Welcome Guest ( Log In | Register )

118 Pages « < 106 107 108 109 110 > » Bottom

Outline · [ Standard ] · Linear+

 3D work

views
     
Petre
post Oct 18 2012, 05:03 PM

Default Member Title
*******
Senior Member
4,332 posts

Joined: Nov 2004
From: Shadow Striker
QUOTE(entei00 @ Oct 18 2012, 04:23 PM)
Yes you can go for a SSD and a HDD both in a pc, no problem.
Not sure abt RAID, sry =(
*
i totally dont get these



C1 SATA 3.5 Inch 1-4 Hard Drives [Included in Price]


C2 SATA/SSD 2.5 Inch 1-4 Hard Drives add RM 0.00


C3 SAS 2.5 Inch 1-4 Hard Drives add RM 0.00


C4 SATA/SSD 2.5 Inch 5 Hard Drives [add RM 425.00]


C5 SAS 2.5 Inch 5 Hard Drives [add RM 425.00]


C6 2.5" SATA/SSD BOOT, plus 1- 3 x 2.5" or 3.5" additional SATA HDD add RM 0.00


C7 2.5 Inch SAS BOOT+ , 3 or 4HDD Total add RM 0.00


rclxub.gif rclxub.gif rclxub.gif rclxub.gif
entei00
post Oct 18 2012, 05:24 PM

New Member
*
Junior Member
43 posts

Joined: Aug 2011
QUOTE(Petre @ Oct 18 2012, 05:03 PM)
i totally dont get these
C1 SATA 3.5 Inch 1-4 Hard Drives [Included in Price]

 
C2 SATA/SSD 2.5 Inch 1-4 Hard Drives add RM 0.00

 
C3 SAS 2.5 Inch 1-4 Hard Drives add RM 0.00

 
C4 SATA/SSD 2.5 Inch 5 Hard Drives [add RM 425.00]

 
C5 SAS 2.5 Inch 5 Hard Drives [add RM 425.00]

 
C6 2.5" SATA/SSD BOOT, plus 1- 3 x 2.5" or 3.5" additional SATA HDD add RM 0.00

 
C7 2.5 Inch SAS BOOT+ , 3 or 4HDD Total add RM 0.00
rclxub.gif  rclxub.gif  rclxub.gif  rclxub.gif
*
lets not talk about pc spec here where the ori thread is about 3d works biggrin.gif
Anyway, pmed you .
Burgerlim
post Oct 19 2012, 03:48 PM

New Member
*
Junior Member
19 posts

Joined: Nov 2006
QUOTE(gundamsp01 @ Oct 15 2012, 04:04 PM)
wireframe? have to go back to my house and screen shot from my pc, i think around 40,000++ polys with turbo smooth for some rounded part, if remove those around 34,000++ polys

coz i learn during my free time, and design at the same time, so around 3-4 months for this project? with around 2-3 hours per day whenever i off work  tongue.gif

for each shot, it needs to run around 30 min+, so now i headache with how to proceed to animation with 24fps if i want to do it as i learning how to animate it

and now try to learn how to use photoshop for some effect in those cg like photo (darn, photoshop is much harder compared to 3ds max)
*
Hi, There..
Thats awesome... thats kind of clean.. for 40k, but it will be heavy to animate..
Thanks for sharing. personally I work as a visualizer too.. : ) but on Retail ID, uses Max, PS, Acad as B&B tools.
personally i think if you are really keen on character animation... may want to join Maya.
IIRC Max is reaching its EOF cycle with ADSK (please pardon me if its not) as there will not be much new feature upcoming.. focus seems to be on Maya nowadays.

HTH.. keep learning!
gundamsp01
post Oct 19 2012, 03:56 PM

gunpla procrastinator
*****
Junior Member
900 posts

Joined: Oct 2009
QUOTE(Burgerlim @ Oct 19 2012, 03:48 PM)
Hi, There..
Thats awesome...  thats kind of clean.. for 40k, but it will be heavy to animate..
Thanks for sharing. personally I work as a visualizer too.. : ) but on Retail ID, uses Max, PS, Acad as B&B tools.
personally i think if you are really keen on character animation... may want to join Maya.
IIRC Max is reaching its EOF cycle with ADSK  (please pardon me if its not) as there will not be much new feature upcoming.. focus seems to be on Maya nowadays.

