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 Monk, is a party monster...

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TScowithgun
post Oct 29 2012, 07:49 PM, updated 14y ago

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guys!

i m not familiar with other class, so please help give some opinion on this.

Monk has a skill "Mantra of Conviction" that will caused mobs to take additional 24% damage (48% in the first 3 seconds). AFAIK, this will benefit the party hugely. Imagine a party of 4 with additional 24% damaged! Say a high end party with average 100k DPS.

100k x 4 = 400k
400k x 24% = 96k DPS!

That is like having 5 people party! For MP10 party, a monk with MoC will be of great help!

So, the question is, any other class has any skill that can boost the DPS that much?

PS: the Mantra is available all the time

This post has been edited by cowithgun: Oct 29 2012, 08:00 PM
SUS2890
post Oct 29 2012, 07:53 PM

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Yeah overawe rocks. Played with one monk with MoC just now and we took down the ubers so quickly. The difference was there.

MoC + MoD FTW
wlcling
post Oct 29 2012, 07:54 PM

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didn't know monk got such skills!

so far I know dh got mark for death 12% extra dmg
wiz got the sphere thing for 10% attk speed
peinsama
post Oct 29 2012, 08:05 PM

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wiz have glass cannon+bone chill frost nova + cold blooded

15% + 15% + 20% = 50%

your argument is invalid

oh waiiii

anyway yes MoC is indeed ghey
ALeUNe
post Oct 29 2012, 08:32 PM

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Cow, MoC/Overawe does not give damage bonus to other party members, unfortunately.
Unless you're saying 4 monks in a party that use the same mantra, MoC/Overawe.


Added on October 29, 2012, 8:33 pmGenerally, Barb's war cry is well received by all class of chars.
With the nerf on WC, Monk's MoH/Time of Need is very handy as well.
MoH with passive skill, Guiding Light, gives both offensive and defensive bonus.


Added on October 29, 2012, 8:36 pm
QUOTE(wlcling @ Oct 29 2012, 07:54 PM)
didn't know monk got such skills!

so far I know dh got mark for death 12% extra dmg
wiz got the sphere thing for 10% attk speed
*
Monk has a passive skill to give 16% damage bonus. But that must be combo with a healing mantra, which is MoH.

What mentioned by cowithgun doesn't give damage bonus to other party members/allies.


Added on October 29, 2012, 8:37 pm
QUOTE(2890 @ Oct 29 2012, 07:53 PM)
Yeah overawe rocks. Played with one monk with MoC just now and we took down the ubers so quickly. The difference was there.

MoC + MoD FTW
*
You played monk and used MoC/Overawe?

This post has been edited by ALeUNe: Oct 29 2012, 08:41 PM
SUS2890
post Oct 29 2012, 08:42 PM

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@ Aleune,

I think u got it wrong here mate. MoC/Overawe makes the monster takes additional 24 percent and 48 percent dmg. So it also means that we are doing that additional dmg. So in other words, is like a dmg buff for us just that it does not appear on our screen. Hence, a 4 man monk party using MoC doesn't make sense.

I played with a monk a few hours ago that uses Overawe and we absolutely owned the troublesome kulle on MP10. Stun locking him and whacking him non stop.



This post has been edited by 2890: Oct 29 2012, 08:44 PM
ALeUNe
post Oct 29 2012, 08:45 PM

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QUOTE(2890 @ Oct 29 2012, 08:42 PM)
@ Aleune,

I think u got it wrong here mate. MoC/Overawe makes the monster takes additional 24 percent and 48 percent dmg. So it also means that we are doing that additional dmg. So in other words, is like a dmg buff for us just that it does not appear on our screen.

I played with a monk a few hours ago that uses Overawe and we absolutely owned the troublesome kulle on MP10. Stun locking him and whacking him non stop.
*
You refer to MoC/Overawe. that damage bonus is given to the monk himself/herself.
Not to other members/allies.

I play monk and play co-op most of the time.
This is why I don't use MoC/Overawe.

P/S You can read the description of Mantra too.
All three Mantras buff the player & allies, except MoC.

