Demon hunters are relentless vigilantes who execute their infernal targets with an arsenal of ranged weapons. They crouch and take aim far from danger, relying on bows, deadly traps, and projectiles to swiftly bring an end to the creatures that haunt their world.
With sweeping blasts of shot, wide salvos of arrows and timed explosives at their disposal, demon hunters excel at devastating groups of foes who cluster together. Hunters’ pinpoint accuracy also allows them to deal with stronger monsters at a distance: they can snipe at key targets or fall back while snapping off kill shots at advancing foes.
However, demon hunters’ focus on ranged combat and limited melee-weapons training leave them in danger when they’re cornered or surrounded. Evasive skills like defensive rolls and jumps, as well as targeted attacks that hamstring and slow enemies, are as crucial to survival as any arrow in a hunter’s quiver.
For checking you elemental damage and damage againts elite you can check them here
http://www.diabloprogress.com/
Patch note for Demon Hunter on 2.1
» Click to show Spoiler - click again to hide... «
Demon Hunter
Philosophy
We've chosen to focus the Demon Hunter more on Cold skills and away from Poison skills. This change allows us to provide more Cold options to the Demon Hunter. Going from five to four elements for the class overall increases the likelihood you'll get an elemental damage bonus you want.
Preparation – Punishment has been redesigned. The previous gameplay encouraged using all of your Discipline for offensive purposes, which undermined the role of Discipline as a defensive or tactical resource.
Patch 2.1.0 brings changes to how the heroes of Sanctuary recover Life. Health globes are being de-emphasized while item and skill choices will be more prominent. Numerous healing related skills on the Demon Hunter have been increased.
General
Dexterity no longer grants Dodge chance
Dexterity now grants 1 Armor per point
Active Skills
Bolas
Skill Rune - Acid Strike
Has been removed
Replaced with: "Freezing Strike"
Enemies have a 50% chance to be Frozen for 1 second when the Bolas trigger
Deals Cold damage
Cluster Arrow
Skill Rune - Maelstrom
Tendrils have been replaced with Rockets
Rocket weapon damage increased from 220% to 450%
Damage type changed from Physical to Cold
Skill Rune - Shooting Stars
Rocket weapon damage increased from 400% to 600%
Companion
Skill Rune - Boar Companion
Now cleaves enemies in front of him
Skill Rune - Ferret Companion
Ferret movement speed has been increased by 150% when picking up gold
Elemental Arrow
Skill Rune - Frost Arrow
Slow effect changed to a Chill effect
Skill Rune - Screaming Skull
Has been removed
Replaced with: "Immolation Arrow"
Shoot a fiery arrow that hits an enemy for 300% weapon damage then explodes, immolating the ground for 315% weapon damage over 2 seconds in a 10 yd radius
Entangling Shot
Skill Rune - Chain Gang
Damage type changed from Poison to Physical
Evasive Fire
Removed cooldown on backflip
Backflip distance reduced from 15 to 5 yards
Increased the maximum distance from an enemy allowed to trigger the backflip effect
Skill Rune - Displace
Has been removed
Replaced with: "Focus"
Instead of backflipping, increases Hatred generated to 7
Skill Rune - Surge
Has been redesigned
Increases the backflip distance to 15 yards
Fan of Knives
Weapon damage increased from 450% to 620%
Skill Rune - Assassin's Knives
Weapon damage increased from 450% to 620%
Removed cast delay on the long-range knives
Long-range knives now seek out targets within a larger radius
Skill Rune - Bladed Armor
Duration increased from 4 to 6 seconds
Bonus Armor reduced from 65% to 40%
Damage type changed from Physical to Cold
Skill Rune - Fan of Daggers
Stun duration increased from 2.5 to 3 seconds
Damage type changed from Lightning to Fire
Removed Knockback
Skill Rune - Knives Expert
Damage type changed from Physical to Fire
Skill Rune - Pinpoint Accuracy
Weapon damage increased from 1200% to 1600%
Damage type changed from Physical to Lightning
Impale
Weapon damage increased from 620% to 750%
Skill Rune - Chemical Burn
Weapon damage increased from 220% to 500% over 2 seconds
Skill Rune - Grievous Wounds
Additional damage on Critical Hit increased from 130% to 330%
Skill Rune - Impact
Stun chance increased from 50% to 100%
Skill Rune - Overpenetration
Damage type changed from Poison to Cold
Marked for Death
Added a 0.1 second cooldown to help prevent accidental double casting
