Questions from a potential player:
1. If this game is compared to Civilization 4, how would it fare? AI, leaning curve, difficulty?
2. Is the map randomly generated or fixed?
Sins of A Solar Empire, Coming out in US on Feb 4th
Sins of A Solar Empire, Coming out in US on Feb 4th
|
|
Feb 13 2008, 07:51 PM
Return to original view | Post
#1
|
![]() ![]()
Junior Member
188 posts Joined: Apr 2006 |
Questions from a potential player:
1. If this game is compared to Civilization 4, how would it fare? AI, leaning curve, difficulty? 2. Is the map randomly generated or fixed? |
|
|
Feb 14 2008, 05:08 PM
Return to original view | Post
#2
|
![]() ![]()
Junior Member
188 posts Joined: Apr 2006 |
QUOTE(frags @ Feb 13 2008, 08:34 PM) 1) -AI is good. AI holds up well when compared to Galciv...which is a big testament to the creators(Galciv has phenomenal AI) thanks for the reply. -Learning curve is surprisingly lower than say Civ4. UI is absolute brilliant and the game doesnt punish you if you dont know certain things... -Difficulty is scalable as in you can make it easy or you can make it really challenging. But i warn you for a new player even easy can be a challenge. The more AI there is in the map the more challengin it will be too...for some AI dynamic reasons which is too much for me to elaborate. 2)The map is randomly generated and the map is also fixed Still, the AI seems to use 1 familiar tactic: the stack-of-doom, lots of unit in 1 attacking stack. I love it in Civ4 when the AI sends one of those, nothing like finding the correct tactic to kill them all in 1 turn Random generated maps means lots of replayability. I'm still playing civ4 from its release till now, dunno when I'm going to get bored of it What about game speed? Does it have different speed ( slow, normal ,fast) or even pausing during gameplay? It must be annoying when you're busy micromanaging your planets when the AI/pirates keeps harassing you. |
| Change to: | 0.0316sec
0.79
7 queries
GZIP Disabled
Time is now: 22nd December 2025 - 09:27 PM |