HTH.. keep learning!
*
yea, i know when i try to move the view, the fps dropped from 130+ to 20+, next model will try to reduce the poly counts so that i can start on learning some animation

for 3ds max and maya issue, i heard that maya is more suitable for animation, but i did the switch sometime around june, i got alienated, and dont feel like start from A all over again, so continue with 3ds max tongue.gif

after all i try to brush up my skill first (at least reach the stage for animation) then maybe will try to test out maya
Burgerlim
post Oct 19 2012, 05:35 PM

New Member
*
Junior Member
19 posts

Joined: Nov 2006
QUOTE(gundamsp01 @ Oct 19 2012, 03:56 PM)
yea, i know when i try to move the view, the fps dropped from 130+ to 20+, next model will try to reduce the poly counts so that i can start on learning some animation

for 3ds max and maya issue, i heard that maya is more suitable for animation, but i did the switch sometime around june, i got alienated, and dont feel like start from A all over again, so continue with 3ds max  tongue.gif

after all i try to brush up my skill first (at least reach the stage for animation) then maybe will try to test out maya
*
OK, its a choice thingy... but just share currently all new feature in Max are borrowed from Maya.. and is always half cooked.. haaaa.. you tried on the new slate materials interface? while its good for something.. i find it waste of time if you are doing multi mat alot..

they are very different in controlling animation.. ill suggest if eventually you really want to reach there.. ill really suggest you bite on...you may have to start all over after all.. but one thing is that you will have the concept foundation (terminology) which is good..

Hardware wise.. I am currently on Quaddro 3800, mid-high card on top end HP elite workstation.. unless u are looking at CUDA, personally finding Quaddro might not worth the $ anymore... its more for screen interface..
As most of the driver for DX is equally good now.. due to gaming tech, DX may become main stream and replace...

my 2 cents..

cheers!




gundamsp01
post Oct 19 2012, 06:22 PM

gunpla procrastinator
*****
Junior Member
900 posts

Joined: Oct 2009
QUOTE(Burgerlim @ Oct 19 2012, 05:35 PM)
OK, its a choice thingy... but just share currently all new feature in Max are borrowed from Maya.. and is always half cooked.. haaaa.. you tried on the new slate materials interface? while its good for something.. i find it waste of time if you are doing multi mat alot..

they are very different in controlling animation.. ill suggest if eventually you really want to reach there.. ill really suggest you bite on...you may have to start all over after all.. but one thing is that you will have the concept foundation (terminology) which is good..

Hardware wise.. I am currently on Quaddro 3800, mid-high card on top end HP elite workstation.. unless u are looking at CUDA, personally finding Quaddro might not worth the $ anymore... its more for screen interface..
As most of the driver for DX is equally good now..  due to gaming tech, DX may become main stream and replace...

my 2 cents..

cheers!
*
haha, thx for ur advice, the new slate materials interface, i tried, but hard to manage, i go back to the traditional one tongue.gif

yea, someday i will have to go to maya and try it out, but since my 3ds max has some plugin in it (primarily the vray), and also all my tutorials are 3ds max , i lazy to make the jump, but someday i will try out maya tongue.gif

hardware wise, my laptop is just only dv6 6001tx, which is i7...that's all, dont have a deep understanding of the hardware dept.
Cyprid Dark ii
post Oct 27 2012, 07:32 PM

On my way
****
Senior Member
640 posts

Joined: Jun 2006
Long time didnt post anything here....so here is some new work.Some of you probably have seen this work,but anyway here is it.

user posted image

user posted image

user posted image

user posted image

Uploaded with ImageShack.us


Added on October 29, 2012, 10:33 amSome of the work done last night....always wanted to make this kind of render.

An astronaut routine before every mission.There would be a group potrait shot that representing the crew picture for each numbered mission.

user posted image

user posted image

Done this few month ago.Now only remember to post it here at LYN...Anyway,this is a crew of astronauts(2 crew) working on the CSM overseeing their 2 other partner making lunar surface EVA.

user posted image

Close-up look.

user posted image



This post has been edited by Cyprid Dark ii: Oct 29 2012, 10:33 AM
rad
post Nov 23 2012, 03:43 AM

Casual
***
Junior Member
469 posts

Joined: Jan 2003
From: Ampang


Bring up the thread. My old work

user posted image
BenSow
post Nov 24 2012, 02:58 AM

Awaiting OREO
*******
Senior Member
2,716 posts

Joined: Aug 2009
From: The Womb


QUOTE(rad @ Nov 23 2012, 03:43 AM)
Bring up the thread. My old work

» Click to show Spoiler - click again to hide... «
*
Modelled by you? Even the Marlin skeleton?

