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OH-
post Apr 27 2012, 12:44 PM

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QUOTE(inachi @ Apr 27 2012, 10:52 AM)
cool. u already get urself familiar with some modelling basic
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Yeah. If not because of PLKN vmad.gif , I sure even better now T_T
Cyprid Dark ii
post Apr 28 2012, 04:01 PM

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QUOTE(maranello55 @ Apr 16 2012, 12:59 PM)
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ur lens effect is ruining ur effort on model detailing imho
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Thanks for the crit,Maranello55. smile.gif

I do notices the lens exposure effect,but at least it was goes with my target to achieve some kind of retro look & over-exposure does do the job.

Anyway,as for the progress,I was able to made this:

user posted image

Astronaut making a progress toward lunar surface geological survey,& using a move technique dubbed as "kangaroo hoop" to move on the lunar surface.

user posted image

Spacehab payload finally getting close to the moon orbit.

user posted image

The Spacehab main payload door are opened & the orbital spacecraft are docked together using spacehab assembly adapter,& the work is assisted by astronaut & spacehab's Canard-Arm to help the docking procedure.

user posted image

Finally got some time to made this new concept of STS(Space Transport System or well known as Space Shuttle)

Here is the new concept of the STS for lunar expedition & mission,dubbed "Lunar Expedition Orbiter Vehicle" or LEOV.The LEOV would be part of Lunar base & moonport space station under program Lunar Orbiter-Shuttle Program(LOS-P)

The orbiter vehicle which is reusable,as proven on 30 years of STS program, that already tested all critical aspect of building the orbiter vehicle & many other critical subsystem has finally reduced the cost of building the next generation exploration-usable vehicle.

The key features of LEOV is it was build to be much bigger than current STS orbiter vehicle.The main SS engine now features 1 Service Propulsion System or SPS,for long duration flight beyond earth orbit.The SSME had 4 engine lining up in the rear compared to 3 engine on current STS,for additional thrust & long trip duration powered flight.
The SPS engine is to be used with command module that would docking into the rear payload bay berthing system that allowed for power transfer,acting as "propellant" catridge".The SPS engine is restartable with its own oxygen tank.

During lift-off,the special designed extended duration external booster can be equipped & the booster itself would have air-breathing capability to collect air during the process to reach the earth orbit,to ensure the orbiter would have sufficient oxygen for engine firing when in space.

This post has been edited by Cyprid Dark ii: Apr 28 2012, 04:02 PM
litianyou
post May 5 2012, 04:43 PM

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Lo que puedo decir es increíble. . Simplemente no se puede imaginar . . Dios bendiga el saludo. .
OH-
post May 5 2012, 06:03 PM

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QUOTE(litianyou @ May 5 2012, 04:43 PM)
Lo que puedo decir es increíble. . Simplemente no se puede imaginar . . Dios bendiga el saludo. .
*
Gracias por comentando! Yo hablo espanol un poco. Tu puede hablar ingles? smile.gif
Cyprid Dark ii
post May 5 2012, 11:52 PM

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Some progress of WIP.

user posted image

-Lunar Orbiter Expedition Vehicle(LEOV) has finally running a series of test flight article.The test model of orbiter(LEOV-001) is named "Liberty Bell 7",as tribute to the earlier manned spacecraft that take one of US veteran astronaut,Gus Grissom to became the second US person in space.

The test flight is made to test several critical aspect of LEOV.
-To test the SPS engine capability to restart during several critical moment of low atmospheric pressure & to adress the reliability by making several times engine cut-off & activation during flight.

-To test gliding ability of orbiter aerodynamic.

-Boilerplate payload test.

-RCS engine test,& FADEC(Full Authority Digital Engine Control)

-To test suitable type & size of propelant needed for SSME & SPS to be used for extended duration trip of powered flight.This included the test of Agena booster,Delta V upper Stage,Icarus SC-II,& Centaur Cryo stages.

-Ability to takeoff as an airplane by using SPS & SSME.

user posted image

-Orbiter LEOV-001(Liberty Bell 7) earth atmospheric SSME & SPS engine firing test before it was scheduled to land on Dryden Research Centre,Edward Air Force Base.

user posted image

-Historic touchdown at Dryden Research Centre,Edward Air Force Base.The Test article was successfully performed & Liberty Bell's finally received it flying colour.

user posted image

-After touchdown procedure was completed,the ground team doing a post-flight check to see if any anomalies or propellant deposit are presence in orbiter body.
Then,the orbiter crew would be checked by flight surgeon team before they are allowed to step out from the orbiter cabin.

user posted image

-After few month of Flight Article test & many system & flight rehearsel,the Lunar Expedition-Shuttle Program finally going into critical phase of test.It would test the orbiter to use the new launch booster,which combining 2 SRB(Solid Rocket Booster),an extended duration,ram-collecting capability external booster tank & finally the new main booster lifting system.

