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RTS Starcraft 2, New Units with Video and Explanation.

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fujkenasai
post May 20 2007, 01:50 PM

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I want to see the xelnaga though.
SeaGates
post May 20 2007, 01:52 PM

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QUOTE(fujkenasai @ May 20 2007, 01:50 PM)
I want to see the xelnaga though.
*
They'll probably appear as non-playable race in SC2. It would be cheating if you can use the Xel'naga. Playing the 'God' in any RTS games is just like typing cheat code tongue.gif
Cheesenium
post May 20 2007, 01:54 PM

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QUOTE(fujkenasai @ May 20 2007, 01:50 PM)
I want to see the xelnaga though.
*
Me too.I have never seen them except that Xel Naga building in SC:BR.

QUOTE(SeaGates @ May 20 2007, 01:52 PM)
They'll probably appear as non-playable race in SC2. It would be cheating if you can use the Xel'naga. Playing the 'God' in any RTS games is just like typing cheat code tongue.gif
*
With proper balance,Xel Naga will be balanced and fun to play with or against.
SeaGates
post May 20 2007, 02:01 PM

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QUOTE(Cheesenium @ May 20 2007, 01:54 PM)
Me too.I have never seen them except that Xel Naga building in SC:BR.

With proper balance,Xel Naga will be balanced and fun to play with or against.
*
The protoss temple on Auir is a Xel'naga creation as well.

And with proper balance, a.k.a. weakening of Xel'naga to be played with. They lose their status as God. A bit lowly for the ancient race that created the Zerg and whorshipped by the Protoss don't you think? tongue.gif I would prefer Xel'naga remains as an ancient race as described in the storyline.

Or maybe they'll expand the idea where Protoss used the temple on Shakura to destroy the Zerg by allowing us to use some leftover artifacts by the Xel'Naga in the campaign mode.

Laibeus Lord
post May 20 2007, 02:04 PM

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Here are the latest updates and features from StarCraft2.com:

New Units:
  • Immortal (Protoss Unit): Before the loss of Aiur, veteran protoss warriors who had been crippled in battle could volunteer to continue their service by being transplanted into dragoon exoskeletons. Now, the dragoons of the past are all but gone... More Info...
  • Stalker (Protoss Unit): Inspired by the ancient and honored dragoon walkers the dark templar have begun to build war machines of their own. The stalker is a machine controlled by the shadow-essence of a dark templar warrior, willingly fused into its metal body to protect his people... More Info...
  • Phase Prism (Protoss Unit): The protoss use these "phase prisms" in several ways. Their primary function is to transport protoss forces on the field of battle. Both living and inorganic subjects can be transformed into energy, and their unique energy signature imprinted into the prism's crystal lattice core... More Info...
  • Gateway / Warp Gate (Protoss Building): The protoss' ability to manipulate time and space far surpasses the limited understanding of other races. A gateway is a structure capable of opening a spatial rift via which protoss forces can be warped directly from their home territories to the battlefield... More Info...
  • Colossus (Protoss Unit) - A large quad-legged vehicle that fires strong dual lasers. This unit can also traverse differences in terrain height. In the Artwork/Gameplay trailer on Blizzard's site, it appears to "steal" what looks like energy from the unit it is attacking. (wikipedia)
  • Phoenix (Protoss Unit) - An aircraft that can overcharge guns for multiple projectile blasts. However, after the initial blast the ship is rendered inert for a short period of time, unable to move or attack. (wikipedia)
  • Warp Ray (Protoss Unit) - An aircraft that attacks with a blue laser, dealing more damage as it focuses on the same target. It is powerful against tough units and buildings, but wastes damage on small units and can be quickly overcome. (wikipedia)
  • Mothership (Protoss Unit) - A powerful hovering unit that consumes an extreme amount of resources to produce. It is able to attack multiple units at time, and has three unique abilities, which are the Time Bomb, Planet Cracker, and Black Hole. The Time Bomb ability slows all enemy units and stops missile attacks. The Planet Cracker ability is a large laser that fires from the bottom of the Mothership, obliterating anything in its field. The Black Hole ability creates a void that absorbs and destroys enemy aircrafts. Only one Mothership can be active at a time. (wikipedia)
  • Nydus Worm (Zerg Unit) - A transport unit that transports small units such as zerglings from underground. (wikipedia)
  • Baneling (Zerg Unit) - A mutated Zergling filled with explosive and acidic chemicals that can roll across terrain and explode on impact. (wikipedia)
  • Reapers (Terran Unit) - A unit much like the Marines, but carrying dual machine pistols. It has a jump jet allowing it to hop down or up a tier, making it effective for exploiting weak spots in an elevated base. (wikipedia)

Updated Units:
  • Zealot (Protoss Unit): Zealots are peerless templar warriors who have yet to achieve the uppermost ranks of the Khala. Ever eager for battle, zealots train constantly to attune themselves more closely to the Khala's disciplines and prove themselves worthy of advancement. They exemplify the unbridled ferocity of the protoss at war... More Info...
  • Zergling (Zerg Unit)

