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 VR/AR HMD Club - Oculus Rift, HTC Vive, PS VR, HoloLens, Magic Leap, Windows MR

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blindbox
post Jun 16 2013, 08:49 AM

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QUOTE(881118 @ Jun 15 2013, 08:30 AM)
wow so fast already in processing?
I tot you just ordered few weeks ago.
That was kinda fast.

My rift is collecting dust now LOL. (busy w work + cannot get rid of motion sickness)

about Omni, didn't backed it becoz I initially tot the shipping cost will be very expensive. (but not that expensive actually)
*
It's not expensive because I told Jan on how to get cheap shipping biggrin.gif . He's sending it directly from China so it makes sense to get cheaper shipping.

Yes, I only pre-ordered a few weeks ago. I'm getting the second Asian batch so I consider myself lucky to pre-order right before the batch.

I've also grabbed a Hydra from the RazerZone vr-promo deal (50% off for hydra). Buying it for RM 220 when everyone else is selling it for RM 300~ RM 445? Priceless! So far the Razer Hydra is great. I'm very impressed. It's too bad that people just don't really know how to configure it, and the fact that it isn't straightforward like games these days where you don't have to go into the keybinding settings. I'm playing War Thunder with it.

Also, have you tried War Thunder with the Rift?

EDIT: Oh and one more thing.. more reaction videos. Now with 1080p Rift!


Pure joy for the guy in the background.


Skip to 34:30 for his comments on the Rift.


Same guy but with his reaction with 1080p rift. Skip to 21:00 for his comments on it.

And finally, neogaf thread that shows how many people are freaking impressed with it.
http://www.neogaf.com/forum/showthread.php?t=589101

PS: As a final note, I'm quite disappointed by the LYN community overall, sorry for saying this. Seems like only a few of us is interested in this tech or know of it, despite the fact that this has been the most overhyped product (AND LIVES UP TO IT) ever. John Carmack endorsed it, Gabe Newell endorsed it, Epic games and Unity engine creators endorsed it. Not forgetting the fact that this hardware also garnered US$ 2 million from kickstarter, making it one of the highest funded kickstarter project ever.

Well, I noticed the Hardware section has been pretty dead lately after all so no surprises there. There just hasn't been anything new in computers lately. The last biggest competition was the Radeon HD 5000 series with Eyefinity and everything. The current gen only brought incremental updates, although better OpenCL support and greater DX11 adoption comes with it and is appreciated. Nothing to WOW over.

But the Rift over here? It will change gaming.

This post has been edited by blindbox: Jun 16 2013, 09:11 AM
TS881118
post Jun 20 2013, 11:45 AM

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QUOTE(blindbox @ Jun 16 2013, 08:49 AM)
It's not expensive because I told Jan on how to get cheap shipping  biggrin.gif . He's sending it directly from China so it makes sense to get cheaper shipping.

Yes, I only pre-ordered a few weeks ago. I'm getting the second Asian batch so I consider myself lucky to pre-order right before the batch.

I've also grabbed a Hydra from the RazerZone vr-promo deal (50% off for hydra). Buying it for RM 220 when everyone else is selling it for RM 300~ RM 445? Priceless! So far the Razer Hydra is great. I'm very impressed. It's too bad that people just don't really know how to configure it, and the fact that it isn't straightforward like games these days where you don't have to go into the keybinding settings. I'm playing War Thunder with it.

Also, have you tried War Thunder with the Rift?

EDIT: Oh and one more thing.. more reaction videos. Now with 1080p Rift!


Pure joy for the guy in the background.


Skip to 34:30 for his comments on the Rift.


Same guy but with his reaction with 1080p rift. Skip to 21:00 for his comments on it.

And finally, neogaf thread that shows how many people are freaking impressed with it.
http://www.neogaf.com/forum/showthread.php?t=589101

PS: As a final note, I'm quite disappointed by the LYN community overall, sorry for saying this. Seems like only a few of us is interested in this tech or know of it, despite the fact that this has been the most overhyped product (AND LIVES UP TO IT) ever. John Carmack endorsed it, Gabe Newell endorsed it, Epic games and Unity engine creators endorsed it. Not forgetting the fact that this hardware also garnered US$ 2 million from kickstarter, making it one of the highest funded kickstarter project ever.

