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RTS Starcraft 2, New Units with Video and Explanation.

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revivar
post May 20 2007, 01:34 AM

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What you guys think they should keep from previous game?

My list:
1) similar capability of doing rush (one egg = 2 zerglings = imba)
2) Keep Overlord, Lurker, Guardian, Hidralisk and Zerglings. Ditch everything else. throw away Ultralisk, he can't walk in between the photon cannons.
3) Keep Zealot, Dragoon (why do they..sigh...), Scarabs, Corsair, Carriers, and Arbiter!
4) BattleCruiser, Ghost, Firebats, Marines, Goliaths, Siege Tank, and Vulture (with spider mines, the winning korean strat)
5) Retain some old technology please, like burrow, lockdown, flying terran buildings (which is similar to night elf's uprooting structures, haha)

Seriously, if they can balance SC2 up and enable gameplay such as the old SC, that would be nice. the strats, the rush, the defense formation and everything an oldschool SC player would know.

Oh, i wet my pants daydreaming again.
revivar
post May 20 2007, 02:41 PM

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QUOTE(Cheesenium @ May 20 2007, 02:23 PM)
@Laibeus Lord

I think another old unit that is gone could be Protoss Shuttle,since it's replaced by Phase Prism which functions similarly to Shuttle.

I could be wrong.
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I thought phase prism is more like arbiter's recall ability, no?

But with the Nydus Worm around, i'm expecting Nydus Canal is gone too...

This post has been edited by revivar: May 20 2007, 02:45 PM

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