Gone:
  • Dragoon (Protoss Unit), replaced by Immortals

Hunt
post May 20 2007, 02:06 PM

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QUOTE(Cheesenium @ May 20 2007, 01:43 PM)
The main thing is they shouldn't have make the heroes much stronger than the normal units.Active or Passive spells doesn't matter much if the heroes arent overpower in the first place.
*
i agree......i think there shouldnt be any heroes in SC2 as SC has always been about the army and not about heroes appearing in every battle........the reason why DOW heroes are so successful is because the battles were always land battles and heroes always played a support role......

however SC2 always been about engaging large armies lead by the player. there is no need for heroes to be around just for cameo sake or for bragging rights........SC2 should not have any heroes.......if they want to make it good........let them do it in the gameplay and give a game that is as good looking and great playing as DOW or COH.......

Make great gameplay than adding heroes for popularity sake......

QUOTE(SeaGates @ May 20 2007, 01:49 PM)
Active spells that attacks unit is what make Heroes in WC3 that powerful. Not to mention how much element in WC3 is focused on Heroes. Even the upkeep system in WC3 is indirectly forcing player to use heroes as massing units become inefficient.

What I mean is they should only make heroes act as 'catalyst' in a fleet. Heroes can't go alone fighting, and a strong army can't be efficient without a hero nearby. They plays a big role in skirmishes but only if they're backed up by a properly managed fleet.
*
Still it takes balance....if that was forsaken like WC3 then its worthless.....besides the reason why there was heroes in the first place for warcraft 3 is because the stories in warcraft 3 ever since the first installment was about heroes and how they lead their armies......it was inevitable that heroes will make an appearance in warcraft 3........
Cheesenium
post May 20 2007, 02:23 PM

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@Laibeus Lord

I think another old unit that is gone could be Protoss Shuttle,since it's replaced by Phase Prism which functions similarly to Shuttle.

I could be wrong.
H4RRY
post May 20 2007, 02:32 PM

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QUOTE(chapree @ May 19 2007, 08:57 PM)
With this awesome announcement, I'm paging for Mr H4RRY...MR H4RRY, bila mau belanja?
*
whistling.gif I'm not uuh.... in Malaysia?
QUOTE(TomatomanzSeedlezz @ May 19 2007, 11:45 PM)
I do hope one day Blizzard does make one CG movie, can challenge FinalFantasy...heheh tongue.gif
Dude, they're making a Warcraft CGI movie right now n they want it to be LotR epic type.
hizperion
post May 20 2007, 02:33 PM

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wow..sauce please..about the Warcraft CGI.
revivar
post May 20 2007, 02:41 PM

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QUOTE(Cheesenium @ May 20 2007, 02:23 PM)
@Laibeus Lord

I think another old unit that is gone could be Protoss Shuttle,since it's replaced by Phase Prism which functions similarly to Shuttle.

I could be wrong.
*
I thought phase prism is more like arbiter's recall ability, no?

But with the Nydus Worm around, i'm expecting Nydus Canal is gone too...

This post has been edited by revivar: May 20 2007, 02:45 PM
Shooterz
post May 20 2007, 02:47 PM

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QUOTE(hizperion @ May 20 2007, 02:33 PM)
wow..sauce please..about the Warcraft CGI.
*
http://www.gamespot.com/news/6151334.html

maybe lol
Laibeus Lord
post May 20 2007, 03:03 PM

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QUOTE(Cheesenium @ May 20 2007, 02:23 PM)
@Laibeus Lord

I think another old unit that is gone could be Protoss Shuttle,since it's replaced by Phase Prism which functions similarly to Shuttle.

I could be wrong.
*
QUOTE(revivar @ May 20 2007, 02:41 PM)
I thought phase prism is more like arbiter's recall ability, no?

But with the Nydus Worm around, i'm expecting Nydus Canal is gone too...
*
Yep, we're actually thinking the same thing... me and my friends discussing about it. Though its hard to tell if the Protoss Shuttle was replaced by the Protoss Phase Prism.. it does appear to have replaced instead the Protoss Arbiter.

And the Nydus Canal seems to be replaced by Nydus Worm.

What do you think guys? You think it to be so? If it is, then I'll include it in the list biggrin.gif


ROTiJOHN
post May 20 2007, 03:24 PM

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i do hope they provide heroes system, but just don too overpower..lol
H4RRY
post May 20 2007, 03:31 PM

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First, let's clear things off.
Defense of the Aeons was borned from Starcraft, with 3 lanes n heroes as well.

When WC3 was released, the 3 lane map got ported thr and has since been maintained thr.

For DotA noobs, DotA is in ver 6, what DotA 2? Go f**k urself, u call urself DotA players?

DotA is not an RTS n u need zero micro to play. If u play DotA n think u're a pro gamer, u should laugh at urself. DotA doesn't require much skills compared with RTS.