Well, I noticed the Hardware section has been pretty dead lately after all so no surprises there. There just hasn't been anything new in computers lately. The last biggest competition was the Radeon HD 5000 series with Eyefinity and everything. The current gen only brought incremental updates, although better OpenCL support and greater DX11 adoption comes with it and is appreciated. Nothing to WOW over.

But the Rift over here? It will change gaming.
*
lucky for u!
same as u, I also bought the razer hydra using 50% vr-promo
I bought 2 units because of the expensive shipping to korea for single unit, might as well as get 2 units. 1 unit opened and 1 unit unopened. But.... both of them collecting dust now with the rift lol (I promised I will start playing with them after I graduate)
anyway, yesterday I bought Epson Moverio transparent glass. (because of crazy promotion price, it is about RM830. Original price is 699USD and market price is about 600USD and Amazon after discount is 499USD)

about the Rift HD version, I think they will not sell it. Instead they will straight away get to the consumer version.
as I said before, the resolution of Rift 1st version dev kit is quite low and the screen door effect is very serious... I was quite disappointed actually.

This post has been edited by 881118: Jun 20 2013, 11:48 AM
blindbox
post Jun 20 2013, 09:46 PM

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QUOTE(881118 @ Jun 20 2013, 11:45 AM)
lucky for u!
same as u, I also bought the razer hydra using 50% vr-promo
I bought 2 units because of the expensive shipping to korea for single unit, might as well as get 2 units. 1 unit opened and 1 unit unopened. But.... both of them collecting dust now with the rift lol (I promised I will start playing with them after I graduate)
anyway, yesterday I bought Epson Moverio transparent glass. (because of crazy promotion price, it is about RM830. Original price is 699USD and market price is about 600USD and Amazon after discount is 499USD)

about the Rift HD version, I think they will not sell it. Instead they will straight away get to the consumer version.
as I said before, the resolution of Rift 1st version dev kit is quite low and the screen door effect is very serious... I was quite disappointed actually.
*
You do not realize that the devs require positional tracking and UI design, hence they need a DevKit2. It wouldn't be too smart to release a game without positional tracking. The consumer Rift may come with wireless and stereo camera but DK2 doesn't need either of those. Only severely niche games would require the stereo camera, and wireless is not exactly required for development.

Alternatively, consumer Rift may be a rebranded DK2, where DK2 is only accessible to owners of DK1. I don't know, we're all speculating.

Let me ask, how's the scale and the immersion factor? Many people at http://www.reddit.com/r/oculus doesn't seem to mind the resolution and the screen door effect when playing hl2 in -vr mode. Are you using the A-cup lenses? Admittedly this is also why it's labelled a dev kit. Palmer knows this isn't going to satisfy everyone, and 1080p Rift will do just that.

EDIT: Singapore backers receives their Rift today! I cna't wait to get home to see if it's the case for Malaysian backers too!

EDIT2: My Rift is in Malaysia! It's delayed from expected Friday due to customs. I'm expecting to see it Tuesday.

This post has been edited by blindbox: Jun 22 2013, 06:58 AM
TS881118
post Jun 23 2013, 09:49 PM

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QUOTE(blindbox @ Jun 20 2013, 09:46 PM)
You do not realize that the devs require positional tracking and UI design, hence they need a DevKit2. It wouldn't be too smart to release a game without positional tracking. The consumer Rift may come with wireless and stereo camera but DK2 doesn't need either of those. Only severely niche games would require the stereo camera, and wireless is not exactly required for development.

Alternatively, consumer Rift may be a rebranded DK2, where DK2 is only accessible to owners of DK1. I don't know, we're all speculating.

Let me ask, how's the scale and the immersion factor? Many people at http://www.reddit.com/r/oculus doesn't seem to mind the resolution and the screen door effect when playing hl2 in -vr mode. Are you using the A-cup lenses? Admittedly this is also why it's labelled a dev kit. Palmer knows this isn't going to satisfy everyone, and 1080p Rift will do just that.

EDIT: Singapore backers receives their Rift today! I cna't wait to get home to see if it's the case for Malaysian backers too!

