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 Sins of A Solar Empire, Coming out in US on Feb 4th

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TSalwizbthere
post Feb 2 2008, 05:52 PM, updated 18y ago

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http://pc.ign.com/objects/775/775249.html

http://www.gamespot.com/pc/strategy/sinsof...=result;title;0

This is 1 of the games of 2008 i'm actually looking forward to, based on the beta reviews and previews by various game sites.

From what I read, it's kinda of a hybrid between Homeworld/Homeworld 2 and Galactic Civilization

But the thing is, local distributors do not even list the game yet even though the release is already scheduled for next monday....

Give some thoughts bout this game if you want

This post has been edited by alwizbthere: Feb 3 2008, 06:55 AM
fujkenasai
post Feb 2 2008, 06:32 PM

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Hmm I'll wait and see the reviews and youtubes.
Cheesenium
post Feb 2 2008, 06:54 PM

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Yeah,this is one of the games im also waiting for.Looks good and the developers had work with Relic to create HW:C.
frags
post Feb 2 2008, 07:02 PM

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Actually there has been very good feedback from those who played the beta. They say the game really is good and the real time element in a 4X game works quite well...They pulled it off well... and check this out:

Minimum Requirements:

* Windows XP SP2 / Windows Vista
* 1.8 GHz Single-Core Processor
* 512 MB RAM (1 GB for Windows Vista)
* 128 MB DirectX 9 3D Video Card (Radeon 9600 / GeForce FX 6600 and above)
* DirectX 9.0c Compatible Sound Card
* DVD-ROM Drive
* 3 GB Hard Drive Space
* Keyboard and Mouse
* DirectX 9.0c

Recommended Requirements:

* 2.2 GHz Dual- or Quad-Core Processor
* 1 GB RAM (2 GB for Windows Vista)
* 256 MB DirectX 9 3D Video Card (Radeon X1600 / GeForce 7600 and above)

The minimum requirement is really good and the game runs very well on older systems rclxms.gif Unfortunately the bad news is that i have not seen any local retailer/distributer listing this game yet!!! rclxub.gif Its not in the catalogue for both TSB and pcgame.com.my!!!!!!!!!!
Cheesenium
post Feb 2 2008, 07:23 PM

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3GB hard disk space?They must be joking.It's so little for today's game standard.

Even my old com can run this game.Awesome.Hope my new rig can take it in medium-full.

I just hope it comes with Artificial Intelligent,not Artificial Idiots.

This post has been edited by Cheesenium: Feb 2 2008, 07:30 PM
TSalwizbthere
post Feb 3 2008, 01:11 AM

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well stardock is famous for their galactic civilization series....
so i'm really looking forward to this game, as it's now married to my favorite space rts 10 years back or so in homeworld/homeworld 2
tat 2 games was really revolutionary at that time as it introduced 3d movement system, and had a really got story line to boot
choyster
post Feb 3 2008, 01:13 AM

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wat type of game is this?
Cheesenium
post Feb 3 2008, 01:22 AM

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It's more like a strategy game.

Really look forward to it since it tries to innovate RTS genre.
choyster
post Feb 3 2008, 01:46 AM

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QUOTE(Cheesenium @ Feb 3 2008, 01:22 AM)
It's more like a strategy game.

Really look forward to it since it tries to innovate RTS genre.
*
More like chess type?Or fast action like Dow and Tiberium wars
Cheesenium
post Feb 3 2008, 01:49 AM

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Not really sure but im quite sure than it's a more slow paced like Homeworld style.Read the previews for a better idea of what is it.
frags
post Feb 3 2008, 02:24 AM

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Not sure if this one will reach our shores sad.gif
user posted image
TSalwizbthere
post Feb 3 2008, 06:54 AM

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also, reviews said everything in game will happens in real time....
won't want to be caught in a situation where my main fleet is off attacking some planets, then my homeworld kena attack by enemy in the same time...
warping also takes time and is not an instant action

is it possible to ask TSB to bring it in?
seems like they only bring games from major game publishing companies

if this is the case, probably i'll need to resort to internet for it first,then get it if it evers come to malaysia
this game might have online component, but with the scale described, a game itself might be pretty long, especially if many planets are involved

This post has been edited by alwizbthere: Feb 3 2008, 06:57 AM
frags
post Feb 3 2008, 12:45 PM

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For now we can only resort to digital distribution. Stardock has their own store:
http://www.sinsofasolarempire.com/store.aspx

Its US$49.95...I might get it that way....I no credit card lah so i need to use other peoples one tongue.gif Oh forgot to mention too that Stardock will not use any copy protection stuff on this game too! rclxms.gif If only more publishers did this.


http://blogs.ign.com/Stardock_Games/2008/02/01/79094/
ON MINIMUM REQUIREMENT

Friday, February 01, 2008

Upgrades
I used to always have a state of the art computer. Every year, I upgraded. But then, one day, I realized I was only doing it because some computer game was forcing me to. I think in hindsight I could justify it because there truly was a huge graphical improvement in the shift from 2D sprite games to real 3D games. The difference between Doom and Quake3D on my Voodoo 2 card, was pretty huge. But nowadays, I just can't justify the expense of upgrading just because some new game has some fancy particle system. Why can't the game just be smart enough to go without it? While most games do have options to reduce the graphics quality, the results still end up requiring the user to have some monster machine all too often just to play the thing. With Sins of a Solar Empire, we want as many people as possible to be able to play the game without having to upgrade anything.

user posted image

Sins of a Solar Empire is a strategy game. It's a real-time strategy for sure but its goal is to also appeal to as wide a range of gamers as possible. That means the game should be satisfying for grognards with older machines who would be perfectly happy if the game played with just icons on a grid all the way to users who have mega machines who want to see individual missiles shooting out of frigates in a huge epic Battlestar Galactica-like battle.

Now, in the case of Sins, the engine was designed from scratch to support a much wider range of hardware than is typical. Part of the reason for this was pretty straight forward - Stardock and Ironclad didn't want to have to upgrade everyone's machines to some monster setup to develop and test the game. But the bigger reason is this: Sales. Actual sales numbers of different games are not often reported. But there are ways of finding out within a reasonable margin of error how well a given game sold. The dirty secret of the PC game industry is that games with high hardware requirements don't sell nearly as well as games with more modest requirements. And as an indie, we need every gamer we can get. Don't let anyone fool you into thinking that there's necessarily some correlation between what gets covered in game magazines and how well that game actually has sold. Some of the biggest name PC games have with high hardware requirements have sold very low quantities on the PC. You just don't hear about it. And for us, our goal isn't to be the coolest developer. We want as many people as possible to buy our game.

There's also the multiplayer element to consider. Sins of a Solar Empire has a really impressive single player experience, especially for an RTS. But we want to make sure that we can get critical mass in terms of multiplayer. That means making sure as many potential gamers as possible can play the game. That means the game should run great if you have say a Geforce 6x level card. My ThinkPad T40 plays it (ATI 9600 era card). That's what I used to demo the game when I visited PC Gamer and GfW last year. When we release the demo in March, one of the big goals of it will be to let people who have really marginal systems be able to take a crack at it to see if they can play it. That's because our official minimum requirements are quite a bit higher than they need to be so those who are below the minimum will be able to try out the demo and decide for themselves.

user posted image

At the end of the day the question strategy gamers have to ask is: Is it really a good game? Is it fun? With Sins, I think the answer is yes. It has great graphics for those who have mega hardware but even for those with aging machines, the game plays well and still looks pretty good (as good as the state of the art games did when they bought their machines).

This post has been edited by frags: Feb 3 2008, 01:05 PM
frags
post Feb 3 2008, 01:19 PM

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Also this is quite a handy post about how a game in Sins will be like with pictures too:
http://forums.sinsofasolarempire.com/index.aspx?aid=174538
Abu.Umar
post Feb 3 2008, 03:11 PM

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I might get this game. I have Galciv II Dark Avatar from stardock, and its pretty awesome single player. I hope Brad Wardell makes sure Sin lives up to Galciv cunning AI.
TSalwizbthere
post Feb 3 2008, 03:43 PM

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thanks for the internet link
i was considering bt earlier, but if there's a digital download, tat's all the better
but then i'll be missing all the physical manual, box etc which comes with the boxset
amduser
post Feb 3 2008, 06:53 PM

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nice graphic with low hardware requirement rclxms.gif

is this game already available in other country and malaysia too?

This post has been edited by amduser: Feb 3 2008, 06:55 PM
frags
post Feb 3 2008, 07:14 PM

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QUOTE(amduser @ Feb 3 2008, 06:53 PM)
nice graphic with low hardware requirement rclxms.gif

is this game already available in other country and malaysia too?
*
Feb 4th(US i presume) is the release date...no plans of release in Malaysia yet...
Cheesenium
post Feb 3 2008, 08:12 PM

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Is there any demos released?

This game seems to be damn good.
frags
post Feb 3 2008, 08:18 PM

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QUOTE(Cheesenium @ Feb 3 2008, 08:12 PM)
Is there any demos released?

This game seems to be damn good.
*
Quoted from a Stardock Employee:
QUOTE
There will be a demo in around a month. Pirating the game won't get you anything but trouble.


From this thread:
http://forums.sinsofasolarempire.com/?aid=174481
Cheesenium
post Feb 3 2008, 10:34 PM

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What do they they mean by trouble?
frags
post Feb 3 2008, 10:38 PM

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QUOTE(Cheesenium @ Feb 3 2008, 10:34 PM)
What do they they mean by trouble?
*
I think he was merely replying to the notion that some people will take the liberty to pirate the game to 'try' it out. LOL no real trouble lah...he was just being dramatic...what did you expect developers to say about people pirating their game.


Added on February 3, 2008, 10:46 pmSome Sins of a solar empire lore for you guys...all from the official website..


The Story So Far...

10,000 Years Ago

The Vasari Empire ruled over countless worlds. Relentless and unstoppable, the Dark Fleet sought to eclipse ever more until a cataclysmic error brought it all to an abrupt end. With their worlds destroyed and their species all but wiped out, the survivors began a desperate race to outrun their past.


100 Years Ago

During the formation of the Trade Order, emissaries found a single world orbiting a giant red star on the periphery of what was to become Trader Space. The people of that desert planet were eventually found to be practicing the utmost in scientific and social deviancy; ancient taboos long since assumed to be law. Shocked and disgusted, the Trader Worlds conspired to have their forgotten brethren exiled far outside the territory they were claiming as their own.


10 Years Ago

The Trader Worlds prospered in an era of lucrative trade and relative peace. Stories of their ancestor's wars had long since passed into the depths of the oldest archives; the methods and machines by which they conducted those affairs long since buried. Consequently, when the Vasari Exodus Fleet arrived, the outlying Trader Worlds paid dearly.

In a battle for survival, the Traders find a new impetus to rediscover the ways of their savage past.


Now
The Exiled have returned; a transformed people calling themselves "The Advent". With a vast fleet of advanced warships and mysterious weapons, they bring a growing number of worlds under their control. The already struggling Trader Emergency Coalition finds itself caught in a two-front war that appears utterly hopeless.

The fate of the galaxy is at hand and one must rise to face the Sins of a Solar Empire.


The Faction In Sins



Trader Emergency Coalition


user posted image
The Trader Worlds Enjoyed a golden era of lucrative trade and relative peace under the strict guidelines of the interplanetary Trade Order. They had forgotten their ancient history of war and replaced it with a future of endless prosperity. The arrival of the Vasari caught the Traders completely unprepared.

Advance exploratory waves from the Vasari Exodus Fleet, hastily crushed and colonized over a dozen worlds. Political infighting amongst the Trade Order representatives and the independent Opulentsia, delayed the first military response by months. Finally, they sent everything they had to repel the invaders; a cobbled band of ships designed to combat piracy. The untrained, undisciplined, and poorly equipped crews met a swift demise.

Disasters continued for years but, the resilient Traders slowly learned to apply their perfection of the economic engine into an ever more powerful war machine. Factories, trade routes, and savvy businessmen were now one with star bases, supply lines and master tacticians.

Unfortunately, the disastrously poor cohesion of the independently operated planetary fleets often negated this progress. As the Vasari approached the central worlds, it became clear that their advance could not be stopped without higher levels of coordination. The Trade Order could not fulfill this role because its mandate forbade interference with the sovereign rights of the member planets. Thus, the Trader Emergency Coalition (TEC) formed despite strong opposition to the loss of planetary autonomy.

United under one authority, the TEC finally stalled the Vasari advancement, but the reprieve was brief. Their deviant brethren, exiled one-thousand years ago, have returned with a colossal fleet of sophisticated war ships and now wreak havoc across the undefended sectors. With their entire force dedicated to maintaining the Vasari line, the TEC faces a near hopeless dilemma.


The Vasari


user posted image
The ancient Vasari Empire once ruled over countless worlds. Beginning at the galactic core, the empire expanded uniformly, brought hundreds of alien races under its control, and showed no signs of slowing down.

Most species encountered were young enough to be subjugated peacefully, although, some resisted and were harshly enslaved. Those who had expanded into space were quickly exterminated. Once conquered, most species were integrated into the Vasari social structure as "valued citizens". The Vasari locked each planet down and ruled from vast orbital structures, finding a minimal surface presence more effective for both production and the minimization of rebellion.

When the first of the inner planets fell, analysts initially assumed that the local species had somehow managed to rebel. They immediately requested a wing of the Dark Fleet to restore order but no status reports were ever received. Instead, three more planets dropped from the communications grid. The probability of multiple, simultaneous, and successful rebellions was exceptionally remote. Internal Intelligence concluded that a renegade force from within the Vasari engineered a revolt. As deliberations proceeded on how best to deal with the traitorous acts, another series of planets were lost, including their world of origin. The unknown enemy's rate of expansion far exceeded even that of the entire Dark Fleet. As a last resort, the Dark Fleet Veerr brought the bulk of their forces back from the expansionary frontier and massed for a blind assault on whatever was eating its way out from the central worlds.

The inhabitants of a perimeter planet were surprised when a single warship of the Dark Fleet appeared out of Phase Space bearing signs of heavy damage. Their curiosity and confusion quickly gave way to fear when they boarded the ship and found the crew apparently mad with terror.

In a rare act of autonomy, the colony decided it would be best to take precautions and temporarily evacuate to a system far from the Empire.

The refugees waited for signs of a safe return but instead, the signal from their warning beacons ceased. The lifetimes of the warning beacons were used to estimate the speed of the threat. It would not be long before their current position would be compromised. Additional beacons were placed at their current location and the group moved on to a considerably further destination.

Settling for a time, the refugees started to build colonies, construct new ships, and extract resources. Ultimately, their goal was to uncover the nature of the threat, to research technologies that might aid in its destruction, and to restore the rule of the Empire.

For the next ten thousand years this pattern would repeat - the growing Vasari Exodus Fleet only ever a generation ahead of the relentless, unknown enemy.

When the Vasari arrived in Trader Space ten years ago, they were confident in their ability to quickly deal with the locals. Initially, the victories were painless - the scouts alone procured the initial settlements - but as time went on it became clear that the local space-faring species would not be so easy to eliminate.

Now, the Vasari are caught in a stalemate, and in some positions, on the verge of being pushed back. A state of panic ensues. Already too entrenched in this disastrous war, the Vasari are simply unable to withdraw without catastrophic losses. Even worse, the conflict is consuming resources faster than can be put into the reserve. They will not be able to fuel the next phase of their exodus and time is running out.


The Advent

user posted image
The origins of the Advent began well before recorded history. It is said they began as one of many broken peoples who sought spiritual escape on peripheral worlds following the great wars.

The earliest known records trace back to the formation of the Trade Order. At its inception, the Order sent emissaries to recruit all known inhabited planets into the organization. One such group discovered a single desert world orbiting a massive red star surprisingly populated by a thriving civilization. Excited by the profitability of this potential market, the Order authorized immediate integration and the emissaries initiated contact. The representatives of the planet decidedly rejected the membership offer.

Not willing to accept failure, the Order sent a series of market research teams to acquire data that could be used to formulate a more elaborate strategy. They received a single, incomplete report containing disturbing information.

Shocking acts of deviancy, at every level of society, violated the venerable taboos common to all the Trader Worlds. Sinful cerebral integration technologies, unrestricted biological experimentation, strange forms of collectivism, and the wholesale usage of countless neurochemicals were but a few of the transgressions.

The Trader Worlds overwhelmingly voted that such an aberration had no place within the territories of their new Order. With an instinctive fear, the Traders took control of the planet by force and exiled the inhabitants far into uncharted space.

The exiles would integrate the story of their origins into myths and prophecies. They believed that their destiny was to exact retribution and assume their rightful place in the galaxy. One thousand years later, when it became clear that the rare and precious resources that empowered their unique way of life approached exhaustion, the society unanimously decided to return their original home and fulfill their prophecies.

This post has been edited by frags: Feb 3 2008, 10:46 PM
Cheesenium
post Feb 3 2008, 11:15 PM

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Oh my gawd,i want this game.

Any idea how good is the game's ai?Is it really smart and cunning or it's dumb as hell?

If this game comes with a really kick ass ai,im gonna buy this game.It's as perfect as it seems now,other than the ai.
frags
post Feb 3 2008, 11:34 PM

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QUOTE(Cheesenium @ Feb 3 2008, 11:15 PM)
Oh my gawd,i want this game.

Any idea how good is the game's ai?Is it really smart and cunning or it's dumb as hell?

If this game comes with a really kick ass ai,im gonna buy this game.It's as perfect as it seems now,other than the ai.
*
I have to admit...i have not read many previews talking about AI but i manegaed to find this one:
QUOTE
Gaining control of more planets and regions also means more capacity to your fleet unit count which in turn means you have to master the empire expansion elements of the game to really even have a chance on the battlefields (or whatever the space equivalent is for that term). Keeping this balance is very key to success, whether you're playing online or against the CPU, the latter by the way being quite impressive AI wise. While I'm sure the AI is constantly being refined by the guys at Ironclad before release, even in the beta you could see clear signs of solid AI, ranging from smart reactions from CPU factions, to your own units utilizing their own abilities by themselves without excessive micro management.


This is from this preview overhere:
http://gaming.tweaktown.com/articles/874/s...view/index.html

Now i know i cant say this for sure for Sins but GalCiv 2 -> best damn AI in strategy gaming...ask anyone who has played GalCiv2 and they will say the same thing...ANd the best thing about GalCiv was that Stardock continued to improve the AI even after release( i think for a very long time)...But dont make the mistake to think Sins is a faced paced RTS...it is not...Developers have said this...they are not fans of rushes...

This post has been edited by frags: Feb 3 2008, 11:35 PM
Abu.Umar
post Feb 4 2008, 12:09 AM

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QUOTE(frags @ Feb 3 2008, 11:34 PM)
I have to admit...i have not read many previews talking about AI but i manegaed to find this one:
This is from this preview overhere:
http://gaming.tweaktown.com/articles/874/s...view/index.html

Now i know i cant say this for sure for Sins but GalCiv 2 -> best damn AI in strategy gaming...ask anyone who has played GalCiv2 and they will say the same thing...ANd the best thing about GalCiv was that Stardock continued to improve the AI even after release( i think for a very long time)...But dont make the mistake to think Sins is a faced paced RTS...it is not...Developers have said this...they are not fans of rushes...
*
yeah yeah yeah.. the Ai in Galciv is cunning. And Ironclad is also getting help from the Galciv team to build Sins. Not to mention also that the guy would produced Sins is the very person that originally made Galciv.

Some of the things that I see the AI do in Galciv2.

1) Cripling your economy when they cannot fight you face to face by pirating your trade routes.
2) Secretly helping you, when they don't want one of their alliance to win out right.
3) Bribing you to attack other civilization with money, techs and even ships.
3.5) Vice versa, they also bribe others to fight you. While maintainning close relation with your empire.
4) THey also trade techs to get ahead in technology amongs themselves or you.
5) Extort money and tech from you, when they see that you are weak.
6) Gang up on a civ so that they are not too powerful. Don't worry they also ask you to join the gang if you are not the one they are targeting.
7) Actually feels treaten by you if you start amassing armada of ships near their border or gets to powerful.
8) Designs ships that are effective in combat. eg. if you have weapon A, they will churn out ships that have defense against weapon A when going to war with you.
9) Kawtow to you to show that they want to avoid war with you with gifts: money.

But Galciv does not have a tactical combat between ships. And Sin of the solar empire does. So we really don't know how good the Ai for tactical ship combat gonna be till its out. But Stardock is awesome at improving their AI over time because their policy with these sort of space games is that the Ai has to be good, but yet not cheat.

I'm gonna wait this one out and see how it goes after a month. But Stardock is definitely the best space empire games developer / producer out there, so my hope are high and good about this game if Galciv are any indication.

Truly a successor of the Master of Orion, in spirit if not in name.
shaff
post Feb 6 2008, 03:52 PM

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its allready out at local shop ?
kianweic
post Feb 6 2008, 05:00 PM

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Has anyone tried this game yet?

I am a Homeworld fan, I have all the original version of Homeworld 1, Homeworld: Cataylsm and Homeworld 2.

I heard this game was design by some of the people who previously work in Relic designing the first Homeworld.
frags
post Feb 6 2008, 06:15 PM

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QUOTE(shaff @ Feb 6 2008, 03:52 PM)
its allready out at local shop ?
*
No...and it will probably be a long time before you will see it...

QUOTE(kianweic @ Feb 6 2008, 05:00 PM)
Has anyone tried this game yet?

I am a Homeworld fan, I have all the original version of Homeworld 1, Homeworld: Cataylsm and Homeworld 2.

I heard this game was design by some of the people who previously work in Relic designing the first Homeworld.
*
Not yet( i might get it after chinese new year)...I dont think you should think this game as an RTS...its not a fast game...the starting phase is quite slow...While it may seem like in the spirit of homeworld...it moves much slower because of the scope of the game..

First review on the net:
http://www.gamedaily.com/games/sins-of-a-s...view/5553/1948/
CZero
post Feb 6 2008, 07:25 PM

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gamespot one.
http://www.gamespot.com/pc/strategy/sinsof...ten;all;title;3

well, it's been released two days ago.


and stardock.. wtf?
adiputra
post Feb 6 2008, 10:43 PM

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out already biggrin.gif dunno if local shop got it..

i saw someone post its iso around 1gb only..rofl...
amduser
post Feb 6 2008, 11:05 PM

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any demo available for download?
TSalwizbthere
post Feb 6 2008, 11:56 PM

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that's the funny thing, they dun have demo before release, and 1 of the staff posted recently in the forum they will release demo later, which is after the main game is released....
shaff
post Feb 7 2008, 12:42 AM

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well, at least after ppl test the demo, they can straight buy it without need to wait smile.gif
dfcloud
post Feb 7 2008, 12:47 AM

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IIRC 1 month after release
frags
post Feb 7 2008, 01:29 AM

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QUOTE(shaff @ Feb 7 2008, 12:42 AM)
well, at least after ppl test the demo, they can straight buy it without need to wait smile.gif
*
Thing is...we dont know when the retail version will reace our shores...Probably we can try the demo out before that...hopefully someone distributes it here...or you guys can get it through the stardock store digital download version now.


Added on February 7, 2008, 1:36 amPC World Editor get hooked to Sins:
http://blogs.pcworld.com/gameon/archives/006444.html

This post has been edited by frags: Feb 7 2008, 01:36 AM
TSalwizbthere
post Feb 7 2008, 01:42 AM

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does it have a storyline or something?
or free play lik galactic civilization?
frags
post Feb 7 2008, 02:53 AM

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QUOTE(alwizbthere @ Feb 7 2008, 01:42 AM)
does it have a storyline or something?
or free play lik galactic civilization?
*
Unfortunately no campaign...there is a story behind the lore of the game...well i posted that earlier...skirmish games...just as fun because you know the AI is quite interesting to play with unlike many other game..


Added on February 7, 2008, 2:58 amGamespy 'out of the box' first look:
http://pc.gamespy.com/pc/sins-of-a-solar-e...e/849840p1.html

This post has been edited by frags: Feb 7 2008, 02:58 AM
CZero
post Feb 7 2008, 03:01 AM

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Any idea is it'll somehow make way into this year's WCG? tongue.gif
frags
post Feb 7 2008, 03:03 AM

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QUOTE(CZero @ Feb 7 2008, 03:01 AM)
Any idea is it'll somehow make way into this year's WCG? tongue.gif
*
LOL... tongue.gif ...Its more for people who like Civilisation type of strategy game...in other words turn based strategy games...The game takes very long to complete so its not practical for competitive gaming.

This post has been edited by frags: Feb 7 2008, 03:04 AM
amduser
post Feb 7 2008, 08:43 AM

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QUOTE(alwizbthere @ Feb 6 2008, 11:56 PM)
that's the funny thing, they dun have demo before release, and 1 of the staff posted recently in the forum they will release demo later, which is after the main game is released....
*
not funny but strange sweat.gif how come the full version release then release the demo?? who will try that demo o??? sweat.gif sweat.gif
Abu.Umar
post Feb 7 2008, 09:38 AM

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QUOTE(amduser @ Feb 7 2008, 08:43 AM)
not funny but strange sweat.gif how come the full version release then release the demo?? who will try that demo o??? sweat.gif sweat.gif
*
Those who wanna try and find out what the game is like b4 buying. Iraonclad admitted they cannot release the game and the demo at the same time as they do not have man power to do it. Plus they rather concerntrate on making sure the finish product is in shipshape form before selling it to public. I think that better than trying impress people with fancy demo but putting out a buggy game or delaying the game months later.

Besides this game been on public Beta test close to a year already with people posting about it everywhere including you-tube because they don't make the Beta tester sign a non-disclosure to prevent leaks. They intentionally leak it so that the public can judge it themselves even during Beta test. If they are so ashamed of their game that they don't wanna put a demo out before game release why do they even allow public beta test, and leak it some more.

Dude, this game won't please everyone especially those require fast action. But its definitely diffferent than you stock 4X space games.
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post Feb 7 2008, 11:48 AM

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Shacknews Review:
http://www.shacknews.com/featuredarticle.x?id=767&page=1


Added on February 8, 2008, 3:15 amI bought it...and just had a session and time flew by and i spent 3 hours not noticing...man Im sleepy...I'll give my review of it later...

For now...all i can saw is this game is bloody amazing! rclxms.gif

This post has been edited by frags: Feb 8 2008, 03:15 AM
frags
post Feb 8 2008, 01:25 PM

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Okay so i finally after much deliberation got the game...I must say Im not disapointed at all.. anyway my review of Sins of a Solar Empire!:

So Sins of a Solar Empire as you all know is an epic RTS + 4X game(I dont quite agree on this...I'll explain later why). It is developed by Ironclad(many of whom were in the Homeworld team) and publish by Stardock(The guys that did Galactic Civilisations 2). These are not huge comapnies that pour millions into a game production and marketing but the game has been in development for a very very long time...it was supposed to have been released back in 06.

So what has happened in that 2 years of delay you ask? Well alot! Sins now is more polished and it is quite practical. WHen you think on the outset of making a 4X game real time, it would be a nightmare controlling everything...but these guys have done a great job with th UI and the gameplay that it is quite playable.

So let me get into the gist of the review. Keep in mind so far I've only done small maps of 9 planets and another one 12 planets with just a single AI opponent.


Gameplay:
-------------
Okay lets get this out of the way. There is no single player 'campaign' like with a story etc. That is disapointing but the single player skirmishes are still awesome. They have included a ton of maps and it will probably take a normal human being a long long time to finish everyone of of them. The maps are grouped into small, medium and large maps small ranging from 9 planets and large 6/7 stars 67 planets( I have not seen a larger one and imnot sure how big the map can get). You can have an endless choice to play from as each map may have their own little secret and you may find yourself developing specific strategies for each maps based on how the planets are connected to each other. So single player and multiplayer is using the same gamplay mechanic. The only thing different about it is that in multiplayer you get a lobby and play with other humans(unsurprisingly). I'll get to multi later...

So you go into single player pick the map, race your AI opponents or you can randomise it all then get into a game. You will start out on your homeworld with two contructors and a frigate constructor with no defense! So you will eventually need to build out your scouts and send them out and some defense. There are gameplay limits to things like fleet size and even building you can build that can be increased by researching or building proper things in your planet. What is really cool is that if you want to build say a light frigate, there are multiple ways for you to do that. You can click on the frigate contructor or your planet and select it. The frigate constructor still builds it but its a cool UI design that doesnt force you to look for a particular unit if you want to build a particular thing. very smart.

There are three resources in the game, credits, metal and crystal. You get credit buy selling stuff over the black market, tax, trade etc metal and crystal by mining asteroids. Credits ties to almost everything, crystal to research and metal to ship building(you still have to pay credits for each of these...you got to pay the fellow working there right!).

So whtever you can do and build is very much tied to your research tree and let me tell ya its a big one. The tree is not large its just segmented into many different research trees. There are 4 different research trees. One is Civil research tree(planet improvements etc), hostility tree(war stuff), fleet management( you unit count and capital ship), and artifact( a special tree that is connected to artifacts you find on planet) Each of this tree is dividved into a few sub categories so yeah it is big.

So you got all these thing...what you have to do is go out and expand...colonise new planets(there are a few basic types of planets and you need to research how to colonise them) and once colonised you can build stuff in their gravity well. The gravity well is this circle surrounding your planet and all action happens in them. You travel in between planets using phase lines which are these lines that connects planets.

So part from the planet building and research you also have battles....these are real time now and are not as tactical as say Company of Heroes but can be just as fun. There is no directional damage( attacking on the rear more dmage etc) and there is no targetting specific parts of a capital ship(like in empire at war you can target the engines etc). But flanking and attacking the rear does give you a very slight advantage as you attack the side of the enemy that has no guns...so you get in more shots before they fire at you. Also not forgetting those capital ships...these will be the backbone of your army...and yes there is an experience levelling thing going on where you can level them up with more experience and they get special abilities that can and will be vital in battles.

Now as you can say there is a lot of gameplay and i dont think i even scratched the surface with all of these. I dont think i can write out everything. okay so lets go onto AI...which has been what most people here want to know. The AI is impressive just like in Galciv 2! rclxms.gif On a strategic layer the AI(if played with more than one) will gang up on powerful empires, can be sneaky by making temporary alliance and waging wars by diplomatically getting other factions into war. On a tactical side...i must say its still very good. For instance i had this experience where one of my planets was attack by an Advent ship, a Battlecruiser and a seeker and i had no defense there. So i warped in my fleet from my home planet(a capital ship and 6 light frigates). As soon as i warped in i pounded them. They were outnumbered and outclassed...Here is where it gets interesting...the enemy battlecruisers knowing its end is near actually used an ion blast(special ability) on my capital ship and disabled my capital ship! Then it ran for its life away from my planet...light frigate dont do much damage and with my capital ship temporarily disabled it managed to make its getaway! notworthy.gif Im impressed....and thats just with one AI...and I have NOT won a single game yet...its tough...

Now something must be said about the pirates in this game. The way they impement it is a bit different. A pirate raid in this game is always immenent the question is just on whom. So there is this screen where everyone tries to put bid on other factions head(put a bounty on the heads) so that the pirate will go for the on with the highest bounty on the head. This makes the games a bit more urgency most of the time as you try to outbid your opponents and sometime you find you dont have enough credit then you have to plan for the pirate raid..it defenitely wont be to everyones liking and many might find this irritating...as of right now...there all maps in the game have pirates in them...and Ironclad has already said their next update will include news maps without pirates.

There is definetely a learning curve and you will take your time to learn it..but once you get it...its hard to out it down.

Now back to the multiplayer. This game is very long...and a short game in a small map can take 2 hours and above...not your typical RTS game length. This is what makes it not a one round only multiplayer experience like WiC is. but thats not what you get this game for. The game is fun if you play with a group of friends where you can continue your game by saving an ONLINE GAME! thats a first! As off right now...its okay...it will probably get better if you can find a dedicated group of gamers that wont drop out of a long match or will continue playing the game with ouy...so if can...get a group of friends.


Graphics
----------
The graphics look clean and the map has a lot of detail. Like the little vehicles thet travels over the atmosphere of your planet. The planets look awesome abd have a lot of tiny details like that. The ships look good. Overall the graphics i would say is good but not stunning like what Crysis is. But the fact that it runs smoothly is impressive.

Sound
--------
The sound in the game is excellent. Its not to the par of what Total War games are....but its still pretty dran good. With the music rising up in battles etc.

UI
---
The user interface is pure genius. The empire tree makes it easy to manage a large empire and surprisingly it actually works. For such a large game...it is surprisingly accesible.

Support
----------
In Stardock tradition...this game will be well supported by the developers for sometime. There is already plans for a 1.2 update already and mod tools and map making tools like the glaxy forge have been available for download for everyone. There will be new maps and mods for sure. The AI will also be tweaked with time.


Summary : Im really loving this game. It reminds me of Shogun Total War and the Civilisations game. Where i got hooked and played for hours without realising the time. It reminds me of Shogun because it was such a wonderful game as i have never really had anything close to that. It gives me that kinda experience. It may not be for everyone. But it is definetely for me.