This post has been edited by ALeUNe: Oct 29 2012, 08:46 PM
sangtupperware
post Oct 29 2012, 08:45 PM

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QUOTE(ALeUNe @ Oct 29 2012, 08:32 PM)
Cow, MoC/Overawe does not give damage bonus to other party members, unfortunately.
Unless you're saying 4 monks in a party that use the same mantra, MoC/Overawe.


Added on October 29, 2012, 8:33 pmGenerally, Barb's war cry is well received by all class of chars.
With the nerf on WC, Monk's MoH/Time of Need is very handy as well.
MoH with passive skill, Guiding Light, gives both offensive and defensive bonus.


Added on October 29, 2012, 8:36 pm
Monk has a passive skill to give 16% damage bonus. But that must be combo with a healing mantra, which is MoH.

What mentioned by cowithgun doesn't give damage bonus to other party members/allies.


Added on October 29, 2012, 8:37 pm
You played monk and used MoC/Overawe?
*
eh?...u sure bro?...my team consist of usually 2 barb + 1 monk with MOE....lets look at the monk MOE...i get his aura...should that apply the same as my MOC?...between never asked my fren whether he got my aura or not.....

or maybe the team got the MOC aura...12% dmg increased ..but not the OVERAWE?..

This post has been edited by sangtupperware: Oct 29 2012, 08:49 PM
ALeUNe
post Oct 29 2012, 08:46 PM

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QUOTE(sangtupperware @ Oct 29 2012, 08:45 PM)
eh?...u sure bro?...my team consist of usually of 2 barb + 1 monk with MOE....lets look at the monk MOE...i get his aura...should that apply the same as my MOC?...between never asked my fren whether he got my aura or not.....

or maybe the team got the MOC aura...12% dmg increased ..but not the OVERAWE?..
*
Sure.
We are talking about MoC. Not MoE.

Yes, not the overawe. Other rune, yes (i.e. MoC/Reclamation).

This post has been edited by ALeUNe: Oct 29 2012, 08:48 PM
sangtupperware
post Oct 29 2012, 08:48 PM

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QUOTE(ALeUNe @ Oct 29 2012, 08:46 PM)
Sure.
We are talking about MoC. Not MoE.

Yes, not the overawe. Other rune, yes.
*
wow for the first time ever...i gotta ask my teammate tonight whether he got my MOC or not..just to be sure... hmm.gif hmm.gif
ALeUNe
post Oct 29 2012, 08:49 PM

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QUOTE(sangtupperware @ Oct 29 2012, 08:48 PM)
wow for the first time ever...i gotta ask my teammate tonight whether he got my MOC or not..just to be sure... hmm.gif  hmm.gif
*
You can test it.
SUS2890
post Oct 29 2012, 08:51 PM

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MoE? Why are we talking about that?

MoC says monsters around the monk gain 24 percent additional damage within a 20 yard radius. This is indirectly a dmg buff to your allies cuz everyone is doing that additional 24 percent dmg. Is the same concept as Mark of Death. A DH apply the mark and everyone deals additional 12 percent dmg.
ALeUNe
post Oct 29 2012, 08:52 PM

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QUOTE(2890 @ Oct 29 2012, 08:51 PM)
MoE? Why are we talking about that?

MoC says monsters around the monk gain 24 percent additional damage within a 20 yard radius. This is indirectly a dmg buff to your allies cuz everyone is doing that additional 24 percent dmg. Is the same concept as Mark of Death. A DH apply the mark and everyone deals additional 12 percent dmg.
*
I play monk, tested it on the battlefield.

If you don't believe me, you can read the description of Mantra.
MoC doesn't give damage bonus to allies, generally (except reclamation rune)
SUS2890
post Oct 29 2012, 08:53 PM

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QUOTE(ALeUNe @ Oct 29 2012, 08:49 PM)
You can test it.
*
And besides, the speed we ran down kulle on MP10 was so obvious when we swap out the 190k DPS wiz with the 140K DPS monk.
ALeUNe
post Oct 29 2012, 08:54 PM

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QUOTE(2890 @ Oct 29 2012, 08:53 PM)
And besides, the speed we ran down kulle on MP10 was so obvious when we swap out the 190k DPS wiz with the 140K DPS monk.
*
You guys already have high DPS.
It's nothing to do with MoC (except the monk himself) or it is just a placebo.
SUS2890
post Oct 29 2012, 08:56 PM

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QUOTE(ALeUNe @ Oct 29 2012, 08:52 PM)
I play monk, tested it on the battlefield.