EDIT2: My Rift is in Malaysia! It's delayed from expected Friday due to customs. I'm expecting to see it Tuesday.
*
lol wireless and stereo camera is too far away, probably a few more years but is highly unlikely to be included in consumer version.
Rift needs to be low latency thats why wireless is not a good option.
Adding stereo camera is good idea but it effectively turn it into Augmented Reality instead of Virtual Reality that Rift is focused on.

I am using A-cup lenses and I didn't even tried the other lenses yet. (As I said before I am too busy =P)
Another reason is because of the motion sickness, everytime I put on Rift I feel dizzy. (Maybe I should try lenses B later, because my right eye is slightly near-sighted and my left eye is very very slightly near-sighted)

The weird thing is: I do not feel motion sickness when using non-immersive HMD such as HMZ-T2 or Epson Moverio.
Now I wonder is "Immersive" really a good thing for me? hmm.gif rclxub.gif

Anyway, hope you get your rift soon and look forward for your feedback, as there is not much Malaysians have got a hand on it.
Skylinestar
post Jun 23 2013, 10:30 PM

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Comfort has to be the utmost priority. I have the HMZ-T2...which is not comfy, but the video quality is stunning for movies.
I hope the new Oculus Rift or any new headset can improve this.
blindbox
post Jun 24 2013, 08:31 AM

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QUOTE(Skylinestar @ Jun 23 2013, 10:30 PM)
Comfort has to be the utmost priority. I have the HMZ-T2...which is not comfy, but the video quality is stunning for movies.
I hope the new Oculus Rift or any new headset can improve this.
*
A lot of reviews have mentioned that they're much more comfortable than HMZ-T series. Lighter, too. If you're going to use the Rift just to watch videos, you're probably better off waiting for the 1080p version. Also, here's another omni treadmill that seems to look good. However, the waist support looks way too big for comfortable crouching. EDIT: All right it does look quite good for crouching but I was probably asking for too much, like sitting or squatting, hence my initial post, lol.



@881118: Wireless is actually pretty low latency. Someone used wireless HDMI passthrough for 720p Rift+USB host, and the headtracking lag is inexistant. Just to add, ASUS has an integrated solution that integrates both wireless HDMI and a USB host. The video on youtube doesn't.

However, the main problem with wireless is the fact that wireless tech is freaking expensive. The battery drain is also huge on wifi. It's also worth mentioning that 1080p wireless is a different ball game. We'll need the 50 GHz wirelss HDMI standard to come true and bring prices down.

As for stereo cameras, OculusVR showed a concept art of the consumer rift that has it. Palmer also seems confident about bringing wireless Rift to mass market (with his own wireless device). The source for this is a little harder to find, it's in some reddit thread or mtbs3d thread.

With regards to motion sickness, you have to train yourself with the Rift, get your Rift legs smile.gif .

A lot can happen in one year.

This post has been edited by blindbox: Jun 24 2013, 08:38 AM
ZagMerchant
post Jun 24 2013, 10:19 AM

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the rift delivery will probably be setback another day or two due to the haze..
blindbox
post Jun 24 2013, 05:53 PM

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QUOTE(ZagMerchant @ Jun 24 2013, 10:19 AM)
the rift delivery will probably be setback another day or two due to the haze..
*
It's definitely not being sent today all right. I've been refreshing my tracking page lol (you can now track it from pos.com.my since it has arrived in Malaysia).
ZagMerchant
post Jun 25 2013, 09:43 PM

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QUOTE(blindbox @ Jun 24 2013, 05:53 PM)
It's definitely not being sent today all right. I've been refreshing my tracking page lol (you can now track it from pos.com.my since it has arrived in Malaysia).
*
do you think it'll come tomorrow? how is the haze surrounding your area?
TS881118
post Jun 25 2013, 10:37 PM

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QUOTE(blindbox @ Jun 24 2013, 08:31 AM)
A lot of reviews have mentioned that they're much more comfortable than HMZ-T series. Lighter, too. If you're going to use the Rift just to watch videos, you're probably better off waiting for the 1080p version. Also, here's another omni treadmill that seems to look good. However, the waist support looks way too big for comfortable crouching. EDIT: All right it does look quite good for crouching but I was probably asking for too much, like sitting or squatting, hence my initial post, lol.



