like the standard dwarf fortress mode.
    * Adventure Mode: In this mode you explore the world in a fashion similar to Rogue, Nethack, or Angband, completing quests and killing monsters. In adventure mode you can uncover details about your world's legends.
    * Legends: In the fourth mode you can read more about the legends of your world, provided you've discovered them through adventuring.

An important part of Dwarf Fortress is that it creates a randomly generated, persistent world for you to play in. (The world is only "on" when you are actually playing in it, however.) When you die in either the adventure or fortress modes, your next game will be in the same world, albeit a few days later. You can visit your old fortress, or get revenge on the monster that killed your adventurer. If your fortress or your adventurer had done anything of particular note, there's a chance that the game will generate a legend for them, which you can read about in the legends section. (Provided you've discovered enough information about the legend)


The first alpha version of Dwarf Fortress was released on the 8th of August 2006 after nearly 4 years of development. (Which started in October of 2002)
Note that while Dwarf Fortress is technically still in the alpha stage of development, it is fully playable, and definitely enjoyable.
If you are interested in the history of the development of the game you can look at the development log.


About Dwarf Fortress from my very own words

Very
f***ing
In
Depth

Personally for the Fortress mode which is the main key feature of this game
I don't bother learning about adventure mode

How in depth you ask?

First you have to start with 8 dwarfs in an area you have chosen trying to make civilization by diggin into the mountain making your very own fortress. Over the years in game you will get immigrants, trades, nobles, goblins who will try to siege your fort every year, kobolds trying to steal your stuff, trolls smashing into your defenses, skeletons rampaging in your wilderness area while trying to maintain order in your fort when some went into fey mood demanding materials to be crafted into artifacts or they will go onto a rampage, nobles making stupid mandates and having stupid requirements while keeping your food stocks balanced and maintaining a booze production to make your dwarfs happy go working and not to mention demons coming from the depths of the mountain if you manage to reach there 1st before the goblins tears you a new butthole. And of course keeping your dwarfs happy or they will proceed to tear down the whole fortress in a mad berserking tanturm...Come on they are emotionally fragile...

Do note that the latest version includes a Z-Axis mechanics which now enables to go up and down levels, making waterfalls ( Did I mention that the water mechanics is similiar to the real world as in water presure,gravity and some other stuff ), making multi level tier fortress.

There are many professions that makes this game unique like miners, carpenters, brewer, mason, engraver, planter, cook, wood cutter, and many more
Including military skills like swordsman, maceman, crossbowman and such

Each professions has its skills level from dabbling to legendary
To advance in skill level the dwarf must continuely active in that particular profession as like the miner needs to keep diggin in order to improve its skill level
For military they will do sparring sessions
Each time they improve their skills their stats will go up and there will be announcement
Of course you will see announcement very often that regards about your fortress operations like needs more wood to make bed...

Did I mention that if you let a pregnant female dwarf sleeps on a floor they will have a miscarriage and will go unhappy about it and eventually they will go berserk...

There are many interesting gameplay mechanics like you need to mud to make a farm plot inside your fortress which of course you need to flood that area 1st which of course you need an irrigation system which of course you need to construct the required materials 1st.
There are many more but you have to discover it yourself to truly enjoy the in-depth game

Whats the goal of the game?

None
One basic goal is try not to screw your fortress upside down
Then proceed to making some new goals for you like for example finding new ores, making new metals, forging new alloys, making a castle outside which is considered very time consuming, making a glass castle and the list goes on and on and on
This game is considered as an open sandbox

How do you lose this game

There are many ways of losing your fortress but I will proceed to list some
1) Accidentally flood your fortress while trying to make an irrigation system for your farm or accidentally dug into the river wall
2) Whole fortress starve to their butts off and goes unhappy for a long time which in the end decideds to snap into a berserk mood and proceed to clobber each and every one of your dwarfs
3) Goblin siege rampages through your fortress defenses like a hot knife cutting a butter
4) Pissing off local dangerous wildlife like elephants and decided to rampage your fortress
5) Dehydrated dwarfs = death. Yes they need to drink also their humanoid after all...short
6) Losing a miner in any circumstances ( Elephants decided to trample that poor *******, Cave-ins ,etc etc etc ) basically means YOU CANT DIG YOUR FORTRESS NO MORE
But one thing remains the same
LOSING IS FUN
Seriously nothing else is funnier than you yourself watching your fortress being brought down slowly

Is it fun?
If you like god games then this piece is perfect for you
But be warn that this game has a very steep learning curve
How steep you may ask?

How do I learn to play this game?
>>Heres a beginners guide on starting out<<
But BE WARN THAT MOST OF THE NEW PLAYERS WILL AND I MEAN WILL LOSE THEIR FORTRESS AT 1ST TRY
But no worries since failure = learning experience
If you need more information like making metals and stuff you can refer to its wiki here
http://www.dwarffortresswiki.net/index.php/Main_Page

It took me the 4th fortress to get it right...I hope

Why are they using text graphics...