9/10 thumbup.gif

Note : I dont quite agree with the RTS tag as it can confuse certain people who seem to think this is comparable to say the Starcraft type of game or COH. The game is real time but it is not like those RTS. You would be more accurate to think about this game like and actual 4X game or a Civilisation game. The game is longgggg because its is RT4X.





Abu.Umar
post Feb 8 2008, 04:45 PM

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I'm 60% sold on this.

Eh? How did you buy it? Through stardock or local retailer?


frags
post Feb 8 2008, 05:10 PM

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QUOTE(Abu.Umar @ Feb 8 2008, 04:45 PM)
I'm 60% sold on this.

Eh? How did you buy it? Through stardock or local retailer?
*
There is no local retailer yet...Stardock store is the way to go...There have been some small first impression on the net and its many have been extremely impressed by the game...


Added on February 8, 2008, 5:12 pmI'll take some screenshots and post it later about the different gameplay mechanics in the game...

This post has been edited by frags: Feb 8 2008, 05:12 PM
shaff
post Feb 8 2008, 07:37 PM

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the game is freaking hard, and i hate the pirate , damn u pirate !!!!!!
Sichiri
post Feb 8 2008, 08:08 PM

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so its like Master of Orion + Total War?
frags
post Feb 8 2008, 08:13 PM

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QUOTE(Sichiri @ Feb 8 2008, 08:08 PM)
so its like Master of Orion + Total War?
*
Hmmm...not really since total war is turn based and the battles happen as a separate thing...This ones more like Galciv + homeworld
TSalwizbthere
post Feb 8 2008, 08:20 PM

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just started downloading it from stardock, hope to play it by tonite, since i got tons of things to dl besides this
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post Feb 8 2008, 09:43 PM

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QUOTE(frags @ Feb 8 2008, 08:13 PM)
Hmmm...not really since total war is turn based and the battles happen as a separate thing...This ones more like Galciv + homeworld
*
+ Supreme Commander rclxms.gif
CZero
post Feb 8 2008, 10:18 PM

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QUOTE(alwizbthere @ Feb 8 2008, 08:20 PM)
just started downloading it from stardock, hope to play it by tonite, since i got tons of things to dl besides this
*
where? can't find any... dry.gif
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post Feb 8 2008, 11:41 PM

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http://www.sinsofasolarempire.com/store.aspx
frags
post Feb 9 2008, 02:16 AM

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Oh boy...finally...won my first game...small map(9 planets) with a single easy AI...I know i know im a noob...but have to start from somewhere.

Anyway managed to push The bloody advent off from their home world. Bombard it with my mega fleet with 3 capital ships!
user posted image

They moved very quickly to a neighbouring sector that has only asteroid and set it as their new home planet...Now i know their end is near.
user posted image

The final battle...or so i think!!!
user posted image

Drats!!! Damn pirate always spoiling the party!!!!!!I actually retreated and allowed the pirate tear the Advent up. These pirates didnt attack the frigate constructor and the advent kept building small ship that would pass the pirates and into my planet(their old homeworld tongue.gif ). So its time for me to move in and finish it off once and for all!
user posted image

Took out tthose damn pirates and destroyed the frigate constructor
user posted image

Finally destroyed that asteroid and exterminated the advent once and for all!!!! rclxms.gif
user posted image
frags
post Feb 9 2008, 11:06 AM

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Yes people patch 1.02 is already out. More updates to come in the future.



The first official post-release update to Sins of a Solar Empire has been released. Below is what's new. You'll need to update in order to play on ICO.

---------------------------------------------------------------------------
Gameplay / Balance:
---------------------------------------------------------------------------
-Tutorials moving into bad states at random fixed.
-Siege frigate survivability decreased.
-Pirate raid frequency decreased slightly.
-Later stage missions to destroy ships and structures have had their expiry times increased.
-Clairvoyance: duration increased from 30, 45 60 seconds per level to 50, 100, 150 seconds.
-Guidance: cooldown changed from 20, 15, 10 seconds per level to 20 seconds at all levels.
-Guidance: ability cooldown rate changed from +20%, +35%, +50% per level to +40% at all levels.
-Guidance: duration changed 20 seconds at all levels to 15, 30, 45 seconds per level.
-Reverie: friendly units will no longer auto-acquire enemies under the effects of reverie as attack targets.
-Reverie: duration increased from 15, 20, 25 seconds per level to 20, 30, 40 seconds.
-Gravity Warhead: range decreased from 7000 to 6000 at all levels.
-Gravity Warhead: cooldown increased from 18, 16, 14 seconds per level to 25 seconds at all levels .
-Gravity Warhead: antimatter cost raised from 80 to 100 at all levels.
-Gravity Warhead: duration changed from 12 seconds at all levels to 12, 15, 18 seconds per level.
-Gravity Warhead: Speed reduction changed from 15%, 30%, 45% per level to 30%, 45%, 60% .
-Gravity Warhead: Acceleration reduction changed from 20%, 40%, 60% per level to 60%, 80%, 120%.
-Nano-Disassember: range increased from 4500 to 6000 at all levels.
-Nano-Disassember: antimatter cost decreased from 85 to 75 at all levels.
-Ion Bolt: antimatter cost increased from 65 to 85 at all levels.
-Ion Bolt: cooldown from 9, 11, 13 seconds per level to 10, 12, 14 seconds.
-Shield Projection: radius of effect increased from 2500 to 5000.
-Game update rate change hooked to - and = buttons (singleplayer only).
-Two new pirate-less maps.
-First tutorial now handles players spending their ability point before they were intended to and thus not being able to spend it when instructed.
-Phasic Transmissions research is now effective even at max fleet supply research.
-Reduced Phasic Transmissions supply bonus from 20% down to 15%.
-Stopgap fix for market exploit until new market dynamics are fully tested.


---------------------------------------------------------------------------
Graphics:
---------------------------------------------------------------------------
-Shield projection's bubble less opaque.
-Various new ICO art.
-Fix bug where skybox is always the same.
-New Advent bomber icons to better differentiate them from fighters.


---------------------------------------------------------------------------
Networking / Multiplayer:
---------------------------------------------------------------------------
-Phantom games causing "Rejected by Host" error fixed.
-Multiplayer lobby screens now have Map Designer tab.
-Whisper functionality for ICO
-Refactored join game screen.
-Fix for not seeing friend's games.
-New chat friendly ICO font.
-ICO user names are now sorted.
-Self and friends are colored in ICO channel player list.
-Events for players entering and leaving channels.
-ICO nows preserves history when changing channels.
-ICO logged in user count now displayed. This number will only update when you change channels or login.
-Added some default lobby names.
-Reorganized numbered lobbies to increment sequentially as they fill.
-Added notification of what channel you are in.
-Fix for rare multiplayer lobby crash when host leaves a game in ICO.
-Various new ICO message strings.
-ICO server now ignores case when searching for channel names.


---------------------------------------------------------------------------
UserInterface / HUD:
---------------------------------------------------------------------------
-Added counter descriptions for all frigates and fighters.
-Game menu now mapped to F10 by default instead of Esc so people can repeatly press Esc to close any submenu they be in w/o going all the way to the escape menu.
-Fix rare bug in group selection.
-Various strings cleaned up.
-Hooked up proper double clicking to text lists so clickng on something already selected doesn't try to join a game when it shouldn't.
-Hooked up ico-player name lists (both selecting player and chat lobby player names) to double clicking.
-Added infocard keybindings for quick-select buttons.

NOTE : Save games are not compatible


Added on February 9, 2008, 11:27 amSins review at gamespy:
http://pc.gamespy.com/pc/sins-of-a-solar-e...e/850906p1.html

4.5/5!!!! rclxms.gif

This post has been edited by frags: Feb 9 2008, 11:27 AM
CZero
post Feb 9 2008, 01:10 PM

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Lol, it only been a week, got patch edi.
@frags : finish edi? fuyoh.. sweat.gif
frags
post Feb 9 2008, 03:39 PM

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QUOTE(CZero @ Feb 9 2008, 01:10 PM)
Lol, it only been a week, got patch edi.
@frags : finish edi? fuyoh.. sweat.gif
*
They are very dedicated to their game...Well im not finished really...just starting to get into the game...that game might have been over...but there are many more battles to come in the future...
choyster
post Feb 10 2008, 12:49 AM

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looks damn complicated
adiputra
post Feb 10 2008, 02:37 AM

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not really if u play the tutorial lol

but serius la..., damn pirate gila gay la..
ahbenchai
post Feb 10 2008, 08:36 AM

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QUOTE(adiputra @ Feb 10 2008, 02:37 AM)
not really if u play the tutorial lol

but serius la..., damn pirate gila gay la..
*
haha, yea.. first time scout their base at first 10 minutes.

i was liek WTFBBQSAUCEWITHFRIGATEANDNOCAPITALSHIP

theres liek 20-30 pirate ships at tat planet.
shaff
post Feb 10 2008, 11:04 AM

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u need to play with the bounty, u can safely evade the pirate with around 4-5 turn while u build ur own fleet, make sure u get the free 1 capital ship and lvl it fast.

pst : the pirate really gay tongue.gif
adiputra
post Feb 10 2008, 11:17 AM

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no money to evade lol....
shaff
post Feb 10 2008, 11:51 AM

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lol, upgrade the important 1 first, and try get the trading port between ur planet soon as possible smile.gif

btw, if u play more then 2 AI, pirate is dead lol
frags
post Feb 10 2008, 12:13 PM

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QUOTE(shaff @ Feb 10 2008, 11:51 AM)
lol, upgrade the important 1 first, and try get the trading port between ur planet soon as possible smile.gif

btw, if u play more then 2 AI, pirate is dead lol
*
I was wondering how much a trade port would net me...Will it make my net income positive with many planets? Seriously how much can you make with trade ports? i find it very epensive to colonise planets...have to use black market to sell the loads of crystal and metal i get to get credit...usually i go negative net income..
shaff
post Feb 10 2008, 12:19 PM

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every time u conqurer a planet, upgrade the population first to make the income to 0 mean its green. and as far i can remember, 1 trade route between planet can generate 1 income ( cash ) for every sec. correct me if i wrong. and the longer ur trade route, better $$$ flow to ur pocket smile.gif
amduser
post Feb 10 2008, 03:04 PM

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i ply with 7 AI.....at the middle of the game hv 1 AI allied with me, but at the end dont know wat happen all 6 AI(1 hv been defeated) allied and group together and i've been PWN!!!!! WTF!!! a total of 5 wave of atk but i only survive the 3rd wave of atk, with only my 2 capital ship, 20 javelis, 70 scout, 40 cobalt light frigate, and 2 other dont know wat spaceship VS at least 10 capital ship, 20 cruiser, at least 100 scout, 10 destructor from the enemy, i died only because my main planet gt destroy dry.gif

fcking betrayer!!!! vmad.gif
shaff
post Feb 10 2008, 03:41 PM

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make sure u always check the mission from ur allies, if u dont, they might betray u XD
ahbenchai
post Feb 10 2008, 03:54 PM

what do you mean you people?
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do u guys mass scout unit for battle purpose? i tot scout r only for exploring, i only build 1 or 2 sleep.gif;;
shaff
post Feb 10 2008, 04:04 PM

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i never use scout for battle, only use for exploration, if u check the skill tree, there is a skill for scout ship, but not remember much about it tho tongue.gif

btw, what race u guys use to play ? i use TEC
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post Feb 10 2008, 04:14 PM

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QUOTE(shaff @ Feb 10 2008, 03:41 PM)
make sure u always check the mission from ur allies, if u dont, they might betray u XD
*
always ask for money, especially 1k credits
ahbenchai
post Feb 10 2008, 04:51 PM

what do you mean you people?
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QUOTE(shaff @ Feb 10 2008, 04:04 PM)
i never use scout for battle, only use for exploration, if u check the skill tree, there is a skill for scout ship, but not remember much about it tho tongue.gif

btw, what race u guys use to play ? i use TEC
*
TEC, cos im human duh

i think tat skill is the.. demolition charge ability on scout
which is pretty useless for battle if u ask me.

This post has been edited by ahbenchai: Feb 10 2008, 05:02 PM
frags
post Feb 10 2008, 07:08 PM

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Using tradeports now i get mega income...just rolled over the vasari opponent! tongue.gif but i must say i was lucky too...got lucky with an early attack from the vasari...they had 3 capital ships and i had one Kol 2 capital ships and like 15 light frigates...the frigates were nothing compared to the vasari skirmishes..pushed me back a planet...luckily a pirate attack softened them up and i managed to claw back..they were never the same after that pirate attack...

left with a single planet(asteroid) and i just waited to tech up and get the novalith cannon!!!!just one shot from this babby and it was game over!!!LOL tongue.gif

user posted image
shaff
post Feb 10 2008, 08:51 PM

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uuuu, that baby can shoot any star .drool
Cheesenium
post Feb 10 2008, 09:30 PM

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Is this game hard to play?

It seems to be really nice and how is the single player ai?Is it good?
shaff
post Feb 10 2008, 10:37 PM

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AI is superb smile.gif

get the game, its worth ur money
jasonkwk
post Feb 10 2008, 11:39 PM

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this game has no campaign or story?
TSalwizbthere
post Feb 11 2008, 12:05 AM

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got background story, but single player dun have any campaign story to it
it's like galactic civilization games
CZero
post Feb 11 2008, 01:05 AM

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TSB dun have them yet... sad.gif
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post Feb 11 2008, 01:25 AM

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1 small map can let u play for more then 1-2 hour, imagine the large map with 50+ planet ? maybe whole day or more tongue.gif
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post Feb 11 2008, 10:10 AM

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ah im a big fan of homeworld...isit the same kind of game?? if it is where to buy ar?
amduser
post Feb 11 2008, 10:12 AM

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QUOTE(Cheesenium @ Feb 10 2008, 09:30 PM)
Is this game hard to play?

It seems to be really nice and how is the single player ai?Is it good?
*
stupid AI lar!!! they come 10 ship i use 20 ship the scene will be like halau lalat, know wat i means?? they always find ur weakest point and breech u vmad.gif when they r outnumbered by me they run...!!! vmad.gif vmad.gif vmad.gif vmad.gif vmad.gif

so far this game AI is the most clever one i hv ply among many of the RTS

QUOTE(shaff @ Feb 11 2008, 01:25 AM)
1 small map can let u play for more then 1-2 hour, imagine the large map with 50+ planet ? maybe whole day or more tongue.gif
*
i plyed on huge map for 4 hrs, but ended up being pwn cry.gif

now i try to spam javelis, anti strike aircraft frigate and cruiser that carry small strike aircraft brows.gif

now my capital ship hv been destroy during rape cry.gif cry.gif did anyone try to spam capital ship be4?? i see those enemy they spam cobalt light frigate and battleship and also cruiser with many many many small space craft in which the small craft will only aim on my capital ship shakehead.gif shakehead.gif shakehead.gif

This post has been edited by amduser: Feb 11 2008, 10:15 AM
shaff
post Feb 11 2008, 11:53 AM

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1 of the most regular tactic i see computer use is they send large group of siege frigate, come liberate ur planet then run away . arghh . hate them, no wonder in the patch they has been nerf coz it too strong
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i ply TEC and now i hv conquer a star system, but there 4 more to go sweat.gif yes, i ply random huge map laugh.gif

now i hv secure my star system with 2 of my allies wat i want to do next is spam JRM, anti strike craft frigate, and the kodiak cruiser, i decide to build at least 4 novalith if i hv the credit brows.gif but the problem is my fleet number r limited cry.gif cant spam till my PC lag vmad.gif
frags
post Feb 12 2008, 01:30 AM

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BTW anyone up for some epic scale galactic multiplayer game? It will be epic like babylon 5..LOL tongue.gif Since we can save online games...can continue the game for many weeks..If you wanna join me post here or just PM me...


Added on February 12, 2008, 2:51 amI just reread the lore behind the game and the story of the TEC...Has anyone else sensed a US Iraq analogy in the story of the TEC? Its subtle...but its there...

This post has been edited by frags: Feb 12 2008, 02:51 AM
amduser
post Feb 12 2008, 01:32 PM

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QUOTE(frags @ Feb 12 2008, 01:30 AM)
BTW anyone up for some epic scale galactic multiplayer game? It will be epic like babylon 5..LOL tongue.gif Since we can save online games...can continue the game for many weeks..If you wanna join me post here or just PM me...


Added on February 12, 2008, 2:51 amI just reread the lore behind the game and the story of the TEC...Has anyone else sensed a US Iraq analogy in the story of the TEC? Its subtle...but its there...
*
if plyed on9 will probably more than a week.....imagine 8 pro fighting together endlessly doh.gif doh.gif doh.gif
frags
post Feb 12 2008, 01:54 PM

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QUOTE(amduser @ Feb 12 2008, 01:32 PM)
if plyed on9 will probably more than a week.....imagine 8 pro fighting together endlessly doh.gif doh.gif doh.gif
*
well thats the point of this game...its not to be played like a short round of WiC/Starcraft...It is supposed to be epic and you can continue your game for a long long time....Its like playing a grand campaign(like the one in Total War) online...totally different experience...If last time we only played games like this with friends using hotseat and play by mail...now we can actually play the game online which is great for people who are into it...
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post Feb 12 2008, 03:41 PM

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QUOTE(frags @ Feb 12 2008, 01:54 PM)
well thats the point of this game...its not to be played like a short round of WiC/Starcraft...It is supposed to be epic and you can continue your game for a long long time....Its like playing a grand campaign(like the one in Total War) online...totally different experience...If last time we only played games like this with friends using hotseat and play by mail...now we can actually play the game online which is great for people who are into it...
*
if this game if in the list of WCG, i think the events will last for a month tongue.gif

this game is just like the web-base game, endlessly...
ahbenchai
post Feb 12 2008, 03:43 PM

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QUOTE(amduser @ Feb 12 2008, 03:41 PM)
if this game if in the list of WCG, i think the events will last for a month tongue.gif

this game is just like the web-base game, endlessly...
*
haha so true

i think even quick match in SOASE would last a while..
Cheesenium
post Feb 12 2008, 04:48 PM

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QUOTE(shaff @ Feb 10 2008, 10:37 PM)
AI is superb smile.gif

get the game, its worth ur  money
*
Where to buy?I havent seen a boxed copy yet.

QUOTE(amduser @ Feb 11 2008, 10:12 AM)
stupid AI lar!!! they come 10 ship i use 20 ship the scene will be like halau lalat, know wat i means?? they always find ur weakest point and breech u vmad.gif when they r outnumbered by me they run...!!! vmad.gif  vmad.gif  vmad.gif  vmad.gif  vmad.gif

so far this game AI is the most clever one i hv ply among many of the RTS
*
Huh?That stupid meh? shocking.gif

I thought they are just pure evil.
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post Feb 12 2008, 04:50 PM

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buy online only atm, that the sad news
Cheesenium
post Feb 12 2008, 04:53 PM

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Damn,then,i'll wait for demo and buy a boxed copy in aus.

I got no credit card lah.
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post Feb 12 2008, 05:20 PM

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QUOTE(Cheesenium @ Feb 12 2008, 04:48 PM)
I thought they are just pure evil.
*
they r very evil!!! i want to find their fleet and destroy them, but when i find them they ply hide and seek with me, so i destroy their planet 1 by 1 suddenly tons of enemy appear from my back and 2 of my fleet about 100 spaceship in total at least destroy 50% already vmad.gif vmad.gif vmad.gif vmad.gif vmad.gif
Cheesenium
post Feb 12 2008, 06:17 PM

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QUOTE(amduser @ Feb 12 2008, 05:20 PM)
they r very evil!!! i want to find their fleet and destroy them, but when i find them they ply hide and seek with me, so i destroy their planet 1 by 1 suddenly tons of enemy appear from my back and 2 of my fleet about 100 spaceship in total at least destroy 50% already vmad.gif  vmad.gif  vmad.gif  vmad.gif  vmad.gif
*
Ok,now im in love with the ai. wub.gif It sounds so awesome and it's actually wicked,unlike other game's ai which is a joke.

Now,i need my copy. dry.gif
amduser
post Feb 12 2008, 06:42 PM

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QUOTE(Cheesenium @ Feb 12 2008, 06:17 PM)
Ok,now im in love with the ai. wub.gif It sounds so awesome and it's actually wicked,unlike other game's ai which is a joke.

Now,i need my copy. dry.gif
*
i ply normal only, if ply hard...... rclxub.gif
CZero
post Feb 12 2008, 08:14 PM

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So how's the multiplayer mod? Nice?
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post Feb 12 2008, 10:58 PM

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QUOTE(Cheesenium @ Feb 12 2008, 04:53 PM)
Damn,then,i'll wait for demo and buy a boxed copy in aus.

I got no credit card lah.
*
I dont have credit card too...But i know others that do...LOL tongue.gif I mean i paid cash for my moms credit card..the conversion should be RM147...something like that...

Ermmm Im not very sure if the game is out yet in Australia hmm.gif


Added on February 12, 2008, 11:00 pm
QUOTE(CZero @ Feb 12 2008, 08:14 PM)
So how's the multiplayer mod? Nice?
*
well of course nice lah...you like playing single player campaign rite? its the same thing but you are playing with humans(can play with AI + humans too)..can save multiplayer game also..so you can play with a friend...

This post has been edited by frags: Feb 12 2008, 11:00 PM
ataris
post Feb 13 2008, 11:59 AM

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wah buy online ? damn leceh 1.
slepth
post Feb 13 2008, 07:51 PM

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Questions from a potential player:
1. If this game is compared to Civilization 4, how would it fare? AI, leaning curve, difficulty?
2. Is the map randomly generated or fixed?
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post Feb 13 2008, 08:34 PM

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QUOTE(slepth @ Feb 13 2008, 07:51 PM)
Questions from a potential player:
1. If this game is compared to Civilization 4, how would it fare? AI, leaning curve, difficulty?
2. Is the map randomly generated or fixed?
*
1) -AI is good. AI holds up well when compared to Galciv...which is a big testament to the creators(Galciv has phenomenal AI)
-Learning curve is surprisingly lower than say Civ4. UI is absolute brilliant and the game doesnt punish you if you dont know certain things...
-Difficulty is scalable as in you can make it easy or you can make it really challenging. But i warn you for a new player even easy can be a challenge. The more AI there is in the map the more challengin it will be too...for some AI dynamic reasons which is too much for me to elaborate.

2)The map is randomly generated and the map is also fixed tongue.gif What i mean to say is that you can randomly generate a map or you can choose to play in a large numbers a premade maps shipped with the game(from varying size...good variety of map). Heck if that not enough you can make you own map! I've seen some insanely huge maps(user made) with some 160 stars!!! something like 5 galaxies!!!

This post has been edited by frags: Feb 13 2008, 08:35 PM
Cheesenium
post Feb 13 2008, 11:18 PM

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Ok,a few question for a potential player:

1.How much does this game's gameplay different from other RTS like WiC,CoH or DoW?
2.Is this game really worth buying and playing?
3.Is this game suitable for a RTS fan like me?It seems like Civ 4 in real time + Homeworld to me rather than tradisional RTS like CoH.
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post Feb 13 2008, 11:32 PM

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QUOTE(frags @ Feb 13 2008, 08:34 PM)
1) -AI is good. AI holds up well when compared to Galciv...which is a big testament to the creators(Galciv has phenomenal AI)
    -Learning curve is surprisingly lower than say Civ4. UI is absolute brilliant and the game doesnt punish you if you        dont know certain things...
    -Difficulty is scalable as in you can make it easy or you can make it really challenging. But i warn you for a new player even easy can be a challenge. The more AI there is in the map the more challengin it will be too...for some AI dynamic reasons which is too much for me to elaborate.

2)The map is randomly generated and the map is also fixed tongue.gif What i mean to say is that you can randomly generate a map or you can choose to play in a large numbers a premade maps shipped with the game(from varying size...good variety of map). Heck if that not enough you can make you own map! I've seen some insanely huge maps(user made) with some 160 stars!!! something like 5 galaxies!!!
*
u'll ply till the day u die.....
frags
post Feb 13 2008, 11:37 PM

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QUOTE(Cheesenium @ Feb 13 2008, 11:18 PM)
Ok,a few question for a potential player:

1.How much does this game's gameplay different from other RTS like WiC,CoH or DoW?
2.Is this game really worth buying and playing?
3.Is this game suitable for a RTS fan like me?It seems like Civ 4 in real time + Homeworld  to me rather than tradisional RTS like CoH.
*
1) Very different. The scope of this game is bigger hence the game speed is much much slower than a normal RTS.
2) Yes it is worth getting if you are into these kinda games. It will destroy your live though tongue.gif
3) Your assumption is correct. It is definetely a 4X and RTS hybrid that emphasis on the strategy more than the tactics. The tactics in this game is there but it is not as elaborate as say CoH. But the scope of the game is bigger and according to many this game is more accesible to many more people compared to Galciv. You could like it...but only way to know is to try it...you will have to wait.
Cheesenium
post Feb 13 2008, 11:44 PM

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QUOTE(frags @ Feb 13 2008, 11:37 PM)
3) Your assumption is correct. It is definetely a 4X and RTS hybrid that emphasis on the strategy more than the tactics. The tactics in this game is there but it is not as elaborate as say CoH. But the scope of the game is bigger and according to many this game is more accesible to many more people compared to Galciv. You could like it...but only way to know is to try it...you will have to wait.
*
So,i could say that Sins is a macro based RTS while RTS like CoH,DoW,WiC is more micro based.Am i right?

Besides,is the gameplay similar to Homeworrld's gameplay?

Im thinking of just getting the a*hem version or demo before i buy.It does sounds good and different from other RTS.There one thing i will definitely hate is:it's time consuming.The same problem as Homeworld but i still play it.
frags
post Feb 14 2008, 12:09 AM

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QUOTE(Cheesenium @ Feb 13 2008, 11:44 PM)
So,i could say that Sins is a macro based RTS while RTS like CoH,DoW,WiC is more micro based.Am i right?

Besides,is the gameplay similar to Homeworrld's gameplay?

Im thinking of just getting the a*hem version or demo before i buy.It does sounds good and different from other RTS.There one thing i will definitely hate is:it's time consuming.The same problem as Homeworld but i still play it.
*
Sins is not Homeworld. Homeworld was purely RTS. You are right on the focus of the game...more macro. So Sins is a balance between the two. The only way to put it is like this...Strategy games are always fighting with the tactical and strategic depth right? Some games go the tactical route...and some the much bigger strategic route(like most turn based strategy games). The ones that go big strategy compromises on the tactical side and the games that are more tactical compromises on the big strategic view. Sins is like the balance in between. That is why i had to say it is not as deep tactically to say CoH/WiC or even Homeworld. It has the cool elements of turn based strategy games. The cool factor is really strategizing your research path, your empire expansion(most RTS dont have these). And unlike TBS you can create fleet, use capital ship special abilities to give an edge over enemies.(most TBS games obviously cant do this).

Thats why Sins is so hard to describe since it does something that no other game has done before by marrying the two. I think many people will say SIns feels more like a turn based game and it does but the real time elements kinda pushes it into a category of its own...

PS : BTW For those that feel the pace of the game is slow. You can change the game speed obviously. Personally for me the normal speed is perfect.
shaff
post Feb 14 2008, 12:28 AM

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i think the game is perfectly balance, u can planning ur tactic to expanded ur territory, any way that u think u like. and every time u play the game, its a new epic battle smile.gif
SilverCrimz
post Feb 14 2008, 12:29 AM

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So not a single shop here is bringing the game in rclxub.gif ?
So online is the only way to get it huh?
Cheesenium
post Feb 14 2008, 12:37 AM

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I guess Sins is also in the oddball hybrid category,just like WiC which is a bit like normal RTS but have some of the BF's genes in it.

Hope they release the demo fast.I want to try this game before getting it.
TSalwizbthere
post Feb 14 2008, 01:31 AM

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stardock ain't a big enough name to be noticed by our local game distro
now most of them are focusing on kane's wrath....
dfcloud
post Feb 14 2008, 02:44 AM

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this game is very well optimize
played it in my mom old p4 2.6 + 1.7++gb ram+ ati 9550
at default setting. very smooth thumbup.gif

This post has been edited by dfcloud: Feb 14 2008, 02:44 AM
TSalwizbthere
post Feb 14 2008, 07:51 AM

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1 of the developer used an even older lappie specs to demo it to the gamers crowd at a convention if not mistaken...
this a is pretty good example of well optimized codes with reasonable graphics

much better than some half-a$$ big name games with great graphics but lots of bugs.

though the lack of an engaging single player campaign story might be turn off to some ppl, unlike homeworld and homeworld 2 which has a great storyline besides the revolutionary game system at tat time

nv regretted paying 44.95+ USD for the online download, though i dun have much time on hand to go play with other players online yet

This post has been edited by alwizbthere: Feb 14 2008, 08:05 AM
Cheesenium
post Feb 14 2008, 10:38 AM

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QUOTE(alwizbthere @ Feb 14 2008, 01:31 AM)
stardock ain't a big enough name to be noticed by our local game distro
now most of them are focusing on kane's wrath....
*
Yeah,EA's marketing>>>>>>Stardock's marketing.EA's marketing is too good till even a dull feature sounds interesting in preview.

If Stardock have EA's marketing ability,i think it might be the best game of the year.

Ahhhhh!!!! I want the demo now.Does Stardock/Iron Clad has a forum?
frags
post Feb 14 2008, 11:32 AM

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QUOTE(Cheesenium @ Feb 14 2008, 10:38 AM)
Yeah,EA's marketing>>>>>>Stardock's marketing.EA's marketing is too good till even a dull feature sounds interesting in preview.

If Stardock have EA's marketing ability,i think it might be the best game of the year.

Ahhhhh!!!! I want the demo now.Does Stardock/Iron Clad has a forum?
*
http://forums.sinsofasolarempire.com/

Thats the official forum of the game and IC and Stardock people are very active in it.
Cheesenium
post Feb 14 2008, 12:07 PM

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QUOTE(frags @ Feb 14 2008, 11:32 AM)
http://forums.sinsofasolarempire.com/

Thats the official forum of the game and IC and Stardock people are very active in it.
*
So,i could expect Stardock to give a very good constant support on Sins.
frags
post Feb 14 2008, 12:08 PM

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QUOTE(Cheesenium @ Feb 14 2008, 12:07 PM)
So,i could expect Stardock to give a very good constant support on Sins.
*
you betcha...discussions are going on on what improvements should be brought in 1.03 already..
Cheesenium
post Feb 14 2008, 12:35 PM

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Damn,the more reviews i read,the more i want this game.

It seems so different from other RTS.


Added on February 14, 2008, 12:43 pmThere is something i dont really get it.There is some sort of trade lanes between planets.Must i use it everytime if i want to travel from one planet to another or i could use the open space between the planets?

This post has been edited by Cheesenium: Feb 14 2008, 12:43 PM
slepth
post Feb 14 2008, 05:08 PM

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QUOTE(frags @ Feb 13 2008, 08:34 PM)
1) -AI is good. AI holds up well when compared to Galciv...which is a big testament to the creators(Galciv has phenomenal AI)
    -Learning curve is surprisingly lower than say Civ4. UI is absolute brilliant and the game doesnt punish you if you        dont know certain things...
    -Difficulty is scalable as in you can make it easy or you can make it really challenging. But i warn you for a new player even easy can be a challenge. The more AI there is in the map the more challengin it will be too...for some AI dynamic reasons which is too much for me to elaborate.

2)The map is randomly generated and the map is also fixed tongue.gif What i mean to say is that you can randomly generate a map or you can choose to play in a large numbers a premade maps shipped with the game(from varying size...good variety of map). Heck if that not enough you can make you own map! I've seen some insanely huge maps(user made) with some 160 stars!!! something like 5 galaxies!!!
*
thanks for the reply.

Still, the AI seems to use 1 familiar tactic: the stack-of-doom, lots of unit in 1 attacking stack. I love it in Civ4 when the AI sends one of those, nothing like finding the correct tactic to kill them all in 1 turn biggrin.gif (if not, its game over sad.gif).

Random generated maps means lots of replayability. I'm still playing civ4 from its release till now, dunno when I'm going to get bored of it wink.gif

What about game speed? Does it have different speed ( slow, normal ,fast) or even pausing during gameplay? It must be annoying when you're busy micromanaging your planets when the AI/pirates keeps harassing you.
ahbenchai
post Feb 14 2008, 05:31 PM

what do you mean you people?
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ghey, 1v1v1 map, got gang-ed by the other 2 ai

such gheyness, after 1 wave, another wave came

simpley gheyyyyyyyy
amduser
post Feb 14 2008, 06:44 PM

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QUOTE(ahbenchai @ Feb 14 2008, 05:31 PM)
ghey, 1v1v1 map, got gang-ed by the other 2 ai

such gheyness, after 1 wave, another wave came

simpley gheyyyyyyyy
*
ply FFA map with 1 or 2 allies with u smile.gif
Cheesenium
post Feb 14 2008, 07:54 PM

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My gawd,Iron Clad/Stardock's support is unbelievable.I never seen a dev post in a thread where people talking about connection problems.