@881118: Wireless is actually pretty low latency. Someone used wireless HDMI passthrough for 720p Rift+USB host, and the headtracking lag is inexistant. Just to add, ASUS has an integrated solution that integrates both wireless HDMI and a USB host. The video on youtube doesn't.

However, the main problem with wireless is the fact that wireless tech is freaking expensive. The battery drain is also huge on wifi. It's also worth mentioning that 1080p wireless is a different ball game. We'll need the 50 GHz wirelss HDMI standard to come true and bring prices down.

As for stereo cameras, OculusVR showed a concept art of the consumer rift that has it. Palmer also seems confident about bringing wireless Rift to mass market (with his own wireless device). The source for this is a little harder to find, it's in some reddit thread or mtbs3d thread.

With regards to motion sickness, you have to train yourself with the Rift, get your Rift legs smile.gif .

A lot can happen in one year.
*
I watched the wireless video, it say 3ms delay and it is impressive. (but must be in 5Ghz and non crowded WiFi)
But the Rift is still connected to the controller board. The wireless part is just sending the video.
I was thinking about pure wireless, where the controller board is being separated from the head mount device.
And do you mean asus wavi? https://www.asus.com/Multimedia/WAVI/
this Malaysian guy used it before with Hmz-T1, but the setup is quite troublesome
http://www.youtube.com/watch?v=rnbUsgJpKqs

I also saw the stereo camera concept before, it was in a presentation slide by some Oculus guy. Well, concept is concept...
And I still don't understand why VR needs camera? It effectively became AR with real world video feedback.
blindbox
post Jun 26 2013, 12:50 AM

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QUOTE(881118 @ Jun 25 2013, 10:37 PM)
I watched the wireless video, it say 3ms delay and it is impressive. (but must be in 5Ghz and non crowded WiFi)
But the Rift is still connected to the controller board. The wireless part is just sending the video.
I was thinking about pure wireless, where the controller board is being separated from the head mount device.
And do you mean asus wavi? https://www.asus.com/Multimedia/WAVI/
this Malaysian guy used it before with Hmz-T1, but the setup is quite troublesome
http://www.youtube.com/watch?v=rnbUsgJpKqs

I also saw the stereo camera concept before, it was in a presentation slide by some Oculus guy. Well, concept is concept...
And I still don't understand why VR needs camera? It effectively became AR with real world video feedback.
*
DAMN I MISSED THE POSLAJU VAN!!!! Argh, I'm going to pick up the Rift tomorrow.


Rather, the question is, why not? The stereo camera does help in switching the view from VR to AR. I admit it's going to be silly wearing that in public, and is also quite dangerous due to the high latency.

Now that I think of it again, you're right saying that it's just a concept. They're merely saying that they've given it a thought. Now, I don't think it's going to be in a consumer Rift either, mainly due to camera tech still being crap in terms of fps, and the fact that it adds cost for a feature that is only used to switch view from VR to real world.

If you want the Rift to be purely wireless without the control board, then you'll have to wait for one that is made by OculusVR themselves. That youtube video is merely to show that making the Rift wireless is NOT an impossible feat.

Right, so here's my theory for a future (say, 10 years) Rift device. One, it looks like the kickstarter concept. Two, it does AR, but not by having stereo camera in front of it. Instead, they'll use electrical glass that can dynamically tint.

Oh and, you haven't replied with regards to your first impression. Have you gotten the VR legs yet? I know that people have been saying that it takes time to get used to the Rift, although some people takes 0s to get adjusted. There's also a lot of people that have forgotten about the screendoor effect altogether. What about the scale? Does everything looks real-life sized?

EDIT: I'll give my first impressions Wednesday night. Though, if you ask me, you should give the Rift a week before giving it your impressions. It's better that way. The Rift is not something you get adjusted to immediately.