Skill Rune - Death Toll
Heal amount increased from 1% to 3% of maximum Life per hit
Skill Rune - Grim Reaper
Damage dealt to surrounding enemies increased from 15% to 20%
Skill Rune - Mortal Enemy
There is no longer a chance to gain Hatred based on a proc coefficient, instead the amount of Hatred gained will be affected by a proc coefficient
For example: A skill with a proc coefficient of 1 will generate 4 additional Hatred, while a skill with a proc coefficient of 0.5 will generate 2 additional Hatred
Skill Rune - Valley of Death
Area increased from 12 to 15 yards
Damage bonus increased from 12% to 15%
Multishot
Skill Rune - Arsenal
Rocket weapon damage increased from 160% to 300%
Skill Rune - Burst Fire
Initial explosion radius increased from 12 to 15 yards
Damage type changed from Poison to Cold
Preparation
Skill Rune - Punishment
The Discipline cost has been removed
Now has a 20 second cooldown
Rain of Vengeance
Weapon damage increased from 1250% to 1500% over 5 seconds
Skill Rune - Anathema
Weapon damage increased from 5400% to 5800% over 5 seconds
Skill Rune - Dark Cloud
Weapon damage increased from 2650% to 3500% over 8 seconds
Skill Rune - Flying Strike
Weapon damage increased from 3200% to 3800% over 5 seconds
Damage type changed from Physical to Cold
Skill Rune - Shade
Weapon damage increased from 2400% to 2800% over 5 seconds
Sill Rune - Stampede
Weapon damage increased from 4200% to 4600% over 6 seconds
Rapid Fire
Weapon damage increased from 525% to 685%
Skill Rune - Bombardment
Weapon damage increased from 465% to 545%
Skill Rune - High Velocity
Pierce chance increased from 40% to 50%
Damage type changed from Poison to Lightning
Skill Rune - Web Shot
Slow duration increased from 1 to 2 seconds
Slow effect changed to a Chill effect
Has been renamed Frost Shots
Sentry
Weapon damage increased from 200% to 280%
Skill Rune - Aid Station
Has been removed
Replaced with: "Polar Station"
Chills all enemies within 16 yards, reducing their movement speed by 60%
Deals Cold damage
Skill Rune - Chain of Torment
Weapon damage increased from 240% to 300% per second
Chain damage can now critically hit
Skill Rune - Impaling Bolt
Damage type changed from Physical to Lightning
Skill Rune - Spitfire Turret
Weapon damage increased from 70% to 120%
Shadow Power
Life on Hit increased from 8253 to 16093
Skill Rune - Blood Moon
Life on Hit increased from 16505 to 32185
Skill Rune - Gloom
Damage reduction increased from 15% to 35%
Skill Rune - Well of Darkness
Has been redesigned
Now reduces the cost to 10 Discipline
Smoke Screen
Skill Rune - Special Recipe
Cooldown has been removed
Now reduces the Discipline cost to 10
Spike Trap
Weapon damage increased from 250% to 340%
Skill Rune - Echoing Blast
Weapon damage increased from 250% to 420% per explosion
Skill Rune - Lightning Rod
Weapon damage increased from 280% to 500%
Skill Rune - Long Fuse
Weapon damage increased from 300% to 520% per explosion
Skill Rune - Sticky Trap
Weapon damage increased from 680% to 800%
Strafe
Weapon damage increased from 400% to 675%
Skill Rune - Demolition
Weapon damage increased from 340% to 460%
Skill Rune - Drifting Shadow
Damage type changed from Physical to Lightning
Skill Rune - Emberstrafe
Has been removed
Replaced with: "Icy Trail"
Leave an icy trail in your wake that deals 300% weapon damage as Cold over 3 seconds and Chills enemies by 60%
Skill Rune - Rocket Storm
Weapon damage increased from 90% to 130%
Skill Rune - Stinging Steel
Extra damage on Critical Hit increased from 130% to 140%
Vault
Skill Rune - Acrobatics
Cooldown reduced from 8 to 6 seconds
Vengeance
Skill Rune - From the Shadows
Damage type changed from Poison to Cold
Skill Rune - Side Cannons
Heal amount increased from 1.5% to 3% of maximum Life per enemy hit
Passive Skills
Awareness
Has been redesigned
Now when you receive fatal damage, you instead vanish for 2 seconds and regenerate 50% of maximum life
This effect has a 60 second cooldown
Brooding
Healing increased from 1.5% to 3% of maximum Life per second per stack
Cull the Weak
Clarified tooltip to state that it includes Chilled enemies
Perfectionist
No longer increases your Life by 10%
Philosophy
We've chosen to focus the Demon Hunter more on Cold skills and away from Poison skills. This change allows us to provide more Cold options to the Demon Hunter. Going from five to four elements for the class overall increases the likelihood you'll get an elemental damage bonus you want.