The orbiter would be powered by 5 RocketDyne F1-X mated on cylindrical main lift booster,which has the orbiter rear adapter like Saturn V's 3rd stage S-IVB to hold the upper stage orbiter.The lift-off also would be assisted by 2 solid rocket booster(SRB) to provide 85% of lift-off thrust before both main booster & SRB would be jettisoned after running out propellant for ocean recovery & refurbishing process.After that,the Space Shuttle Main Engine(SSME) would be ignited for full powered flight to reach earth orbit,& the external tank would using its ram-air to collect air for Service Propulsion System(SPS) that need to be started after the orbiter reached the earth orbit.

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OH-
post May 6 2012, 12:51 AM

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Awesome work man! But the color burst is just killing the detail and realism >.< But yeah I read from your previous posts that thats the effect that your going for, so its good! Anyways, on average, how long do these scenes take to render? What software and renderer are you using? And whats your PC rig? Thanks!

Cyprid Dark ii
post May 6 2012, 01:13 AM

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QUOTE(OH- @ May 6 2012, 12:51 AM)
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Awesome work man! But the color burst is just killing the detail and realism >.< But yeah I read from your previous posts that thats the effect that your going for, so its good! Anyways, on average, how long do these scenes take to render? What software and renderer are you using? And whats your PC rig? Thanks!
*
Thanks for the compliment!

BTW,I got the original composite of most of the render that I made,so it would be easy to revert back to original rendered pics. blush.gif

On average,the render is pretty much depends on how complex the object in one scenes rather than polygon count problem,to be honest(as in my case)
Like most of my render,it took normaly around 5-10 minutes on mid-setup mental ray rendering engines(GI & setting) & usually it was steady all the way for 15-17 million polycount pre-render,but most of the object are very complex,so sometimes it was up to 33-35 hours for one render to complete.

Most of the render you see I posted here,are composite of 2-3 different render & combined to produces very fast high-quality rendering.(Sorry,it does look like a cheating,but yeah my PC sometimes crash after 12-15 hours for single rendering & it was annoying! )

PC rig wise:

Acer Aspire 4738G.
Window 7 interface.
Intel®Core™ i5 CPU
M 460 @2.53GHz(x 2)
8.00GB
64-bit(I used 3dsmax 64 bit for now )

Software:3dsmax 10,Mental ray rendering engine,Photoshop 7.


Added on May 6, 2012, 1:20 amuser posted image

Close-up details of lift-off sequences of Icarus 1B that carried the Spacehab module.

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Added on May 7, 2012, 12:21 amAfter slow journey from VAB to the LC-39A launch pad,the crawler finally docked with service tower for last ground & system check before lift-off is made.

user posted image

Close-up details of the orbiter.

user posted image

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This post has been edited by Cyprid Dark ii: May 7 2012, 12:21 AM
N30rang3r
post May 14 2012, 09:27 PM

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user posted image
user posted image

Hi, new uploader here
Currently doing some interior render with 3D Max and V-Ray renderer laugh.gif

Welcome to critical comments icon_question.gif
OH-
post May 14 2012, 11:25 PM

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QUOTE(N30rang3r @ May 14 2012, 09:27 PM)
user posted image
user posted image

Hi, new uploader here
Currently doing some interior render with 3D Max and V-Ray renderer  laugh.gif

Welcome to critical comments  icon_question.gif
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I feel like somethings wrong with the cup and the bottle, something about the reflectivity...
In the 2nd image, seems like there's some blotchiness in the shadows... hmm.gif
hmm.gif

This post has been edited by OH-: May 14 2012, 11:32 PM
N30rang3r
post May 14 2012, 11:41 PM

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QUOTE(OH- @ May 14 2012, 11:25 PM)
I feel like somethings wrong with the cup and the bottle, something about the reflectivity...
In the 2nd image, seems like there's some blotchiness in the shadows... hmm.gif
hmm.gif
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I'm using VRay on the bottle not sure how to clear the blackness

Thanks for the info - trying to remove the blotchiness sweat.gif
tigmoseismo
post May 21 2012, 10:39 AM

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cool..
Virion
post May 21 2012, 03:08 PM