The devs are so close to the community.I want to try the demo now.
frags
post Feb 14 2008, 11:14 PM

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QUOTE(slepth @ Feb 14 2008, 05:08 PM)
thanks for the reply.

Still, the AI seems to use 1 familiar tactic: the stack-of-doom, lots of unit in 1 attacking stack. I love it in Civ4 when the AI sends one of those, nothing like finding the correct tactic to kill them all in 1 turn biggrin.gif (if not, its game over sad.gif).

Random generated maps means lots of replayability. I'm still playing civ4 from its release till now, dunno when I'm going to get bored of it wink.gif

What about game speed? Does it have different speed ( slow, normal ,fast) or even pausing during gameplay? It must be annoying when you're busy micromanaging your planets when the AI/pirates keeps harassing you.
*
Yes there is slow, normal and fast game speed and yes you can pause the game.

QUOTE(Cheesenium @ Feb 14 2008, 07:54 PM)
My gawd,Iron Clad/Stardock's support is unbelievable.I never seen a dev post in a thread where people talking about connection problems.

The devs are so close to the community.I want to try the demo now.
*
Yeah they are aren't they rclxms.gif Those buggers didn't even sleep on launch day...many were online in the forum tongue.gif For me the top three companies that work well with the community are Stardock, Ironclad and Massive Entertainment. Great guys...

Patience...those guys must be working on the demo too:w


Added on February 14, 2008, 11:44 pm
QUOTE(Cheesenium @ Feb 14 2008, 12:35 PM)
There is something i dont really get it.There is some sort of trade lanes between planets.Must i use it everytime if i want to travel from one planet to another or i could use the open space between the planets?
*
Those are called phase lanes...and yes you must use them to travel in between planets...its a needed gameplay mechanic to avoid certain gameplay problems...


This post has been edited by frags: Feb 14 2008, 11:44 PM
frags
post Feb 16 2008, 09:43 PM

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OMG! Just played a proper online game...its bloody awesome! tongue.gif Yeah it lasted for 2 and a half hours! rclxub.gif but awesome nevertheless...the people in the game were friendly and i had a blast...played a 2v2 locked teams...Im afraid TEC won over Vasari..

Again if anyone wants an online game just buz me...ill add anyone interested to my friends list and we can have continuing games.
amduser
post Feb 17 2008, 01:33 PM

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TEC won vasari?? how bout advent?? advent r pro with their shield and hteir iconus guardian, but when their iconus guardian and shield r down then my kodiak and LRM will wipe them out brows.gif
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post Feb 17 2008, 02:16 PM

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How long to actually get the hang of the game?

What's the learning curve like?

Sorry coz I don't really have lotsa time these days.

Might be helpful to know.

Thanks
frags
post Feb 17 2008, 03:30 PM

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QUOTE(kianweic @ Feb 17 2008, 02:16 PM)
How long to actually get the hang of the game?

What's the learning curve like?

Sorry coz I don't really have lotsa time these days.

Might be helpful to know.

Thanks
*
Takes about one or two game before you get used to it..one game might last more than 2 hours...but of course you can save and get back to it later.

learning curve is not that bad...its actually pretty good...the UI is all well done that it feels perfect.
ahbenchai
post Feb 17 2008, 08:47 PM

what do you mean you people?
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me and frags went on a 1v1 battle just now, TEC vs TEC. i pretty much won by backstabbing him... twice, lol
nice game btw

user posted image
frags
post Feb 17 2008, 09:17 PM

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QUOTE(ahbenchai @ Feb 17 2008, 08:47 PM)
me and frags went on a 1v1 battle just now, TEC vs TEC. i pretty much won by backstabbing him... twice, lol
nice game btw
*
yeah tongue.gif ...I started out badly...didnt build a civic research...and notice...i didnt have a terran planet beside by home world...only got an asteroid...and the other planets after researching...gg..

i wont make the same mistake again next time tongue.gif
ahbenchai
post Feb 17 2008, 09:54 PM

what do you mean you people?
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QUOTE(frags @ Feb 17 2008, 09:17 PM)
yeah tongue.gif ...I started out badly...didnt build a civic research...and notice...i didnt have a terran planet beside by home world...only got an asteroid...and the other planets after researching...gg..

i wont make the same mistake again next time tongue.gif
*
oh yea, i notice tat i got a terran planet beside.. and u got a volcanic lawl
talk about unbalance..
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post Feb 17 2008, 11:33 PM

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its call luck ? tongue.gif
kianweic
post Feb 18 2008, 08:31 AM

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Just for information purpose and those who also would like more options with regards to this type of 4x games.

Sword of the Stars and its expansion back Sword of the Stars: Borned in Blood which was developed by the former Homeworld developers.

Wish I had more time to play, these days it's just impossible with work.
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post Feb 19 2008, 12:07 PM

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Is there any retailer in Malaysia that sells this or is download the only option? Checked pcgame.com.my but they don't have it in their database.
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post Feb 19 2008, 12:34 PM

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QUOTE(wankongyew @ Feb 19 2008, 12:07 PM)
Is there any retailer in Malaysia that sells this or is download the only option? Checked pcgame.com.my but they don't have it in their database.
*
Nope...Not a single retailer in this hemisphere even. Only download from Stardock is the only option now.

Okay so i have managed to find a stardock representatives post about the game shipping to Australia in April...Thats APRIL!!! So if the game ships to Australia...it is possible that a local retailer/distributer may get it from that shipment...no guarentees though...

This post has been edited by frags: Feb 19 2008, 12:35 PM
Cheesenium
post Feb 19 2008, 04:21 PM

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QUOTE(frags @ Feb 19 2008, 12:34 PM)
Nope...Not a single retailer in this hemisphere even. Only download from Stardock is the only option now.

Okay so i have managed to find a stardock representatives post about the game shipping to Australia in April...Thats APRIL!!! So if the game ships to Australia...it is possible that a local retailer/distributer may get it from that shipment...no guarentees though...
*
Sins is going to be sold in EB Games Aus on 14 of April.I might get my copy there after trying the demo.

I do hope Sins comes to Malaysia.
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post Feb 20 2008, 12:24 PM

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brows.gif play it so far quite nice laugh.gif
dfcloud
post Feb 21 2008, 10:06 AM

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starwars mod in teh making brows.gif
cant wait for it!!!
screamyx too slow, cant post a pic from the beta with star destroyer drool.gif
check out sins official forum.
this mod are lead by the already well known modder Evillejedi the creator of starwars mod for homeworld 2 thumbup.gif
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post Feb 21 2008, 07:11 PM

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QUOTE(dfcloud @ Feb 21 2008, 10:06 AM)
starwars mod in teh making  brows.gif
cant wait for it!!!
screamyx too slow, cant post a pic from the beta with star destroyer  drool.gif
check out sins official forum.
this mod are lead by the already well known modder Evillejedi the creator of starwars mod for homeworld 2 thumbup.gif
*
Im looking forward to the suprestar destroyer eclipse and the executor. drool.gif
Death star too.
frags
post Feb 21 2008, 11:23 PM

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Posted by Blair Frasier
source : http://forums.sinsofasolarempire.com/?aid=300547
Sinner's Digest: February 20, 2008
Piracy is a boogeyman
By Frogboy Posted February 20, 2008 18:46:02

We're in week 2 since the release of Sins of a Solar Empire and it's been quite an adventure. We've got a lot going on, here's some highlights...

* In the first week or so, it sold more copies than Galactic Civilizations II sold in its first month which is saying a lot. I don't know its relative sales ranking but it's in the top 3 best sellers at Gamestop, EB Games, Best Buy, and Amazon.com. I know it's doing well at Walmart and Target since they've gone through their entire initial stockings entirely a couple of times.

* We're working on v1.03. We want to get it out sooner rather than later and then focus on v1.04 which will be a bit more in-depth of an update. 1.03 will have AI updates, AI replacing dropped players in multplayer, smart AI surrendering, some updates to Ironclad Online and a number of other tweaks. We're going to start putting it through QA tomorrow but we don't have a definitive release date other than hopefully in the next week or two.

* We're having a Game Night this Friday starting at 6pm EST on Ironclad Online. There will be Stardock people and Ironclad people playing online that night. We'll be helping show people how to play the game, give tips, help people work through any connection issues and of course, playing.

* I saw an article at IGN about how PC developers are blaming piracy as the reason some high profile games aren't selling in the quantities they should. As some of you know, Stardock's "main" business is in the PC software realm so we have a bit different outlook on market dynamics. Here's the deal: Piracy is a problem, no doubt about it. It does cost sales. But it isn't the driving reason for lost sales, it's the size of the market. Sins of a Solar Empire is outselling some higher profile games not just because it's a "great game" but because it runs on a vastly larger number of PCs.

For console advocates out there, ask yourself how well a given game would sell if it required players to run out and buy a $300 upgrade to their console to play the game? That's essentially what a lot of high profile PC game developers expect. When Ironclad and Stardock were working on Sins, we made a conscious decision that the game would not require potential gamers to upgrade their systems. That meant we couldn't have things like moving turrets or whatever but it means that the size of the market was much larger. No matter how good your game is, if people can't play it, you will always be limited. The number of people willing to upgrade PCs for games is not that large. If you want to sell lots of copies of your PC game, make sure it runs on a lot of machines.

* And lastly, the Sins of a Solar Empire MyColors theme is now available. If you bought the Collector's Edition (which is the only version we sell direct digitally or box-wise) then you get the MyColors theme for free. Click on the update game button to get it (it's one of the reasons why the direct download version is $5 more than the retail). To learn more, see this post.
dfcloud
post Feb 22 2008, 04:21 AM

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user posted image
drool.gif

user posted image
drool.gif
ahbenchai
post Feb 22 2008, 08:27 AM

what do you mean you people?
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QUOTE(dfcloud @ Feb 22 2008, 04:21 AM)
user posted image
drool.gif

user posted image
drool.gif
*
wow sweat biggrin.gif
Abu.Umar
post Feb 22 2008, 12:22 PM

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I got the game. Download it over night. Passed 1st tutorial but still haven't got around to playing. Whew! set me back almost 200 ringgit!

I bought it because its different from the rest of 4X space based games I have experienced so far.

The only gripe I have is that this game don't have ground combat at strategic level ( I can live with no tactical G combat) but at least the carrier based fighters & bombers are there.

Did you guys installed the bonus packs for Sins? What is that BTW?
frags
post Feb 22 2008, 01:13 PM

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QUOTE(Abu.Umar @ Feb 22 2008, 12:22 PM)
I got the game. Download it over night. Passed 1st tutorial but still haven't got around to playing. Whew! set me back almost 200 ringgit!

I bought it because its different from the rest of 4X space based games I have experienced so far.

The only gripe I have is that this game don't have ground combat at strategic level ( I can live with no tactical G combat) but at least the carrier based fighters & bombers are there.

Did you guys installed the bonus packs for Sins? What is that BTW?
*
I think there a a couple of new maps with the bonuspack...You can download the soundtrack too...I did...its awesome...

How come 200 Ringgit? You bought the Download + Retail box? Quite difficult that one since they will have to ship it all the way to Malaysia so the shipping charges is quite high...I just bought the download only and spent less then 150.
Abu.Umar
post Feb 22 2008, 05:20 PM

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49.95 * 3.8 = 189.8

Wha!? How you get so cheap?

pretty sure its not the one that ship with CD & manual.

----
oH wait 44.95 * 3.8 = but thats still 170. Yours still cheaper.

This post has been edited by Abu.Umar: Feb 22 2008, 05:30 PM
Reuben
post Feb 22 2008, 05:35 PM

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QUOTE(Abu.Umar @ Feb 22 2008, 05:20 PM)
49.95 * 3.8 = 189.8

Wha!? How you get so cheap?

pretty sure its not the one that ship with CD & manual.

----
oH wait 44.95 * 3.8 = but thats still 170. Yours still cheaper.
*
No more 3.8 la biggrin.gif

1 U.S. dollar = 3.22360192 Malaysian ringgits

Our Ringgit has gained a lot of ground since the US instability and the unpegging of the ringgit.
frags
post Feb 22 2008, 05:44 PM

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QUOTE(Reuben @ Feb 22 2008, 05:35 PM)
No more 3.8 la biggrin.gif

1 U.S. dollar = 3.22360192 Malaysian ringgits

Our Ringgit has gained a lot of ground since the US instability and the unpegging of the ringgit.
*
LOL yeah...what he says so 44.95US is RM144.69 using 3.2189 rate...
Cheesenium
post Feb 22 2008, 07:34 PM

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Ok,after looking around,Sins is not similar to usual RTS at all.

Is it similar to the long lost Settlers?There never been a good sequel to that game.
frags
post Feb 22 2008, 08:50 PM

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QUOTE(Cheesenium @ Feb 22 2008, 07:34 PM)
Ok,after looking around,Sins is not similar to usual RTS at all.

Is it similar to the long lost Settlers?There never been a good sequel to that game.
*
To a certain degree yes...But but saying Sins is like the Settlers is an understatement.
Cheesenium
post Feb 22 2008, 08:54 PM

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QUOTE(frags @ Feb 22 2008, 08:50 PM)
To a certain degree yes...But but saying Sins is like the Settlers is an understatement.
*
So,Sins have much depth compare to Settlers,is it?

Im planning to get it in Aus's EB Games when the game release in Aus,unless someone in Malaysia starts to sell it.
amduser
post Feb 22 2008, 09:02 PM

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QUOTE(dfcloud @ Feb 22 2008, 04:21 AM)
» Click to show Spoiler - click again to hide... «

drool.gif

» Click to show Spoiler - click again to hide... «

drool.gif
*
wat is that???
frags
post Feb 22 2008, 09:03 PM

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QUOTE(Cheesenium @ Feb 22 2008, 08:54 PM)
So,Sins have much depth compare to Settlers,is it?

Im planning to get it in Aus's EB Games when the game release in Aus,unless someone in Malaysia starts to sell it.
*
Yes...settler while was more like a city building/civilisation building game...was simpler than many other game of the genre...and ofcourse it was real time...but it didn't mean it was like Red Alert..
kianweic
post Feb 22 2008, 09:47 PM

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Actually US dollar has depreciated since last year.

Its supposed to be RM3.3 instead of RM3.8 , but if you use credit card they'll still charge you at RM3.8 .

Cheers
frags
post Feb 22 2008, 10:35 PM

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QUOTE(kianweic @ Feb 22 2008, 09:47 PM)
Actually US dollar has depreciated since last year.

Its supposed to be RM3.3 instead of RM3.8 , but if you use credit card they'll still charge you at RM3.8 .

Cheers
*
Really? That sounds like a scam to me! shocking.gif Here's the deal...foreign cc transaction = 2% extra charge at most(depending on the bank)bank will use its US dolar rate for the day the conversion was made and not 3.8(which was way back a couple of years ago)...
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post Feb 23 2008, 12:28 PM

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wat bank will tat be?
i'm sure to avoid it since it's using such a high rate

using molfreedom from eonbank, it's charging as stated by frags

kianweic, u sure bout ur facts or just simply crap out?pls check ur facts before crapping, or at least provide the name of the bank. as i posted in hardware Q & A, if u dunno what u are talking bout, just shut up.
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post Feb 23 2008, 12:46 PM

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QUOTE(alwizbthere @ Feb 23 2008, 12:28 PM)
wat bank will tat be?
i'm sure to avoid it since it's using such a high rate

using molfreedom from eonbank, it's charging as stated by frags

kianweic, u sure bout ur facts or just simply crap out?pls check ur facts before crapping, or at least provide the name of the bank. as i posted in hardware Q & A, if u dunno what u are talking bout, just shut up.
*
My god, how come people are so rude these days. No wonder, our crime is going through the roof.

Well that guy did say his credit card was charging something of similar to that rate when he bought sins of solar empire.

I am still waiting for a retail stores to sell this game. It's nice to support a game where the developers really values its customers plus doesn't require a monster rig to play.
frags
post Feb 23 2008, 12:58 PM

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QUOTE(kianweic @ Feb 23 2008, 12:46 PM)
My god, how come people are so rude these days. No wonder, our crime is going through the roof.

Well that guy did say his credit card was charging something of similar to that rate when he bought sins of solar empire.

I am still waiting for a retail stores to sell this game. It's nice to support a game where the developers really values its customers plus doesn't require a monster rig to play.
*
Apologies...but he was not sure of the conversion rate and was assuming it was 3.8. He was wrong of course and has realised it. You misunderstood his post me thinks...I hope its cleared now hmm.gif Your post could have confused a lot of people that dont know better. Anyway can you edit your post and say its not true?
kianweic
post Feb 23 2008, 01:05 PM

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Actually don't worry about it (for everyone), I won't it's just a forum to post ideas and thoughts.

If the internet forum was 85% true it would be like CNN or Fox (heck, I don't even think most of their news are true to the core)

Fact is that this game warrants my RM150 to RM200. And the views from developers in regards to graphics I totally agree so I am refraining myself from testing other than the demo provided.

*PS Check out C&C RA3 thread, people are coming out with very good units ideas for RA3 (of coz, to what extent this is true, EA only knows). I find it entertaining and worthy of discuss.

Cheers
frags
post Feb 23 2008, 01:15 PM

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QUOTE(kianweic @ Feb 23 2008, 01:05 PM)
Actually don't worry about it (for everyone), I won't it's just a forum to post ideas and thoughts.

If the internet forum was 85% true it would be like CNN or Fox (heck, I don't even think most of their news are true to the core)

Fact is that this game warrants my RM150 to RM200. And the views from developers in regards to graphics I totally agree so I am refraining myself from testing other than the demo provided.

*PS Check out C&C RA3 thread, people are coming out with very good units ideas for RA3 (of coz, to what extent this is true, EA only knows). I find it entertaining and worthy of discuss.

Cheers
*
Good for you...I feel the same way too...BUT

Fact : This game(download only) wont set you back more than RM150...for now at least.

If you have any suggestion for the games update then post them...we would like to hear it. Many here are still playing the game and will probably come up with suggestion later when we had a couple of long game time with this. Personally i would like Iron Clad to improve ICO and solved the framerate drop issue for some people.
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post Feb 23 2008, 02:38 PM

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it's not like i purposely want to be rude to ya, but i strongly believe ppl here a social obligation to check ur facts before posting.

reread ur own statement, even competent english reader will interpret it as u are saying bank charges RM3.8 for 1USD

comparing CNN/Fox is not a viable excuse, as it's like saying if they can be wrong, so u can also be wrong. So using ur line of reasoning, it's like saying if ppl can go kill, rape, plunder, any1 can go do it also izzit cos there's other ppl doing it.

bear in mind this is not a personal attack on you, just a strong encouragement to at least double check at u are posting, as perhaps Abu.Umar might not have known the exchange rate when he posted.

This post has been edited by alwizbthere: Feb 23 2008, 02:41 PM
frags
post Feb 23 2008, 03:22 PM

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Ironclad Games and Sins of a Solar Empire: Part One :
http://platformers.net/index.php?option=co...id=673&Itemid=1

Interesting bits:

What can you tell me about the future direction of Sins of a Solar Empire?

Blair: Expansion - I mean we were even prepping for this since prior to launch. There's been so much great feedback from the forums - both our own and from Stardock. We just couldn't do it all for Sins. We had a list of cool things, but some of it just didn't make it in. Some of the upcoming material will be free content and some of it will go to the expansion.




Digital Distribution, you chose Stardock, what's the best thing about working with them.

Craig: Well, they're great. I mean, where do we even start?

Blair: GalCivII, they're the games we love to play. Their CEO, Brad, he's right in there in the trenches, just like our team. He plays the game - he's played the heck out of Sins and he's given us a ton of balance feedback. They've got their team playing it, they make these games and that makes them a good fit in that regard. Our philosophies match up with theirs as well, like, the policies...

Craig: DRM

Blair: No digital rights management. No CD-Keys. When you pop the disc in, you play, you don't have to fuss with anything. All of these things made it a perfect fit.

Steven: We've been really fortunate working with Stardock - they gave us a lot of creative freedom as we carried Sins forward. They gave us a lot of feedback, but the final call has always been in our court - and that's a luxury that a lot of studios, especially one just starting out, simply don't have.

Blair: It's virtually unheard of. Another interesting thing is that while they got involved in the development, we got involved in the marketing - something else that's also unheard of. There was this publisher-developer cross relationship.

Craig: Usually after the game is done, it's in the publishers hands. I think what this has done is bring a bit of truth to the advertising and marketing image that's directly tied to the game.



It's been difficult to get a copy of the game here in Canada, which brings me to the issue of piracy. You've mentioned that you're not interested in executing a policy of DRM and that you trust your users. The game, however, was available by pirated means on launch dates. I've never seen this before now - but users of these sites are actually appealing to people download the game to actually purchase the game.

Blair: We've seen it, we were following it. People torrent it, they play it and they buy it - and we receive emails from people in some of the worst spots for piracy in the world saying that they've payed the equivalent of $165 to get the game. I think people have come to the conclusion that the game is worth supporting. We're both small companies - Stardock and Ironclad. We're supporting a no DRM policy, we've put out a quality product, it's relatively stable, it works out of the box, it's great fun... I mean, if you don't support it then there's no hope for the industry.

Craig: It's interesting - when you listen to people they say "we're not criminals, it's the big corporations putting out shoddy product who are criminals." That doesn't justify software piracy, but they do have a point to a certain degree. Stardock in particular has earned a lot of respect from users who might, in other cases, pirate a game but because of the quality of the product and the policies behind it choose to buy the game. They don't treat their customers like criminals.

Steven: I get the sense from some of the feedback that we've received that some purchasing decisions have hinged on our choice not to use DRM. That was a deciding factor in their ultimate decision to buy it. We may lose some sales to piracy, but I think our very fair stand on DRM and an end users right to a secure, hassle free experience has brought in as many new customers as those who have chosen to pirate it.

Craig: We've received emails from people who have said "I don't know much about your game, but I'm buying it because I like your policy on DRM"

Blair: There are people out there who are so anti-DRM that they're purchasing our game based on supporting the principle. It makes me feel proud that we're able to move in that direction.



On the note of trying the game out and sharing the experience with friends... the question on everyone's mind is "is there a demo coming?"

Craig: Ah yes, the demo.. It's coming!

Blair: The primary reason is that there's not a demo is that demos take time. Our feeling was that we wanted the product going out online and in the stores to be a polished and as accurate as possible. If were were going to take a month and do a demo before release, you'd lose a month of polish. So, the way we see it is that we'll do it a month after release and it'll more accurately reflect what you're buying. There's no scheme to trick anyone or to deny them access to a demo.

Steven: That one month of extra polish is huge in terms of extra polish time. Sins has been refined a great deal over the last six months, but to get that one additional month of polish at the end really raised the quality of the game.

Blair: You've got all the pieces locked in - so there's no change, you can only perfect what you've got.



EDIT : Correction to what one of the guys said...there is a CD Key actually but its just used to register your product to stardock central(so you can download your game for digital download), which will give you access to new updates and the online lobby.

This post has been edited by frags: Feb 23 2008, 03:25 PM
kianweic
post Feb 23 2008, 04:26 PM

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@ frag

Would you advise me what is the content of your purchase of this game?

For example: A box, manual, DVD itself, soundtrack and so fort

If you purchased online, are you entitled to burn the game for your own back up?

Thanks in advance.

@ alwizbthere
It's alright, everybody make mistakes once in awhile.

I'll try to quote the previous the next time.

Cheers


frags
post Feb 23 2008, 04:49 PM

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QUOTE(kianweic @ Feb 23 2008, 04:26 PM)
@ frag

Would you advise me what is the content of your purchase of this game?

For example: A box, manual, DVD itself, soundtrack and so fort

If you purchased online, are you entitled to burn the game for your own back up?

Thanks in advance.

@ alwizbthere
It's alright, everybody make mistakes once in awhile.

I'll try to quote the previous the next time.

Cheers
*
Okay here's the thing. The digital distribution version is the collectors edition. There are two downloadable options:

1)US$44.95 = Digital Download Only!, You get the Sins Bonuspack(extra maps), Collectors edition music, Collectors edition artwork, hotkey card pdf, Tech tree pdf, MyColors Sins Of A Solar Empire desktop theme. Thats all nothing else...all the extras you get as a download option...


2)US$49.95 + Shipping Charges = Digital Download plus Retail box of the collectors edition shippped to you.
* a foldout tech-tree poster
* artwork posters
* a hotkey card
* a music CD


The standard edition which is available for retail in the states right now is just US$39.95...

Yes you can back up your download...Make sure you check the download to archive option on SDC.

This post has been edited by frags: Feb 23 2008, 05:50 PM
cloudyCO
post Feb 23 2008, 08:20 PM

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Thing the best way to describe Sins is Master of Orion + Homeworld
idknight
post Feb 23 2008, 11:48 PM

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Indeed, I'm playing this game now. It is truely enjoyable, everything takes a nice pace which isn't too slow. It forces you to think about things from an epic scale and perspectives never before seen in other games.

For example, I was playing a game against the computer and manage to gain the upper hand by always having the bounty on his head higher and thus leaving the pirates to do the dirty work. But eventually the pirates grew rich and powerful, funded by my empire. When they blocked an important route for me I had no choice but to attack them, obliterating my fleet. My opponents took this advantage to attack my outer planets ring planets and my downfall soon followed. Yes I lost, but this is something I never experienced before!

I got the game from a torrent download. Of course it is illegal, but I couldn't stand waiting and plan to get it if and when it is released at the local store. Please support Stardock! Small developers can make good games!
Abu.Umar
post Feb 24 2008, 01:47 AM

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QUOTE(idknight @ Feb 23 2008, 11:48 PM)
Indeed, I'm playing this game now. It is truely enjoyable, everything takes a nice pace which isn't too slow. It forces you to think about things from an epic scale and perspectives never before seen in other games.

For example, I was playing a game against the computer and manage to gain the upper hand by always having the bounty on his head higher and thus leaving the pirates to do the dirty work. But eventually the pirates grew rich and powerful, funded by my empire. When they blocked an important route for me I had no choice but to attack them, obliterating my fleet. My opponents took this advantage to attack my outer planets ring planets and my downfall soon followed. Yes I lost, but this is something I never experienced before!

I got the game from a torrent download. Of course it is illegal, but I couldn't stand waiting and plan to get it if and when it is released at the local store. Please support Stardock! Small developers can make good games!
*
I just won a game on small random 2 player. Of course the difficulty is easy. I play as the advent vs TEC. I thought I would miss the high diplomacy from games likes Galactic Civ 2 & maybe MOO, but actually I am kinda thankful the game is very focus on space combat instead. I don't feel like the pace is slowed at all, since theres always things you need to worry about like building up your choke points, reseach & most notably the black market. And the scale of even such a small map, took me same amount of time if played medium Gal Civ 2. Its stagerring to think what the scale and effort & the loss of productivity if I were to played on larger than one star system.. Arrhh thinking about it also already making me tired!!

The space combat is awesome. I play mostly zoomed out and not minding having to deal with icons, but when a grand scale war break out I would zoom in & enjoy death and destruction in space.

I kinda wish when the pirate meter expires the pirate immediately goes to his bounty and not have grace period for bounty price bid to change. Often I find myself over bidding just so that I can get out of the pirate screen, or baby sit the bid so that I immediately out bid the other guy. Though the way it is set up now makes for some intense multiplayer bidding war.

Acording to the manual we can manipulate the commodity (metal & crystal) in black market, any of you guys manage to pull that of? I just us that portion of the black market to trade in my axcess metal for money. That could be a new strategy to try: drive a particular comodity up artificially so that you could the deny easy exchange rate for the enemy and he'll have to rely on his extractors.

idknight, I agree pirates are the real evil entity in this game & if you can afford it; you should get rid of them mid game. As for software piracy, thought you admit to eventually getting the legal copy of this game I must advice that you don't look for illegal copies of any kind even to trying out game because for everyone that does that theres going to be 10 others that will use the illegal copies indefinitely. In the end the piracy continues because it is us that created the demand for pirate softwares. Glad you like the game.
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post Feb 24 2008, 03:47 AM

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QUOTE(idknight @ Feb 23 2008, 11:48 PM)
Indeed, I'm playing this game now. It is truely enjoyable, everything takes a nice pace which isn't too slow. It forces you to think about things from an epic scale and perspectives never before seen in other games.

For example, I was playing a game against the computer and manage to gain the upper hand by always having the bounty on his head higher and thus leaving the pirates to do the dirty work. But eventually the pirates grew rich and powerful, funded by my empire. When they blocked an important route for me I had no choice but to attack them, obliterating my fleet. My opponents took this advantage to attack my outer planets ring planets and my downfall soon followed. Yes I lost, but this is something I never experienced before!

I got the game from a torrent download. Of course it is illegal, but I couldn't stand waiting and plan to get it if and when it is released at the local store. Please support Stardock! Small developers can make good games!
*
takkan ur whole family dun have a credit card at all mer?
just get the download version of collector edition, tat's wat's i think frags is using, and me 2 it's more than enough, there's no need for the boxed version

This post has been edited by alwizbthere: Feb 24 2008, 09:57 AM
Cheesenium
post Feb 24 2008, 08:26 AM

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QUOTE(frags @ Feb 23 2008, 03:22 PM)

Craig: We've received emails from people who have said "I don't know much about your game, but I'm buying it because I like your policy on DRM"

*
Yeah,that is the main reason i want this game since i never played a 4X game properly.If the game is good for me,i'll enjoy it to the fullest.If it's bad,i just buy it to support these guys.

Stardock and Iron Clad rocks.

fujkenasai
post Feb 24 2008, 09:04 AM

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QUOTE(dfcloud @ Feb 22 2008, 04:21 AM)
user posted image
drool.gif

user posted image
drool.gif
*
Do they have the executive dreadnaught class do they do they? drool.gif drool.gif
amduser
post Feb 24 2008, 10:12 AM

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QUOTE(fujkenasai @ Feb 24 2008, 09:04 AM)
Do they have the executive dreadnaught class do they do they?  drool.gif  drool.gif
*
so that screenshot is sova class carrier la?? i think the dreadnought u mean is the TEC planet assault capital ship, i like that planet bombardment capital ship, now i'm plying the vasari and their damage is amazing!!! 53 enforcer, 29 assailant, 4 desolator, almost invulnerable brows.gif
Xeoalpha
post Feb 24 2008, 11:51 AM

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Love the game, well worth it biggrin.gif Anyone wants to play over Ironclad?

Strength, and Unity.

This post has been edited by Xeoalpha: Feb 24 2008, 12:21 PM
frags
post Feb 24 2008, 01:02 PM

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QUOTE(amduser @ Feb 24 2008, 10:12 AM)
so that screenshot is sova class carrier la?? i think the dreadnought u mean is the TEC planet assault capital ship, i like that planet bombardment capital ship, now i'm plying the vasari and their damage is amazing!!! 53 enforcer, 29 assailant, 4 desolator, almost invulnerable brows.gif
*
Sova carrier? rclxub.gif What am I missing? That screenshot is a Star Destroyer from Star Wars..TEC planet assault ship you are talking about it called the Marza Dreadnaught. I got screenies of it if you look for my post here or in the screenies thread of the ship assaulting the planet.

QUOTE(Xeoalpha @ Feb 24 2008, 11:51 AM)
Love the game, well worth it biggrin.gif Anyone wants to play over Ironclad?

Strength, and Unity.
*
Of course sure...just make sure you've got free time...If you have xfire you can add me there.


Added on February 24, 2008, 1:10 pmSins is the number 1 selling game in Nort America this week!!!!!! rclxms.gif

Gamasutra has released their weekly best selling list across all platforms. On the PC:

1. Sins of a Solar Empire (Stardock)
2. Call of Duty 4: Modern Warfare (Activision)
3. World of Warcraft: The Burning Crusade (Blizzard)
4. The Orange Box (EA Games),
5. SimCity 4: Deluxe Edition (EA Games).



This post has been edited by frags: Feb 24 2008, 01:10 PM
Xeoalpha
post Feb 24 2008, 02:34 PM

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Added! Let's play!
fujkenasai
post Feb 25 2008, 12:19 PM

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Damn u guys are lucky Cc at your disposal, are there any copies of it in Hong Kong?
Cheesenium
post Feb 25 2008, 12:47 PM

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QUOTE(fujkenasai @ Feb 25 2008, 12:19 PM)
Damn u guys are lucky Cc at your disposal, are there any copies of it in Hong Kong?
*
Yeah,i cant find it in Aus too but heard it's coming in April.

Please tell me if any local distributer bringing Sins into Malaysia so i dont have to pay for an overpriced game in Aus.
fujkenasai
post Feb 25 2008, 02:25 PM

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QUOTE(Cheesenium @ Feb 25 2008, 12:47 PM)
Yeah,i cant find it in Aus too but heard it's coming in April.

