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RTS Starcraft 2, New Units with Video and Explanation.

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SeaGates
post May 19 2007, 04:06 PM

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QUOTE(Cheesenium @ May 19 2007, 04:05 PM)
Hope not,SC2 will look weird with an overpowered hero.
*
No heroes, no Do*** gah.

Dotards can stay outdated in WC3 tongue.gif And SC fans can live in peace~
SeaGates
post May 19 2007, 04:21 PM

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QUOTE(slickz @ May 19 2007, 04:16 PM)
Last time it's Defence Of The Ancients aka DOTA,

Now it's Base Of Defence Onslaught aka BODO
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Come on, just recycle UMS from old SC and it's made of win and gold already.

How could people forget Evolve, Starship Trooper and Defend The Temple? vmad.gif

SC needs no mindless zombies to be legendary. tongue.gif

This post has been edited by SeaGates: May 19 2007, 04:23 PM
SeaGates
post May 20 2007, 01:29 PM

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The hybrid we were expecting isn't exactly new race though, it's rather a cross between 2 original race, maybe that's why they say no new 'races' and spring a surprise to us in SC2? tongue.gif

I think if they wants to improve on the hero system. They should make hero abilities based mostly on passive skills. Aura and such that will improve the army and level up enhances the passive skills effect, nothing more. Giving too much active skills that are overpowering to heroes turns it to into an RPG game. As long as they make it hard to fight Hero to Hero. We'll see less kind of retarded RPG in RTS like SC2.

Hero unit in SC aren't entirely bad though. It created wonderful defense map like Starship Trooper UMS.

This post has been edited by SeaGates: May 20 2007, 01:38 PM
SeaGates
post May 20 2007, 01:49 PM

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QUOTE(Cheesenium @ May 20 2007, 01:43 PM)
The main thing is they shouldn't have make the heroes much stronger than the normal units.Active or Passive spells doesn't matter much if the heroes arent overpower in the first place.

I think i have a feeling that the hybrid will appear in Campaign only,just like the Naga race in WC3.Introducing a new race into multiplayer will give them more balancing to do.

Whatever is it,only time will tell.
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Active spells that attacks unit is what make Heroes in WC3 that powerful. Not to mention how much element in WC3 is focused on Heroes. Even the upkeep system in WC3 is indirectly forcing player to use heroes as massing units become inefficient.

What I mean is they should only make heroes act as 'catalyst' in a fleet. Heroes can't go alone fighting, and a strong army can't be efficient without a hero nearby. They plays a big role in skirmishes but only if they're backed up by a properly managed fleet.

This post has been edited by SeaGates: May 20 2007, 01:51 PM
SeaGates
post May 20 2007, 01:52 PM

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QUOTE(fujkenasai @ May 20 2007, 01:50 PM)
I want to see the xelnaga though.
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They'll probably appear as non-playable race in SC2. It would be cheating if you can use the Xel'naga. Playing the 'God' in any RTS games is just like typing cheat code tongue.gif
SeaGates
post May 20 2007, 02:01 PM

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QUOTE(Cheesenium @ May 20 2007, 01:54 PM)
Me too.I have never seen them except that Xel Naga building in SC:BR.

With proper balance,Xel Naga will be balanced and fun to play with or against.
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The protoss temple on Auir is a Xel'naga creation as well.

And with proper balance, a.k.a. weakening of Xel'naga to be played with. They lose their status as God. A bit lowly for the ancient race that created the Zerg and whorshipped by the Protoss don't you think? tongue.gif I would prefer Xel'naga remains as an ancient race as described in the storyline.

Or maybe they'll expand the idea where Protoss used the temple on Shakura to destroy the Zerg by allowing us to use some leftover artifacts by the Xel'Naga in the campaign mode.


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