EDIT2: I got my Rift but I'll give my impressions on Sunday instead. First up, this really isn't for consumers. However, the scale is there, the 3D is more convincing than anything on the market too. The main weakness of this device is that it's good, but it's still not good enough. I experienced almost no nausea for one, but I still think my IPD is a bit on the low side as I see some black bars for some reason. Also, the FOV does not envelop the whole eye, yet. There's some light leaking from the bottom due to my cheek bone structure, so it's best to put some tissues there or play in the dark. Also, the screendoor effect isn't that bad, but what's worse is that the resolution is pretty damn terrible. Sometimes you wish you can see more detail, but it's just not there due to Rift's resolution. As for the motion blur.. I have no clue what people are talking about. What motion blur? tongue.gif

Now, they say that the Rift gets better by time, hence why I'll give my real impression on Sunday. The above edit is just a peek.

This post has been edited by blindbox: Jun 26 2013, 08:20 PM
shahrinsuhaimi
post Jun 27 2013, 12:13 PM

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hi guys,

just wondering..r u guys a developer.??
cause im a unity user..and i have already receive my riff..
right now just looking for someone with same interest to share some ideas of development.. drool.gif
blindbox
post Jun 27 2013, 01:45 PM

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QUOTE(shahrinsuhaimi @ Jun 27 2013, 12:13 PM)
hi guys,

just wondering..r u guys a developer.??
cause im a unity user..and i have already receive my riff..
right now just looking for someone with same interest to share some ideas of development.. drool.gif
*
Unfortunately, no. I work in a completely different field.

You might want to check /r/oculus over at reddit.com, they have a thriving community there. mtbs3d.com also has a great VR community. Just, brush up your grammar a little, will ya?
shahrinsuhaimi
post Jun 27 2013, 10:57 PM

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haha..im looking 4 someone in malaysia..
feel like no one in here are interested in this field..
sory 4 my bad grammar..thanks btw.. icon_rolleyes.gif
ZagMerchant
post Jun 28 2013, 12:33 AM

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@blindbox what's you're impression on playing games without head bobble? the Oculus developers seem to think it's better to leave head bobble out for a while, since some people might feel nauseous. but cymatic bruce seem to experience the opposite and preferring to play with bobble head feature on. hope you could address my question on your full review.
blindbox
post Jun 28 2013, 11:16 AM

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QUOTE(ZagMerchant @ Jun 28 2013, 12:33 AM)
@blindbox what's you're impression on playing games without head bobble? the Oculus developers seem to think it's better to leave head bobble out for a while, since some people might feel nauseous.  but cymatic bruce seem to experience the opposite and preferring to play with bobble head feature on. hope you could address my question on your full review.
*
I don't mind not having it or having it. It doesn't make a difference to me. My main problem is apparently turning with the mouse. That's an instant nausea to me. The Rift is a godsend for cockpit games (flight sim, car driving etc) but for FPSes, every time I turn it induces a lot of nausea for me. Using a Hydra might help, but I haven't tried that yet. I might also get used to it.

So far the resolution and the FOV are the problem. The lack of positional tracking doesn't affect me too badly interestingly, but after 2 days, the resolution and FOV is still not satisfactory. I'll still wait until I've tested the Rift for 7 days before giving it my final thoughts. The scale is great, but it's limited by the FOV.
The terrible resolution stops me from getting super immersed in it, I would get distracted by the lag of details as I try to focus on a detailed object, only to end up focusing on the gridded screen instead. Still, they say this will all be gone after a week or two, so I'll say that these are not my final opinions, just my current impressions.

This is coming from someone who uses a 2560x1440 27" S-IPS daily, so that might have contributed to my excessive ramblings on resolution. Once you go with resolutions as high as mine, you don't want to go back down. Cymatic Bruce was enthusiastic sure, but he was using a puny laptop with low resolution (no disrespect). I'd like to say for those looking forward to this tech - wait for the consumer version, even if you have wads of cash lying around. The devkit will not satisfy people with a decent rig like mine. Proton Pulse is absolutely fun with the Rift though.

This post has been edited by blindbox: Jun 28 2013, 11:54 AM
ZagMerchant
post Jun 29 2013, 05:19 PM

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QUOTE(blindbox @ Jun 28 2013, 11:16 AM)
I don't mind not having it or having it. It doesn't make a difference to me. My main problem is apparently turning with the mouse. That's an instant nausea to me. The Rift is a godsend for cockpit games (flight sim, car driving etc) but for FPSes, every time I turn it induces a lot of nausea for me. Using a Hydra might help, but I haven't tried that yet. I might also get used to it.