Please tell me if any local distributer bringing Sins into Malaysia so i dont have to pay for an overpriced game in Aus.
*
I wonder if they have it in Hong Kong.

btw how come I do not see these scenes in the game
» Click to show Spoiler - click again to hide... «


I have a 8800gt and I turned everything on to the max but it still does not look the same, feels like something is missing. I wonder why.
fujkenasai
post Feb 25 2008, 02:25 PM

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Where are the arrow shooters, I do not see them in the game also.
amduser
post Feb 25 2008, 02:48 PM

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QUOTE(fujkenasai @ Feb 25 2008, 02:25 PM)
I wonder if they have it in Hong Kong.

btw how come I do not see these scenes in the game
» Click to show Spoiler - click again to hide... «


I have a 8800gt and I turned everything on to the max but it still does not look the same, feels like something is missing. I wonder why.
*
the first pic i also didnt find it in-game, BTW, this game is very futuristic, so they will not use those bow anymore, they r using laser beam thumbup.gif

the second pic is made out of tons of TEC cobalt light frigates, dozen of LRM frigates, few krosov siege frigate, and some of the ship i hv no idea, all of them r preparing for the phase jump, but be4 they can do the phase jump i can sure they all will own by my, tons of enforcer and 7 capital ship brows.gif u need to enable cinematic mode to this, but i dont know how they remove the player's icon.

the third pic is a vasari ship under the crystal extractor, no idea wat's the name of the ship.
frags
post Feb 25 2008, 03:05 PM

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QUOTE(amduser @ Feb 25 2008, 02:48 PM)
the first pic i also didnt find it in-game, BTW, this game is very futuristic, so they will not use those bow anymore, they r using laser beam thumbup.gif

the second pic is made out of tons of TEC cobalt light frigates, dozen of LRM frigates, few krosov siege frigate, and some of the ship i hv no idea, all of them r preparing for the phase jump, but be4 they can do the phase jump i can sure they all will own by my, tons of enforcer and 7 capital ship brows.gif u need to enable cinematic mode to this, but i dont know how they remove  the player's icon.

the third pic is a vasari ship under the crystal extractor, no idea wat's the name of the ship.
*
WHile this games graphics is not the level of Crysis...its still looks good. Maybe its the icons that dont make the game look as good as the screenies..

BTW to remove icons select the cinematic mode ANd press Ctrl+Shift+Z
fujkenasai
post Feb 25 2008, 03:22 PM

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QUOTE(frags @ Feb 25 2008, 03:05 PM)
WHile this games graphics is not the level of Crysis...its still looks good. Maybe its the icons that dont make the game look as good as the screenies..

BTW to remove icons select the cinematic mode ANd press Ctrl+Shift+Z
*
Im not complaining bout the graphics, infact this game to me is much more intresting compared to crysis which is just heck and slash.

but just that Im wondering how come I do not see that ingame, now I know why thankyou.
gestapo
post Feb 25 2008, 05:22 PM

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where do u guys get this game anyway?

not available at tsb
fujkenasai
post Feb 25 2008, 06:17 PM

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QUOTE(gestapo @ Feb 25 2008, 05:22 PM)
where do u guys get this game anyway?

not available at tsb
*
They downloaded it from here.

Click the here above.
Cheesenium
post Feb 25 2008, 07:17 PM

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QUOTE(fujkenasai @ Feb 25 2008, 02:25 PM)
» Click to show Spoiler - click again to hide... «

*
My gawd,Sins is beautiful.

Who say you need a uber rig to play pretty games?
fujkenasai
post Feb 26 2008, 03:16 PM

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Well TelVidia says so.
frags
post Feb 26 2008, 03:54 PM

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QUOTE(fujkenasai @ Feb 26 2008, 03:16 PM)
Well TelVidia says so.
*
Yesterdays match was an interesting match. With Me, fujkanesai and whats his name...xeos? 3 way FFA. So xeos won and Im still wondering what went wrong. So me and fujkenasai led with fleet size and xeos was just building a lot of structures. I built my Novalith cannon tongue.gif

So me and fujkenasai went head to head and I might have overextended myself going for his home planet...he lost his home planet and i lost 2 Marza dreadnaughts. I thought what the hell i can rebuild them but i was depleted and xeos started attacking me with a large force. And even fujkenasai couldnt do much as his fleet was also depleted. In the end Xeos won with lower fleet count.

So in a 3 way FFA...dont ever overextend yourself attacking a single opponent...thats what i learnt tongue.gif Should have raided his back planets more.
Cheesenium
post Feb 26 2008, 04:42 PM

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QUOTE(frags @ Feb 26 2008, 03:54 PM)
Yesterdays match was an interesting match. With Me, fujkanesai and whats his name...xeos? 3 way FFA. So xeos won and Im still wondering what went wrong. So me and fujkenasai led with fleet size and xeos was just building a lot of structures. I built my Novalith cannon tongue.gif

So me and fujkenasai went head to head and I might have overextended myself going for his home planet...he lost his home planet and i lost 2 Marza dreadnaughts. I thought what the hell i can rebuild them but i was depleted and xeos started attacking me with a large force. And even fujkenasai couldnt do much as his fleet was also depleted. In the end Xeos won with lower fleet count.

So in a 3 way FFA...dont ever overextend yourself attacking a single opponent...thats what i learnt tongue.gif Should have raided his back planets more.
*
How long did the match last?

Im still waiting for Sins to be sold in Aus.
frags
post Feb 26 2008, 10:23 PM

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QUOTE(Cheesenium @ Feb 26 2008, 04:42 PM)
How long did the match last?

Im still waiting for Sins to be sold in Aus.
*
Its actually a continuation from the game we played on Sunday. Sunday we spent about 3 hours and yesterday we finished the game about 2 hours in. All in all 5 hours!!! rclxub.gif But saving multiplayer game is revolutionary!!!! Both of them seriously addicted to it!!!! tongue.gif Working day played until 12.30 midnight!!! tongue.gif

Patience...Eventually you will be able to get Sins...and then we will have an epic game rclxms.gif
CyberTroop
post Feb 26 2008, 10:42 PM

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Some screen shots from me!

MY MASSIVE FLEET
user posted image
user posted image
user posted image

BURN ALIEN SCUM!
user posted image
user posted image
user posted image

amduser
post Feb 26 2008, 11:04 PM

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QUOTE(CyberTroop @ Feb 26 2008, 10:42 PM)
Some screen shots from me!

MY MASSIVE FLEET
» Click to show Spoiler - click again to hide... «

*
i think u hv too much carrier already, carrier/transporter is good but too much will make ur whole fleet become weaker due to their defense and offense. BTW, build more kodiak and LRM, they r the best combination, not to forget the gardiak frigate, they can kill small aircraft brows.gif
CyberTroop
post Feb 26 2008, 11:15 PM

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But i love those small aeroplanes pewpew each other
bobohead1988
post Feb 27 2008, 02:03 AM

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I doubt you will love it once someone counters your small pewpew
CyberTroop
post Feb 27 2008, 09:14 AM

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True, those small planes seems to get slapped around like mosquitos.
amduser
post Feb 27 2008, 10:20 AM

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small planes r strong, but they r not practical, they only strong when they hv like 10 group
fujkenasai
post Feb 27 2008, 02:58 PM

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QUOTE(CyberTroop @ Feb 26 2008, 10:42 PM)
Some screen shots from me!

MY MASSIVE FLEET
user posted image
user posted image
user posted image

BURN ALIEN SCUM!
user posted image
user posted image
user posted image
*
I would like to see how long it would take for u to mass that in a Multiplayer, 2 day/ 3 day game?

QUOTE(amduser @ Feb 27 2008, 10:20 AM)
small planes r strong, but they r not practical, they only strong when they hv like 10 group
*
Yup 10 for disruption is almost the optimum more than that is just useless
Abu.Umar
post Feb 28 2008, 03:16 PM

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Is it me ? Or is this game much harder without pirates? I just played an easy map with no pirate and the Ai just rush up to me planets and said hello with their guns..

Im pretty confident I can win the game on easy setting with pirates ON. But got owned on medium 3 players (normal Ai) with pirates. I thought I was still expanding & expect the the others to be also but then suddenly the vasari Ai came at me with 2 capital ships and I have like 15 basic assault frigate (the disciple: Advent).

So what difficulty setting you guys currently play on & can confidently beat?
ahbenchai
post Feb 28 2008, 03:22 PM

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QUOTE(Abu.Umar @ Feb 28 2008, 03:16 PM)
Is it me ? Or is this game much harder without pirates? I just played an easy map with no pirate and the Ai just rush up to me planets and said hello with their guns..

Im pretty confident I can win the game on easy setting with pirates ON. But got owned on medium 3 players (normal Ai) with pirates. I thought I was still expanding & expect the the others to be also but then suddenly the vasari Ai came at me with 2 capital ships and I have like 15 basic assault frigate (the disciple: Advent).

So what difficulty setting you guys currently play on & can confidently beat?
*
i believe building a capital ship FIRST is essential

or u already had ur 1st capital ship.. and it got destroyed?
Abu.Umar
post Feb 28 2008, 04:13 PM

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QUOTE(ahbenchai @ Feb 28 2008, 03:22 PM)
i believe building a capital ship FIRST is essential

or u already had ur 1st capital ship.. and it got destroyed?
*
at that point I havent even built my 1st. Civil & military research was 2nd tier though. Oh... Snap! I just reliazed I concerntrated on the wrong things. OMG. the money I wasted!
amduser
post Feb 28 2008, 06:52 PM

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QUOTE(Abu.Umar @ Feb 28 2008, 03:16 PM)
Is it me ? Or is this game much harder without pirates? I just played an easy map with no pirate and the Ai just rush up to me planets and said hello with their guns..

Im pretty confident I can win the game on easy setting with pirates ON. But got owned on medium 3 players (normal Ai) with pirates. I thought I was still expanding & expect the the others to be also but then suddenly the vasari Ai came at me with 2 capital ships and I have like 15 basic assault frigate (the disciple: Advent).

So what difficulty setting you guys currently play on & can confidently beat?
*
i ply normal AI with 8 player i think, 2 allied with me and the other 5 AI seperate to 2 teams, huge map with pirate on. manage to beat all of them with TEC, now plying vasari, on the way to conquer.

QUOTE(Abu.Umar @ Feb 28 2008, 04:13 PM)
at that point I havent even built my 1st. Civil & military research was 2nd tier though. Oh... Snap! I just reliazed I concerntrated on the wrong things. OMG. the money I wasted!
*
u cant concentrate on 1 things, and u should not concentrate on 1 things, the research u should first get the different type planet colonize research and then research the cruisers, like those heavy/combat cruisers, they r more worth the money that u build a disciple and during the late game, the light frigate does not comes in handy and their low atk and def, build more long range frigate, close range combat type cruisers, and some transporter that carries small spacecraft, and also some anti strike craft frigate, if u want to ply planet assault type then u may as well build some planet assault frigate or planet assault capital ship, since advent dont hv novalith cannon or kastura cannon, so u may need some planet assault ship.
SUSwankongyew
post Feb 29 2008, 10:23 AM

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In other news, Sins just made #1 on the sales charts for PC games:

http://www.shacknews.com/onearticle.x/51536

This is pretty amazing considering its a niche titles and was released by a small publisher, beating CoD4 and WOW: BC.
fujkenasai
post Feb 29 2008, 12:24 PM

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QUOTE(wankongyew @ Feb 29 2008, 10:23 AM)
In other news, Sins just made #1 on the sales charts for PC games:

http://www.shacknews.com/onearticle.x/51536

This is pretty amazing considering its a niche titles and was released by a small publisher, beating CoD4 and WOW: BC.
*
Well this proves that you do not have to be big to be good. I wonder what the publicity like for this game in US.
frags
post Feb 29 2008, 12:59 PM

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QUOTE(fujkenasai @ Feb 29 2008, 12:24 PM)
Well this proves that you do not have to be big to be good. I wonder what the publicity like for this game in US.
*
Well its quite huge in the states since its released in retail there already. Even the digital distribution version sold more than most games.But unlike big companies...no glitzy release day launch with celebrities etc...just good word of mouth from reviewer and players. I think their marketing is mostly by fans word of mouth and it really seems to be working.
Xeoalpha
post Feb 29 2008, 01:00 PM

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Im bringing a few friends into the game (about 4) - hopefully all 4 will play. Would be nice to play a long big map. So lets try to play something tomorrow (Sat) at noon.

You will need hamachi as that caters to more people. Add me on XFire. I won't be home early tonight (Fri), but I'll get online when I get back. Cheers!

Edit: All the better if you have a headset with a mic, and ventrilo.

This post has been edited by Xeoalpha: Feb 29 2008, 01:37 PM
fujkenasai
post Feb 29 2008, 04:00 PM

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QUOTE(frags @ Feb 29 2008, 12:59 PM)
Well its quite huge in the states since its released in retail there already. Even the digital distribution version sold more than most games.But unlike big companies...no glitzy release day launch with celebrities etc...just good word of mouth from reviewer and players. I think their marketing is mostly by fans word of mouth and it really seems to be working.
*
Yeah this is the best marketing I recon, actually why do you need celebrities and glitzy launches for a game. Events and competition yes but why celebrities those celebrities does not make the gameplay or graphics any better.

QUOTE(Xeoalpha @ Feb 29 2008, 01:00 PM)
Im bringing a few friends into the game (about 4) - hopefully all 4 will play. Would be nice to play a long big map. So lets try to play something tomorrow (Sat) at noon.

You will need hamachi as that caters to more people. Add me on XFire. I won't be home early tonight (Fri), but I'll get online when I get back. Cheers!

Edit: All the better if you have a headset with a mic, and ventrilo.
*
Yeah Ive been thinking about using mic and a big game, hope this works.
Xeoalpha
post Feb 29 2008, 05:05 PM

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By the way, those not sure about the game should watch this review, it's the best for the moment. There's a download option for standard and widescreen.

Standard: http://www.gametrailers.com/player/31207.html
Wide: http://www.gametrailers.com/player/31206.html

This post has been edited by Xeoalpha: Feb 29 2008, 05:13 PM
fujkenasai
post Feb 29 2008, 05:21 PM

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U guys can add me on x-fire Im fujkenasai also.
frags
post Mar 1 2008, 12:51 PM

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Source : http://forums.sinsofasolarempire.com/?aid=302051

100,000 sold by second week...
...and It could have been higher
By Frogboy Posted February 29, 2008 16:55:39

Sins of a Solar Empire has sold over 100,000 units in its first 2 weeks since launch! And as happy as we are about its great sales, the number of sales could have been even higher if we had had the stocking levels of say, a console game.

By this weekend, Sins of a Solar Empire should complete its retail availability in North America with Canadian stores picking up the title in considerable quantity (imagine the sales figures if its retail availability had started at this level). Sales this past week were actually higher than the week before (again, mainly because of increased availability).

The game has hit a perfect storm of good fortune. First, if we may be so bold, it's a really good game. Secondly, it merges two popular but underserved PC markets: PC strategy. Third, it's literally the only major new PC strategy game to come out recently or to be coming out for awhile. And most importantly, the game was designed so that it runs with great graphics quality on most existing PC systems without any upgrades needed.

We're (Ironclad/Stardock) currently doing QA on the Sins 1.03 update which has a significantly enhanced computer AI (it's giving me a challenge at the highest level), computer replacement of dropped players online, and AI surrendering to reduce "mop up". No ETA on release other than "soon". Once that's done, we'll have a demo version.

Thanks for all your support! We hope you're having as good a time playing the game as we are providing it!

fujkenasai
post Mar 1 2008, 01:04 PM

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Shall we dine in our sins this afternon officers?
frags
post Mar 1 2008, 01:06 PM

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QUOTE(fujkenasai @ Mar 1 2008, 01:04 PM)
Shall we dine in our sins this afternon officers?
*
well of course tongue.gif
fujkenasai
post Mar 1 2008, 03:07 PM

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QUOTE(Xeoalpha @ Feb 29 2008, 01:00 PM)
Im bringing a few friends into the game (about 4) - hopefully all 4 will play. Would be nice to play a long big map. So lets try to play something tomorrow (Sat) at noon.

You will need hamachi as that caters to more people. Add me on XFire. I won't be home early tonight (Fri), but I'll get online when I get back. Cheers!

Edit: All the better if you have a headset with a mic, and ventrilo.
*
HEy Xeo dun FFK us we are waiting for u nao!!!
SmileyJeff
post Mar 6 2008, 01:05 AM

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Hi guys, new here smile.gif Played 2 games with fuj, his friend and my friend. Forgot to save the 1st game, so here is the 2nd game replay! It was fun! around mid is like almost non stop battle =) Sins for the life! <3

Me, fujkenasai vs GBodyguard and mowlous

Game:
Length - 2hours 45min ++
Type - 2v2, all fast speed
Race: TEC, Vas vs TEC, Advent

Download

Enjoy!

Where to save replays to?



EDIT: mowlous race is Advent, changed from Vas

This post has been edited by SmileyJeff: Mar 7 2008, 01:27 AM
fujkenasai
post Mar 6 2008, 10:14 AM

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QUOTE(SmileyJeff @ Mar 6 2008, 01:05 AM)
Hi guys, new here smile.gif Played 2 games with fuj, his friend and my friend. Forgot to save the 1st game, so here is the 2nd game replay! It was fun! around mid is like almost non stop battle =) Sins for the life! <3

Me, fujkenasai vs GBodyguard and mowlous

Game:
Length - 2hours 45min ++
Type - 2v2, all fast speed
Race: TEC, Vas vs TEC, Vas

Download

Enjoy!

Where to save replays to?
*
OOps I forgot to tell you that guy is frag, gbodyguard is frags
Reuben
post Mar 6 2008, 11:24 AM

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Anyone want to play with me? Quite nooby though.

You guys play over hamachi?
amduser
post Mar 6 2008, 11:24 AM

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lol....this will be a very long movie rclxms.gif

This post has been edited by amduser: Mar 6 2008, 11:26 AM
Xeoalpha
post Mar 6 2008, 12:27 PM

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Reuban, CO is playing, along with a couple of LYN guys. Lets all hookup for a huge map! From the looks of it, most of us got the original - which can also play over Hamachi flawlessly.

Save replays into your (if Vista): C:\Users\yournickname\Appdata\Local (or Local Roaming)\Stardock\Sins of a Solar EMpire\Replays

Something like that.


Added on March 6, 2008, 12:39 pmThere will be a game tonight at 9pm GMT+8, prepare Hamachi, and Ventrilo.

This post has been edited by Xeoalpha: Mar 6 2008, 12:39 PM
fujkenasai
post Mar 6 2008, 12:44 PM

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Check out the names of the planets guys, if you have gotten the replays.
amduser
post Mar 6 2008, 02:53 PM

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pirate also can ply over hamachi?? opps.....no warez discussion, sry blush.gif

well, i'll see the replay later, now i'm watching anime laugh.gif
frags
post Mar 6 2008, 03:59 PM

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Sins of a Solar Empire v1.03 preview
A sneak peek!
By Frogboy Posted March 5, 2008 14:29:04

Sins of a Solar Empire is the highest rated new PC game of 2008 as well as the best selling new PC game of 2008 but we're not resting on our laurels.

Even now, version 1.03 of Sins of a Solar Empire is in internal beta. Stardock and Ironclad are working through the features and testing the new updates based on player feedback. Once that's done we'll get a demo version out and then move on to 1.04.

Here are some of the new features going into v1.03:

1) Significantly updated computer AI. The AI is substantially better than in the current game. We're also evaluating whether to put in a difficulty level that gives the AI added bonuses since, in any RTS, a top human player will always be able to out think a computer AI.

2) LOTS of new game setup options including:

+ Pirates or no pirates in a given game
+ Fleet size
+ Income rate speed
+ Build Speed
+ Ship speed
+ Research Speed
+ Culture Speed

3) The open market for buying and selling of resources has been altered so that there are random fluctuations in pricing and can crash or boom based on player behavior.

4) Imrpoved group phase jumping for large fleets of ships.

5) AI will surrender if situation is hopeless rather than drag the game out.

6) AI players will replace humans in multiplayer if a player drops.

7) Defeated players who are observing can no longer give resources or place bounties (bit of an exploit there).

8) Lots of tweaks to Ironclad Online for messaging users.

9) Improvements to network coding for multiplayer play.

This is by no means a complete list. There's dozens of small changes based on player feedback (we'll give a complete list when we release the update).

Our ETA for this release is late next week or the week after depending on testing. We want to make sure the AI updates work pretty well (and that means, ahem, lots of play testing!) and lots of network testing.

We also have a pretty large list of things to do for a future 1.04 so if your own personal wishlist isn't fulfilled here, there's always 1.04 to look forward to.

Source: http://forums.sinsofasolarempire.com/?aid=302815

This post has been edited by frags: Mar 6 2008, 04:00 PM
Reuben
post Mar 6 2008, 04:28 PM

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I just bought the original for this game.

Impulse buy.

Amedion
post Mar 6 2008, 04:35 PM

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I want play in hamachi with u guys but i using v1.00 .. LOL .. Jack sparrow borrow me..
fujkenasai
post Mar 6 2008, 05:19 PM

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QUOTE(Reuben @ Mar 6 2008, 04:28 PM)
I just bought the original for this game.

Impulse buy.
*
Damn I wish u stay in the west, so I can ask u to buy for me just like my card. I dun wanna use CC online lar. cry.gif cry.gif
Drop more USD drop. rclxm9.gif thumbup.gif

QUOTE(Amedion @ Mar 6 2008, 04:35 PM)
I want play in hamachi with u guys but i using v1.00 .. LOL .. Jack sparrow borrow me..
*
Wanna ask for games with us PM us, dun ask for XXXXX here u better change your post b4 you get into trouble.
Cheesenium
post Mar 6 2008, 05:36 PM

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Man,now i really want this game.It's seems so good.

Hope the demo comes out before it reaches Aus.At least i can test drive it before i buy.
SmileyJeff
post Mar 7 2008, 01:27 AM

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i just finnish watch our replay.. i just notice i forgot to sell off my crystals and metals when i say so -.- paiseh. Anyway good teamwork fuj <3
SkYY
post Mar 7 2008, 07:11 AM

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where do you guys get ur copy of ori version of Sins? software boutique i couldnt find the game while pcgame is back order and god knows how long it will take for them to get the game..

This post has been edited by SkYY: Mar 7 2008, 07:11 AM
Cheesenium
post Mar 7 2008, 07:16 AM

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I think most of them just download from Stardock Central.

I do recommend you to download from Stardock if you have a credit card.

This post has been edited by Cheesenium: Mar 7 2008, 07:20 AM
amduser
post Mar 7 2008, 10:25 AM

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i've downloaded ur demo, but it show invalid save file??
Xeoalpha
post Mar 7 2008, 12:35 PM

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Another game tonight at 9pm. Add me on XFire. You'll need hamachi, and preferably Ventrilo.
fujkenasai
post Mar 7 2008, 11:18 PM

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QUOTE(SmileyJeff @ Mar 7 2008, 01:27 AM)
i just finnish watch our replay.. i just notice i forgot to sell off my crystals and metals when i say so -.- paiseh. Anyway good teamwork fuj <3
*
Yeah good team work dude.
SkYY
post Mar 8 2008, 07:22 AM

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QUOTE(Cheesenium @ Mar 7 2008, 08:16 AM)
I think most of them just download from Stardock Central.

I do recommend you to download from Stardock if you have a credit card.
*
argh i dont have a credit card.. local availability seems to be very low..
Cheesenium
post Mar 8 2008, 10:12 AM

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QUOTE(SkYY @ Mar 8 2008, 07:22 AM)
argh i dont have a credit card.. local availability seems to be very low..
*
Please let me know if you see any shop in Malaysia selling this game.PM me or something.
SkYY
post Mar 8 2008, 07:14 PM

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QUOTE(Cheesenium @ Mar 8 2008, 11:12 AM)
Please let me know if you see any shop in Malaysia selling this game.PM me or something.
*
alright will do if i manage to find any shop selling..
jazzler
post Mar 8 2008, 09:05 PM

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Hi. I've just bought the game and I like it. Is there anyone in the local community that I can play with? Who should I add in my friend's list?
SkYY
post Mar 9 2008, 01:56 PM

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QUOTE(jazzler @ Mar 8 2008, 10:05 PM)
Hi.  I've just bought the game and I like it.  Is there anyone in the local community that I can play with?  Who should I add in my friend's list?
*
where did you get the game from? mind us the location? its hard to find this game locally..
Cheesenium
post Mar 9 2008, 01:59 PM

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QUOTE(SkYY @ Mar 9 2008, 01:56 PM)
where did you get the game from? mind us the location? its hard to find this game locally..
*
It's impossible to find,actually.pcgame.com didnt bother to bring the game to Malaysia.

I think he just download it from Stardock Central.
EightPhantomz
post Mar 9 2008, 10:25 PM

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At last, I got to play the game. But hmmm... I bought 'ehem' one. So dont think can play online. Since I dont have cc and all, I might just wait for them to sell it here. Unless I got bored.
jazzler
post Mar 10 2008, 11:29 AM

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QUOTE(SkYY @ Mar 9 2008, 01:56 PM)
where did you get the game from? mind us the location? its hard to find this game locally..
*
Yup I downloaded it directly via Stardock Central. I believe that's the only way to buy in Malaysia as I've yet to see any copies in the local stores.

So, any Malaysians willing to play Sins with me?
Xeoalpha
post Mar 10 2008, 11:54 AM

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Another game tonight, it's going to be massive, and will take a few days to complete. 9pm - if interested: add me on Xfire.
amduser
post Mar 10 2008, 01:00 PM

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QUOTE(Xeoalpha @ Mar 10 2008, 11:54 AM)
Another game tonight, it's going to be massive, and will take a few days to complete. 9pm - if interested: add me on Xfire.
*
lol....a huge custom map with 10 star and 8 players?? this will last for a year laugh.gif
Xeoalpha
post Mar 10 2008, 04:55 PM

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Whoa! Check out this total conversion mod, browse the pages for more images and screenshots: http://forums.sinsofasolarempire.com/post.aspx?postid=149666

This post has been edited by Xeoalpha: Mar 11 2008, 02:30 PM
Xeoalpha
post Mar 11 2008, 02:31 PM

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There will be another Sins game tonight.
Reuben
post Mar 11 2008, 03:13 PM

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QUOTE(Xeoalpha @ Mar 11 2008, 02:31 PM)
There will be another Sins game tonight.
*
What time?
fujkenasai
post Mar 11 2008, 07:20 PM

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Ive got no time to play till the 24th cry.gif
Xeoalpha
post Mar 11 2008, 09:12 PM

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Hey guys smile.gif Check this out, a member of our community drew his own set of portraits for Sins: http://www.celestialorder.net/showthread.php?t=5504
frags
post Mar 11 2008, 10:36 PM

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Im not free this weekend too sad.gif ...

Anyway Pcgame.com.my has got Sins listed already. Its status is back order though.

Price is RM159

http://www.pcgame.com.my/product_info.php/products_id/2028
fujkenasai
post Mar 11 2008, 11:39 PM

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Wow 159 is a bit pricey. I guess I'll see if I can get it else where.

Why do they make it so expensive. sad.gif
Xeoalpha
post Mar 12 2008, 12:36 AM

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If you convert RM49.99 from US$ to RM: it's already at that price. Besides, they only brought in 5 copies. Only 3 left (or none?).

We just finished a 5vs5 biggrin.gif Still have many more people going to join the game.

This post has been edited by Xeoalpha: Mar 12 2008, 12:37 AM
jazzler
post Mar 12 2008, 12:47 AM

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I'll try and make it to play with you folks. Couldn't join you earlier as I had prior commitments.
fujkenasai
post Mar 12 2008, 01:00 AM

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Ahh nvm then I guess I'll look for it somewhere else or ask some 1 to bring it over from the states.
Reuben
post Mar 12 2008, 08:28 AM

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QUOTE(frags @ Mar 11 2008, 10:36 PM)
Im not free this weekend too sad.gif ...

Anyway Pcgame.com.my has got Sins listed already. Its status is back order though.

Price is RM159

http://www.pcgame.com.my/product_info.php/products_id/2028
*
I bought it a few days ago but I have not received any updates.
Cheesenium
post Mar 12 2008, 10:34 AM

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Still no local shops selling this game?
frags
post Mar 12 2008, 12:20 PM

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QUOTE(Xeoalpha @ Mar 12 2008, 12:36 AM)
If you convert RM49.99 from US$ to RM: it's already at that price. Besides, they only brought in 5 copies. Only 3 left (or none?).

We just finished a 5vs5 biggrin.gif Still have many more people going to join the game.
*
That is unless it is the collectors edition. Keep in mind the standard edition is being sold in the states for only USD$39.

QUOTE(Reuben @ Mar 12 2008, 08:28 AM)
I bought it a few days ago but I have not received any updates.
*
If you bought it from the stardock store then you downloaded version 1.02 already. 1.03 isn't out yet.

QUOTE(Cheesenium @ Mar 12 2008, 10:34 AM)
Still no local shops selling this game?
*
Pcgame.com.my brought in very few...apart from them no one yet...I suppose onece it hits Australia more will be available.
Reuben
post Mar 12 2008, 04:12 PM

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QUOTE(frags @ Mar 12 2008, 12:20 PM)
That is unless it is the collectors edition. Keep in mind the standard edition is being sold in the states for only USD$39.
If you bought it from the stardock store then you downloaded version 1.02 already. 1.03 isn't out yet.
Pcgame.com.my brought in very few...apart from them no one yet...I suppose onece it hits Australia more will be available.
*
Updates as in they never told me when the eta was.
SkYY
post Mar 12 2008, 09:40 PM

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how is the scale and comp requirement of the game? is it big like medieval 2? my rig: P4 3.0GHz 1GB ram ATI radeon X1650 XT.. can my rig manage to play Sins in 1024 x 800 with medium settings?
Xeoalpha
post Mar 13 2008, 01:04 AM

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Your PC will handle it at mostly high settings. The game is made for low spec PCs, and it does it well. Lower requirements than Medieval 2.
dfcloud
post Mar 13 2008, 02:33 AM

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my mom alchepo p4 2.6+700++mb ram & old 9550pro oso can play smoothly
laugh.gif
frags
post Mar 13 2008, 11:56 AM

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Update 1.03 is live!!!! rclxms.gif
DjTranceHan
post Mar 13 2008, 12:30 PM

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is this game like C&C where u farm gold and recuit soldier...build tower ???
Xeoalpha
post Mar 13 2008, 12:40 PM

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This is a mix of RTS & 4X.

RTS games are like C&C, Starcraft, Dawn of War
4X Games are like Total War, Civilizations, Caesar

We're playing nightly at 930pm. Let me know if you wanna join (if we have space).

This post has been edited by Xeoalpha: Mar 13 2008, 12:40 PM
SkYY
post Mar 13 2008, 06:53 PM

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QUOTE(Xeoalpha @ Mar 13 2008, 02:04 AM)
Your PC will handle it at mostly high settings. The game is made for low spec PCs, and it does it well. Lower requirements than Medieval 2.
*
QUOTE(dfcloud @ Mar 13 2008, 03:33 AM)
my mom alchepo p4 2.6+700++mb ram & old 9550pro oso can play smoothly
laugh.gif
*
wow nice.. will buy it after i finish my homeworld 2 and ground control II xD

EDIT: how is the scale of the game? just like SupCom?

This post has been edited by SkYY: Mar 13 2008, 10:08 PM
fujkenasai
post Mar 14 2008, 01:22 AM

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Not really like sup com its like small battles but linked togather in real time instead of turn base
Abu.Umar
post Mar 14 2008, 09:13 AM

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Patch 1.03 is OUT!

http://www.fileshack.com/file.x/11917/Sins...pire+Patch+1.03

» Click to show Spoiler - click again to hide... «


there will be demo too after 1.03.
Xeoalpha
post Mar 14 2008, 11:46 AM

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Our community member Magnus has drawn more portraits, and Kiana is currently modding the UI: http://www.celestialorder.net/showthread.php?t=5504

Don't have to register, just scroll down page 1. Kiana's UI is on page 3.
Cheesenium
post Mar 14 2008, 12:25 PM

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Yay demo...
nikwing
post Mar 16 2008, 11:28 AM

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do you guys play with hamachi?
may i know the server name & pass?
SkYY
post Mar 18 2008, 10:37 PM

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QUOTE(Reuben @ Mar 12 2008, 09:28 AM)
I bought it a few days ago but I have not received any updates.
*
got ur copy of the game d? saw its available now at pcgame.com.my

QUOTE(Cheesenium @ Mar 12 2008, 11:34 AM)
Still no local shops selling this game?
*
hey its available now at pcgame if you want to check it out.. but its kinda expensive for a none collector's edition..
fujkenasai
post Mar 20 2008, 12:48 AM

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rclxm9.gif rclxm9.gif rclxm9.gif
Finally I got my copy yay.
Cheesenium
post Mar 20 2008, 01:02 PM

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QUOTE(fujkenasai @ Mar 20 2008, 12:48 AM)
rclxm9.gif  rclxm9.gif  rclxm9.gif
Finally I got my copy yay.
*
Ahhhhh....