Here's 2 of my random renders, I didn't make the models, just textured and render in Blender Cycles
» Click to show Spoiler - click again to hide... «
rad
post Nov 25 2012, 09:21 AM

Casual
***
Junior Member
469 posts

Joined: Jan 2003
From: Ampang


QUOTE(BenSow @ Nov 24 2012, 02:58 AM)
Modelled by you? Even the Marlin skeleton?


The marlin skeleton, dolphin, bicycle & the headphone I download. Other model, render setting, texture & post production by me smile.gif

This post has been edited by rad: Nov 25 2012, 09:26 AM
BenSow
post Nov 25 2012, 01:02 PM

Awaiting OREO
*******
Senior Member
2,716 posts

Joined: Aug 2009
From: The Womb


QUOTE(rad @ Nov 25 2012, 09:21 AM)
The marlin skeleton, dolphin, bicycle & the headphone I download. Other model, render setting, texture & post production by me  smile.gif
*
Mind I know from where?
rad
post Nov 25 2012, 06:27 PM

Casual
***
Junior Member
469 posts

Joined: Jan 2003
From: Ampang


QUOTE(BenSow @ Nov 25 2012, 01:02 PM)
Mind I know from where?
*
http://archive3d.net/
BenSow
post Nov 25 2012, 07:10 PM

Awaiting OREO
*******
Senior Member
2,716 posts

Joined: Aug 2009
From: The Womb


QUOTE(rad @ Nov 25 2012, 06:27 PM)
I can't find the marlin skeleton, mind helping?

Another render I did
user posted image
rad
post Nov 25 2012, 10:43 PM

Casual
***
Junior Member
469 posts

Joined: Jan 2003
From: Ampang


QUOTE(BenSow @ Nov 25 2012, 07:10 PM)
I can't find the marlin skeleton, mind helping?
Check under Decoration Ware.
Cyprid Dark ii
post Nov 25 2012, 11:03 PM

On my way
****
Senior Member
640 posts

Joined: Jun 2006
So some new render of late last month work....The androgynous beauty,Andrej Pejic.

So here is Pejic-Glamour Shot render.

user posted image

Close Up details:

user posted image

Uploaded with ImageShack.us
SUSfiona6446
post Nov 26 2012, 12:57 PM

Getting Started
**
Junior Member
100 posts

Joined: Nov 2012
QUOTE(junkieG @ Jun 1 2004, 10:23 PM)
okie la 2 give sum moral support on dis thread (i have no profesional training on 3d stuff)
sum 3d (swift3d) wiff alittle bit of photoshoping

*edit file size
*
it's cool rclxms.gif
Cyprid Dark ii
post Dec 8 2012, 09:23 PM

On my way
****
Senior Member
640 posts

Joined: Jun 2006
New render of the same model(Pejic).....half part of face with H&F modifier atop of base mesh of hair=almost 10 hours....

Need to either upgrade the PC or back to old trick....again,using PS to create much finer details on hair surface rather than depending heavily on H&M Modifier.....too much time with almost the same result as I made with PS....

user posted image

& Lift-off!

user posted image

Uploaded with ImageShack.us
agraphicpoint
post Dec 11 2012, 11:48 AM

New Member
*
Junior Member
36 posts

Joined: Jul 2011

QUOTE(BenSow @ Nov 25 2012, 07:10 PM)
I can't find the marlin skeleton, mind helping?

Another render I did
user posted image
*
very nice.. thumbup.gif
rad
post Jan 5 2013, 09:44 AM

Casual
***
Junior Member
469 posts

Joined: Jan 2003
From: Ampang


Bring up the thread.

user posted image

user posted image

Software : 3ds Max Design 2012, Photoshop CS5
Render Engine : V-Ray 2.1

sojiroseta
post Jan 28 2013, 07:19 PM

The Tenken
****
Senior Member
652 posts

Joined: Dec 2011
From: Kuantan,Pahang



QUOTE(chewxy @ May 31 2004, 02:04 AM)
Another shot, same frame
*
Nice picture... rclxms.gif

118 Pages « < 106 107 108 109 110 > » Top
 

Change to:
| Lo-Fi Version
0.0515sec    0.53    6 queries    GZIP Disabled
Time is now: 26th November 2025 - 10:32 PM