QUOTE(ps3roxor @ Nov 7 2016, 02:50 PM)
XB1 runs X360 games on emulation. As it is, while they are different console generations, the media format (blu-ray) is the same. Same for PS4Pro and PS4. The difference between PS4Pro and PS4 is purely graphical.
You can buy all the oldies 80s 90s 2000s game on Steam and play them, cause those games have been redesigned for match current OS specs. The thing is, you're paying for that game again. You PAY for that EFFORT. INDIVIDUALLY, not as a collective.
Do we have PS1/PS2 games on PS Store? Yeah, they run on emulation on the PS3/PS4. But the point again, you have to pay for the games (INDIVIDUALLY) and download it on your account. It's not the same as taking your PS1 disc and chucking it into your PS3/PS4. Different formats. The games run on emulation, and back then the games with network/online connectivity are few and far in between.
10-20 years down the line, you expect PS5/PS6 to be able to play PS3 games in their full glory with full functionalities and expect PS3 game servers to be still up and functional. Who's forking out the operating server costs? Introduce a new business model where you pay as you play the oldies with online functionalists (remember you only paid once for the game and you're expecting servers to run forever), okay sure, but how much would it cost/how much do people make out of it?
hi, just friendly discussion
1) Backward compatibility relates more to the cpu/gpu/RAM programming of the games, not to the medium (CD/DVD/Bluray disc). As long as the console still have a disc drive that can read that specific disc format, that is not a concern. The main concern to get a program/game to run on different hardware is all about programming, not the content medium. Heck many games are downloaded straight from internet starting from last generation.
2) When talking about server, we have to differentiate between server that make your game function (e.g. online multiplayer gameplay), with server that merely authenticate your copy of the game. In the latter, the game server merely authenticate the legitimacy of your game ownership. Imagined paying for a genuine game but unable to play it years later because the authenticating server no longer in service (perhaps the developer wound up or they simply stop their server to save cost).
3) According to Sony, they ensure that the main architecture (cpu/gpu) of the new console is same as the old console so that there's little effort needed for compatibility between the old and the newer console. So, it's about forward planning for backward compatibility.
4) In terms of online multiplayer, not all PC games require the developer server to operate online multiplayer, hence many PC online multiplayers of the older days do not required a online subscription to work, but now more and more newer games are forcing the gamers to subscribe to the developer server service to make extra profit.
5) I agree to charges for update patches made for playing old games on newer console, as long as they are reasonable. We don't expect programmers to work for free.