So far the resolution and the FOV are the problem. The lack of positional tracking doesn't affect me too badly interestingly, but after 2 days, the resolution and FOV is still not satisfactory. I'll still wait until I've tested the Rift for 7 days before giving it my final thoughts. The scale is great, but it's limited by the FOV.
The terrible resolution stops me from getting super immersed in it, I would get distracted by the lag of details as I try to focus on a detailed object, only to end up focusing on the gridded screen instead. Still, they say this will all be gone after a week or two, so I'll say that these are not my final opinions, just my current impressions.

This is coming from someone who uses a 2560x1440 27" S-IPS daily, so that might have contributed to my excessive ramblings on resolution. Once you go with resolutions as high as mine, you don't want to go back down. Cymatic Bruce was enthusiastic sure, but he was using a puny laptop with low resolution (no disrespect). I'd like to say for those looking forward to this tech - wait for the consumer version, even if you have wads of cash lying around. The devkit will not satisfy people with a decent rig like mine. Proton Pulse is absolutely fun with the Rift though.
*
yeah feel the same way about it too. other than that they need to crank up the comfort level. it doesn't weigh much but for me the bulky feeling kind of brings the experience down a bit. better to have light weight glasses.
TS881118
post Jul 1 2013, 12:34 PM

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QUOTE(blindbox @ Jun 28 2013, 11:16 AM)
I don't mind not having it or having it. It doesn't make a difference to me. My main problem is apparently turning with the mouse. That's an instant nausea to me. The Rift is a godsend for cockpit games (flight sim, car driving etc) but for FPSes, every time I turn it induces a lot of nausea for me. Using a Hydra might help, but I haven't tried that yet. I might also get used to it.

So far the resolution and the FOV are the problem. The lack of positional tracking doesn't affect me too badly interestingly, but after 2 days, the resolution and FOV is still not satisfactory. I'll still wait until I've tested the Rift for 7 days before giving it my final thoughts. The scale is great, but it's limited by the FOV.
The terrible resolution stops me from getting super immersed in it, I would get distracted by the lag of details as I try to focus on a detailed object, only to end up focusing on the gridded screen instead. Still, they say this will all be gone after a week or two, so I'll say that these are not my final opinions, just my current impressions.

This is coming from someone who uses a 2560x1440 27" S-IPS daily, so that might have contributed to my excessive ramblings on resolution. Once you go with resolutions as high as mine, you don't want to go back down. Cymatic Bruce was enthusiastic sure, but he was using a puny laptop with low resolution (no disrespect). I'd like to say for those looking forward to this tech - wait for the consumer version, even if you have wads of cash lying around. The devkit will not satisfy people with a decent rig like mine. Proton Pulse is absolutely fun with the Rift though.
*
my impression is almost same as yours. I am also coming from 1440p 27" IPS. catleap 2b 100hz thumbup.gif
I didnt try too much games yet becoz I really didnt have the time
I tried 1) sixense tuscany demo 2) roller coster 3) team-fortress 2 4) simple racing car demo and several small demos which I downloaded in 1 bundle pack from forum
1) tuscany was nice, but exactly 2 main problems mentioned by you.
---i) instant nausea when turning the view by external device, either it is mouse or razer hydra, as long as it is not your head
---ii) resolution problem, the view near to your eye was still ok. BUT the far view was really blur.
2) roller coaster was not bad too. But I have some minor problem with the view keep rotating. (have to use some minor hack)
3) team fortress 2, not playable due to some problem. I already execute the exe with -vr mode, but the split screen is buggy. No time to troubleshoot that.
4) simple racing car demo - this is really good because I don't feel much nausea even though I am driving fast.
--BUT the low resolution make the far view really blur, it is hard to drive fast because of this.
5) several small demos - nothing much to comment.

about your dissatisfaction about the FOV. The first time I put on Rift, I didn't feel and appreciate the wide FOV.
I only noticed about the low resolution and screen door effect. and I immediately disappointed.
But when I put back on my Hmz-T2, then I start appreciating the wide FOV of oculus rift.
For playing game or VR stuff, it is always better to have a wide FOV rather than a big flat screen with black bars infront of you.
But for movie stuff, big flat screen with black surrounding is better because you feels like you are in a cinema ALONE.

another 2 problems for me:
1) seems like there is some lag when turning my head around.
2) I saw some raster scan line effect (not sure what it is called). It is some line scanning effect that you see in very very old TV.

