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 Dorf Fortress, Stonesense > Gnomaria

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dfcloud
post Jul 12 2009, 02:13 AM

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i nearly flood 2/3 of the map before laugh.gif

wut kind of graphics mod did u guys use?
was trying mayday the other day, looks cool but i hate the rocks.
hard to distinguish it with ore. sweat.gif


Added on July 12, 2009, 2:16 ambtw
captnduck video tutorial
jewtube
thread in bay12

shit was so cash

This post has been edited by dfcloud: Jul 12 2009, 02:16 AM
dfcloud
post Jul 12 2009, 12:21 PM

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oh well..
im just too used seeing ore as * rather than boulders sad.gif
dfcloud
post Jul 26 2009, 01:36 PM

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just start out a new fort.
magma. check
bauxite. check
river. check
3 pages of carp. check
woodcutter eaten by carp while drinking. check

edit:

suddenly there was blood
user posted image

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dfcloud
post Aug 17 2009, 01:41 AM

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http://www.bay12games.com/forum/index.php?topic=40349.0

Dwarf Fortress 40d14


New features in 40d14 (vs. 40d)
- Translucent tilesets are supported, using PNG.
- The DF window can be resized on the fly.
- The grid size is autogenerated on startup; such init.txt settings are ignored.
- Current desktop size is used for fullscreen size if fullscreen resolution is set to 0x0.
- The DF window can be zoomed on the fly using the mouse wheel. There are two modes, it defaults to mode 1. Pressing mouse wheel switches modes. Pressing F12 resets mode 1, not 2. In mode 1, the zoom from mode 2 is not visible. (And yes, you can use both at once)
- The keyboard input system has been totally rewritten:
* You can bind multiple keys to one command
* You can create keyboard macros
* Input bindings are divided into sections
- Lots of bugfixes and performance improvements.

drool.gif drool.gif drool.gif
no more tinkering the damn init for purfek size laugh.gif

i was hoping for combat report.. oh well sad.gif
dfcloud
post Aug 17 2009, 11:45 AM

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let them steal sum stuff on purpose.
that would make their civ moar advance and they will invade after a while..

or mayb orc mod laugh.gif
dfcloud
post Nov 19 2009, 05:00 PM

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user posted image

brows.gif brows.gif brows.gif

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dfcloud
post Apr 2 2010, 08:39 AM

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why hello there
dfcloud
post Apr 2 2010, 01:00 PM

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still waiting for mayday tileset..
laugh.gif
dfcloud
post Apr 7 2010, 04:10 PM

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FFFFFFFFFFFFUUUUUUUUUUUUU
no more endless supply of plump helmet

dfcloud
post Apr 7 2010, 05:52 PM

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muddy ground is a must for any kind of underground farming..
including plump helmets..

dfcloud
post Apr 7 2010, 08:41 PM

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got a waterfall near my current fort..
probably gonna make it the main entrance later brows.gif
dfcloud
post Apr 7 2010, 09:44 PM

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its a brook actually, so no harm done right?
and as a defense mechanism, yes i could flood the entrance


Added on April 7, 2010, 10:03 pmthe new military is quite confusing laugh.gif

and 2nd immigrant arrived but still no caravan sad.gif

This post has been edited by dfcloud: Apr 7 2010, 10:03 PM
dfcloud
post Apr 7 2010, 11:04 PM

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yes Gormaz, they are.. laugh.gif

anyway, i was trying to irrigate some land with floodgates when this happen

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dfcloud
post May 4 2010, 01:57 AM

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i watch this in awe
http://www.bay12forums.com/smf/index.php?topic=50916.0

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dfcloud
post Jun 21 2010, 12:44 AM

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did they fix the prob with crossbow?
dfcloud
post Aug 24 2010, 06:00 AM

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ahh.. i miss reading boatmurdered. maybe another rerun would do me good
dfcloud
post Aug 24 2010, 11:23 PM

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bobo is that mayday?
dfcloud
post Aug 25 2010, 12:12 AM

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looks lovely drool.gif
i heard toady fix the xbow bug already, t/f?
dfcloud
post Aug 25 2010, 12:20 AM

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iinm prob with training xbow dorf.
dfcloud
post Aug 25 2010, 12:53 AM

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hmm.gif
maybe im gonna get back to dorf later.
love making them guard tower laugh.gif

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