Preparation – Punishment has been redesigned. The previous gameplay encouraged using all of your Discipline for offensive purposes, which undermined the role of Discipline as a defensive or tactical resource.
Patch 2.1.0 brings changes to how the heroes of Sanctuary recover Life. Health globes are being de-emphasized while item and skill choices will be more prominent. Numerous healing related skills on the Demon Hunter have been increased.
General
Dexterity no longer grants Dodge chance
Dexterity now grants 1 Armor per point
Active Skills
Bolas
Skill Rune - Acid Strike
Has been removed
Replaced with: "Freezing Strike"
Enemies have a 50% chance to be Frozen for 1 second when the Bolas trigger
Deals Cold damage
Cluster Arrow
Skill Rune - Maelstrom
Tendrils have been replaced with Rockets
Rocket weapon damage increased from 220% to 450%
Damage type changed from Physical to Cold
Skill Rune - Shooting Stars
Rocket weapon damage increased from 400% to 600%
Companion
Skill Rune - Boar Companion
Now cleaves enemies in front of him
Skill Rune - Ferret Companion
Ferret movement speed has been increased by 150% when picking up gold
Elemental Arrow
Skill Rune - Frost Arrow
Slow effect changed to a Chill effect
Skill Rune - Screaming Skull
Has been removed
Replaced with: "Immolation Arrow"
Shoot a fiery arrow that hits an enemy for 300% weapon damage then explodes, immolating the ground for 315% weapon damage over 2 seconds in a 10 yd radius
Entangling Shot
Skill Rune - Chain Gang
Damage type changed from Poison to Physical
Evasive Fire
Removed cooldown on backflip
Backflip distance reduced from 15 to 5 yards
Increased the maximum distance from an enemy allowed to trigger the backflip effect
Skill Rune - Displace
Has been removed
Replaced with: "Focus"
Instead of backflipping, increases Hatred generated to 7
Skill Rune - Surge
Has been redesigned
Increases the backflip distance to 15 yards
Fan of Knives
Weapon damage increased from 450% to 620%
Skill Rune - Assassin's Knives
Weapon damage increased from 450% to 620%
Removed cast delay on the long-range knives
Long-range knives now seek out targets within a larger radius
Skill Rune - Bladed Armor
Duration increased from 4 to 6 seconds
Bonus Armor reduced from 65% to 40%
Damage type changed from Physical to Cold
Skill Rune - Fan of Daggers
Stun duration increased from 2.5 to 3 seconds
Damage type changed from Lightning to Fire
Removed Knockback
Skill Rune - Knives Expert
Damage type changed from Physical to Fire
Skill Rune - Pinpoint Accuracy
Weapon damage increased from 1200% to 1600%
Damage type changed from Physical to Lightning
Impale
Weapon damage increased from 620% to 750%
Skill Rune - Chemical Burn
Weapon damage increased from 220% to 500% over 2 seconds
Skill Rune - Grievous Wounds
Additional damage on Critical Hit increased from 130% to 330%
Skill Rune - Impact
Stun chance increased from 50% to 100%
Skill Rune - Overpenetration
Damage type changed from Poison to Cold
Marked for Death
Added a 0.1 second cooldown to help prevent accidental double casting
Skill Rune - Death Toll
Heal amount increased from 1% to 3% of maximum Life per hit
Skill Rune - Grim Reaper
Damage dealt to surrounding enemies increased from 15% to 20%
Skill Rune - Mortal Enemy
There is no longer a chance to gain Hatred based on a proc coefficient, instead the amount of Hatred gained will be affected by a proc coefficient
For example: A skill with a proc coefficient of 1 will generate 4 additional Hatred, while a skill with a proc coefficient of 0.5 will generate 2 additional Hatred
Skill Rune - Valley of Death
Area increased from 12 to 15 yards
Damage bonus increased from 12% to 15%
Multishot
Skill Rune - Arsenal
Rocket weapon damage increased from 160% to 300%