-------------------------------------------------
extra questions:
1) how to edit topic title and topic descriptions?
2) how to properly add youtube video? I added video but it won't show lol
wanted to add more information in the front page.

This post has been edited by 881118: Jul 1 2013, 12:55 PM
blindbox
post Jul 2 2013, 07:09 AM

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QUOTE(881118 @ Jul 1 2013, 12:34 PM)
my impression is almost same as yours. I am also coming from 1440p 27" IPS. catleap 2b 100hz  thumbup.gif
I didnt try too much games yet becoz I really didnt have the time
I tried 1) sixense tuscany demo 2) roller coster 3) team-fortress 2 4) simple racing car demo and several small demos which I downloaded in 1 bundle pack from forum
1) tuscany was nice, but exactly 2 main problems mentioned by you.
---i) instant nausea when turning the view by external device, either it is mouse or razer hydra, as long as it is not your head
---ii) resolution problem, the view near to your eye was still ok. BUT the far view was really blur.
2) roller coaster was not bad too. But I have some minor problem with the view keep rotating. (have to use some minor hack)
3) team fortress 2, not playable due to some problem. I already execute the exe with -vr mode, but the split screen is buggy. No time to troubleshoot that.
4) simple racing car demo - this is really good because I don't feel much nausea even though I am driving fast.
--BUT the low resolution make the far view really blur, it is hard to drive fast because of this.
5) several small demos - nothing much to comment.

about your dissatisfaction about the FOV. The first time I put on Rift, I didn't feel and appreciate the wide FOV.
I only noticed about the low resolution and screen door effect. and I immediately disappointed.
But when I put back on my Hmz-T2, then I start appreciating the wide FOV of oculus rift.
For playing game or VR stuff, it is always better to have a wide FOV rather than a big flat screen with black bars infront of you.
But for movie stuff, big flat screen with black surrounding is better because you feels like you are in a cinema ALONE.

another 2 problems for me:
1) seems like there is some lag when turning my head around.
2) I saw some raster scan line effect (not sure what it is called). It is some line scanning effect that you see in very very old TV.

-------------------------------------------------
extra questions:
1) how to edit topic title and topic descriptions?
2) how to properly add youtube video? I added video but it won't show lol
wanted to add more information in the front page.
*
Extra questions: 1) Edit your first post to edit topic title
2) I've already showed you how. Try
CODE
[youtube]gt9LYUrNgIE[/youtube]

I believe this is self explanatory.

Non extra questions:
1) No clue on this, I don't feel the turning lag with my head. However, if you ask me, it's the vsync. That's the biggest lag inducing element
2) Raster scan line effect is due to black borders between pixels. You can't avoid this unless you have more pixels.


Anyway, I'm dissatisfied with the FOV because everyone keeps saying that it is immersive like 'it's being there'. It is not. I feel restricted in my view, I don't feel like I've 'teleported' either. The hype is big, lol.

I also have tried playing DIRT 3 for a bit (about 5 races). The scale is great, using FOV 90 degrees and headtracking is fun but... low low low low low resolution, and seeing individual pixels. I can't get that off my mind, and I never will. I don't see a problem with driving fast though - corners are still very visible.

For FPSes, you have to give it a while before you get adjusted to the sudden turns. The nausea takes a while to get used to. You do get used to it if you want to use it for FPSes. I still appreciate detail more than scale currently, so playing HL2 in -vr just doesn't work for me. I'll see if I ever get used to it.

Finally, I tried all three lenses, A, B and C.

First up, they all give the same FOV, as long as they are super close to your eyes. Secondly, A lenses allows you to see the most out of the Rift.



I might sell this after a month while the prices are still high.

This post has been edited by blindbox: Jul 2 2013, 07:10 AM
thedudeman
post Jul 2 2013, 12:06 PM

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