Still havent got mine yet. doh.gif
meetxj9
post Mar 20 2008, 02:44 PM

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I want this game so bad!!!!!

This game is our answer to space combat, without having to bring up Homeworld. The graphics may be a bit outdated from what we are use to seeing but the gameplay is solid and the bugs are not even noticable. A very good and polished game for the gamers.
amduser
post Mar 20 2008, 04:27 PM

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the things that makes me so frustrated is the fleet bug, sometimes they just phase jump without waiting the others, although they're already in the same fleet and group together.
SmileyJeff
post Mar 20 2008, 06:30 PM

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QUOTE(fujkenasai @ Mar 20 2008, 12:48 AM)
rclxm9.gif  rclxm9.gif  rclxm9.gif
Finally I got my copy yay.
*
o.o where u buy from?
fujkenasai
post Mar 20 2008, 06:59 PM

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QUOTE(amduser @ Mar 20 2008, 04:27 PM)
the things that makes me so frustrated is the fleet bug, sometimes they just phase jump without waiting the others, although they're already in the same fleet and group together.
*
have u tried the new patch?

QUOTE(SmileyJeff @ Mar 20 2008, 06:30 PM)
o.o where u buy from?
*
I got from HK. 370 HKD still ok I think, so I got it. They have alot of it here so far 370 is the cheapest I found been looking around 7-8 shops mostly 400 HKD.

This post has been edited by fujkenasai: Mar 20 2008, 07:02 PM
amduser
post Mar 21 2008, 11:19 AM

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QUOTE(fujkenasai @ Mar 20 2008, 06:59 PM)
have u tried the new patch?
*
yes, although the new patch fixed much of the bugs, but sometimes it still like that, they dont group together, i know the new patch will only wait for 90% of the other ship to prepare.
DeathChaosX
post Mar 21 2008, 08:46 PM

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Guys, is there any other way to increase logistics slots bsides colonizing other planets and bsides from the increase logistics slots in the upgrade planet infrastructure menu?
Cheesenium
post Mar 22 2008, 10:48 AM

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Sins of Solar Empire demo released.

QUOTE
Features:

    * Play as the Trader Emergency Coalition (TEC)
    * Learn the basics through four tutorials
    * Fight on two small scenario maps against up to two AI players
    * Conquer a randomly generated medium map against up to three AI players
    * 90 minutes of play time


Source: http://forums.sinsofasolarempire.com/305055

Gonna download it soon.

Could someone update it at the thread on games hideout index?

This post has been edited by Cheesenium: Mar 22 2008, 10:50 AM
amduser
post Mar 22 2008, 08:15 PM

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QUOTE(Cheesenium @ Mar 22 2008, 10:48 AM)
Sins of Solar Empire demo released.
Source: http://forums.sinsofasolarempire.com/305055

Gonna download it soon.

Could someone update it at the thread on games hideout index?
*
90minutes seems like not enough for me to conquer sweat.gif
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post Mar 22 2008, 08:30 PM

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QUOTE(amduser @ Mar 22 2008, 08:15 PM)
90minutes seems like not enough for me to conquer sweat.gif
*
LOL....Noob!!! tongue.gif

user posted image

PS : I'm just kidding smile.gif

This post has been edited by frags: Mar 22 2008, 08:41 PM
DeathChaosX
post Mar 22 2008, 08:30 PM

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QUOTE(amduser @ Mar 22 2008, 08:15 PM)
90minutes seems like not enough for me to conquer sweat.gif
*
You guys not got the full game liao meh? Why still want play demo?
Cheesenium
post Mar 22 2008, 08:34 PM

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Im still waiting for boxed copy to come to Aus.

Damn. doh.gif

At least i get to try it first before i buy,kinda scared to buy a radically designed game like Sins.Scared i dont like after i buy.

I might not buy it if it's too addictive till it suxs my life.

This post has been edited by Cheesenium: Mar 22 2008, 08:35 PM
frags
post Mar 22 2008, 08:38 PM

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QUOTE(Cheesenium @ Mar 22 2008, 08:34 PM)
Im still waiting for boxed copy to come to Aus.

Damn. doh.gif

At least i get to try it first before i buy,kinda scared to buy a radically designed game like Sins.Scared i dont like after i buy.

I might not buy it if it's too addictive till it suxs my life.
*
Yeah try it first...Games are pretty expensive in Australia(especially if you convert to MYR) rclxub.gif
DeathChaosX
post Mar 22 2008, 08:57 PM

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One question, where are the game saves and replays saved to? Which directory?


frags
post Mar 22 2008, 09:01 PM

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QUOTE(DeathChaosX @ Mar 22 2008, 08:57 PM)
One question, where are the game saves and replays saved to? Which directory?
*
* Where are the files kept for Sins of a Solar Empire (such as screenshots and such?)

Vista:
C:\Users\username\AppData\Local\Ironclad Games\Sins of a Solar Empire\

XP:
C:\Documents and Settings\username\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\

Please note these directories may be Hidden by default. To unhide them, go to your Control Panel -> Folder Options -> View and set yourself to view hidden files and folders.

Note: If you're running the game through Stardock Central under Windows Vista, it will save your game settings under an Admin folder: C:\Users\ADMIN_NAME\AppData\Local\Ironclad Games\Sins of a Solar Empire\

We are working to correct this behavior.

Source : http://forums.sinsofasolarempire.com/174432
amduser
post Mar 22 2008, 09:10 PM

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QUOTE(frags @ Mar 22 2008, 08:30 PM)
LOL....Noob!!! tongue.gif

PS : I'm just kidding smile.gif
*
aiya....i want to enjoy slow game mar, i want to make mega fleet and then pawn them and see them run tongue.gif

QUOTE(DeathChaosX @ Mar 22 2008, 08:30 PM)
You guys not got the full game liao meh? Why still want play demo?
*
just comments only lar.
Cheesenium
post Mar 22 2008, 10:16 PM

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QUOTE(frags @ Mar 22 2008, 08:38 PM)
Yeah try it first...Games are pretty expensive in Australia(especially if you convert to MYR) rclxub.gif
*
I know but i got no chance.Have to buy boxed.No credit card.


Added on March 22, 2008, 11:07 pmWow,i really like this game.It feels slow but it's not boring.

Still going though the tutorials.

Finally found something to keep me entertained for the holiday. rclxm9.gif

Only one complain.It looks quite ugly.The fx and animations look cheap.

This post has been edited by Cheesenium: Mar 22 2008, 11:09 PM
fujkenasai
post Mar 22 2008, 11:14 PM

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QUOTE(frags @ Mar 22 2008, 08:38 PM)
Yeah try it first...Games are pretty expensive in Australia(especially if you convert to MYR) rclxub.gif
*
Go get in HK. XD

QUOTE(Cheesenium @ Mar 22 2008, 10:16 PM)
I know but i got no chance.Have to buy boxed.No credit card.


Added on March 22, 2008, 11:07 pmWow,i really like this game.It feels slow but it's not boring.

Still going though the tutorials.

Finally found something to keep me entertained for the holiday. rclxm9.gif

Only one complain.It looks quite ugly.The fx and animations look cheap.
*
Hmm seems ok for me the graphics.
Cheesenium
post Mar 23 2008, 08:14 AM

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Dunno lah,maybe i havent tweak the settings yet.All my bump mapping setting are low.
TSalwizbthere
post Mar 23 2008, 09:04 AM

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well even if it might be ugly by today game standard, it's justifiable as such reasonable graphic standard, more ppl can play the game, even with old rigs.
Cheesenium
post Mar 23 2008, 09:09 AM

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QUOTE(alwizbthere @ Mar 23 2008, 09:04 AM)
well even if it might be ugly by today game standard, it's justifiable as such reasonable graphic standard, more ppl can play the game, even with old rigs.
*
The screenshots look really nice and the screenshot you all post is also nice.Just dunno why mine ugly.Im gonna tweak my settings later.

Do note that im not expecting Crysis graphics quality.
fujkenasai
post Mar 23 2008, 10:21 AM

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QUOTE(Cheesenium @ Mar 23 2008, 09:09 AM)
The screenshots look really nice and the screenshot you all post is also nice.Just dunno why mine ugly.Im gonna tweak my settings later.

Do note that im not expecting Crysis graphics quality.
*
What specs are you running this game on?
amduser
post Mar 23 2008, 10:35 AM

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QUOTE(alwizbthere @ Mar 23 2008, 09:04 AM)
well even if it might be ugly by today game standard, it's justifiable as such reasonable graphic standard, more ppl can play the game, even with old rigs.
*
the graphics r still ok mar, but i also no time to zoom in see the those ship shooting each others, still need to research and control/observe other fleets, and upgrade planets, no time to see them battle.
Cheesenium
post Mar 23 2008, 11:25 AM

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QUOTE(fujkenasai @ Mar 23 2008, 10:21 AM)
What specs are you running this game on?
*
Intel Centrino Duo 2.2
8600M GT 256MB VRAM
2GB RAM
Running Windows Vista

Anyway,it looks great now.Feels like Settlers in space with a faster pace.

One more problem,i dunno how to play at all.Kena trash by enemy's Cobalt Frigate when scouting. doh.gif

The ai is pretty good.Quite aggressive.

How to play this game at early game?It there any good BOs?

More questions,how do i increase the ship cap?

This post has been edited by Cheesenium: Mar 23 2008, 12:24 PM
frags
post Mar 23 2008, 12:27 PM

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QUOTE(Cheesenium @ Mar 23 2008, 11:25 AM)
Intel Centrino Duo 2.2
8600M GT 256MB VRAM
2GB RAM
Running Windows Vista

Anyway,it looks great now.Feels like Settlers in space with a faster pace.

One more problem,i dunno how to play at all.Kena trash by enemy's Cobalt Frigate when scouting. doh.gif

The ai is pretty good.Quite aggressive.

How to play this game at early game?It there any good BOs?
*
Early game you can micro manage scouting a bit. Avoid enemy ships and move quickly to the next phase lane. As for build orders always remember that your first cap ship is free so build a cap ship factory then your cap ship. Crystal extractor and then metal extractors you might have to build a civic research facility if the surrounding planets are volcanic or ice planets. Research away mix it up with military research building.
Cheesenium
post Mar 23 2008, 12:44 PM

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Then,how do i increase the ship cap?

100 is very little.What research should i do?

This post has been edited by Cheesenium: Mar 23 2008, 12:48 PM
amduser
post Mar 23 2008, 12:46 PM

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QUOTE(Cheesenium @ Mar 23 2008, 12:44 PM)
Then,how do i increase the ship cap?

100 is very little.What research should i do?
*
the fleet tab inside the research tab there
Cheesenium
post Mar 23 2008, 12:48 PM

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Why is my ships shooting my ally's team even if i have aly with him in locked teams?
amduser
post Mar 23 2008, 01:56 PM

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QUOTE(Cheesenium @ Mar 23 2008, 12:48 PM)
Why is my ships shooting my ally's team even if i have aly with him in locked teams?
*
lol...?? how come? did u see wrong? coz sometimes those ships r on top of each others
Abu.Umar
post Mar 23 2008, 02:07 PM

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DEMO RELEASED for cheesenium, so please and go download already


Sins of a Solar Empire Demo Released

Single-player demo now available at Gamespot 3/21/2008 3:12:17 PM


Ironclad Games and Stardock Entertainment are proud to announce the release of the first Sins of a Solar Empire demo! Available at Gamespot, the single-player only demo offers a taste of the full game for those who haven't yet taken the plunge into galactic warfare.

Features:

Play as the Trader Emergency Coalition (TEC)
Learn the basics through four tutorials
Fight on two small scenario maps against up to two AI players
Conquer a randomly generated medium map against up to three AI players
90 minutes of play time
If you've been waiting to check out Sins of a Solar Empire, head on over to Gamespot for the download today.

http://www.gamespot.com/pc/strategy/sinsof...ad_6188180.html



Cheesenium
post Mar 23 2008, 02:28 PM

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QUOTE(amduser @ Mar 23 2008, 01:56 PM)
lol...?? how come? did u see wrong? coz sometimes those ships r on top of each others
*
Dunno.

Second match is ok wor.

QUOTE(Abu.Umar @ Mar 23 2008, 02:07 PM)
DEMO RELEASED for cheesenium, so please and go download already
Sins of a Solar Empire Demo Released 
 
Single-player demo now available at Gamespot  3/21/2008 3:12:17 PM
 

Ironclad Games and Stardock Entertainment are proud to announce the release of the first Sins of a Solar Empire demo!  Available at Gamespot, the single-player only demo offers a taste of the full game for those who haven't yet taken the plunge into galactic warfare.

Features:

Play as the Trader Emergency Coalition (TEC)
Learn the basics through four tutorials
Fight on two small scenario maps against up to two AI players
Conquer a randomly generated medium map against up to three AI players
90 minutes of play time
If you've been waiting to check out Sins of a Solar Empire, head on over to Gamespot for the download today.

http://www.gamespot.com/pc/strategy/sinsof...ad_6188180.html
*
Lol,i have posted about it adi.

Awesome game.Just the animations and fx needs some improvements.Other than that,it's great.AI's quite good.

Anyway,more download links here.
frags
post Mar 23 2008, 02:33 PM

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QUOTE(Cheesenium @ Mar 23 2008, 02:28 PM)

Awesome game.Just the animations and fx needs some improvements.Other than that,it's great.AI's quite good.

Anyway,more download links here.
*
I think you have too high of an expectation for Animation and FX. I think you will agree with me that you will not find that many games that comes close to the really high quality animation Relic does for DOW and COH....So its hard to compare any games animations with Relics.
Cheesenium
post Mar 23 2008, 02:37 PM

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QUOTE(frags @ Mar 23 2008, 02:33 PM)
I think you have too high of an expectation for Animation and FX. I think you will agree with me that you will not find that many games that comes close to the really high quality animation Relic does for DOW and COH....So its hard to compare any games animations with Relics.
*
Yeah,quite true.Even Blizzard lose to Relic in terms of animation. tongue.gif I think im spoiled by Relic's animations.

I dont really care much because im playing this from icon view most of the time.Only zoom in when im winning to see my capital ships.Even the animations are bad but the sky box are beautiful.

The gameplay is really good.Not too hard to manage an empire and it's fun.

It does feels like Settlers in space.

Definitely getting this game now.Good gameplay,constant support and no DRM

This post has been edited by Cheesenium: Mar 23 2008, 02:38 PM
Xeoalpha
post Mar 24 2008, 12:18 AM

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We've been playing 10 player gigantic maps on high end systems - yet we still have to turn down to low/medium because OMG, it's so damn laggy. On ventrilo when a huge fleet battle's about to happen, we'll shout:

"EVERYONE! ZOOM OUT!"
Cheesenium
post Mar 24 2008, 08:44 AM

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QUOTE(Xeoalpha @ Mar 24 2008, 12:18 AM)
We've been playing 10 player gigantic maps on high end systems - yet we still have to turn down to low/medium because OMG, it's so damn laggy. On ventrilo when a huge fleet battle's about to happen, we'll shout:

"EVERYONE! ZOOM OUT!"
*
Wah,this game can lag one ar? :S

Does it mean if i zoom out then it wont lag?

I want to try 10 player FFA when i got mine.Got back stab to death by the ai yesterday.
TSalwizbthere
post Mar 24 2008, 09:52 AM

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too many ships to be rendered ma
zoom out no need to render so detail

Reuben
post Mar 24 2008, 09:55 AM

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QUOTE(Xeoalpha @ Mar 24 2008, 12:18 AM)
We've been playing 10 player gigantic maps on high end systems - yet we still have to turn down to low/medium because OMG, it's so damn laggy. On ventrilo when a huge fleet battle's about to happen, we'll shout:

"EVERYONE! ZOOM OUT!"
*
I still think it's the internet connection lol...

Or maybe one person's computer is not so leet.
Cheesenium
post Mar 24 2008, 09:56 AM

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QUOTE(alwizbthere @ Mar 24 2008, 09:52 AM)
too many ships to be rendered ma
zoom out no need to render so detail
*
Oh ok,i also always play with the icons,rather than rendered ships.

Cant see much when i zoom up close.
Xeoalpha
post Mar 24 2008, 10:57 AM

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QUOTE(Reuben @ Mar 24 2008, 09:55 AM)
I still think it's the internet connection lol...

Or maybe one person's computer is not so leet.
*
Ah Ruby, but that's not what I meant! When you zoom in, your high end PC can get a massive slowdown - and you'll be watching powerpoint slides! When zoom out and the game stutter - we'll that's lag like you said (which is what happened to us) *sigh*

Koross and I finished a 2vs8 which took us 16 hours. No lag but we can't zoom sad.gif

This post has been edited by Xeoalpha: Mar 24 2008, 10:58 AM
Reuben
post Mar 24 2008, 12:22 PM

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QUOTE(Xeoalpha @ Mar 24 2008, 10:57 AM)
Ah Ruby, but that's not what I meant! When you zoom in, your high end PC can get a massive slowdown - and you'll be watching powerpoint slides! When zoom out and the game stutter - we'll that's lag like you said (which is what happened to us) *sigh*

Koross and I finished a 2vs8 which took us 16 hours. No lag but we can't zoom  sad.gif
*
When's our next game laaaa
fujkenasai
post Mar 24 2008, 02:20 PM

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QUOTE(Xeoalpha @ Mar 24 2008, 12:18 AM)
We've been playing 10 player gigantic maps on high end systems - yet we still have to turn down to low/medium because OMG, it's so damn laggy. On ventrilo when a huge fleet battle's about to happen, we'll shout:

"EVERYONE! ZOOM OUT!"
*
Yeah I experienced lag even on a 2 v 2 with a large fleet, however when I play with AIs it seems ok. hmm.gif

QUOTE(Reuben @ Mar 24 2008, 09:55 AM)
I still think it's the internet connection lol...

Or maybe one person's computer is not so leet.
*
Yeah I think its someone's connection, I doubt that a C2D 2gig pc 800 and a 8800gt cant handle this game with everything on.

QUOTE(Xeoalpha @ Mar 24 2008, 10:57 AM)
Ah Ruby, but that's not what I meant! When you zoom in, your high end PC can get a massive slowdown - and you'll be watching powerpoint slides! When zoom out and the game stutter - we'll that's lag like you said (which is what happened to us) *sigh*

Koross and I finished a 2vs8 which took us 16 hours. No lag but we can't zoom  sad.gif
*
Then you cant micro your dying ships lor? ohmy.gif
I found that even my cap ships die quite fast when I do not micro them.
Cheesenium
post Mar 24 2008, 02:53 PM

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QUOTE(fujkenasai @ Mar 24 2008, 02:20 PM)
Yeah I think its someone's connection, I doubt that a C2D 2gig pc 800 and a 8800gt cant handle this game with everything on.
Then you cant micro your dying ships lor?  ohmy.gif
*
I think it's someone's connection or com.Really doubt that it's your com or the game.

My rig has some minor problems on running DoW and CoH but with Sins,it manage to run it perfectly.
fujkenasai
post Mar 25 2008, 12:44 PM

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I guess maybe its the line then.
Koross
post Mar 25 2008, 03:08 PM

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QUOTE(fujkenasai @ Mar 25 2008, 12:44 PM)
I guess maybe its the line then.
*
Heh and we are surprised by this because ...?
fujkenasai
post Mar 25 2008, 04:07 PM

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QUOTE(Koross @ Mar 25 2008, 03:08 PM)
Heh and we are surprised by this because ...?
*
Haha yeah some 1 got disconnected.
Cheesenium
post Mar 26 2008, 02:19 PM

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Now only i found out that fighters are actually damn useful.They can destroy frigate faster than frigates.
fujkenasai
post Mar 26 2008, 03:30 PM

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QUOTE(Cheesenium @ Mar 26 2008, 02:19 PM)
Now only i found out that fighters are actually damn useful.They can destroy frigate faster than frigates.
*
Bombers or fighters?
Cheesenium
post Mar 26 2008, 04:16 PM

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Bombers.They kill frigates and cruisers pretty fast.
fujkenasai
post Mar 26 2008, 04:24 PM

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QUOTE(Cheesenium @ Mar 26 2008, 04:16 PM)
Bombers.They kill frigates and cruisers pretty fast.
*
Once I had like 35 bombers fully upgraded shield penetrating bombs, one hit and cap ship bye bye.
Cheesenium
post Mar 26 2008, 04:29 PM

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QUOTE(fujkenasai @ Mar 26 2008, 04:24 PM)
Once I had like 35 bombers fully upgraded shield penetrating bombs, one hit and cap ship bye bye.
*
Yeah,they are scary when you have a swarm of them.They chew through everything!!!

My last game was the first time i see 20+ Cobalts die so fast.I had 20+ Cobalts,3 cap ships,10+ carriers,15 LRM.There is more coming.

That fleet manage to kill a cap ship quite fast too.

Now,i notice the ai is pretty crappy.It's not as good as i thought.
fujkenasai
post Mar 26 2008, 04:31 PM

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QUOTE(Cheesenium @ Mar 26 2008, 04:29 PM)
Yeah,they are scary when you have a swarm of them.They chew through everything!!!

My last game was the first time i see 20+ Cobalts die so fast.I had 20+ Cobalts,3 cap ships,10+ carriers,15 LRM.There is more coming.

That fleet manage to kill a cap ship quite fast too.

Now,i notice the ai is pretty crappy.It's not as good as i thought.
*
Humans always beat AI no matter what.
Cheesenium
post Mar 26 2008, 04:32 PM

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QUOTE(fujkenasai @ Mar 26 2008, 04:31 PM)
Humans always beat AI no matter what.
*
Yeah but Iron Clad claim that they have a good ai.It's still not as ass kicking as DoW AI Mod's ai.

The Sins ai tend to tech too slow.
frags
post Mar 26 2008, 04:42 PM

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Yes but they always incrementally improve the AI with patches. Here a preview of 1.04:

Sins 1.04 preview
By Frogboy Posted March 25, 2008 22:22:27

As some of you know, 1.04 has been split into two updates in order to get an update out sooner that has taken recent feedback from players and evaluated what changes should be made.

Here is a preview of what we have:

---------------------------------------------------------------------------
Sins of a Solar Empire v1.04 Changelist
---------------------------------------------------------------------------


---------------------------------------------------------------------------
Gameplay / Balance:
---------------------------------------------------------------------------
-Market value changes:
-Ratio of buy/sell is now 2:1 instead of 3:1.
-Min price now 200 instead of 80.
-Boom/crashes now last ~twice as long.

-Multiple instances of the Embargo planet debuff from the same player no longer stack.

- Capital ships
-All non-Colony capital ship top speeds increased from 500 to 525.
-All Colony capital ship top speeds increased from 400 to 475.

- Siege Frigates:
-Build costs decreased by ~15%.

- Javelis, Illuminator, Assailant:
-Linear acceleration decreased from 200 to 150.
-Top speed decreased from 800 to 500.
-Range decreased from 130% to 115% of 1.02 ranges.

- Illuminator:
-Hull points increased from 520 to 620.
-Shield points increased from 450 to 550.
-Attack type changed from CAPITALSHIP to ANTIMEDIUM.
-Front bank damage increased from 33.8 to 65.
-Side banks damage decreased from 33.8 to 26.

- Defense Vessel:
-Reduced cooldown by 45%, damage reduced proportionally to maintain DPS.
-Fleet supply increased from 3 to 4.
-Now properly benefits from Advent laser research topics.

-Attack types
-AntiVeryLight chance to hit bombers decreased from 85% to 75%.
-AntiVeryLight damage vs Light armor decreased from 100% to 75%.

-Map Balance of Power fixed to have less Heavies and populated desert worlds.


---------------------------------------------------------------------------
Graphics:
---------------------------------------------------------------------------


---------------------------------------------------------------------------
Sound / Music:
---------------------------------------------------------------------------


---------------------------------------------------------------------------
AI:
---------------------------------------------------------------------------
-Fixed minor bug in Unfair AI not behaving quite correctly.
-Fix bug where AI would retreat from his homeworld or last planet.
-AI is likely to gang up on the leading player in Easy or Normal.
-Misc tweaks.


---------------------------------------------------------------------------
Networking / Multiplayer:
---------------------------------------------------------------------------
-Fixed minor bug in ico-join game screen where fleet size display was incorrect.
-Improved in-game chat text entry:
-Escape no longer clears the chat buffer when closing the window.
-Sending whispers is remembered (don't have to retype the whisper when sending again).
-Sending to allies is remembered (don't have to retype /a when sending again).
-Chat string and colors changed.


---------------------------------------------------------------------------
UserInterface / HUD:
---------------------------------------------------------------------------
-Fix map names for Backstab and Balance of power.


---------------------------------------------------------------------------
Modding:
---------------------------------------------------------------------------
-Entity name lookup is now case insensitve.


---------------------------------------------------------------------------
Misc:
---------------------------------------------------------------------------
-Fix for saved games not respecting custom game options.


---------------------------------------------------------------------------
End
---------------------------------------------------------------------------

Now, bear in mind, this isn't the end-all be all update. The goal is to get something out, possibly this week and then do more later.

For single player games, the main change is in the computer AI not being quite so nasty at easy levels but being tougher at harder levels.

Most of the rest will affect multiplayer where unit balance between the 3 races is more sensitive.

Source : http://forums.sinsofasolarempire.com/305609/page/2
Cheesenium
post Mar 26 2008, 04:45 PM

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I guess you guys should also take a look at this:

QUOTE
Despite the phenomenal success of Sins of a Solar Empire both in terms of sales and in reviews, we are just getting started! Ironclad and Stardock have a whole host of goodies in the pipeline for Sins of a Solar Empire.

First, we've decided to split the next major update into two parts. This way, we can release an update sooner.

The first update will be called Sins of a Solar Empire v1.04.  This version will contain some balancing updates based on player feedback, more computer AI updates, and other game play tweaking.

The second update will be Sins of a Solar Empire v1.1.  This will be a more significant update providing a considerable overhaul of the multiplayer system with more features and updated networking code to make it more robust under a whole series of circumstances. I can't go into too much detail but it's pretty cool stuff.  v1.1 will also include new graphical options including one with very high resolution textures.

After v1.1, we'll see where we're at and go from there.  Stay tuned!


Source: http://forums.sinsofasolarempire.com/304596
fujkenasai
post Mar 27 2008, 03:12 PM

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QUOTE(Cheesenium @ Mar 26 2008, 04:45 PM)
I guess you guys should also take a look at this:
Source: http://forums.sinsofasolarempire.com/304596
*
Wow really high resolution finally can put my GC to the test. rclxm9.gif

I herd they they are goin to add another race in their patches I wonder have they officially announced it yet.
Cheesenium
post Mar 27 2008, 06:04 PM

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QUOTE(fujkenasai @ Mar 27 2008, 03:12 PM)
I herd they they are goin to add another race in their patches I wonder have they officially announced it yet.
*
Where is the source?

What race is it?Is it something like HW:C's the Beast or it's Tyranids?

If thats true,this game really gets better with time.

Besides,Blair Fraser did say that the diplomacy system gonna get some serious work on it.

I think a new race is more suitable for an expansion than a patch.Hope Sins dont become another balance nightmare like DoW.Im actually happy with 3 races now.They just need to be more different from each other more.

This post has been edited by Cheesenium: Mar 27 2008, 06:07 PM
Reuben
post Mar 27 2008, 07:17 PM

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QUOTE(Cheesenium @ Mar 27 2008, 06:04 PM)
Where is the source?

What race is it?Is it something like HW:C's the Beast or it's Tyranids?

If thats true,this game really gets better with time.

Besides,Blair Fraser did say that the diplomacy system gonna get some serious work on it.

I think a new race is more suitable for an expansion than a patch.Hope Sins dont become another balance nightmare like DoW.Im actually happy with 3 races now.They just need to be more different from each other more.
*
Anyone up for a game tonight? Gathering a couple of friends to play

contact me on my msn r3uben@hotmail.com


Cheesenium
post Mar 27 2008, 07:26 PM

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Reuben,i havent got mine yet.

Still playing the demo.
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post Apr 2 2008, 06:25 PM

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ermmmm nice game but u must be patience becos it consume alot of time... btw when u want to continue playing TF2????
Cheesenium
post Apr 3 2008, 08:25 PM

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Sins expansion confirmed.

Link: http://blog.wired.com/games/2008/04/sins-of-a-solar.html

We are getting a campaign and new factions.Hope it's some sort of organic race.

More information here.

This post has been edited by Cheesenium: Apr 6 2008, 08:50 AM
frags
post Apr 8 2008, 12:54 PM

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Whoa check this out! Big things to come!

QUOTE
Why Demigod matters to Sinnners
A unified match making system and more
By Frogboy Posted April 7, 2008 17:03:33

Today Stardock and Gas Powered Games announced their partnership to develop and publish the much anticipated PC strategy/RPG game Demigod. Demigod is going to be a milestone PC game for a lot of reasons that will be made clear in the coming months.

So why should players of Sins of a Solar Empire care?  For one thing, it means that a sophisticated ladder, match making, account system will become a reality in the near future.  You see, Stardock, Ironclad, and Gas Powered Games are doing something that, to my knowledge, has never been done before. We three are combining our experiences and talents to build a unified multiplayer architecture.

That means your Sins of a Solar Empire achievements will become part of your account. Your wins, losses, and ranking (for those who choose to play ranked games) will be part of your account. You'll be able to find available games in Sins, Demigod, or The Political Machine (for starters) right from Impulse.  You'll be able to have a unified friends list, unified clan support, and much more that is supported by 3 games immediately and designed by 3 companies with a great deal of experience in this area.

Stay tuned, this is all going to happen a lot quicker than one might expect.
Source : http://forums.sinsofasolarempire.com/307239

This post has been edited by frags: Apr 8 2008, 12:55 PM
frags
post Apr 8 2008, 12:57 PM

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ANd looks like the next update is coming real soon! ANd community gaming night notworthy.gif

QUOTE
Sins of a Solar Empire v1.04 planned for this week
We're getting close
By Frogboy Posted April 7, 2008 23:33:32

While we're not making any promises, we plan to have Sins of a Solar Empire v1.04 ready this week.  v1.04 is the first serious attempt to user-requested game balancing.

We've gotten a lot of feedback in the past few weeks with some great ideas on tweaks to each of the different sides to make the game more enjoyable to players.  Obviously a lot of time has had to be spent play testing (and yes, we get paid to do this, so there, mom!) these changes to make sure the result truly is a more satisfactory experience.

Often times, what seems balanced (or unbalanced) on paper does not work out quite that way on-line. There are a lot of factors that just have to be played to be seen.  Moreover, a player's skill level along with strategy can completely alter one's perspective on balancing which has been both a challenge and quite enjoyable to observe.

Both Stardock and Ironclad play multiplayer games pretty regularly (we don't usually advertise who we are) and it's really quite refreshing seeing new strategies being developed over time that we never would have considered.  This is one of the reasons why updates such as v1.04 will continue to be needed -- as players come up with new, innovative strategies, we will have to continue to update the game to ensure that no single strategy becomes too dominant -- this is what you pay us for, after all.

If all goes well, we hope to arrange a game night with the entire community.
Source : http://forums.sinsofasolarempire.com/307305

This post has been edited by frags: Apr 8 2008, 12:58 PM
Cheesenium
post Apr 8 2008, 01:36 PM

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QUOTE(frags @ Apr 8 2008, 12:54 PM)
Whoa check this out! Big things to come!
Source : http://forums.sinsofasolarempire.com/307239
*
Hmmm... Stardock,Iron Clad and Gas Powered Games are making the official version of DotA. hmm.gif

No comments.

QUOTE(frags @ Apr 8 2008, 12:57 PM)
ANd looks like the next update is coming real soon! ANd community gaming night notworthy.gif
Source : http://forums.sinsofasolarempire.com/307305
*
Yay,but my copy havent come yet.

Is there any direct line to dl the patches?Do i need to download the older patches?
frags
post Apr 8 2008, 01:46 PM

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QUOTE(Cheesenium @ Apr 8 2008, 01:36 PM)
Hmmm... Stardock,Iron Clad and Gas Powered Games are making the official version of DotA. hmm.gif

No comments.
Yay,but my copy havent come yet.

Is there any direct line to dl the patches?Do i need to download the older patches?
*
Im not so sure but i think you need to download the previous patches. You will be able to update the game with the launcher....you'll understand when you get the game trust me.

I know i hate Dota too...but its not about that...imagine the single multiplayer platform and GPGnet working together as one common platform. It will be easier for match making and as they say the more the merrier.

This post has been edited by frags: Apr 8 2008, 01:46 PM
Cheesenium
post Apr 8 2008, 02:02 PM

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QUOTE(frags @ Apr 8 2008, 01:46 PM)
Im not so sure but i think you need to download the previous patches. You will be able to update the game with the launcher....you'll understand when you get the game trust me.