I play DotA because i suck at micro/macro-ing in RTS. All DotA players are the same. I love RTS, but what to do, no talent.

Some fans will bring the 3 lanes map to SC2, whether it's good or not depends on the mapmaker. Whether they does it or not, who gives a damn unless u're a DotA players. It'll never even be 1/10 as good as the SC2. Why cry foul over an ultimately inferior n "for noobs" map?

DotA = CS
And we all know, RTS owns DotA n HL2 owns CS.

This is a SC2 thread, make ur own "DotA bashing", "DotA in SC2 please" thread.

Nydus Worm? Zerg stealth transport? I'm hoping for less units with more skills? More tactical, not for Zergs though, they just rush. Can't micro good enough.
SUSMalaysian
post May 20 2007, 04:05 PM

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QUOTE(H4RRY @ May 20 2007, 03:31 PM)
First, let's clear things off.
Defense of the Aeons was borned from Starcraft, with 3 lanes n heroes as well.

When WC3 was released, the 3 lane map got ported thr and has since been maintained thr.

For DotA noobs, DotA is in ver 6, what DotA 2? Go f**k urself, u call urself DotA players?

DotA is not an RTS n u need zero micro to play. If u play DotA n think u're a pro gamer, u should laugh at urself. DotA doesn't require much skills compared with RTS.

I play DotA because i suck at micro/macro-ing in RTS. All DotA players are  the same. I love RTS, but what to do, no talent.

Some fans will bring the 3 lanes map to SC2, whether it's good or not depends on the mapmaker. Whether they does it or not, who gives a damn unless u're a DotA players. It'll never even be 1/10 as good as the SC2. Why cry foul over an ultimately inferior n "for noobs" map?

DotA = CS
And we all know, RTS owns DotA n HL2 owns CS.

This is a SC2 thread, make ur own "DotA bashing", "DotA in SC2 please" thread.

Nydus Worm? Zerg stealth transport? I'm hoping for less units with more skills? More tactical, not for Zergs though, they just rush. Can't micro good  enough.
*
maybe dota fans waiting for SC2 custom map SOTA....
sigh...

hopefully SC2 wont be like WC3...all play dota..if SC2 all play SOTA..all also gone case
yuka
post May 20 2007, 04:16 PM

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weheee, its been 9 years....
the graphic improvement just like from 2D to 3D... still looks cartoonish but it worth yeah... rclxms.gif
fujkenasai
post May 20 2007, 04:23 PM

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QUOTE(Cheesenium @ May 20 2007, 01:54 PM)
Me too.I have never seen them except that Xel Naga building in SC:BR.
With proper balance,Xel Naga will be balanced and fun to play with or against.
*
I think the xelnaga would join the protoss if anything happens

QUOTE(SeaGates @ May 20 2007, 02:01 PM)
The protoss temple on Auir is a Xel'naga creation as well.

And with proper balance, a.k.a. weakening of Xel'naga to be played with. They lose their status as God. A bit lowly for the ancient race that created the Zerg and whorshipped by the Protoss don't you think? tongue.gif I would prefer Xel'naga remains as an ancient race as described in the storyline.

Or maybe they'll expand the idea where Protoss used the temple on Shakura to destroy the Zerg by allowing us to use some leftover artifacts by the Xel'Naga in the campaign mode.
*
If your read the starcraft book the xelnaga scients was annhilated by the zergs after creating them. At least the scientists were.

QUOTE(Hunt @ May 20 2007, 02:06 PM)
i agree......i think there shouldnt be any heroes in SC2 as SC has always been about the army and not about heroes appearing in every battle........the reason why DOW heroes are so successful is because the battles were always land battles and heroes always played a support role......

however SC2 always been about engaging large armies lead by the player. there is no need for heroes to be around just for cameo sake or for bragging rights........SC2 should not have any heroes.......if they want to make it good........let them do it in the gameplay and give a game that is as good looking and great playing as DOW or COH.......

Make great gameplay than adding heroes for popularity sake......
Still it takes balance....if that was forsaken like WC3 then its worthless.....besides the reason why there was heroes in the first place for warcraft 3 is because the stories in warcraft 3 ever since the first installment was about heroes and how they lead their armies......it was inevitable that heroes will make an appearance in warcraft 3........
*
I doubt there will be heros, even in the demo there were no heros.
evofantasy
post May 20 2007, 04:27 PM

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gosh so many SC2 fanboys...
dun jz bash other games cause u are a fanboy...
COH is an awesome game which relies on your interaction with the environment...
CNC3 is super in terms of large armies due to no population limit (more to my type)...

yuka
post May 20 2007, 04:33 PM

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but i still like all blizzard game since warcraft1 ... it's more simple and fun to play tho
Sesshoumaru
post May 20 2007, 04:34 PM

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Defense of the Aeons lol. Good way to feed false information, newjack.

The very idea came from Aeons of Strife, not Defense of the Aeons, which was what inspired Eul's DotA and eventually DotA:AS.

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