Toady the creator decided to forgo the graphics and focus on its core gameplay which the results are
Gameplay > Graphics dramatically
Nothing is funner that to drown a goblin in a channel by either filling it with water or burning it with magma
Or laying down booby traps that connects a pressure plate and a long corridor of spikes and burning magma waiting to pour out
Better yet luring stupid elephants into your meat factory

How much is this game?
Its free
Its in alpha version but has no bugs and still in developing after 4 years ( 1 year ago it doesn't have the z-axis mechanics )

Would there be combat?
Yes and abit of no
You cant see your dwarf skillfully swing that warhammer into the goblins hands mashing it into a bloody pulp of unknown mass and it flings across the room 2 feet away...
But they will put it in text anyway
Yes the combat is that indepth
Damages can be done to brain, throat, organs, hands, legs, eyes although you cant specify where to hit
But it does has it effects like stunned, nauseated, vomiting, bleeding and burned.


About the graphics......
user posted image
http://mayday.w.staszic.waw.pl/df.htm and download the latest unless you prefer to stick with the ABCDEFGHIJKLMNOPQRSTUVWXYZ~!@#$%^&*()_+ graphic tileset
user posted image
then go here
http://www.bay12games.com/dwarves/index.html

Give me one good reason why must I try this game
Its free
Its small size [5mb to be exact]
And its fun if you get the hang of the game

But be warn if you do like this game you will spend like 6 hours or more without you realizing it
I did that when I am trying to get my screw pump to drain the magma upwards to fill my channel making a magma moat and before I knew it
WHOA DINNER TIME WTF

System Requirements
QUOTE
Requires Windows NT 4.0, Windows 98, or newer

~100MB Disk Space: The game itself takes only about 20MB, but savegames and screenshots (if you take them) use considerable amounts of harddisk space.

256MB RAM: The game uses 150+ MB memory while running (more if you select a local grid larger than 6x6). The more creatures, objects, and explored space on your map, the more memory you will need. Most of this can be kept in virtual memory (disk swap), but be sure to have at least 500MB total (physical + virtual) memory available. World generation requires 400MB at its peak.

Dwarf Fortress loves as much raw CPU power as you can provide it with. Recommended:

Core2: 1.4GHz or higher

Pentium 4: 3.0GHz or higher

Athlon: 3000+ or higher

The larger your map and the more units on it, the harder your computer will need to work (see "optimization", below). Dwarf Fortress will take all the CPU power it is given, and will run at 50-100FPS on a modern system (5-20FPS on a P2 500MHz).

You'll also want a decent video card to keep up with the CPU. Integrated on-motherboard video cards are a bad idea, but even a separate gaming-type video card that's several years old will satisfy DF under most circumstances.


If you still don't like it because of its graphics then enjoy your
Graphics > Gameplay games

This post has been edited by bobohead1988: Jul 11 2014, 07:45 AM
amduser
post May 12 2008, 06:56 PM

Look at all my stars!!
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wat is ths game all about?? can give more screenshot??

somethings like coding?
choyster
post May 12 2008, 09:52 PM

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mindf*** game
chyen
post May 13 2008, 01:55 AM

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i tried them before...but no idea how to play.. Incursion is way easier...
Lodeclaw
post May 13 2008, 03:54 AM

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This game will destroy you.

I played it for a bit, but it was too slow and confusing for me.
TSbobohead1988
post May 13 2008, 07:49 AM

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QUOTE(chyen @ May 13 2008, 01:55 AM)
i tried them before...but no idea how to play.. Incursion is way easier...
*
QUOTE(Lodeclaw @ May 13 2008, 03:54 AM)
This game will destroy you.

I played it for a bit, but it was too slow and confusing for me.
*
As I told you this game has a very steeeeeeeeeeeeeeeeeeeeeeeeeeeeeep curve
As soon as you get the hang of this game it will consume your daily life...

Heres are some screenshot as requested
This is the tileset im comfortable using it
Might consider changing it

user posted image
user posted image
user posted image
user posted image
The map itself is much more bigger than the screenshot I took
amduser
post May 13 2008, 08:16 AM

Look at all my stars!!
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1 word "CONFUSING"


CopyX
post May 13 2008, 08:54 AM

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heh.. old skool games...

i played one called arena .. used to be fun..

after going thru realistic 3d graphic generation aka crysis etc etc...

i gets kinda dull if u know wht i mean...

my 0.02c..
Vor
post May 13 2008, 12:37 PM

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I must say, this game is really interesting smile.gif
ahbenchai
post May 15 2008, 07:37 PM

what do you mean you people?
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gosh, im so blur, i wan to play it so much but i cant understand -______-ll

first i was told to discard my wagon? den it said i dont hav carpentry.. -.-
TSbobohead1988
post May 16 2008, 03:49 PM

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QUOTE(ahbenchai @ May 15 2008, 07:37 PM)
gosh, im so blur, i wan to play it so much but i cant understand -______-ll

first i was told to discard my wagon? den it said i dont hav carpentry.. -.-
*
You have forgotten to bring a carpenter along...
druegnor
post May 2 2009, 08:46 PM

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is this thread dead already??