Skill Rune - Burst Fire
Initial explosion radius increased from 12 to 15 yards
Damage type changed from Poison to Cold
Preparation
Skill Rune - Punishment
The Discipline cost has been removed
Now has a 20 second cooldown
Rain of Vengeance
Weapon damage increased from 1250% to 1500% over 5 seconds
Skill Rune - Anathema
Weapon damage increased from 5400% to 5800% over 5 seconds
Skill Rune - Dark Cloud
Weapon damage increased from 2650% to 3500% over 8 seconds
Skill Rune - Flying Strike
Weapon damage increased from 3200% to 3800% over 5 seconds
Damage type changed from Physical to Cold
Skill Rune - Shade
Weapon damage increased from 2400% to 2800% over 5 seconds
Sill Rune - Stampede
Weapon damage increased from 4200% to 4600% over 6 seconds
Rapid Fire
Weapon damage increased from 525% to 685%
Skill Rune - Bombardment
Weapon damage increased from 465% to 545%
Skill Rune - High Velocity
Pierce chance increased from 40% to 50%
Damage type changed from Poison to Lightning
Skill Rune - Web Shot
Slow duration increased from 1 to 2 seconds
Slow effect changed to a Chill effect
Has been renamed Frost Shots
Sentry
Weapon damage increased from 200% to 280%
Skill Rune - Aid Station
Has been removed
Replaced with: "Polar Station"
Chills all enemies within 16 yards, reducing their movement speed by 60%
Deals Cold damage
Skill Rune - Chain of Torment
Weapon damage increased from 240% to 300% per second
Chain damage can now critically hit
Skill Rune - Impaling Bolt
Damage type changed from Physical to Lightning
Skill Rune - Spitfire Turret
Weapon damage increased from 70% to 120%
Shadow Power
Life on Hit increased from 8253 to 16093
Skill Rune - Blood Moon
Life on Hit increased from 16505 to 32185
Skill Rune - Gloom
Damage reduction increased from 15% to 35%
Skill Rune - Well of Darkness
Has been redesigned
Now reduces the cost to 10 Discipline
Smoke Screen
Skill Rune - Special Recipe
Cooldown has been removed
Now reduces the Discipline cost to 10
Spike Trap
Weapon damage increased from 250% to 340%
Skill Rune - Echoing Blast
Weapon damage increased from 250% to 420% per explosion
Skill Rune - Lightning Rod
Weapon damage increased from 280% to 500%
Skill Rune - Long Fuse
Weapon damage increased from 300% to 520% per explosion
Skill Rune - Sticky Trap
Weapon damage increased from 680% to 800%
Strafe
Weapon damage increased from 400% to 675%
Skill Rune - Demolition
Weapon damage increased from 340% to 460%
Skill Rune - Drifting Shadow
Damage type changed from Physical to Lightning
Skill Rune - Emberstrafe
Has been removed
Replaced with: "Icy Trail"
Leave an icy trail in your wake that deals 300% weapon damage as Cold over 3 seconds and Chills enemies by 60%
Skill Rune - Rocket Storm
Weapon damage increased from 90% to 130%
Skill Rune - Stinging Steel
Extra damage on Critical Hit increased from 130% to 140%
Vault
Skill Rune - Acrobatics
Cooldown reduced from 8 to 6 seconds
Vengeance
Skill Rune - From the Shadows
Damage type changed from Poison to Cold
Skill Rune - Side Cannons
Heal amount increased from 1.5% to 3% of maximum Life per enemy hit
Passive Skills
Awareness
Has been redesigned
Now when you receive fatal damage, you instead vanish for 2 seconds and regenerate 50% of maximum life
This effect has a 60 second cooldown
Brooding
Healing increased from 1.5% to 3% of maximum Life per second per stack
Cull the Weak
Clarified tooltip to state that it includes Chilled enemies
Perfectionist
No longer increases your Life by 10%
* Feel free to use this thread for any disscussion on your Demon Hunter finding ,loot , build, playstyle and whatever that come in your mind
This post has been edited by lksing78: Jan 14 2015, 08:36 PM
Sep 5 2014, 05:26 AM, updated 11y ago

Quote









0.1635sec
0.27
6 queries
GZIP Disabled