If you don't believe me, you can read the description of Mantra.
MoC doesn't give damage bonus to allies, generally (except reclamation rune)
*
The description says that monsters around the monk take additional 24 percent damage within a 20 yard radius and 48 percent for the first 3 second. I don't get it, if a monster is receiving 24 percent extra damage, it also means that when we hit that monster, we are directly doing additional 24 percent damage.

Is like Mark of Death with the Valley of Death Rune where mobs in that area all receive 12 percent additional damage. It does not say only from the DH.
ALeUNe
post Oct 29 2012, 08:59 PM

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QUOTE(2890 @ Oct 29 2012, 08:56 PM)
The description says that monsters around the monk take additional 24 percent damage within a 20 yard radius and 48 percent for the first 3 second. I don't get it, if a monster is receiving 24 percent extra damage, it also means that when we hit that monster, we are directly doing additional 24 percent damage.

Is like Mark of Death with the Valley of Death Rune where mobs in that area all receive 12 percent additional damage. It does not say only from the DH.
*
The description is correct.
There is indeed a damage bonus, but it's done by the monk.
Read other description of other mantras.

QUOTE
... all enemies within 20 yards of you...


This post has been edited by ALeUNe: Oct 29 2012, 09:05 PM


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SUS2890
post Oct 29 2012, 09:02 PM

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QUOTE(ALeUNe @ Oct 29 2012, 08:59 PM)
The description is correct.
There is indeed a damage bonus, but it's done by the monk.
Read other description of other mantras.
*
Mantra of Conviction
Mantras
Cost: 50 Spirit
Recite a Mantra that causes all enemies within 20 yards of you to take 12% additional damage. The Mantra lasts 3 minutes.
For 3 seconds after activation, the effect is increased to 24% additional damage.

Overawe
Increases the strength of Mantra of Conviction so that enemies take 24% additional damage and 48% for the first 3 seconds.

Where does it says only done by the monk? i'm confuse.
ALeUNe
post Oct 29 2012, 09:14 PM

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QUOTE(2890 @ Oct 29 2012, 09:02 PM)
Mantra of Conviction
Mantras
Cost: 50 Spirit
Recite a Mantra that causes all enemies within 20 yards of you to take 12% additional damage. The Mantra lasts 3 minutes.
For 3 seconds after activation, the effect is increased to 24% additional damage.

Overawe
Increases the strength of Mantra of Conviction so that enemies take 24% additional damage and 48% for the first 3 seconds.

Where does it says only done by the monk? i'm confuse.
*
Another way to tell is, what do you see on the screen?

DH's Mark of Death, you see the marks.
Wiz's Stetch time, you see the sphere.

Monk's Mantra, you should see a small logo beside you avatar.

Get a monk to buff MoC/Overawe and tell us what do you see on screen?

This post has been edited by ALeUNe: Oct 29 2012, 09:15 PM
Quazacolt
post Oct 29 2012, 09:25 PM

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QUOTE(ALeUNe @ Oct 29 2012, 09:14 PM)
Get a monk to buff MoC/Overawe and tell us what do you see on screen?
*
man can you stop getting things wrongly? you've done that many a times now it is getting a bit tiresome.

do this:
1) find a mob
2) activate mantra
3) you will see said mob having a orange ish glow under their feet
to verify again:
4) right click the mantra buff (or wait 3 mins anyways lol) to deactivate it
5) notice said glow is no longer there

tldr: MONSTER TAKES ADDITIONAL DMG, IT IS NOT A MONK'S PERSONAL BUFF AND IT IS A MANTRA FOR A REASON

hope this helps smile.gif

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