Sirapted
post Jul 8 2009, 03:21 AM

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Wanted to create a thread to talk about this game but a quick search lead me to this one, and it deserves to be resurrected.

This game is currently taking up all my time. You guys that still haven't played this game yet need to read this:
http://lparchive.org/LetsPlay/Boatmurdered/
It's a succession game (sometimes also called Bloodline games). Succession games are arranged via forums, where people that signup to play get one in-game year each to manage the fortress. Play the game, post things that are happening, finish your turn, zip the savegame up and post it at the forum for the next guy to continue. This one in particular is from the Something Awful forums, and it tells an epic tale of elephant invasions, lava floods and dwarves not wearing pants. I can only wish the DF fanbase here gets big enough to come up with something awesome like this.

This game is really fun when you can imagine how the fortress you are making looks like and it isn't hard when you know what are the things you are looking at and you understand things like vertical z-levels. For example, I chose my first fortress to be located right where a main river splits into two smaller rivers. Over time, once I got to grips with z-levels, I realized the badassness of the location: the main river is actually falling several vertical levels before splitting into different directions, making the entrance my fortress right on top of a hill overlooking a waterfall. Maybe I'll post pics later. I've also got stories about fisherdwarves getting murdered by carp (yes, ikan kap) but I think I'm gonna save it for when it gets merrier in this thread.

If you've been playing but got confused by the ASCII, get the Dwarf Fortress Graphic version posted by bobo earlier. I'm playing that version. It's the same game, but with graphics. It's easier to differentiate things when they actually look like the stuff they are meant to be and not letters. If you still can't wrap your head around DF after countless tries, post questions here, I'll be happy to answer them if it can get you engrossed in this game as I am.
Gormaz
post Jul 8 2009, 09:10 AM

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Wah, that seems interesting for a free game and all, might give it a try
Darkstalker
post Jul 8 2009, 09:49 AM

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Just to say, adventure mode is basically the roguelike mode.

Think Nethack, Lindley's Dungeon Crawl, ADOM, IVAN, etc.

(those are all free too btw)
yuhhaur
post Jul 8 2009, 12:19 PM

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Addicted to it. Currently playing with 40d11 with mayday graphic pack.

version 40d13 is just release on 6/7/09!
Sirapted
post Jul 8 2009, 05:10 PM

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There's a 40d13 version? I thought the versioning ends at "d", which means the fourth bug fix.

http://dwarf.lendemaindeveille.com/index.php/Version

The next version will include hospitals.

* New setup for hospital
* Realigning of compound fractures and traction
* Sutures for open wounds
* Use of soap to clean patients
* Surgery to remove rotten tissue
* Dressing wounds with bandages
* Splints
* Crutches
* Plaster casts
* Soldiers able to perform basic first aid
* Separate out feeding of patients as a job
* Medical information and chief physician appointment
* Make dwarves clean themselves up and groom/trim their cosmetic tissue layers

Awesome. A lot of my dwarves have bled to death because of sparring accidents. In the future, they can actually stitch up their wounds.

I also have a Captain of the Fortress Guard who's been comatose for 2 years because of a lower spine injury from sparring. The dwarves keep feeding him. I don't know how that's possible since his status says unconscious and I'm pretty sure they don't have the technology to feed him intravenously like in modern hospitals. Hope the new patch will fix this and he will actually die because right now I can imagine the poor guy as a drooling vegetable and the dwarves have to keep changing his diaper.
yuhhaur
post Jul 10 2009, 11:04 AM

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Yes indeed the 40dX versions is more like cosmetic fix and is running in openGL which is very much faster than the standard 40d.

Although the new features did not appear at the latest build, I enjoyed the fps increase very much. Look for the announcement at bay12 forum HERE
TSbobohead1988
post Jul 10 2009, 02:05 PM

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I heard the latest changes are burrows that basically assign a dwarf to a particular working place and he stays that area to do his job

Im tempted to waste my time again
Gormaz
post Jul 10 2009, 02:54 PM

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I started yesterday, indeed it's overwhelming at first and I did not have much time to test it out, but seems the possibilities are kinda endless.
Was reading stuff about mechanisms, fun with magma and co and it sounds pretty fun to test out (flooding the whole region in magma anyone? tongue.gif )

I am still confusing about lots of stuff but there are lots of resources available to learn.

Good recommendation, I just wish I had more time to play it tongue.gif

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