I know i hate Dota too...but its not about that...imagine the single multiplayer platform and GPGnet working together as one common platform. It will be easier for match making and as they say the more the merrier.
*
but but but,it's DotA with some polish. doh.gif I dont like it and i dont want that to have anything to do with Sins.I could say it's one of the best game i ever played from what i see from the demo.

I dont care if it's C&C3,RA3,DoW2 or anything else BUT not commercial version of DotA.

How good is GPGnet?Is it stable?

Maybe that could be the reason that patch 1.1 implement new network codes.They might be using GPGnet.

This post has been edited by Cheesenium: Apr 8 2008, 02:04 PM
frags
post Apr 8 2008, 02:12 PM

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QUOTE(Cheesenium @ Apr 8 2008, 02:02 PM)
but but but,it's DotA with some polish. doh.gif I dont like it and i dont want that to have anything to do with Sins.I could say it's one of the best game i ever played from what i see from the demo.

I dont care if it's C&C3,RA3,DoW2 or anything else BUT not commercial version of DotA.

How good is GPGnet?Is it stable?

Maybe that could be the reason that patch 1.1 implement new network codes.They might be using GPGnet.
*

hmm.gif Hmmm yeah maybe 1.1 could be for that...GPGnet is pretty good...its a more robust multiplayer lobby compared to what Sins has now.
Cheesenium
post Apr 8 2008, 02:18 PM

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QUOTE(frags @ Apr 8 2008, 02:12 PM)
hmm.gif Hmmm yeah maybe 1.1 could be for that...GPGnet is pretty good...its a more robust multiplayer lobby compared to what Sins has now.
*
Than,maybe i'll treat that as a trade off for better multiplayer network codes but but but why Demigod?????????
frags
post Apr 8 2008, 02:24 PM

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QUOTE(Cheesenium @ Apr 8 2008, 02:18 PM)
Than,maybe i'll treat that as a trade off for better multiplayer network codes but but but why Demigod?????????
*
I don't know. I dont care either. But its GPG a big company. Its a business thing. And the most interesting thing is....Chris Taylor and his statements about the state of PC gaming. Now that they are gonna use stardock...no DRM...I wonder how Chris Taylor feels about the no DRM thing...Dont forget this guys dissed PC gaming because of piracy.

Aiyah you dont care about Demigods lah! tongue.gif Frankly I'm not interested in it and wont get it but its about GPG sharing multiplayer technology with stardock and a new online platform.
Cheesenium
post Apr 8 2008, 02:28 PM

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QUOTE(frags @ Apr 8 2008, 02:24 PM)
I don't know. I dont care either. But its GPG a big company. Its a business thing. And the most interesting thing is....Chris Taylor and his statements about the state of PC gaming. Now that they are gonna use stardock...no DRM...I wonder how Chris Taylor feels about the no DRM thing...Dont forget this guys dissed PC gaming because of piracy.

Aiyah you dont care about Demigods lah! tongue.gif Frankly I'm not interested in it and wont get it but its about GPG sharing multiplayer technology with stardock and a new online platform.
*
It's hard to not to think about Demigod cause it's a commercial version of DotA.Ah!!!!!!!!!!!!!!!!!11 tongue.gif

If Sins expansion uses DRM,im gonna blame it on Chris Taylor since he diss PC for piracy.Never really like his game since Dungeon Siege.
frags
post Apr 8 2008, 02:44 PM

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This is what i could find about Chris Taylors comment about the latest news:

QUOTE
"The PC business has changed over the past 10 years," he adds, "and we need to keep changing with it. Whether it's creating new ways to play, new ways to deliver the game, or new ways to interact with the community...." Pausing for a half-second to catch his breath, Taylor smiles. "This is the kind of stuff that gets me up in the morning!"


From 1up. It seems he has conceeded that PC gaming has to move on.


At gamespy an interview with Brad Wardell CEO of Stardock. Interesting Answer:
QUOTE
GameSpy: Does this deal mean you'd like to take a more active role in the gaming industry, perhaps working toward becoming a major publisher?

Wardell: Our goal isn't to become a traditional publisher but rather to help establish an alliance of game developers who work together to create awesome games that benefit developers, publishers, and gamers. I realize that probably sounds like pie-in-the-sky stuff, but the current PC game model doesn't work very well. It consumes game studios and leaves publishers with dead IPs and gamers without continuing advances in their favorite games. Look at all those great PC strategy games from years ago -- Star Control, X-Com, Master of Magic, Falcon, Total Annihilation. The studios die and their IP ends up in the hands of a publisher that has little interest in continuing them.

    The question then, is how do we change things? Stardock's model is to turn PC games into assets for the developers through a combination of innovative publishing agreements and digital distribution. That means the people who actually create awesome games will benefit from their success for the long-term and hence have an incentive to keep working on them. Look at Ironclad, the development team on Sins of a Solar Empire. They'll be receiving income from their game for many years to come. That's pretty atypical in this industry. Normally, PC game studios see little to nothing in revenue after the game is released because of advance recouping and games dying off after an expansion pack. Gas Powered Games and Stardock are setting out to change the basis in which PC games are developed and published building on what was started with Sins of a Solar Empire. Even this early on, Ironclad, the developers of Sins of a Solar Empire have been involved in this project.

Source : http://pc.gamespy.com/pc/gas-powered-games...t/864995p3.html

Do you guys realise that Sins beta didnt have a NDA. No non disclosure agreement that meant beta testers were posting picture and videos on youtube essentially marketing the game for them hmm.gif

This post has been edited by frags: Apr 8 2008, 02:58 PM
fujkenasai
post Apr 8 2008, 03:17 PM

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QUOTE(frags @ Apr 8 2008, 02:12 PM)
hmm.gif Hmmm yeah maybe 1.1 could be for that...GPGnet is pretty good...its a more robust multiplayer lobby compared to what Sins has now.
*
Hmm 1.1 with GPG I have doubts about that, GPG really sucked at Sup Com do not know about FA since Ive gotten it Ive not played FA. Been bz with sins. heh.

I hope Sins exp will be sold to Malaysia through THQ Sup Com was published with THQ.
frags
post Apr 8 2008, 07:26 PM

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Have any of you guys tried Impulse yet? It looks mighty impressive. Good looking and much easier to use.
Cheesenium
post Apr 8 2008, 07:32 PM

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QUOTE(frags @ Apr 8 2008, 02:44 PM)
Do you guys realise that Sins beta didnt have a NDA. No non disclosure agreement that meant beta testers were posting picture and videos on youtube essentially marketing the game for them hmm.gif
*
Is it?I wasnt in the beta.

QUOTE(frags @ Apr 8 2008, 07:26 PM)
Have any of you guys tried Impulse yet? It looks mighty impressive. Good looking and much easier to use.
*
No,whats that?
frags
post Apr 8 2008, 08:00 PM

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QUOTE(Cheesenium @ Apr 8 2008, 07:32 PM)
Is it?I wasnt in the beta.
No,whats that?
*
digital distribution platform...Stardock style! No DRM! And you dont need to back up your games...if your copy get screwed you can redownload it even if you bought a hard copy! That mean no need to back up original DVD's anymore. Well i guess since you dont need to use CD's in their games i guess most peopl wont need to worry about it getting spoilt...but anyway its cool. Unlike the Bioshock crap(great game bad DRM mad.gif )
http://draginol.joeuser.com/article/174783/Impulse_is_coming

Impulse BETA:
http://forums.stardock.com/307304
Cheesenium
post Apr 8 2008, 08:12 PM

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Isnt it that some kind of program like Steam?

Could i download Sins now and key in my CD key when i got my copy?
frags
post Apr 8 2008, 08:46 PM

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QUOTE(Cheesenium @ Apr 8 2008, 08:12 PM)
Isnt it that some kind of program like Steam?

Could i download Sins now and key in my CD key when i got my copy?
*
Yes it is....No you can download when you get your CD key.
Cheesenium
post Apr 8 2008, 09:03 PM

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QUOTE(frags @ Apr 8 2008, 08:46 PM)
Yes it is....No you can download when you get your CD key.
*
Ah,damn.I have to wait till next friday only can play. doh.gif

EB Games Aus so slow.
Reuben
post Apr 9 2008, 11:11 AM

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I generally keep a copy of the Jack sparrow ISO even though I have the ori.

lol...the installation went a lot faster.
fujkenasai
post Apr 9 2008, 11:16 AM

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QUOTE(Reuben @ Apr 9 2008, 11:11 AM)
I generally keep a copy of the Jack sparrow ISO even though I have the ori.

lol...the installation went a lot faster.
*
Its not jack sparrow anymore after you have bought it imho since the most important thing in a game is still the key withough the key its pointless.

Yeah for all the games that Ive bought I have a copy of ISO of it too, and that makes me get more hdd doh.gif
Talk about my redundancy and inefficiency. BTW where can I download sin's 1.04 patch when it comes out on sinsofasolarempire.com I cant even find the 1.03 patch on sinsofasolarempire.com .
frags
post Apr 9 2008, 11:41 AM

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QUOTE(Reuben @ Apr 9 2008, 11:11 AM)
I generally keep a copy of the Jack sparrow ISO even though I have the ori.

lol...the installation went a lot faster.
*
Well no reason for a Stardock game...Because as long as you have a cd key(purchased) you can always redownload it unlimited number of times.

QUOTE(fujkenasai @ Apr 9 2008, 11:16 AM)
Its not jack sparrow anymore after you have bought it imho since the most important thing in a game is still the key withough the key its pointless.

Yeah for all the games that Ive bought I have a copy of ISO of it too, and that makes me get more hdd doh.gif
Talk about my redundancy and inefficiency. BTW where can I download sin's 1.04 patch when it comes out on sinsofasolarempire.com I cant even find the 1.03 patch on sinsofasolarempire.com .
*
Update button on the Sins launcher.
fujkenasai
post Apr 9 2008, 11:50 AM

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QUOTE(frags @ Apr 9 2008, 11:41 AM)
Well no reason for a Stardock game...Because as long as you have a cd key(purchased) you can always redownload it unlimited number of times.
Update button on the Sins launcher.
*
I think his point is that he still have a hard and soft copy the jack sparrow is the earlier soft copy that he got and there is no reason for him to download from stardock and waste bandwidth again.

What if I wanna get it in office b4 I go home which page do I have to go to?
frags
post Apr 9 2008, 12:09 PM

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QUOTE(fujkenasai @ Apr 9 2008, 11:50 AM)
I think his point is that he still have a hard and soft copy the jack sparrow is the earlier soft copy that he got and there is no reason for him to download from stardock and waste bandwidth again.

What if I wanna get it in office b4 I go home which page do I have to go to?
*
Hmmm i dont think that is possible...You need to download it from the machine that has Sins installed. The update page in www.sinofasolarempire.com is not reachable if you browse their site and the only way you get there is through the launcher.

But it might be available on a third party site like Gamespot so you could check there.
fujkenasai
post Apr 9 2008, 12:41 PM

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QUOTE(frags @ Apr 9 2008, 12:09 PM)
Hmmm i dont think that is possible...You need to download it from the machine that has Sins installed. The update page in www.sinofasolarempire.com is not reachable if you browse their site and the only way you get there is through the launcher.

But it might be available on a third party site like Gamespot so you could check there.
*
aww damn too bad then. Ahh well still hope that the patch comes out b4 this friday.
Abu.Umar
post Apr 9 2008, 02:01 PM

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QUOTE(fujkenasai @ Apr 9 2008, 11:16 AM)
sinsofasolarempire.com I cant even find the 1.03 patch on sinsofasolarempire.com .
*
Dude, its in stardock central lah. Its in the Sins tab if I am not mistaken.

BTM what MOD do you guys play with?

I play with the Bailknight`s Graphic Mod - Ver1.1

Its just makes all the "pew pew" effects and explotion much much more appealing. Love the way fighters & bombers gets blown, reminds me of the way macross anime explosion, you know lah, the clusters of spherical orange mushroom like explosions popping up around an area.... Very very minor gameplay adjustment (mainly to do with pirates).

now if only they can do the "random bulging of capital ship body due to internal explosion" just before it gets blown to pieces.....

sorry if my description sucks.. The mod is visualy awesome though. So check it out.

http://forums.sinsofasolarempire.com/301418


well, current version of the mod works for 1.03 anyways, after they update to 1.04 this weekened (!) this mod will need to be updated too.
frags
post Apr 9 2008, 02:47 PM

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Great reccomendation. Unfortunately i have to stay away from it. Old PC lah. But the space battles remind me of robotech tongue.gif Very nice...

PS : I'm looking at modding myself and am corrently doing some maps. Anyone with any ideas for maps, lore or any back story to a map give it a shout out here. Maybe we could work together to make something special rclxms.gif

This post has been edited by frags: Apr 9 2008, 03:30 PM
Reuben
post Apr 9 2008, 03:52 PM

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QUOTE(frags @ Apr 9 2008, 02:47 PM)
Great reccomendation. Unfortunately i have to stay away from it. Old PC lah. But the space battles remind me of robotech tongue.gif  Very nice...

PS : I'm looking at modding myself and am corrently doing some maps. Anyone with any ideas for maps, lore or any back story to a map give it a shout out here. Maybe we could work together to make something special rclxms.gif
*
Check out this 'mod' for the screens biggrin.gif

http://forum.lowyat.net/topic/650687
fujkenasai
post Apr 9 2008, 04:14 PM

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QUOTE(Reuben @ Apr 9 2008, 03:52 PM)
Check out this 'mod' for the screens biggrin.gif

http://forum.lowyat.net/topic/650687
*
WoW thats great work
Cheesenium
post Apr 9 2008, 07:28 PM

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QUOTE(Reuben @ Apr 9 2008, 03:52 PM)
Check out this 'mod' for the screens biggrin.gif

http://forum.lowyat.net/topic/650687
*
Wow,the portraits looks good.

I want.
fujkenasai
post Apr 11 2008, 09:52 AM

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Hey guys the patch for 1.04 is out go get it.
Reuben
post Apr 11 2008, 12:13 PM

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Patch 1.04 is out

Hosting the update here courtesy of BolehVPN biggrin.gif

» Click to show Spoiler - click again to hide... «

frags
post Apr 11 2008, 12:42 PM

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LOL i told you it would be out real soon rclxms.gif
Cheesenium
post Apr 11 2008, 01:34 PM

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Yes lah,Siege Frigate price reduced.

Now i can use them.
fujkenasai
post Apr 11 2008, 04:23 PM

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QUOTE(frags @ Apr 11 2008, 12:42 PM)
LOL i told you it would be out real soon rclxms.gif
*
Yay now I can have it in the LAN.
DeathChaosX
post Apr 11 2008, 06:34 PM

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Hey, do you guys experience lag after u play with like 8 AI for a few hours then quit? I played with 8 AIs for a few hours, saved, then quit. After quitting, there is the statistics screen, then when I click the main menu, my pc will lag.
frags
post Apr 11 2008, 07:12 PM

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QUOTE(DeathChaosX @ Apr 11 2008, 06:34 PM)
Hey, do you guys experience lag after u play with like 8 AI for a few hours then quit? I played with 8 AIs for a few hours, saved, then quit. After quitting, there is the statistics screen, then when I click the main menu, my pc will lag.
*
The game will utilise the RAM available. So on large matches it can eat up to 1.5 GB of RAM and when you quit it takes times to free the memory up. This is also evident when you quit the game to desktop.
Cheesenium
post Apr 11 2008, 08:22 PM

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QUOTE(frags @ Apr 11 2008, 07:12 PM)
The game will utilise the RAM available. So on large matches it can eat up to 1.5 GB of RAM and when you quit it takes times to free the memory up. This is also evident when you quit the game to desktop.
*
Wah,this game can take so much RAM one?Is it for XP or Vista?
frags
post Apr 11 2008, 09:11 PM

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QUOTE(Cheesenium @ Apr 11 2008, 08:22 PM)
Wah,this game can take so much RAM one?Is it for XP or Vista?
*
Both...the games memory usage is capped at 2 GB max...so it can go up to 2 GB. So it affects people who have only 2GB/1GB ram who try running the game using the highest graphics setting. Especially with the highest graphics setting and a long game WIndows XP and Vista may take some time to reallocate enough RAM for sytem services after quiting the game.

This post has been edited by frags: Apr 11 2008, 09:13 PM
DeathChaosX
post Apr 11 2008, 10:07 PM

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QUOTE(frags @ Apr 11 2008, 07:12 PM)
The game will utilise the RAM available. So on large matches it can eat up to 1.5 GB of RAM and when you quit it takes times to free the memory up. This is also evident when you quit the game to desktop.
*
oh, so its normal, I thought it was my pc problem.
fujkenasai
post Apr 12 2008, 02:08 AM

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QUOTE(frags @ Apr 11 2008, 09:11 PM)
Both...the games memory usage is capped at 2 GB max...so it can go up to 2 GB. So it affects people who have only 2GB/1GB ram who try running the game using the highest graphics setting. Especially with the highest graphics setting and a long game WIndows XP and Vista may take some time to reallocate enough RAM for sytem services after quiting the game.
*
No wonder even my 2 gig lags. ahh well I hardly get to 2 gig of usage anyway.
Cheesenium
post Apr 12 2008, 01:50 PM

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QUOTE(fujkenasai @ Apr 12 2008, 02:08 AM)
No wonder even my 2 gig lags. ahh well I hardly get to 2 gig of usage anyway.
*
I guess Sins wil be my second game that lags.Vista takes too much RAM. doh.gif
fujkenasai
post Apr 12 2008, 05:03 PM

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QUOTE(Cheesenium @ Apr 12 2008, 01:50 PM)
I guess Sins wil be my second game that lags.Vista takes too much RAM. doh.gif
*
Whats the 1st game then?
Cheesenium
post Apr 12 2008, 05:18 PM

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QUOTE(fujkenasai @ Apr 12 2008, 05:03 PM)
Whats the 1st game then?
*
My modified Dawn of War.Too many models because i have 4 mod race and change some of the SM,IG,Orks and CSM's models to a randomised model with higher res texture.

This post has been edited by Cheesenium: Apr 12 2008, 05:20 PM
Abu.Umar
post Apr 14 2008, 10:36 AM

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I won a game against Hard AI yesterday with Advent! After 2nd try on the same map & same condition but different strategy.

Single opponent: TEC; No chance of diplomacy

Pirates on. Everything on normal rates.

On Quick strike Map; small (2 homes, 1 desert, 1 ice, 3 astroids).

Plenty of saves!

My 1st try (this failed). Because I was overstretched. I managed to grab all the planets & roids, except for the astroid neighbouring TEC world. But most of my resource are spent on developing my tech tree and developing the worlds that I captured. So much so that my fleet expansion was some what neglected & pretty much was play the turtle. In addtion to that, I only have a single frigate factory at my homeworld which as 2 phase lane away (have to go around the sun:SLOW!). I figured I am doing so well, by managing to make so much land grab that I also neglect to check the TEC amassing fleet in term of size and quality. And even with so much resource I was still struggling with metals & crystals.

In the end the TEC came in with a massive fleet 2 times the size of mine. It consist of basic assault ships, 2 capitals and 1/4 of it are hoshiko robotic. I cant even damage their capital hull fast enough, the amount of repair they can make surpasses the damage I was able to inflict with my 2 capital, basic assult and a mix of illuminators, gruardians & defense ship (sad, my top quality ships are like 1/10 of my entire fleet). They would destroy my fleet (if my fleet stays and fight it out) but they wont bomb the planet, they would destroy some of the tactical & civilian installation, and then move on to kill my other planets.

I tried replaying this game to see if I can save the situation. By running away to my other planets and regrouping. But the the results are bleak since they are effectively able to deny me resource one planet at a time. In the end I thought I cannot catch up with their fleet production.

I tried attacking thier home planet. But When I arrive there, they are very well defended. Stay would mean I would lose all of my frigates before their armada arrives to kick my asss.

In short my fleet was so puny compared to them because I over emphasized on tech research and planet dev.

The winning strategy (2nd try): I send my scout to their astroid. All the while I keep on producing cheap assult frigate. Seeing that they still havent colonize it (their 1st capital is Sova carrier). I rush in with straight to their astroid with my colonizing capital. They put up a fight, but my cheap assult frigs are more. I killed their sova and all their frigate ran away, but my capital ship is badly batterred. I colonize the astroids right in front of them. With my capital ship damaged, my fleet are still too small to go after their home world (the map starts with home world already with decent defend).

So I quickly capture the the remaining roids, and the ice planet since the desert planet are very well defended I left it alone. Just as I was about to colonize the ice, my scout found out that they are fighting at the desert planet (probably still cannot colonize ice, so is me! but I quickly research that). They are doing pretty well against the desert planet defenders. But the are reduced pretty badly. So I came in just as they are finishing off the last defenders. My fleet was bigger so they ran.

Now this is my best result yet. I have all the planets! But all these planets are draining my tax income! I had to spend quite some time to develop all these planets, make extractor, increase population size & make token defense. AND also expand my fleet.

Quick check with my scout on their home world. They are amassing fleet again. I figured they will strike the nearest astroid to their world. And I was right.

While that astroid was very strategic in denying them resource and tactical and civ slots. The defense there was minimal, can cant win even if I came in a defend them with my fleet which at this point was still smaller in size. My capital ship are equal with them. I plan to use that astroid to delay the TEC. When they attack, I completely neglect research for a while (planets are not fully dev but not drainning me, and got defense). Start to spam fleet (4:2:1:1) Basic, Illum, Defender & guardian. My ships would come from all Of my world and rally at the sun. The sun is right beside their home world. I stage my hit and run here while they come after the astroid thus forcing them to split their forces, while I phase into their home world. And do my guerilla warfare. They manage to destroy all the installation at the astroids but did not colonize it (no siege) because I was constantly annoying them at their home world. So I was still deny them resource.

In the end My fleet got bigger and better quality while theirs was pretty much static. By the time they are slowly bombing the planet surface I came in to the Astroid and kick their asss off. My fleet was still small in quantity but better in quality. I had 3 capitals. 30 mix crafts. They have the Marzda & Akkan and 50 or so cheap assult. At the roid I manage to killl 1 of their capital ship while they run away.

After that, it was back to turtle againt. I know they are behind in research because with their 1 world the TEC cannot hold that many reserch labs. After the astroid war, I kept constant tab on the TECs fleet. The max they are able to produce was 3 capital and 76 basic assault frigs. And they don't dare to go out anymore after that. Needless to say, When my fleet got big enough, I slaughter them!

But damn! the TEC, they sure put up the fight even with one world!

I'll load the save game later tonite (I work now). Think this one is before I go and finish them off.

This post has been edited by Abu.Umar: Apr 14 2008, 10:47 AM
Cheesenium
post Apr 14 2008, 08:33 PM

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Yeah,never underestimate the power of the assault frigate.I lost once due to a frigate spam even i have 3 cap ships.

How is the 1.04 patch?Heard the ai improve a lot.
Abu.Umar
post Apr 14 2008, 11:07 PM

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QUOTE(Abu.Umar @ Apr 14 2008, 10:36 AM)
I won a game against Hard AI yesterday with Advent! After 2nd try on the same map & same condition but different strategy.

-----
But damn! the TEC, they sure put up the fight even with one world!

I'll load the save game later tonite (I work now). Think this one is before I go and finish them off.
*
DDE.save
Just after the capture of desert planet. All worlds are mine but risk over stretching.

AS.save
they are attacking the nearest asteroid.

dish.save
Strategic asteroid is being decimated. And I am poised to rescue the citizen of that asteroids.

dish3.save
Final assault!

drop these saves in


c:\Documents and Settings\(your name)\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Save-SinglePlayer

sometimes you may not find Local setting files due to it being made hidden by your computer setting





Attached File(s)
Attached File  SOASE_saves.zip ( 656.06k ) Number of downloads: 2
amduser
post Apr 15 2008, 08:54 AM

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i wonder y everytime after a few mins i start my games, then i'm running out of credits and resources.

i'm using TEC, so far the best for me

i build the capital ship factory > metal and crystal mines > scout frigates X3 > cobalt light frigate X6 > marza dreadnought > 2 civic research center > ice/volcanic exploration research > no more credits and resources doh.gif

y ar?? even though i already research the trade center ASAP, but still low on credits, but my allies(AI medium TEC aggressor) building and fleet sizes r more larger than me even though when the game start i'm faster than them.

in the late game, it looks like their fleet sizes r infinity, i go where also can see their fleet, like they hv a very very very large fleet number, even after i do all my fleet research, their fleet still more than me, the max i can go is 2 team with 200 ships in one group sweat.gif
Abu.Umar
post Apr 15 2008, 10:40 AM

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QUOTE(Cheesenium @ Apr 14 2008, 08:33 PM)
Yeah,never underestimate the power of the assault frigate.I lost once due to a frigate spam even i have 3 cap ships.

How is the 1.04 patch?Heard the ai improve a lot.
*
No time to check lar. The patch came out so fast! For example in patch 1.02 I did not even finish my medium size easy game due to the next patch coming out. patch 1.03 I only manage two game Normal AI game.

But I get the feel that on Normal AI I get 70 chance of winning, sorta depending on early diplomatic breakthrough, on Hard Ai I have like maybe 50% chance winning even have to resort to save games (ehem...).



QUOTE
i wonder y everytime after a few mins i start my games, then i'm running out of credits and resources.

i'm using TEC, so far the best for me

i build the capital ship factory > metal and crystal mines > scout frigates X3 > cobalt light frigate X6 > marza dreadnought > 2 civic research center > ice/volcanic exploration research > no more credits and resources 

y ar?? even though i already research the trade center ASAP, but still low on credits, but my allies(AI medium TEC aggressor) building and fleet sizes r more larger than me even though when the game start i'm faster than them.

in the late game, it looks like their fleet sizes r infinity, i go where also can see their fleet, like they hv a very very very large fleet number, even after i do all my fleet research, their fleet still more than me, the max i can go is 2 team with 200 ships in one group


AMDuser, I think the AI (especially agressor types) are very prone to forego research and planet dev in preference to making large cheap fleets. If it keeps beating you with cheap big fleet maybe that is the strategy for it to best you.

I think on my final assault (dish3.save), I only see 3 capitol ship and 76 cobalts. I am sure they would have more than 1 military reseach center to make frigates like garda(I think..) and other found under 2nd Military lab requirements. On the other hand those more advance ships uses up supply point, so it may have been the case of numbers of low supply pts ship fire power vs. High supp pts ships fire power. And also taking into consideration resource generation rate and enemy ships to counter.

For example if your resource generation rate is slow, and you want to build your fleet, cheap frigate are the best way to go. But knowing that your opponent fleet composition you might want to include some frigate that can counter his. Somehow the AI do this cause I have seen it mixes its feel such that my capitol cannot even damage its capitol ship fast enough thanks to hohiko robotic cruisers.

In my last experience the AI do have only one world and its probably full with other installations. And that one world was the only one it had for the whole duration of my last game. I am going to check it again tonite. It would be wierd if AI anticipate attack but don't expand the diversity of its fleet. Maybe I even have a case to ask Iron Clad to upgrade its AI.
Cheesenium
post Apr 15 2008, 11:12 AM

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QUOTE(amduser @ Apr 15 2008, 08:54 AM)
i wonder y everytime after a few mins i start my games, then i'm running out of credits and resources.

i'm using TEC, so far the best for me

i build the capital ship factory > metal and crystal mines > scout frigates X3 > cobalt light frigate X6 > marza dreadnought > 2 civic research center > ice/volcanic exploration research > no more credits and resources doh.gif 
*
Why did you take Marza?Is it good for early game?

I usually take Sova or Arkan.Arkan is good for colonising planets.

QUOTE(Abu.Umar @ Apr 15 2008, 10:40 AM)
Maybe I even have a case to ask Iron Clad to upgrade its AI.
*
I think you should update yours to 1.04 cause there is a massive update for the ai.It's much agressive and less running now.
frags
post Apr 15 2008, 11:54 AM

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QUOTE(Cheesenium @ Apr 15 2008, 11:12 AM)
Why did you take Marza?Is it good for early game?

I usually take Sova or Arkan.Arkan is good for colonising planets.
I think you should update yours to 1.04 cause there is a massive update for the ai.It's much agressive and less running now.
*
Let him finish his game first. 1.04 is not save game compatible tongue.gif But yeah 1.04 is awesome.
fujkenasai
post Apr 15 2008, 02:46 PM

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QUOTE(frags @ Apr 15 2008, 11:54 AM)
Let him finish his game first. 1.04 is not save game compatible tongue.gif  But yeah 1.04 is awesome.
*
ohh my u cant save game in 1.04
frags
post Apr 15 2008, 04:01 PM

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QUOTE(fujkenasai @ Apr 15 2008, 02:46 PM)
ohh my u cant save game in 1.04
*
No i meant 1.04 is not compatible with the previous version Sins save files.. You can still save game...but you cant continue with games you saved from 1.03 doh.gif
Cheesenium
post Apr 15 2008, 04:06 PM

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QUOTE(fujkenasai @ Apr 15 2008, 02:46 PM)
ohh my u cant save game in 1.04
*
Dun think Iron Clad accidentally remove it from the game.
amduser
post Apr 15 2008, 06:31 PM

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QUOTE(Abu.Umar @ Apr 15 2008, 10:40 AM)
No time to check lar. The patch came out so fast! For example in patch 1.02 I did not even finish my medium size easy game due to the next patch coming out. patch 1.03 I only manage two game Normal AI game.

But I get the feel that on Normal AI I get 70 chance of winning, sorta depending on early diplomatic breakthrough, on Hard Ai I have like maybe 50% chance winning even have to resort to save games (ehem...).
AMDuser, I think the AI (especially agressor types) are very prone to forego research and planet dev in preference to making large cheap fleets. If it keeps beating you with cheap big fleet maybe that is the strategy for it to best you.

I think on my final assault (dish3.save), I only see 3 capitol ship and 76 cobalts. I am sure they would have more than 1 military reseach center to make frigates like garda(I think..) and other found under 2nd Military lab requirements. On the other hand those more advance ships uses up supply point, so it may have been the case of numbers of low supply pts ship fire power vs. High supp pts ships fire power. And also taking into consideration resource generation rate and enemy ships to counter.

For example if your resource generation rate is slow, and you want to build your fleet, cheap frigate are the best way to go. But knowing that your opponent fleet composition you might want to include some frigate that can counter his. Somehow the AI do this cause I have seen it mixes its feel such that my capitol cannot even damage its capitol ship fast enough thanks to hohiko robotic cruisers.

In my last experience the AI do have only one world and its probably full with other installations. And that one world was the only one it had for the whole duration of my last game. I am going to check it again tonite. It would be wierd if AI anticipate attack but don't expand the diversity of its fleet. Maybe I even have a case to ask Iron Clad to upgrade its AI.
*
the only way i counter them is to build ton of garda and LRM since some advent like to spam strike craft shakehead.gif

QUOTE(Cheesenium @ Apr 15 2008, 11:12 AM)
Why did you take Marza?Is it good for early game?

I usually take Sova or Arkan.Arkan is good for colonising planets.
I think you should update yours to 1.04 cause there is a massive update for the ai.It's much agressive and less running now.
*
i use marza coz it can bomb planet biggrin.gif and the nuclear bomb is powerful too.
Cheesenium
post Apr 15 2008, 07:30 PM

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QUOTE(amduser @ Apr 15 2008, 06:31 PM)
i use marza coz it can bomb planet biggrin.gif and the nuclear bomb is powerful too.
*
Yeah,the nuclear bomb is damn scary. sweat.gif Planet die damn fast.

I still prefer Arkan.Dont have to depend on the lousy Colony ship.
cmyap
post Apr 16 2008, 08:36 AM

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QUOTE(amduser @ Apr 15 2008, 08:54 AM)
i wonder y everytime after a few mins i start my games, then i'm running out of credits and resources.

i'm using TEC, so far the best for me

i build the capital ship factory > metal and crystal mines > scout frigates X3 > cobalt light frigate X6 > marza dreadnought > 2 civic research center > ice/volcanic exploration research > no more credits and resources doh.gif 

y ar?? even though i already research the trade center ASAP, but still low on credits, but my allies(AI medium TEC aggressor) building and fleet sizes r more larger than me even though when the game start i'm faster than them.

in the late game, it looks like their fleet sizes r infinity, i go where also can see their fleet, like they hv a very very very large fleet number, even after i do all my fleet research, their fleet still more than me, the max i can go is 2 team with 200 ships in one group sweat.gif
*
You have to upgrade your planet population to add more credit income, the maintaince of the fllet you have to keep in mine also. Research more on mining resource also. As for trade, beside building the trade port, you have to have trade alliance with other nation and also a safe route to reach there to increase income. thumbup.gif As for credit, sometime you can sell miig resouce when price is high to gain more credit.
amduser
post Apr 16 2008, 09:30 AM

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QUOTE(cmyap @ Apr 16 2008, 08:36 AM)
You have to upgrade your planet population to add more credit income, the maintaince of the fllet you have to keep in mine also.  Research more on mining resource also.  As for trade, beside building the trade port, you have to have trade alliance with other nation and also a safe route to reach  there to increase income. thumbup.gif  As for credit, sometime you can sell miig resouce when price is high to gain more credit.
*
i normally ply locked team, i'm still a noob lar, and i found it easier for me.
fujkenasai
post Apr 16 2008, 10:38 AM

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QUOTE(amduser @ Apr 15 2008, 06:31 PM)
the only way i counter them is to build ton of garda and LRM since some advent like to spam strike craft shakehead.gif
i use marza coz it can bomb planet biggrin.gif and the nuclear bomb is powerful too.
*
What nuclear bomb? ?_?
I didn see any nuclear bomb
amduser
post Apr 16 2008, 03:56 PM

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QUOTE(fujkenasai @ Apr 16 2008, 10:38 AM)
What nuclear bomb? ?_?
I didn see any nuclear bomb
*
the ability of marza dreadnought, the first ability, toxic wat wat wat like that, pretty strong.
Reuben
post Apr 16 2008, 04:07 PM

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Anyone up for a game on Hamachi tonight?

