About Dwarf Fortress
QUOTE
Dwarf Fortress is an ASCII game which includes both a roguelike adventure mode, and the more popular Dwarf Fortress Mode, which focuses on the creation and survival of a small dwarven settlement. It has a very steep learning curve, partly due to its ASCII graphics, but also due to the fact that it is one of the most complex games ever released. Dwarf Fortress is completely free.
Before you play, you must generate a world to play in, which persists until you create a new one. World generation can be time consuming, even on modern computers, but be patient. It's worth it.
Dwarf Fortress has three major game modes and a fourth non-game mode:
* Dwarf Fortress Mode: In this mode you manage a number of dwarves whose task is to create a fortress.
* Reclaim Fortress: Once you have created and abandoned/lost a fortress, you can take a band of military dwarves to fight the monsters that now inhabit it. If you succeed, the fortress is yours to play in once more, just like the standard dwarf fortress mode.
* Adventure Mode: In this mode you explore the world in a fashion similar to Rogue, Nethack, or Angband, completing quests and killing monsters. In adventure mode you can uncover details about your world's legends.
* Legends: In the fourth mode you can read more about the legends of your world, provided you've discovered them through adventuring.
An important part of Dwarf Fortress is that it creates a randomly generated, persistent world for you to play in. (The world is only "on" when you are actually playing in it, however.) When you die in either the adventure or fortress modes, your next game will be in the same world, albeit a few days later. You can visit your old fortress, or get revenge on the monster that killed your adventurer. If your fortress or your adventurer had done anything of particular note, there's a chance that the game will generate a legend for them, which you can read about in the legends section. (Provided you've discovered enough information about the legend)
The first alpha version of Dwarf Fortress was released on the 8th of August 2006 after nearly 4 years of development. (Which started in October of 2002)
Note that while Dwarf Fortress is technically still in the alpha stage of development, it is fully playable, and definitely enjoyable.
If you are interested in the history of the development of the game you can look at the development log.
Before you play, you must generate a world to play in, which persists until you create a new one. World generation can be time consuming, even on modern computers, but be patient. It's worth it.
Dwarf Fortress has three major game modes and a fourth non-game mode:
* Dwarf Fortress Mode: In this mode you manage a number of dwarves whose task is to create a fortress.
* Reclaim Fortress: Once you have created and abandoned/lost a fortress, you can take a band of military dwarves to fight the monsters that now inhabit it. If you succeed, the fortress is yours to play in once more, just like the standard dwarf fortress mode.
* Adventure Mode: In this mode you explore the world in a fashion similar to Rogue, Nethack, or Angband, completing quests and killing monsters. In adventure mode you can uncover details about your world's legends.
* Legends: In the fourth mode you can read more about the legends of your world, provided you've discovered them through adventuring.
An important part of Dwarf Fortress is that it creates a randomly generated, persistent world for you to play in. (The world is only "on" when you are actually playing in it, however.) When you die in either the adventure or fortress modes, your next game will be in the same world, albeit a few days later. You can visit your old fortress, or get revenge on the monster that killed your adventurer. If your fortress or your adventurer had done anything of particular note, there's a chance that the game will generate a legend for them, which you can read about in the legends section. (Provided you've discovered enough information about the legend)
The first alpha version of Dwarf Fortress was released on the 8th of August 2006 after nearly 4 years of development. (Which started in October of 2002)
Note that while Dwarf Fortress is technically still in the alpha stage of development, it is fully playable, and definitely enjoyable.
If you are interested in the history of the development of the game you can look at the development log.
About Dwarf Fortress from my very own words
Very
f***ing
In
Depth
Personally for the Fortress mode which is the main key feature of this game
I don't bother learning about adventure mode
How in depth you ask?
First you have to start with 8 dwarfs in an area you have chosen trying to make civilization by diggin into the mountain making your very own fortress. Over the years in game you will get immigrants, trades, nobles, goblins who will try to siege your fort every year, kobolds trying to steal your stuff, trolls smashing into your defenses, skeletons rampaging in your wilderness area while trying to maintain order in your fort when some went into fey mood demanding materials to be crafted into artifacts or they will go onto a rampage, nobles making stupid mandates and having stupid requirements while keeping your food stocks balanced and maintaining a booze production to make your dwarfs happy go working and not to mention demons coming from the depths of the mountain if you manage to reach there 1st before the goblins tears you a new butthole. And of course keeping your dwarfs happy or they will proceed to tear down the whole fortress in a mad berserking tanturm...Come on they are emotionally fragile...
Do note that the latest version includes a Z-Axis mechanics which now enables to go up and down levels, making waterfalls ( Did I mention that the water mechanics is similiar to the real world as in water presure,gravity and some other stuff ), making multi level tier fortress.
There are many professions that makes this game unique like miners, carpenters, brewer, mason, engraver, planter, cook, wood cutter, and many more
Including military skills like swordsman, maceman, crossbowman and such
Each professions has its skills level from dabbling to legendary
To advance in skill level the dwarf must continuely active in that particular profession as like the miner needs to keep diggin in order to improve its skill level
For military they will do sparring sessions
Each time they improve their skills their stats will go up and there will be announcement
Of course you will see announcement very often that regards about your fortress operations like needs more wood to make bed...
Did I mention that if you let a pregnant female dwarf sleeps on a floor they will have a miscarriage and will go unhappy about it and eventually they will go berserk...
There are many interesting gameplay mechanics like you need to mud to make a farm plot inside your fortress which of course you need to flood that area 1st which of course you need an irrigation system which of course you need to construct the required materials 1st.
There are many more but you have to discover it yourself to truly enjoy the in-depth game
Whats the goal of the game?
