QUOTE(gundamsp01 @ Oct 19 2012, 03:56 PM)
yea, i know when i try to move the view, the fps dropped from 130+ to 20+, next model will try to reduce the poly counts so that i can start on learning some animation
for 3ds max and maya issue, i heard that maya is more suitable for animation, but i did the switch sometime around june, i got alienated, and dont feel like start from A all over again, so continue with 3ds max
after all i try to brush up my skill first (at least reach the stage for animation) then maybe will try to test out maya
OK, its a choice thingy... but just share currently all new feature in Max are borrowed from Maya.. and is always half cooked.. haaaa.. you tried on the new slate materials interface? while its good for something.. i find it waste of time if you are doing multi mat alot..
they are very different in controlling animation.. ill suggest if eventually you really want to reach there.. ill really suggest you bite on...you may have to start all over after all.. but one thing is that you will have the concept foundation (terminology) which is good..
Hardware wise.. I am currently on Quaddro 3800, mid-high card on top end HP elite workstation.. unless u are looking at CUDA, personally finding Quaddro might not worth the $ anymore... its more for screen interface..
As most of the driver for DX is equally good now.. due to gaming tech, DX may become main stream and replace...
my 2 cents..
cheers!