Got

1) Fujikenasai
2) subimpact (probably)
3) me
4) Vindi (prolly)

thus far.
fujkenasai
post Apr 17 2008, 01:36 AM

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QUOTE(Reuben @ Apr 16 2008, 04:07 PM)
Anyone up for a game on Hamachi tonight?

Got

1) Fujikenasai
2) subimpact (probably)
3) me
4) Vindi (prolly)

thus far.
*
Ehh sorry la I thought I said tomorrow night, aparently I said tonight.
Abu.Umar
post Apr 17 2008, 08:42 AM

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mmm... I wanna play with you guys. But don't have Hamachi or know how to use it even though I know what it does.

Oh And I am only available from 10pm to 12am. Weekend +1hr~2hr.

How come you guys need hamachi? I try getting to the online lobby via SOASE and the ping was only 130+.

Thinking about doing multiplayer after I am done with the current game.
fujkenasai
post Apr 17 2008, 10:51 AM

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Err cos we are all malaysian and we get better connetion through hamachi.
frags
post Apr 17 2008, 11:29 AM

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Connection is the same even in game online lobby because it doesn't utilise a game server. The host becomes the server and the players the clients. It means we get good connections if everyone who joins the game are Malaysians and we get bad ping if we join games hosted by Americans.
Cheesenium
post Apr 17 2008, 09:14 PM

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Haih,i only can get my copy of Sins on next week.

Why EB Games Aus like that one? doh.gif
bonedragon
post Apr 17 2008, 10:32 PM

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Information overload! I tried to play this game and I think I like it, but there's so much to learn that I already have no mood to even start the game wacko.gif
Abu.Umar
post Apr 18 2008, 09:59 AM

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QUOTE(bonedragon @ Apr 17 2008, 10:32 PM)
Information overload! I tried to play this game and I think I like it, but there's so much to learn that I already have no mood to even start the game  wacko.gif
*
1st thing you build on your planet is the capital ship factory. After that you get free capital ship when the factory is up.

Build resource excavators on crystal and gold asteroids.

Build 1 or 2 scouts frigates. Right click on the auto explore command (the looking glass icon, lower right when you click on the ship)

Build like maybe 5 to 7. Cheapest assault frigates (TEC:Cobalts, Vasari:Skemishers or Advent: Disciples).

When you capital ship & frigates are completed go adventuring to nearest asteroids as they are likely to be lightly defended. Kill the defenders. Colonize. Repeat process. Keep on adding frigates to this fleet.

Expect to have maybe like 20-30 basic frigates I mentioned above after you you have 3-4 new world to your dominion.


ON NON FLEET DEVELOPMENT
Mean while upgrade your planet population (the green back ground human icon). Because you get money from taxing your populance. The more populance the more money.

Build defense on your border planets. Build cheapest 1st. Like gun platform. It will slow down enemy. 2nd priority is strike craft hanger if you have the resource.

Keep making frigates.

Make your civilian & military labs. Concertrate research on techs that give you more resource and complement you current fleet.

Check your money, metal and crystal balance. You might have certain number of surplus. Exchange these surplus comodities with the ones you lack. Never idle too long without utilizing you resources unless you are planning major purchase.

Plan to save some money to get capital ship when you are confident with your numbers frigates around (30-40).

Plan to save some resource to get labs and techs. Different race has different priority to tech advances, if you are going for military confrontation (typical TEC) upgrading your armory is the way to go. IMO best upgrade the weapon techs of a particular ship types that your fleets has in quantity. For spamming a particular ship type (LRM if you are TEC), resource bonus tech are awesome.

When ever you are attacked. Make more frigate ships because there sure to come a 2nd time. Your fleets are by far the best defense to the ambuition of the AIs. The planetary defense are just there to delay them so your fleets has to match their in quantity if not quality.


On DIPLOMACY
If you play on against more than 1 AI. Make an effort to please either one by completing the mission they you. Thier opinion of you will rise from 0% to 60% in about 2-3 missions. At this point they we be nicer and ask for peace treaty and trade relations. If you neglect this part of the game the AIs will have made peace with each other and this will lead them to gang up on you.

Usually mission are 1)asking for resource 2) Attack enemy ships 3)Attack instalation. The best is when they ask for resources give them b4 time is up. When they ask you to attack anything (craft, civilian or military installtion) go to their lightly defended planets (thanks to your scouting you shouild know year those are). If I am not mistaken, trade ships, and single strike craft count as ONE craft within the mission requirement, so thats easy to achieve too.

ENGAGING THE ENEMY
If their fleet is bigger. Consider running. Maybe they have an Undefended planet, which you can attack and maybe the big fleet will split and chase you instead of killing your planet.

If its about the same size, same num of capital ship. Concentrate fire (all your ship) on the AIs capital ship. Once the capital ship is down the lil frigate will become coward and run.

I find that mixture of size types help alot especially in the mid game. Those long range frigates are awesome. Those heavy armored cruiser are awesome too. The support ships that can repair other ships are great also.

Make an effort to slow down the game ( press -) and learn all the basic control of the GUI. Learn the effects of your capital ships, frigates and cruiser ability. Learn to other races too.

Trust me, the more you play the more like you get the hang of it. This is my 1st RTS since dune emperor.... I know how you are feeling.

I hope that helps. I beat 3 Hard AI with this doctorine. And good luck.


EDITTED SOME GRAMMAR AND MISPELLINGS

This post has been edited by Abu.Umar: Apr 18 2008, 02:55 PM
fujkenasai
post Apr 18 2008, 11:01 AM

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The most enjoyable part of this game is to fight against hummies and not AI.
amduser
post Apr 18 2008, 11:48 AM

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QUOTE(Abu.Umar @ Apr 18 2008, 09:59 AM)
1st thing you build on your planet is the capital ship factory. After that you get free capital ship when the factory is up.

Build resource excavators on crystal and gold asteroids.

Build 1 or 2 scouts frigates. Right click on the auto explore command (the looking glass icon, lower right when you click on the ship)

Build like maybe 5 to 7. Cheapest assault frigates (TEC:Cobalts, Vasari:Skemishers or Advent: Disciples).

When you capital ship & frigates are completed go adventuring to nearest asteroids as they are likely to be lightly defended. Kill the defenders. Colonize. Repeat process. Keep on adding frigates to this fleet.
ON NON FLEET DEVELOPMENT
Mean while upgrade your planet population (the green back ground human icon). Because you get money from taxing your populance. The more populance the more money.

Build defense on your border planets. Build cheapest 1st. Like gun platform. It will slow down enemy. 2nd priority is strike craft hanger if you have the resource.

Keep making frigates.

Make your civilian & military labs. Concertrate research on techs that give you more resource and complement you current fleet.

Plan to save some money to get capital ship when you are confident with your numbers frigates around (30-40).

Plan to save some resource to get labs and techs.

When ever you are attacked. Make make ships because there sure to come a 2nd time.
On DIPLOMACY
If you play on against more than 1 AI. Make an effort to please either one. THhe best way is when they ask for resources give them b4 time is up. This is so that they won't gang up on you. When they ask you to attack anything (craft, civilian or military installtion) go to their lightly defended planets (thanks to your scouting you shouild know year those are).

ENGAGING THE ENEMY
If their fleet is bigger. Consider running. Maybe they have an Un defended planet, you can attak it maybe the big fleet will split and chase you instead of killing your planet.

If its about the same size, same num of capital ship. Concentrate fire (all your ship) on the AIs capital ship. Once the caital ship is down the lil frigate will become coward and run.
I find that mixture of size types help alot especially in the mid game. Those long range frigates are awesome. Those heavy armored cruiser are awesome too. The support ships that can repair other ships are great also.
I hope that helps. I beat 3 Hard AI with this doctorine. And good luck.
*
u're slightly different than me, at the beginning u're same as me, at the middle, i focus on research either one of the colonize planet reseach, then build 2 military lab to get the LRM ASAP then build ton of it and rush.
Cheesenium
post Apr 18 2008, 01:34 PM

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QUOTE(bonedragon @ Apr 17 2008, 10:32 PM)
Information overload! I tried to play this game and I think I like it, but there's so much to learn that I already have no mood to even start the game  wacko.gif
*
Lol,you'll be alright once you get a rough BO.

This game is awesome.

Ahhhhh.... Still need to wait for 1 week. doh.gif
bonedragon
post Apr 18 2008, 02:35 PM

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QUOTE(Abu.Umar @ Apr 18 2008, 09:59 AM)
» Click to show Spoiler - click again to hide... «

*
Thanks. I'll try that out soon. But most guides i read put a lot of emphasis on long range missle frigates..
QUOTE(Cheesenium @ Apr 18 2008, 01:34 PM)
Lol,you'll be alright once you get a rough BO.

This game is awesome.

Ahhhhh.... Still need to wait for 1 week. doh.gif
*
What's a BO?
fujkenasai
post Apr 18 2008, 02:44 PM

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QUOTE(bonedragon @ Apr 18 2008, 02:35 PM)
Thanks. I'll try that out soon. But most guides i read put a lot of emphasis on long range missle frigates..

What's a BO?
*
Yup they all do.

I think BO means body odour if you have good BO your sins will be good if not then your fleet will be small as they do not come to you. rclxms.gif rclxms.gif
Reuben
post Apr 18 2008, 03:05 PM

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QUOTE(fujkenasai @ Apr 18 2008, 02:44 PM)
Yup they all do.

I think BO means body odour if you have good BO your sins will be good if not then your fleet will be small as they do not come to you.  rclxms.gif  rclxms.gif
*
Fuji u up for a game tonight?
fujkenasai
post Apr 18 2008, 03:11 PM

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QUOTE(Reuben @ Apr 18 2008, 03:05 PM)
Fuji u up for a game tonight?
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Would be around 945 to be save
Abu.Umar
post Apr 18 2008, 03:53 PM

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QUOTE(fujkenasai @ Apr 18 2008, 03:11 PM)
Would be around 945 to be save
*
eh record your games la & post it here so that we all can watch..

I'd join too but my internet only will be OK after 20th ( I am at work now). I don't even have phone line at home now, because got cable damage in my area! cry.gif

wait I don't have Hamachi.. Where to get hamachi?


Reuben
post Apr 18 2008, 04:08 PM

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QUOTE(Abu.Umar @ Apr 18 2008, 03:53 PM)
eh record your games la & post it here so that we all can watch..

I'd join too but my internet only will be OK after 20th ( I am at work now). I don't even have phone line at home now, because got cable damage in my area!  cry.gif

wait I don't have Hamachi.. Where to get hamachi?
*
https://secure.logmein.com/products/hamachi/vpn.asp
amduser
post Apr 18 2008, 04:22 PM

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QUOTE(bonedragon @ Apr 18 2008, 02:35 PM)
Thanks. I'll try that out soon. But most guides i read put a lot of emphasis on long range missle frigates..
*
they use LRM to get first hit, and LRM dont need to adjust themself too much to hit the target as their weapon range r super far, and also it is cheap, it is the best defenses during the early game.
Cheesenium
post Apr 18 2008, 08:43 PM

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QUOTE(bonedragon @ Apr 18 2008, 02:35 PM)
What's a BO?
*
Er... Build order?
AMDAthlon
post Apr 19 2008, 01:40 AM

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Hey guys,i very pening with the game edy.Actually the game is?My friend give me the copies and i Install it,and i play single player?It doesnt has story mode eh?
TSalwizbthere
post Apr 19 2008, 04:31 AM

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no single player campaign
basically sandbox game, u play against AI if alone, or multiplayer with others
amduser
post Apr 19 2008, 07:56 PM

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QUOTE(AMDAthlon @ Apr 19 2008, 01:40 AM)
Hey guys,i very pening with the game edy.Actually the game is?My friend give me the copies and i Install it,and i play single player?It doesnt has story mode eh?
*
lol....same avatar, almost the same name and we are AMD user!!! rclxm9.gif

better prepare urself to throw keyboard biggrin.gif sometimes when u hope ur fleet can move a little bit faster to reach the planet that hv been atk by enemy laugh.gif

no story mode, if hv, i think u'll hv to ply it for thousand years. u ply the huge map with multiple stars, ply with 2 ally and other enemy ally together, and u'll get a fun game, ply about 2 or 3 days thumbup.gif this game is the best game to waste time.
frags
post Apr 19 2008, 10:43 PM

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QUOTE(amduser @ Apr 19 2008, 07:56 PM)
lol....same avatar, almost the same name and we are AMD user!!! rclxm9.gif

better prepare urself to throw keyboard biggrin.gif sometimes when u hope ur fleet can move a little bit faster to reach the planet that hv been atk by enemy laugh.gif

no story mode, if hv, i think u'll hv to ply it for thousand years. u ply the huge map with multiple stars, ply with 2 ally and other enemy ally together, and u'll get a fun game, ply about 2 or 3 days thumbup.gif this game is the best game to waste time.
*
I wouldn't say that kinda situation is frustrating...I would say it builds tension....like watching a good horror movie when you think you know the bad guy is around the corner kind of tension... tongue.gif

Cheesenium
post Apr 19 2008, 11:05 PM

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QUOTE(frags @ Apr 19 2008, 10:43 PM)
I wouldn't say that kinda situation is frustrating...I would say it builds tension....like watching a good horror movie when you think you know the bad guy is around the corner kind of tension... tongue.gif
*
Yeah,some time it makes me to scream at my ships.

Move faster damnit!!! You are dying. tongue.gif
fujkenasai
post Apr 20 2008, 06:55 PM

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QUOTE(Cheesenium @ Apr 19 2008, 11:05 PM)
Yeah,some time it makes me to scream at my ships.

Move faster damnit!!! You are dying. tongue.gif
*
Yeah damn the ships in sins are slow >_<
amduser
post Apr 21 2008, 01:46 PM

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the feeling is the type that i dont know how to express, like i know a group of enemy ship is approaching, but i cant do anythings coz i've already order the nearest fleet which is 6 jumps away to come back and defend, by that time, only can see my planet being destroy cry.gif
fujkenasai
post Apr 21 2008, 02:02 PM

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QUOTE(amduser @ Apr 21 2008, 01:46 PM)
the feeling is the type that i dont know how to express, like i know a group of enemy ship is approaching, but i cant do anythings coz i've already order the nearest fleet which is 6 jumps away to come back and defend, by that time, only can see my planet being destroy cry.gif
*
THats why its call a RTS you should always know whats goin on b4 you make a move.
frags
post Apr 21 2008, 02:14 PM

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Thats where scouting is important. Leave scout ships at important intersection s to detect incoming enemy before they hit your planet so you got some lead time.

This post has been edited by frags: Apr 21 2008, 02:15 PM
Cheesenium
post Apr 21 2008, 03:37 PM

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QUOTE(frags @ Apr 21 2008, 02:14 PM)
Thats where scouting is important. Leave scout ships at important intersection s to detect incoming enemy before they hit your planet so you got some lead time.
*
Or research Psydar or something that tells you when the enemy is coming.

I know feeling of waiting your fleet coming back to an underattack system.

There was once that both ai gang bang on me. doh.gif I lost 2 asteriods and my fleet.It was GG then.
Abu.Umar
post Apr 21 2008, 04:25 PM

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QUOTE(amduser @ Apr 21 2008, 01:46 PM)
the feeling is the type that i dont know how to express, like i know a group of enemy ship is approaching, but i cant do anythings coz i've already order the nearest fleet which is 6 jumps away to come back and defend, by that time, only can see my planet being destroy cry.gif
*
Wow 6 jumps away!.. How big is your map?

A) 6 jumps inside your territory or B) 6 jumps inside the enemy territory..?
if you answer A. Isn't that over stretch your fleet?
If you answer B. The rally point (orange circle with inward pointing arrows) auto sends newly build ship from that factory to the location specified by you.

I understand the feeling. "6 jumps away" makes me wanna spam more fleet and go directly to his home world. Good luck with that game...
amduser
post Apr 21 2008, 05:20 PM

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QUOTE(fujkenasai @ Apr 21 2008, 02:02 PM)
THats why its call a RTS you should always know whats goin on b4 you make a move.
*
when u guard they dont come, when u atk they come for u doh.gif

QUOTE(frags @ Apr 21 2008, 02:14 PM)
Thats where scouting is important. Leave scout ships at important intersection s to detect incoming enemy before they hit your planet so you got some lead time.
*
i only build 2-3 scout frigate at the beginning to explore the planet, then after that i didnt build even after they destroyed

QUOTE(Abu.Umar @ Apr 21 2008, 04:25 PM)
Wow 6 jumps away!.. How big is your map?

A) 6 jumps inside your territory or  B) 6 jumps inside the enemy territory..?
if you answer A. Isn't that over stretch your fleet?
If you answer B. The rally point (orange circle with inward pointing arrows) auto sends newly build ship from that factory to the location specified by you.

I understand the feeling. "6 jumps away" makes me wanna spam more fleet and go directly to his home world. Good luck with that game...
*
i'm on the way attacking enemy then the other AI come for me when i was attacking so i leave my planet unguard or normally my second fleet to guard, but my second fleet is also guard at the other planet, if i move my 2nd fleet then i'll risk losing a planet or two at that time.

even i've builded up the defenses, it is pretty much useless, just to slow down the enemy by a bit, sometimes they just spam 20++ planet assault ship to bomb my planet sweat.gif i also get shock during that time rclxub.gif

i normally ply huge map with multiple stars, and 9 AI 2 ally with me, unlocked team icon_rolleyes.gif
frags
post Apr 21 2008, 05:44 PM

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QUOTE(amduser @ Apr 21 2008, 05:20 PM)
when u guard they dont come, when u atk they come for u doh.gif
i only build 2-3 scout frigate at the beginning to explore the planet, then after that i didnt build even after they destroyed
*
Its called counter attacking...why would anyone want to attack you knowing you are ready for their attack and you are at your strongest?

You need to keep tabs and have intel on the important sectors. The enemy does the same thats how they can attack a sector that you are not in...
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post Apr 21 2008, 05:48 PM

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QUOTE(frags @ Apr 21 2008, 05:44 PM)
Its called counter attacking...why would anyone want to attack you knowing you are ready for their attack and you are at your strongest?

You need to keep tabs and have intel on the important sectors. The enemy does the same thats how they can attack a sector that you are not in...
*
i tried be4 2 fleet gather together and then 1 fleet jump to where the enemy ship is and begin the attack, while the other stand by to defend at my planet, after i jumped there, 1 fleet size of mine already out numbered, but they still dump dump like that jump to my planet which is well defend by the other fleet, ended up they get destroy brows.gif ROFL
clayclws
post Apr 21 2008, 07:09 PM

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Question...where do you people get this game? Original one? Bought online?
frags
post Apr 21 2008, 07:16 PM

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QUOTE(clayclws @ Apr 21 2008, 07:09 PM)
Question...where do you people get this game? Original one? Bought online?
*
I bought it here:
http://www.sinsofasolarempire.com/store.aspx

Some other got it from here:
http://www.pcgame.com.my/product_info.php?products_id=2028

And some even bought it overseas...
Cheesenium
post Apr 21 2008, 07:21 PM

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Im getting mine oversea.

It's better to download from Impulse and play,if you have a credit card.
clayclws
post Apr 21 2008, 07:23 PM

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Sigh...no brick-and-mortar store?
Cheesenium
post Apr 21 2008, 07:24 PM

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QUOTE(clayclws @ Apr 21 2008, 07:23 PM)
Sigh...no brick-and-mortar store?
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No,unfortunately.

I have to pay RM210 for a copy of Sins in Aus.It's overpriced like mad.
frags
post Apr 21 2008, 07:24 PM

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QUOTE(Cheesenium @ Apr 21 2008, 07:21 PM)
Im getting mine oversea.

It's better to download from Impulse and play,if you have a credit card.
*
Yes definetely....the weak US dollar means the download is cheaper than a boxed copy here...and most Asian countries...not sure about Aussie....
Cheesenium
post Apr 21 2008, 07:26 PM

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Those aussies who are playing this game mostly download the game from Impulse.

The retail here is very slow.
frags
post Apr 21 2008, 07:26 PM

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QUOTE(clayclws @ Apr 21 2008, 07:23 PM)
Sigh...no brick-and-mortar store?
*
If you want you can travel to Klang and get it from Pcgame.com.my if you want and if they have stock...They do cash and carry(you need to book first though) and postal.

This post has been edited by frags: Apr 21 2008, 07:26 PM
clayclws
post Apr 21 2008, 07:28 PM

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QUOTE(frags @ Apr 21 2008, 07:26 PM)
If you want you can travel to Klang and get it from Pcgame.com.my if you want and if they have stock...They do cash and carry(you need to book first though) and postal.
*
Alamak. That's 30mins-1hour drive. Nevermindlah. I'll just wait for other space strategy to come.
Cheesenium
post Apr 21 2008, 08:38 PM

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QUOTE(clayclws @ Apr 21 2008, 07:28 PM)
Alamak. That's 30mins-1hour drive. Nevermindlah. I'll just wait for other space strategy to come.
*
Seriously,the 30mins to 1 hour drive is worth it.

Space games are so rare these days.I find Sins is as good as Homeworld,if not better,with it's much bigger battles.

If it's just an average game,why am i forking out RM210 to buy it in Aus?I can get 2 games in Malaysia.

Just a suggestion,try the demo whether you like it or not.It's only 500MB.
clayclws
post Apr 21 2008, 09:15 PM

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Yo...I just found a brick-and-mortar store that sells Sins in MidValley. Original. RM159.
Cheesenium
post Apr 21 2008, 10:13 PM

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QUOTE(clayclws @ Apr 21 2008, 09:15 PM)
Yo...I just found a brick-and-mortar store that sells Sins in MidValley. Original. RM159.
*
Really?

Oh damn,im still in Aus.Should be sold when im back.
clayclws
post Apr 22 2008, 12:36 AM

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QUOTE(Cheesenium @ Apr 21 2008, 10:13 PM)
Really?

Oh damn,im still in Aus.Should be sold when im back.
*
That game is as famous as Sid Meier's Alpha Centauri...which means, they wouldn't be sold out. Even the pirated ones are abundant, so, I guess if you make your way back here within a month, it should be still on the rack.
fujkenasai
post Apr 22 2008, 01:17 AM

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QUOTE(amduser @ Apr 21 2008, 05:20 PM)

i only build 2-3 scout frigate at the beginning to explore the planet, then after that i didnt build even after they destroyed

*
Thats why you should continue to build scouts if not you should use one of your frigates to scout it out.

QUOTE(clayclws @ Apr 21 2008, 07:23 PM)
Sigh...no brick-and-mortar store?
*
http://www.gamers.com.my/ http://www.tsb.com.my/ or http://www.softwareboutique.com.my/
I think tsb(the software boutique is located in SS2.

QUOTE(clayclws @ Apr 21 2008, 09:15 PM)
Yo...I just found a brick-and-mortar store that sells Sins in MidValley. Original. RM159.
*
Where is that shop located in midvaley which story near which store Ive never seen it before.

QUOTE(clayclws @ Apr 22 2008, 12:36 AM)
That game is as famous as Sid Meier's Alpha Centauri...which means, they wouldn't be sold out. Even the pirated ones are abundant, so, I guess if you make your way back here within a month, it should be still on the rack.
*
Not really I think they have limited stock, he can always try his luck
clayclws
post Apr 22 2008, 01:47 AM

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Shop is at IT World. Only 2 shops selling PC Games there, the left one with all those gaming hardwares.
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post Apr 22 2008, 08:24 AM

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QUOTE(fujkenasai @ Apr 22 2008, 01:17 AM)
Thats why you should continue to build scouts if not you should use one of your frigates to scout it out.
*
sometimes i also hv no time to build, just concentrate on my fleet and my planet explore at the later game, since i ply multi stars map and i've already conquer few stars and hundred of planets sweat.gif
fujkenasai
post Apr 22 2008, 09:36 AM

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QUOTE(clayclws @ Apr 22 2008, 01:47 AM)
Shop is at IT World. Only 2 shops selling PC Games there, the left one with all those gaming hardwares.
*
Ahh that 1 there.
Thankyou.

QUOTE(amduser @ Apr 22 2008, 08:24 AM)
sometimes i also hv no time to build, just concentrate on my fleet and my planet explore at the later game, since i ply multi stars map and i've already conquer few stars and hundred of planets sweat.gif
*
Then you should have enough resources to just spam the enemy to death, loosing a planet does not mean much when you are taking over 20.
Cheesenium
post Apr 22 2008, 01:18 PM

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QUOTE(clayclws @ Apr 22 2008, 12:36 AM)
That game is as famous as Sid Meier's Alpha Centauri...which means, they wouldn't be sold out. Even the pirated ones are abundant, so, I guess if you make your way back here within a month, it should be still on the rack.
*
Yeah,but i wont be back in 1 month's time.

I'll get it in Aus since i got no games to play now.Kinda bored with DoW.
clayclws
post Apr 22 2008, 01:48 PM

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Killing time while waiting for SC2 or ETW ah? Haha~!
fujkenasai
post Apr 22 2008, 01:55 PM

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QUOTE(clayclws @ Apr 22 2008, 01:48 PM)
Killing time while waiting for SC2 or ETW ah? Haha~!
*
Sins is just a perfect game to kill time, but ask yourself is your time only wort a game?
Cheesenium
post Apr 22 2008, 02:24 PM

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QUOTE(clayclws @ Apr 22 2008, 01:48 PM)
Killing time while waiting for SC2 or ETW ah? Haha~!
*
Im not really interested in SC2 now.ETW,not really too because i prefer Sci Fi RTS.

Sins is perfect for me because it's very similar to Settlers.The pace,the gameplay,the econ management.
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post Apr 22 2008, 03:47 PM

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QUOTE(Cheesenium @ Apr 22 2008, 02:24 PM)
Im not really interested in SC2 now.ETW,not really too because i prefer Sci Fi RTS.

Sins is perfect for me because it's very similar to Settlers.The pace,the gameplay,the econ management.
*
Yup Yup, I learn some stuff in life from Sins also.
amduser
post Apr 22 2008, 06:22 PM

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QUOTE(fujkenasai @ Apr 22 2008, 09:36 AM)
Then you should have enough resources to just spam the enemy to death, loosing a planet does not mean much when you are taking over 20.
*
i only have enough fleet size for 2 fleet, cant have 3 fleet, iif i create too much fleet then my fleet number will become very small and not very good for a surprise atk.

losing a planet is very important to me, i also dont know y, i'lll be very sad when losing a planet.
fujkenasai
post Apr 22 2008, 07:32 PM

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QUOTE(amduser @ Apr 22 2008, 06:22 PM)
i only have enough fleet size for 2 fleet, cant have 3 fleet, iif i create too much fleet then my fleet number will become very small and not very good for a surprise atk.

losing a planet is very important to me, i also dont know y, i'lll be very sad when losing a planet.
*
I do not understand what you say that by creating too many fleet your fleet number will become very small.

Have you ever played chess, you should sacrifice as small pawn for the good of your entire galaxy.
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post Apr 23 2008, 08:25 AM

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QUOTE(fujkenasai @ Apr 22 2008, 07:32 PM)
I do not understand what you say that by creating too many fleet your fleet number will become very small.

Have you ever played chess, you should sacrifice as small pawn for the good of your entire galaxy.
*
means if i create too much fleet, then the number of ship in a fleet will become less since there's a limited number of ship allow to build by a player.
fujkenasai
post Apr 23 2008, 10:31 AM

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QUOTE(amduser @ Apr 23 2008, 08:25 AM)
means if i create too much fleet, then the number of ship in a fleet will become less since there's a limited number of ship allow to build by a player.
*
Then just create the maximum, number of ships. Isnt fleet size = the number of ships?
I still do not get it.
Cheesenium
post Apr 23 2008, 11:56 AM

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I think he mean the size of each of his small group of ships.

If he divide this fleet too much,the numbers of ships in each group is too little.
fujkenasai
post Apr 23 2008, 02:45 PM

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QUOTE(Cheesenium @ Apr 23 2008, 11:56 AM)
I think he mean the size of each of his small group of ships.

If he divide this fleet too much,the numbers of ships in each group is too little.
*
Ahh then do not divide them into somany groups. One of the biggest military mistake is spreading the forces too thin and not enough supplies in this case too far from reinforcements.
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post Apr 23 2008, 03:42 PM

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QUOTE(Cheesenium @ Apr 23 2008, 11:56 AM)
I think he mean the size of each of his small group of ships.

If he divide this fleet too much,the numbers of ships in each group is too little.
*
yes.....u gt wat i mean already rclxm9.gif

QUOTE(fujkenasai @ Apr 23 2008, 02:45 PM)
Ahh then do not divide them into somany groups. One of the biggest military mistake is spreading the forces too thin and not enough supplies in this case too far from reinforcements.
*
that's y, i cant hv too many group or else i'll be eaten by others.
Cheesenium
post Apr 23 2008, 07:46 PM

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I usually have 2 fleets,one for offence and one for defence.
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post Apr 24 2008, 08:30 AM

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QUOTE(Cheesenium @ Apr 23 2008, 07:46 PM)
I usually have 2 fleets,one for offence and one for defence.
*
i usually hv 2 fleet for atk, both fleet go different way, sometimes one of the fleet defend at the intersection.
fujkenasai
post Apr 24 2008, 01:07 PM

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But damn against com last night, they have a full fleet cap armada against mine, but com turned away, and so I continued to take its plannets.

BTW anyone found out that this game only takes up to 1.5 gigs of ram and it starts to lag even though you have 2 gigs.
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post Apr 24 2008, 01:29 PM

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QUOTE(fujkenasai @ Apr 24 2008, 01:07 PM)
But damn against com last night, they have a full fleet cap armada against mine, but com turned away, and so I continued to take its plannets.

BTW anyone found out that this game only takes up to 1.5 gigs of ram and it starts to lag even though you have 2 gigs.
*
Yeah...you do need a really high end CPU if you are going to max out the fleet and play wih many AI. Textures are actually handled by the CPU(second core of a dual core)...so the higher the textures detail the more work the CPU has to do especially when there is a lot of ships. Lowering texture detail helps alleviating this quite a bit.

Try not to have any applications running in the background too.
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post Apr 24 2008, 01:58 PM

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QUOTE(frags @ Apr 24 2008, 01:29 PM)
Yeah...you do need a really high end CPU if you are going to max out the fleet and play wih many AI. Textures are actually handled by the CPU(second core of a dual core)...so the higher the textures detail the more work the CPU has to do especially when there is a lot of ships. Lowering texture detail helps alleviating this quite a bit.

Try not to have any applications running in the background too.
*
Then what about the Graphic Card does it affect the texture? Why don't they make it such a way that graphics are handled by the GC.
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post Apr 24 2008, 02:08 PM

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QUOTE(fujkenasai @ Apr 24 2008, 01:58 PM)
Then what about the Graphic Card does it affect the texture? Why don't they make it such a way that graphics are handled by the GC.
*
That means many people wont be able to play the game with a decent frame rate. A lot more people dont have a decent graphic card than a CPU. Actually its quite smart. The graphic card draws the texture...and the second core loads textures and meshes.
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post Apr 24 2008, 02:11 PM

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QUOTE(fujkenasai @ Apr 24 2008, 01:07 PM)
But damn against com last night, they have a full fleet cap armada against mine, but com turned away, and so I continued to take its plannets.

BTW anyone found out that this game only takes up to 1.5 gigs of ram and it starts to lag even though you have 2 gigs.
*
Ok,thats something i dont know.

My CPU isnt that strong.Guess i have to lower my settings.