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user posted image
This one I do for fun during free time. Using Blender and Cycle Renderer.
OH-
post May 22 2012, 12:25 PM

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QUOTE(Virion @ May 21 2012, 03:08 PM)
user posted image
This one I do for fun during free time. Using Blender and Cycle Renderer.
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Pretty realistic render, I like thumbup.gif
But then the clock like seems not so realistic? hmm.gif
Sai91
post May 22 2012, 02:31 PM

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QUOTE(Virion @ May 21 2012, 03:08 PM)
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This one I do for fun during free time. Using Blender and Cycle Renderer.
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oh my..
dats pretty good @_@
ujah
post May 22 2012, 11:41 PM

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Blender & Photoshop smile.gif
Already post to Art & Design, might as well post here. wink.gif

user posted image
Virion
post May 23 2012, 12:04 PM

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QUOTE(OH- @ May 22 2012, 12:25 PM)
But then the clock like seems not so realistic?
lol lazy to do everything nicely since I just wanna spend my free time tongue.gif
Cyprid Dark ii
post May 23 2012, 11:10 PM

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Booster ignition started & main booster with SRB(Solid rocket booster) is fired.

user posted image


The launch of Liberty Bell 7 toward its first lunar orbiting test capability.

user posted image


Main booster stage on full-burn before being jettisoned.

user posted image


Main booster jettisoned,activation of SSME(Space Shuttle Main Engine) & one last burn of SRB.Main booster stage engine would go through MECO(Main Engine Cut Off) before top frustum cone atop of main booster adapter would deploy pilot parachute to slow the speed of main stage booster for ocean recovery process.

user posted image


After main booster seperation & activation of SSME's,the orbiter would going through hypersonic speed 12 times the speed of sound.The orbiter on-board computer is set-up to swivel through launch window & determine the correct path for precise targeting of earth orbit placement before the SRB stage jettisoned.

user posted image


SRB jettisoned & last SSME firing before SS-MECO(Space Shuttle-Main Engine Cut Off)

user posted image


Orbiter speeding up to reach Low Earth Orbit.

user posted image


Earth orbit placement after SS-MECO,& activation of SPS engine using the collected air from external tank.

user posted image

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soulstayer
post Jun 6 2012, 05:16 PM

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user posted image

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last year Anugerah Skrin Stage Design


Added on June 6, 2012, 5:18 pm
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very nice mate! what software that u use for modeling n rendering?

did u use plugin for the smoke effect?



This post has been edited by soulstayer: Jun 6 2012, 05:18 PM
finger_waverz
post Jun 8 2012, 09:03 AM

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QUOTE(Cyprid Dark ii @ May 23 2012, 11:10 PM)
Booster ignition started & main booster with SRB(Solid rocket booster) is fired.

user posted image
The launch of Liberty Bell 7 toward its first lunar orbiting test capability.

user posted image
Main booster stage on full-burn before being jettisoned.

user posted image
Main booster jettisoned,activation of SSME(Space Shuttle Main Engine) & one last burn of SRB.Main booster stage engine would go through MECO(Main Engine Cut Off) before top frustum cone atop of main booster adapter would deploy pilot parachute to slow the speed of main stage booster for ocean recovery process.

user posted image
After main booster seperation & activation of SSME's,the orbiter would going through hypersonic speed 12 times the speed of sound.The orbiter on-board computer is set-up to swivel through launch window & determine the correct path for precise targeting of earth orbit placement before the SRB stage jettisoned.

user posted image
SRB jettisoned & last SSME firing before SS-MECO(Space Shuttle-Main Engine Cut Off)

user posted image
Orbiter speeding up to reach Low Earth Orbit.

user posted image
Earth orbit placement after SS-MECO,& activation of SPS engine using the collected air from external tank.

user posted image

Uploaded with ImageShack.us
*
that smoke doesnt even look like a smoke, not enough glare
Cyprid Dark ii
post Jun 8 2012, 08:24 PM

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QUOTE(finger_waverz @ Jun 8 2012, 09:03 AM)
that smoke doesnt even look like a smoke, not enough glare
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Since that was not really a smoke but steam byproduct from the water suppression system that was poured together directly into the hot "shock diamond" flame during the ignition start,just like the real thing.

SoulStayer: The effect was made with 3dsmax basic object & then exported to Zbrush for further refinement,& then would be imported back again into 3dsmax for noise modifier & meshsmooth.With this I was able to achieve random kind of 3d' smoke/steam effect by controlling the noise seed & parameter all around.

Hope that help! biggrin.gif

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