None
One basic goal is try not to screw your fortress upside down
Then proceed to making some new goals for you like for example finding new ores, making new metals, forging new alloys, making a castle outside which is considered very time consuming, making a glass castle and the list goes on and on and on
This game is considered as an open sandbox
How do you lose this game
There are many ways of losing your fortress but I will proceed to list some
1) Accidentally flood your fortress while trying to make an irrigation system for your farm or accidentally dug into the river wall
2) Whole fortress starve to their butts off and goes unhappy for a long time which in the end decideds to snap into a berserk mood and proceed to clobber each and every one of your dwarfs
3) Goblin siege rampages through your fortress defenses like a hot knife cutting a butter
4) Pissing off local dangerous wildlife like elephants and decided to rampage your fortress
5) Dehydrated dwarfs = death. Yes they need to drink also their humanoid after all...short
6) Losing a miner in any circumstances ( Elephants decided to trample that poor *******, Cave-ins ,etc etc etc ) basically means YOU CANT DIG YOUR FORTRESS NO MORE
But one thing remains the same
LOSING IS FUN
Seriously nothing else is funnier than you yourself watching your fortress being brought down slowly
Is it fun?
If you like god games then this piece is perfect for you
But be warn that this game has a very steep learning curve
How steep you may ask?
How do I learn to play this game?
>>Heres a beginners guide on starting out<<
But BE WARN THAT MOST OF THE NEW PLAYERS WILL AND I MEAN WILL LOSE THEIR FORTRESS AT 1ST TRY
But no worries since failure = learning experience
If you need more information like making metals and stuff you can refer to its wiki here
http://www.dwarffortresswiki.net/index.php/Main_Page
It took me the 4th fortress to get it right...I hope
Why are they using text graphics...
Toady the creator decided to forgo the graphics and focus on its core gameplay which the results are
Gameplay > Graphics dramatically
Nothing is funner that to drown a goblin in a channel by either filling it with water or burning it with magma
Or laying down booby traps that connects a pressure plate and a long corridor of spikes and burning magma waiting to pour out
Better yet luring stupid elephants into your meat factory
How much is this game?
Its free
Its in alpha version but has no bugs and still in developing after 4 years ( 1 year ago it doesn't have the z-axis mechanics )
Would there be combat?
Yes and abit of no
You cant see your dwarf skillfully swing that warhammer into the goblins hands mashing it into a bloody pulp of unknown mass and it flings across the room 2 feet away...
But they will put it in text anyway
Yes the combat is that indepth
Damages can be done to brain, throat, organs, hands, legs, eyes although you cant specify where to hit
But it does has it effects like stunned, nauseated, vomiting, bleeding and burned.
About the graphics......

http://mayday.w.staszic.waw.pl/df.htm and download the latest unless you prefer to stick with the ABCDEFGHIJKLMNOPQRSTUVWXYZ~!@#$%^&*()_+ graphic tileset
then go here
http://www.bay12games.com/dwarves/index.html
Give me one good reason why must I try this game
Its free
Its small size [5mb to be exact]
And its fun if you get the hang of the game
But be warn if you do like this game you will spend like 6 hours or more without you realizing it
I did that when I am trying to get my screw pump to drain the magma upwards to fill my channel making a magma moat and before I knew it
WHOA DINNER TIME WTF
System Requirements
QUOTE
Requires Windows NT 4.0, Windows 98, or newer
~100MB Disk Space: The game itself takes only about 20MB, but savegames and screenshots (if you take them) use considerable amounts of harddisk space.
256MB RAM: The game uses 150+ MB memory while running (more if you select a local grid larger than 6x6). The more creatures, objects, and explored space on your map, the more memory you will need. Most of this can be kept in virtual memory (disk swap), but be sure to have at least 500MB total (physical + virtual) memory available. World generation requires 400MB at its peak.
Dwarf Fortress loves as much raw CPU power as you can provide it with. Recommended:
Core2: 1.4GHz or higher
Pentium 4: 3.0GHz or higher
Athlon: 3000+ or higher
The larger your map and the more units on it, the harder your computer will need to work (see "optimization", below). Dwarf Fortress will take all the CPU power it is given, and will run at 50-100FPS on a modern system (5-20FPS on a P2 500MHz).
You'll also want a decent video card to keep up with the CPU. Integrated on-motherboard video cards are a bad idea, but even a separate gaming-type video card that's several years old will satisfy DF under most circumstances.
~100MB Disk Space: The game itself takes only about 20MB, but savegames and screenshots (if you take them) use considerable amounts of harddisk space.
256MB RAM: The game uses 150+ MB memory while running (more if you select a local grid larger than 6x6). The more creatures, objects, and explored space on your map, the more memory you will need. Most of this can be kept in virtual memory (disk swap), but be sure to have at least 500MB total (physical + virtual) memory available. World generation requires 400MB at its peak.
Dwarf Fortress loves as much raw CPU power as you can provide it with. Recommended:
Core2: 1.4GHz or higher
Pentium 4: 3.0GHz or higher
Athlon: 3000+ or higher
The larger your map and the more units on it, the harder your computer will need to work (see "optimization", below). Dwarf Fortress will take all the CPU power it is given, and will run at 50-100FPS on a modern system (5-20FPS on a P2 500MHz).
You'll also want a decent video card to keep up with the CPU. Integrated on-motherboard video cards are a bad idea, but even a separate gaming-type video card that's several years old will satisfy DF under most circumstances.
If you still don't like it because of its graphics then enjoy your
Graphics > Gameplay games
This post has been edited by bobohead1988: Jul 11 2014, 07:45 AM
May 12 2008, 05:12 AM, updated 12y ago
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