Sins lags a tiny bit in the demo.
fujkenasai
post Apr 24 2008, 03:09 PM

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QUOTE(frags @ Apr 24 2008, 02:08 PM)
That means many people wont be able to play the game with a decent frame rate. A lot more people dont have a decent graphic card than a CPU. Actually its quite smart. The graphic card draws the texture...and the second core loads textures and meshes.
*
Wow I think I need a new processor. cry.gif cry.gif cry.gif
amduser
post Apr 24 2008, 06:46 PM

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QUOTE(fujkenasai @ Apr 24 2008, 01:07 PM)
But damn against com last night, they have a full fleet cap armada against mine, but com turned away, and so I continued to take its plannets.

BTW anyone found out that this game only takes up to 1.5 gigs of ram and it starts to lag even though you have 2 gigs.
*
i use my laptop to ply also very lag, it takes about 1GB RAM only on my laptop even though my laptop hv 2 GB RAM, but on my desktop it use 1.5GB RAM laugh.gif

Cheesenium
post Apr 24 2008, 07:18 PM

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QUOTE(amduser @ Apr 24 2008, 06:46 PM)
i use my laptop to ply also very lag, it takes about 1GB RAM only on my laptop even though my laptop hv 2 GB RAM, but on my desktop it use 1.5GB RAM laugh.gif
*
I still think i should upgrade my com back to XP.

Vista too laggy adi.
DeathChaosX
post Apr 24 2008, 09:10 PM

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Mine also not very smooth ler, sometimes zoom in abit only also lag liao. When exiting the game after few hours play also lag quite some time. doh.gif
Godek
post Apr 25 2008, 01:20 AM

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Yup this games will into my next buying games. Not only 1 shop I find sold this games. Maybe next month buy this games after bored with Assassin;s Creed hehe
amduser
post Apr 25 2008, 08:24 AM

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QUOTE(Cheesenium @ Apr 24 2008, 07:18 PM)
I still think i should upgrade my com back to XP.

Vista too laggy adi.
*
i use XP also, very lag lag lag.....

QUOTE(DeathChaosX @ Apr 24 2008, 09:10 PM)
Mine also not very smooth ler, sometimes zoom in abit only also lag liao. When exiting the game after few hours play also lag quite some time.  doh.gif
*
this is y when there's a war or lag, the empire trees kick in rclxm9.gif

zoom out and use the empire trees to help u
Reuben
post Apr 25 2008, 12:17 PM

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Anyone up for a game tonight?
fujkenasai
post Apr 25 2008, 02:29 PM

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QUOTE(amduser @ Apr 24 2008, 06:46 PM)
i use my laptop to ply also very lag, it takes about 1GB RAM only on my laptop even though my laptop hv 2 GB RAM, but on my desktop it use 1.5GB RAM laugh.gif
*
YEah for my desktop also only 1.5 gig.

QUOTE(amduser @ Apr 25 2008, 08:24 AM)
i use XP also, very lag lag lag.....
this is y when there's a war or lag, the empire trees kick in rclxm9.gif

zoom out and use the empire trees to help u
*
ohh you mean the planet trees?
I'll try to OC my com and see if it works.....

QUOTE(Reuben @ Apr 25 2008, 12:17 PM)
Anyone up for a game tonight?
*
Me Me anyone else?
clayclws
post Apr 28 2008, 12:46 AM

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Hmm...I was hoping for a bit of Homeworld, but hmm...it'll do. There really ain't a story in there. The background music...alamak. I thought Ironclad has some of the Homeworld team, no?
rotanidrow
post Apr 28 2008, 01:05 PM

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I f ind myself playing this game from the zoomed out view almost the whole time
Meaning i don't see graphics.. only icons haha
fujkenasai
post Apr 28 2008, 04:01 PM

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QUOTE(rotanidrow @ Apr 28 2008, 01:05 PM)
I f ind myself playing this game from the zoomed out view almost the whole time
Meaning i don't see graphics.. only icons haha
*
How come ur doing that?
Cheesenium
post Apr 28 2008, 04:12 PM

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QUOTE(clayclws @ Apr 28 2008, 12:46 AM)
Hmm...I was hoping for a bit of Homeworld, but hmm...it'll do. There really ain't a story in there. The background music...alamak. I thought Ironclad has some of the Homeworld team, no?
*
The music is so bad meh?

I find it pretty good compare to some other game's music.

Iron Clad do have some of the Barking Dog's staff.Not to forget some ex-Rockstar North staff.
clayclws
post Apr 29 2008, 12:29 AM

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Game music is good? Hmm..well compared to some lesser games, yes. But even C&C had great BGM. So does SC, WC and Homeworld had YES working on the BGM. I wonder if it's possible for the 1.1 or Expansion to have Daftpunk biggrin.gif Haha~! Wishful thinking.

A week into the game and so far I've only use TEC. Very hard to get into the game when there's no Campaign that shows you the strength of each unit. Having to experiment means very slow learning rate...
Cheesenium
post Apr 29 2008, 07:15 AM

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Whats BGM?

I find it still good with those orchestral music,especially the main menu music.It feels epic and if they put electonics music,it just spoil the mood.

I was hoping that Jeremy Soule is the one actually make the music.
amduser
post Apr 29 2008, 08:37 AM

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QUOTE(fujkenasai @ Apr 25 2008, 02:29 PM)
ohh you mean the planet trees?
*
yaya....that planet trees tongue.gif it really helps especially there's a epic war laugh.gif

QUOTE(rotanidrow @ Apr 28 2008, 01:05 PM)
I f ind myself playing this game from the zoomed out view almost the whole time
Meaning i don't see graphics.. only icons haha
*
eventhough i also zoom out all the time, but 'm still enjoying the gameplay.

QUOTE(Cheesenium @ Apr 29 2008, 07:15 AM)
Whats BGM?

I find it still good with those orchestral music,especially the main menu music.It feels epic and if they put electonics music,it just spoil the mood.

I was hoping that Jeremy Soule is the one actually make the music.
*
i found the BGM pretty nice mar, especially when u win the war or manage to halau the enemy away brows.gif i dont like those rock musics, i just like the orchestra music, although it doesnt hv much BGM, but most important it gv me the thrill.
fujkenasai
post Apr 29 2008, 11:13 AM

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I hate epic war on my com it just lags it, but some how it still manage after hanging for a while.
frags
post Apr 29 2008, 03:49 PM

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A very lenghty post mortem of Sins of A Solar Empire. Stardock and Ironclad look back at the difficulties and success they had with Sins. Very interesting article if you are interested in the industry and how games are made:

http://www.gamasutra.com/view/feature/3638...dstardocks_.php

It also has some screens of some early builds of the game.

user posted image

user posted image

user posted image


user posted image
Sins in its beautiful final state

This post has been edited by frags: Apr 29 2008, 06:25 PM
amduser
post Apr 29 2008, 06:08 PM

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QUOTE(fujkenasai @ Apr 29 2008, 11:13 AM)
I hate epic war on my com it just lags it, but some how it still manage after hanging for a while.
*
epic war is good thumbup.gif it makes me high laugh.gif and i shout THIS IS TECCCCCC!!!!!!

epic war + music = perfect

if u lag, then use the planet trees, this is y they create the "trees" for u smile.gif
Cheesenium
post Apr 29 2008, 07:10 PM

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QUOTE(amduser @ Apr 29 2008, 08:37 AM)
i found the BGM pretty nice mar, especially when u win the war or manage to halau the enemy away brows.gif i dont like those rock musics, i just like the orchestra music, although it doesnt hv much BGM, but most important it gv me the thrill.
*
Orchestra music is suitable for this kind of Epic game.

Kinda glad they didnt bring in any electronic music.

It needs to fell EPICCCCCCCCCCCCCC!!!!!!!!!!!!!!!!!!!!!!


Added on April 29, 2008, 8:16 pmGot my copy today.Didnt even have time to install.

This post has been edited by Cheesenium: Apr 29 2008, 08:16 PM
fujkenasai
post Apr 29 2008, 09:11 PM

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QUOTE(amduser @ Apr 29 2008, 06:08 PM)
epic war is good thumbup.gif it makes me high laugh.gif and i shout THIS IS TECCCCCC!!!!!!

epic war + music = perfect

if u lag, then use the planet trees, this is y they create the "trees" for u smile.gif
*
Heh strange Ive never liked TEC Im always a Vasari person though I tried Advent recenly but not TEC should try them out some time, but never interested.

QUOTE(Cheesenium @ Apr 29 2008, 07:10 PM)
Orchestra music is suitable for this kind of Epic game.

Kinda glad they didnt bring in any electronic music.

It needs to fell EPICCCCCCCCCCCCCC!!!!!!!!!!!!!!!!!!!!!!


Added on April 29, 2008, 8:16 pmGot my copy today.Didnt even have time to install.
*
Time to play too. rclxms.gif rclxms.gif rclxm9.gif
amduser
post Apr 29 2008, 10:19 PM

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QUOTE(fujkenasai @ Apr 29 2008, 09:11 PM)
Heh strange Ive never liked TEC Im always a Vasari person though I tried Advent recenly but not TEC should try them out some time, but never interested.
Time to play too.  rclxms.gif  rclxms.gif  rclxm9.gif
*
i like TEC more than vasari and advent, i dont like advent simply becoz their battleship and other ships rely on the shield too much, once their shields r down, they r ntg like an egg.

vasari good in atk, defend also ok ok lar, i personally like the TEC LRM, felt like their range r more further than other race's LRM.
Cheesenium
post Apr 29 2008, 10:56 PM

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I got nothing to say for now cause i never use Vasari or Advent yet.

Just installed and patch it.

Dunno when can i try them but just now manage to see their scout and some buildings.Thats all.
fujkenasai
post May 6 2008, 04:05 PM

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I wonder if big cheese have started to wander into his 2 new races yet.
Cheesenium
post May 6 2008, 04:22 PM

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QUOTE(fujkenasai @ May 6 2008, 04:05 PM)
I wonder if big cheese have started to wander into his 2 new races yet.
*
Big Cheese? :S

Yeah,tried Advent adi.Tech up till i got 3 caps and Destra.

Vasari,havent touch yet.They look really ugly.
Reuben
post May 7 2008, 09:20 AM

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I'm up for a game when you guys up for it?
Cheesenium
post May 7 2008, 11:21 AM

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QUOTE(Reuben @ May 7 2008, 09:20 AM)
I'm up for a game when you guys up for it?
*
Dunno,i guess i'll join you guys after my finals in July.

Barely play games now.
fujkenasai
post May 7 2008, 03:06 PM

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QUOTE(Reuben @ May 7 2008, 09:20 AM)
I'm up for a game when you guys up for it?
*
Come come lets play.
Reuben
post May 8 2008, 03:55 PM

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QUOTE(fujkenasai @ May 7 2008, 03:06 PM)
Come come lets play.
*
Fuj want to play again tonight?

I beh kam guan lose last night.
frags
post May 17 2008, 03:44 PM

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Update coming soon...If only we had more developers like Ironclad

http://forums.sinsofasolarempire.com/312188
Sins v1.05 Preview
Tweaks, fixes and maps!
By Yarlen Posted May 15, 2008 14:32:54

Next Tuesday we'll be releasing the v1.05 update for Sins of a Solar Empire that should address many of the multiplayer issues some players have reported. This is a minor patch, however; more substantial updates will arrive with version 1.1.

v1.05 Changes:

* Fixed bug deallocating particle pool memory.
* Fixed cargo ship related crash caused when loading a saved game.
* Increased the maximum length of map description text. If the text is too long, it will no longer crash the game.
* AI missions no longer continue if a human player has taken over for them.
* AI controlled units will no longer still have AI-control if a human player has taken over for them.
* Fixed crash when attempting to toggle the autocast state for an uncontrollable ship/planet module.
* Fixed capturable resource mines from being considered damageable.
* Fixed sync error in multiplayer games caused by cannon autocast targetting.
* Fixed squad owner infocards to gracefully handle large numbers of squads (100+).
* Fixed crash if you run out of video memory when loading textures.
* Planet asteroid setup now uses TotalMaxResourcesAsteroids parameter again.
* Added two new maps: Melting Point and Ancient Gifts.
* ICO accounts will now be forced to logout if you attempt to login with the same account.
* Malice changed to fix CPU issues in the late game due to previous implementation of the ability. Malice now accumulates damage on affected targets and then spreads that damage when the buff expires, rather than spreading damage as soon as damage is applied. Its duration, cooldown and AM cost have all been reduced to reflect this. Malice is now target capped as well at 8/16/24 targets.
* Fixed bug in galaxy generator related to vertical planet offsets when planets are too close together.
* New default texture quality settings set.


Cheesenium
post May 17 2008, 05:59 PM

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Yay,more fixes.
fujkenasai
post May 19 2008, 12:56 PM

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Yay more fix, btw are there still anyone playing this game?

This post has been edited by fujkenasai: May 20 2008, 01:56 PM
frags
post May 22 2008, 04:22 PM

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1.05 is live. Was to busy with TF2 didn't realise thumbup.gif
fujkenasai
post May 22 2008, 04:38 PM

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Shall we play?
frags
post May 22 2008, 04:40 PM

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QUOTE(fujkenasai @ May 22 2008, 04:38 PM)
Shall we play?
*
sure tell me when and time... tongue.gif
fujkenasai
post May 22 2008, 05:33 PM

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I'll ask reuben too.
Polaris
post Jun 21 2008, 03:25 PM

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I just got the game, one nagging question..

Where's the story based campaign?

I saw the opening video and there seems to be a story but all the options are random maps, where's the "Main Campaign" selection??
frags
post Jun 21 2008, 03:38 PM

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QUOTE(Polaris @ Jun 21 2008, 03:25 PM)
I just got the game, one nagging question..

Where's the story based campaign?

I saw the opening video and there seems to be a story but all the options are random maps, where's the "Main Campaign" selection??
*
There is no main campaign game...its a sand box game...anyway campaign is confirmed for the coming expansion.
fujkenasai
post Jun 24 2008, 03:38 PM

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So who wants to play this game tonite?
frags
post Jun 24 2008, 08:19 PM

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QUOTE(fujkenasai @ Jun 24 2008, 03:38 PM)
So who wants to play this game tonite?
*
I'm up for it...but i dont know if you'll see this post by the time...How about planning one in the next few days?...when are you free?for me I'm okay after 9.15. Any day. Come on..
fujkenasai
post Jun 25 2008, 02:20 PM

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QUOTE(frags @ Jun 24 2008, 08:19 PM)
I'm up for it...but i dont know if you'll see this post by the time...How about planning one in the next few days?...when are you free?for me I'm okay after 9.15. Any day. Come on..
*
Ok I'll call or sms you tonight. Since Im hardly on xfire thesedays.
frags
post Jun 28 2008, 12:25 PM

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Major changes coming...1.1 BETA starts mid july

QUOTE
---------------------------------------------------------------------------
Sins of a Solar Empire v1.09 (aka 1.1 beta) Changelist
---------------------------------------------------------------------------

---------------------------------------------------------------------------
Gameplay / Balance:
---------------------------------------------------------------------------
-Kol Battleship:
    -Fix for Finest Hour not applying all of its splash damage correctly.

-Marza Dreadnaught:
    -Fix for Missile Barrage not applying all of its damage correctly. (thx bailknight)

-Sova Carrier:
    -Embargo duration reduced from 120 secs at all levels to 60/90/120 secs.

-Dunov Battlecruiser:
    -Shield Restore shield points replenished reduced from 350/700/1050 to 250/500/750
    -Shield Restore AM cost reduced from 90 to 65 for all levels
    -Shield Restore cooldown reduced from 16 secs to 11 secs for all levels

-Cielo Command Cruiser:
    -Designate Target damage bonus increased from 25% to 40%.

-Radiance Battleship:
    -Cleansing Brilliance cooldown increased from 75 secs to 120 secs.

-Rapture Battlecruiser:
    -Vengeance antimatter cost decreased from 75 to 70.
    -Vengeance damage retaliated increased from 40%/80%/120% to 65%/130%/200%.
    -Units acquired with Domination will now have their orders reset.

-Domina Subjugator:
    -Suppression antimatter cost decreased from 100 to 75.
    -Suppression cooldown decreased from 40 secs to 30 secs.
    -Suppression duration increased from 40 secs to 90 secs.

-Kortul Devastator:
    -Jam Weapons antimatter cost decreased from 75 to 70.
    -Jam Weapons duration changed from 15/25/35 secs to 30/30/30 secs.
    -Jam Weapons range increased from 3500/4500/5500 to 3500/5000/7000.
    -Disruptive Strikes antimatter depletion increased from 8/10/12 to 10/20/30.
    -Disruptive Strikes ability cooldown rate penalty increased from 10%/20%/30% to 15%/30%/45%.
    -Disruptive Strikes duration increased from 10 secs to 15 secs.
    -Now costs 250 crystal as originally intended. (thx bailknight)

-Skirantra Carrier:
    -Scramble Bombers antimatter cost decreased from 100/75/50 to 80/65/50.
    -Scramble Bombers cooldown decreased from 60/60/60 secs to 60/50/40 secs.

-Antorak Marauder:
    -Subversion antimatter cost increased from 100/90/80 to 100/100/100.
    -Subversion cooldown increased from 50/45/40 secs to 75/75/75 secs.
    -Subversion ship and structure build time penalties increased from 15%/30%/45% to 50%/100%/150%.

-Vulkoras Desolator:
    -Disintegration cooldown decreased from 120 secs to 90 secs.

-Stilakus Subverter:
    -Distortion Field antimatter cost increased from 100 to 200.
    -Distortion Field duration decreased from 30 secs to 20 secs.

-Iconus Guardian:
    -Repulsion is now a channeling and interruptable ability.

-Serevun Overseer:
    -Reactive Nanite Armor cooldown increased from 2 secs to 4 secs.

-Illuminator Vessel
    -Frontal bank damage reduced from 58.5 to 53.5.
    -Side bank damage reduced from 30.3 to 27.25.

-Returning Armada:
    -Now costs 2500 credits, 200 Metal, 500 Crystal to activate.
    -Fleet sizes summoned increased from 25-45 to 45-90 supply.
    -Cooldown increased to 10 minutes at all levels.
    -Phase Stabilizers now have 0 max antimatter.
 
-Scenario and Galaxy Generation:
    -Fixed problem with calculating star extents on smaller maps (because of min size, stars were getting vertically offset by too much).
    -Fixed bug in galaxy generator so that inter-star connections could end up connected to one star.
    -Fix for some wonkiness with placing artifacts.  They would not show up in your artifact list because the control of the artifact had not been given to you because of ordering of planet acquisition and artifact placement.
    -Added missing starting artifacts for 2 start positions in Ancient Gifts map.
    -Spread out the stars in Ancient Gifts so more of them are in 'distant view' form when looking at a given one (for purely aesthetic reasons).
    -Fix for Implosion having wonky spawn probabilities.
    -Removed non-plural browse picture for Hyperion's Gates.

-TEC Research:
    -Maneuvering Thrusters max number of levels reduced from 2 to 1.
    -Rapid Development now additionally reduces costs of Logistics Capacity upgrades by 7.5% per level.

-Advent Research:
    -Augmented Defense Grid tactical slot bonus increased from 2 to 5 per level.

-Vasari Research:
    -Extreme Heat Metabolism and Sulfurous Respiration population bonuses increased from 7.5% to 15% per level.
    -Trauma Nanomedicine population loss prevented due to planet bombing increased from 10% to 20% per level.
    -Molecular Assembly structure build rate bonus increased from 5% to 40% per level.
    -Wreckage Auto-Salvage salvage percentage reduced from 8.33% to 5% per level.

-All frigates and cruisers now spawn with full antimatter.
-AntiLight attack type's damage modifier vs CapitalShip, Medium, Heavy and VeryHeavy armor increased from 25% to 50%.
-Carrier frigates rebalanced to have 2-3 squadrons and be relatively less expensive per squadron.
-All anti-strike craft frigates' base DPS reduced by 43%.
-AntiVeryLight attack type's damage modifier vs CapitalShip, Medium, Heavy and VeryHeavy armor increased from 25% to 50%.
-Composite attack type's damage modifier vs Medium armor increased from 100% to 125%.
-Composite attack type's damage modifier vs Heavy armor decreased from 125% to 100%.
-AntiHeavy attack type's damage modifier vs Heavy armor increased from 125% to 150%.
-Abilities can now require resources to be used instead of antimatter.
-Fix for capital ships not being able to build squads.
-Squad owners now attempt to build strike craft in all non-full squads, rather than just one squad per type it supports. This addresses the situation where squad owners w/ having all squads of the same type were losing 'production efficiency' vs those having both fighter and bomber squads. This should also improve construction for squad owners w/ 2+ squads (ie most high level capital ships).
-Caught more edge cases where buffs should perform their OnBuffFinish actions. (Fixes weirdness with various abilities).
-Duplicate buffs that get replaced by new instances of the same buff now do their OnBuffFinish actions when this happens. This should significantly improve Malice's damage output when multiple Progenitors are chain casting it on the same targets.
-Fixed bug with being to see weapon ranges of non-detected ships.
-Buffs are now removed from targets, where appropriate, if their player ownership changes.
-Fix GetExtractionIncomeBonus mistake with bonus amt.
-Better blocking of defeated players being able to use the market and bounty.
-Player resource buckets now start at 50% market price instead of 100% so there isn't so much red at the start of the game.
-Jump Field Generator artifact now also allows travel through wormholes.

---------------------------------------------------------------------------
Graphics:
---------------------------------------------------------------------------
-Major upgrade to the rendering and texture systems that allows the game to look even better on less powerful machines.
-18 completely redone and touched up meshes.
-Dozens completely redone and touched up mesh textures.
-Lots of new explosion effects and textures.
-A variety of minor 2d texture upgrades and/or replacements.
-New ship shader with colorsample.a swapped with datasample.r (Team and specular have reversed position).
-Non-planetary asteroids now have their own shader. (Note: this shader no longer uses the same texture channel format as the ship shader).
-Damage system changed so that dead entities update as fast as possible so the explosion effects occur at the correct time.
-New explosion system.
-The game doesn't crash if the number of persistent damage effects is close to the max.
-Upped the max number of persistent damage effects.

---------------------------------------------------------------------------
Sound / Music:
---------------------------------------------------------------------------
-Fix for rotation sounds disappearing when loading save games.
-Fix for losing sounds after migrating hosts.

---------------------------------------------------------------------------
AI:
---------------------------------------------------------------------------
-Improved AI ability choice and usage.
-Fix capturable resource mines from being considered damageable and causing all sorts of badness in the AI (and elsewhere).
-Fix for ships not attacking modules all the time.
-Set the correct difficulty of dropped players converted to AI.
-Improved when AI decides to build capitalships.
-AI can now build frigates in priority list if the supply usage is too low (ala patterns noticed in human build strategies).
-Fix support ship ratio to not be affected by non-combat ships (was building way too many if there were things like trade ships)
-AI now consider a repairbay more of a threat so it gets taken out at a higher priority.
-Improved AI building of tradeports and refineries.
-Further improved AI bounty logic so human players can't cheese the AI so easily.
-Auto join fleet members now inherit auto attack range.
-Autojoining a fleet now also inherits the fleet leaders settings (ex. group hyperspace state).
-Fixed bug where ships that autojoined formations would have their preorder move point overwritten by the rally point code. This meant that the last ship joined would always try to go back to factory, instead of in-formation with their fleet.
-Fix path-finding crash.

---------------------------------------------------------------------------
Networking / Multiplayer:
---------------------------------------------------------------------------
-Introducing the beta of Ironclad's new game networking technology "Alloy":
    -Peer-to-peer technology (very common with real-time strategy games) has been having a rough time lately due to the increasing use of Internet security software and routers.
    -Sins was no exception, with the most visible problem being the amount of technical knowledge many users needed to learn in order host multiplayer games over Ironclad Online.
    -This latest version of Sins introduces a cutting edge network technology called "Alloy" that bypasses all these problems, performs faster, more reliably, and with more stability.
    -Players should never have to worry about being able to host, configuring routers, changing port numbers, or games ending due to failed host migrations. It’s 100% hands-off.
    -Technically proficient users can always choose to disable Alloy and handle the details manually.

-Synchronization:
    -Fixed loading mods potentially causing a sync problem.
    -Robustness added to various network commands so they don't crash when out of sync.
    -Scenario files are now checked to make sure they don't differ in multiplayer games.
    -Meshes are now checksummed in order to detect sync errors faster.
    -FileArchives now keep track of their contents checksum so the game can do more accurate checks on client data to detect if the game might go out of sync while playing multiplayer.

-Ignore system added so specific players can be ignored in ICO and in-game.
-Fixed assert in GalaxyGenerator causing socket error.
-No longer attempt to whisper "in-game" to disconnected players. This way you can talk to friends over ICO who have left the game.
-Fix for losing sounds after migrating hosts.
-Players can now attach their email to their ICO account to improve future support.
-Players can now join ICO chat lobbies that have the maximum number of characters as their name.
-Previewing galaxies in ICO will no longer kick you back to the single player screen.
-No more spamming of "host has changed game settings" in the game lobby.
-Fixed false negatives being reported for ICO-game hosting.
-All clients are notified if the host changes the game settings while in the game lobby screen.
-New ICO screen for managing game hosting.
-Added a no-duplicate name algorithm to player setup due to the new chat system. There would be no way to send whispers to duplicate name players.
-ICO accounts will now be forced to logout if you attempt to login with the same account. This was supposed to be fixed in 1.05 but should now actually work.

---------------------------------------------------------------------------
User Interface / HUD:
---------------------------------------------------------------------------
-New Mini Underground Window
    -This new window gives you immediate access to common Underground actions without having to leave the main view. Actions include:
          -Buying and selling resources.
          -Viewing the current bounty target and the raid time remaining.
          -The ability to increment the bounty on the player with current highest bounty.
    -All these actions are now hooked up to hotkeys.
    -Opening and closing the Mini Underground Window can be done via Ctrl-Shift-X or using the User Interface options screen.

-Hotkeys:
      -New default hot key for Select Colony Ships to not conflict with Toggle Main View Icons. (Alt-G)
      -Hotkey to toggle expand/shrink the best selected Empire Tree node. (L)
      -Hotkeys added for opening up specific tabs in the global windows:
          Examples: 
                - Research Window: Combat, Non-combat, Artifact, Fleet
                - NPC Window: Market, Pirates
      -Escape menu screen now more accurately reports when the player is entering text so that you can switch from the network status screen to other screens with hotkeys.
      -Entities autojoining fleets (see AI changes) will now search for and join the hot key group that contains the entire fleet. This way you don't have to rebuild hot key groups as more ships get added to the fleet automatically.
      -Can now toggle between the pirate and market screens without having to close them first with hotkeys.

-Empire Tree:
      -Hotkey to toggle expand/shrink the best selected Empire Tree node.
      -Using hotkeys to toggle the expansion of an Empire Tree node now also makes it visible. Note that this isn't done when clicking the arrow to the left to prevent shifting of the Empire Tree while your cursor is interacting with it.
      -Empire Tree now updates if paused.
      -Fix Empire Tree crash.
      -Fixed a bug in the "show selected node" algorithm.
      -Tolerance for readjusting the Empire Tree changed so that it happens when any of the entire node is outside of the window instead of only the entity selected. This is so that selecting an entity will bring the planet in view even if the planet is outside the window.
        -Changed the behavior when making an entity visible so the entire node shows up on the top of the Empire Tree instead of the bottom.
        -New algorithm for making the selected entity displayed. Now takes into account the context of the entity, for example if a ship is selected the entire planet and all of its contents are attempted to be made visible, instead of just the ship.

-Fix missing planet type descriptions from scenariodef file.
-Fix for crash when selecting player portraits.
-Pasting text into text boxes no longer only cuts of the front if the text won't fit (cuts off the end).
-Both combat and non-combat lab counts are displayed in the open research button infocard.
-Abilities that spawn units now show the duration of their spawned units in the ability infocard.
-Changed button text to show credit cost on press instead of /unit of resource.
-Added colors to text that the big market screen uses.
-Added left handed mouse support. Swapped mouse buttons will be auto-detected from the win32 api and saved as a personal setting.

---------------------------------------------------------------------------
Modding:
---------------------------------------------------------------------------
-Maximum number of buildable capital ship types per race increased from 5 to 9.
-Abilities can now require resources to be used instead of antimatter.
-Fixed loading mods potentially causing a sync problem.
-Caught more edge cases where buffs should perform their OnBuffFinish actions. (Fixes weirdness with various abilities).
-Fixed game from crashing when a mesh type that the engine expects to have shields is modded to not have shields.
-New convertdata can convert binary to text as well.
-As mentionned in graphics: New ship shader with colorsample.a swapped with datasample.r (Team and spec have reversed position).
-As mentionned in graphics: Non-planetary asteroids now have their own shader. (Note: this shader no longer uses the same texture channel format as the ship shader).
-Various improvements to GalaxyForge.

---------------------------------------------------------------------------
Misc:
---------------------------------------------------------------------------
-Fix crash bug with array out of bound values with Resource Focus.
-Fixed a crash in rendering certain string types.
-Screenshot Changes
      -Changed code for taking autoscreenshots to get rid of any render time interpolation.
      -Take screenshot on singlestep
      -Screenshot mode is disabled on shutdown so all relating settings aren't saved as off.
-Fixed bug where temp ships where messing up statistics (causing them to go negative).
-Fixed a null pointer crash.

---------------------------------------------------------------------------
End
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Cheesenium
post Jun 28 2008, 01:49 PM

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Sweet,graphics got upgraded.

Woot!!!
fujkenasai
post Jun 28 2008, 07:16 PM

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QUOTE(frags @ Jun 28 2008, 12:25 PM)
Major changes coming...1.1 BETA starts mid july
*
I just cant wait to try it out.
frags
post Jul 24 2008, 02:11 PM

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1.1 Beta is out now...dont download it if you want to multi with people that dont have 1.1 as you wont be able to...

This post has been edited by frags: Jul 25 2008, 01:36 PM
frags
post Jul 25 2008, 01:36 PM

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So 1.1 adds some snazy effects...subtle but just a bit more polish...some ships look a bit different...some minor changes in ship mesh...and building mesh...New explosion effects...Performance of the game has been optimised a lot...it seems to run almost twice as fast now...need to test with larger battles..

user posted image

user posted image
AMDAthlon
post Jul 25 2008, 02:45 PM

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It looks fun but i dont really know how to play it.. doh.gif
fren give freely the copy but unused doh.gif
fujkenasai
post Jul 25 2008, 03:38 PM

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QUOTE(AMDAthlon @ Jul 25 2008, 02:45 PM)
It looks fun but i dont really know how to play it.. doh.gif
fren give freely the copy but unused doh.gif
*
You need some time to learn to play.
sidthesloth
post Jul 25 2008, 05:48 PM

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oooooo damn, they nerf returning armada!!
fujkenasai
post Jul 25 2008, 06:13 PM

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QUOTE(sidthesloth @ Jul 25 2008, 05:48 PM)
oooooo damn, they nerf returning armada!!
*
What do you mean by returning armada
frags
post Jul 25 2008, 06:16 PM

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QUOTE(fujkenasai @ Jul 25 2008, 06:13 PM)
What do you mean by returning armada
*
Vasari super weapon...well sort of...with the correct tech research they can summon a large fleet(yes like WoW summoning lol)...many think its overpowered.
fujkenasai
post Jul 25 2008, 07:05 PM

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QUOTE(frags @ Jul 25 2008, 06:16 PM)
Vasari super weapon...well sort of...with the correct tech research they can summon a large fleet(yes like WoW summoning lol)...many think its overpowered.
*
Ive got that research but I nvr knew how to use it and now its nerved T_T
sidthesloth
post Jul 25 2008, 07:27 PM

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returning armada is overpowered is because u can easily get a huge fleet of ships in a short time. u dont need to research unit types to get the ships.

the returning armada strategy is where a vasari just rush in their research to get the armada tech. then u can get ships for free smile.gif

btw this tactic is not effective in a 1v1 game cause they other opponent will not even let u tech.

its nerf because now it cost money, metal and crystal. apart from that, the fleet size is considebraly increased as well. oh ya the cooldown is long too.
just google about returning armada and u can see how many ppl talking about this skill being overpowered.

btw the new patch will also nerf long range frigate, cause currently they are overpowered.

This post has been edited by sidthesloth: Jul 25 2008, 07:34 PM
fujkenasai
post Jul 26 2008, 08:54 AM

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QUOTE(sidthesloth @ Jul 25 2008, 07:27 PM)
returning armada is overpowered is because u can easily get a huge fleet of ships in a short time. u dont need to research unit types to get the ships.

the returning armada strategy is where a vasari just rush in their research to get the armada tech. then u can get ships for free smile.gif

btw this tactic is not effective in a 1v1 game cause they other opponent will not even let u tech.

its nerf because now it cost money, metal and crystal. apart from that, the fleet size is considebraly increased as well. oh ya the cooldown is long too.
just google about returning armada and u can see how many ppl talking about this skill being overpowered.

btw the new patch will also nerf long range frigate, cause currently they are overpowered.
*
It seems like you play this game quite a bit would you wanna join us in this game some time.

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