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 Monk, is a party monster...

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Quazacolt
post Oct 29 2012, 09:25 PM

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QUOTE(ALeUNe @ Oct 29 2012, 09:14 PM)
Get a monk to buff MoC/Overawe and tell us what do you see on screen?
*
man can you stop getting things wrongly? you've done that many a times now it is getting a bit tiresome.

do this:
1) find a mob
2) activate mantra
3) you will see said mob having a orange ish glow under their feet
to verify again:
4) right click the mantra buff (or wait 3 mins anyways lol) to deactivate it
5) notice said glow is no longer there

tldr: MONSTER TAKES ADDITIONAL DMG, IT IS NOT A MONK'S PERSONAL BUFF AND IT IS A MANTRA FOR A REASON

hope this helps smile.gif
Quazacolt
post Oct 29 2012, 09:30 PM

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QUOTE(2890 @ Oct 29 2012, 09:28 PM)
Thank You. So i was right? Is like a dmg buff for everyone.
*
yeah ive been parting up with other monks and im not the monk that always get to use MoC so i know my dmg doesn't decrease when another monk is moc'ing.
its harder to coordinate 7ss's from multiple monks with overawe activation though sad.gif

the last run i did with multi monks is with lifex and he 7ss defensively (very rare since his gear is well... damn good LOL!) or for the MF gear swap > killing blow. so overawe coordination is moot sweat.gif
Quazacolt
post Oct 29 2012, 09:33 PM

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QUOTE(peinsama @ Oct 29 2012, 09:31 PM)
wizard slow time with time warp rune makes enemies 20% more damage

monk argument becomes invalider!

rofl
*
24% / 48% on activation.

you're never going to win this argument in your life time until blizzard nerfs overawe rune
Quazacolt
post Oct 29 2012, 09:37 PM

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QUOTE(2890 @ Oct 29 2012, 09:33 PM)
Ahh, so the swap was worth it. Lower DPS on paper but that mantra just rock.


Added on October 29, 2012, 9:35 pm

NERF? please the first one getting a nerd is WW barbs.
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well, i got 60k dps. my 2 sisters have 65k dps on the dh and over 70k on the wiz

i kill WAAAAAAAAAAAAYYY faster than them because lol overawe wink.gif

but if partied... well... sad.gif

and yea, nerf barbs more rolleyes.gif

=edit=
although to be honest/seriously speaking, blizzard DID MENTIONED on nerfing overawe. because it renders retribution mantra, and other runes in conviction "useless" sad.gif

This post has been edited by Quazacolt: Oct 29 2012, 09:38 PM
Quazacolt
post Oct 29 2012, 09:42 PM

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QUOTE(gladfly @ Oct 29 2012, 09:35 PM)
As far as I know..the MoC mantra will not appear on the allies screen unlike MoE.

However, when I play Dh, when my ally monk recites MoC, yes I see the red glow on the mob and perhaps its placebo or what but those mobs beems to be easier to take down.

Simple way to test is by taking on Azmo (since azmo is a wuss) in a co-game, once with and once without and let the monk be passive(i.e running around healing himself and not doing any damage). You should find that with MoC azmo goes down faster.
*
you are correct, because its a DEBUFF to the enemy monster
unless you can take a peek at the enemy monster's screen, then you'll never see their debuff list sweat.gif

what you CAN see is the faint glow beneath their feets.
the bigger the monster (with skinnier legs, think of those bigger imps with huge clubs) the more obvious said glow is
or even very small monsters like sand imps/demon imps, they too small so you'll just see a small ish glowing ball running around lol

the recitement i dont think has additional (or red) glow. just that its 48% buff upon reciting/activation, and the 48% buff does a very obvious dps buff as compared to 24%
having all that stacked upon your crit dmg, you're going to expect some really fat numbers popping up on your screen lol (i used to coordinate overawe with barb earthquake thing after their wotb or just plain wotb, or DH's hatred unload etc)


Added on October 29, 2012, 9:43 pm
QUOTE(2890 @ Oct 29 2012, 09:38 PM)
I have 210K dps on my DH so with overawe, i basically just got a 48 percent dmg buff. How is that not cool man.
*
because we'll then be on even ground, or even them killing faster because they no longer need to kite while i tank in front sweat.gif

yes selfish thoughts here, just that LOL

This post has been edited by Quazacolt: Oct 29 2012, 09:43 PM
Quazacolt
post Oct 29 2012, 09:44 PM

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QUOTE(peinsama @ Oct 29 2012, 09:43 PM)
*in denial*
*
lol ok laugh.gif
Quazacolt
post Oct 29 2012, 10:23 PM

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QUOTE(paranoid @ Oct 29 2012, 09:47 PM)
MoC does not, so the effect of MoC only applies to the caster only.
*
moc does NOT apply to the caster. it applies to the ENEMIES
Quazacolt
post Oct 29 2012, 10:25 PM

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QUOTE(ALeUNe @ Oct 29 2012, 09:50 PM)
quazacolt, he is the one and only monk that doesn't teleport (well, if you knew the history).
*
really? last i checked paranoid tanking without FoT thunderclap too. guess i'm not alone!

>mfw he still thinks im on DR despite numerous mentions
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Quazacolt
post Oct 29 2012, 10:29 PM

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QUOTE(sangtupperware @ Oct 29 2012, 10:09 PM)
also like i mention b4..ill test the theory out later with my fren...but i assume it will not get anywhere cuz its a debuff to the monster....ur fren cant see it..unless ur fren can change into the monster effected?...o well.. hmm.gif  hmm.gif
*
i've tested, i'll just tell you the results ahead:
your friend will never see it lol.

but yeah do repeat the test again for your own (and everyone's) sake biggrin.gif
Quazacolt
post Oct 29 2012, 10:42 PM

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QUOTE(2890 @ Oct 29 2012, 10:36 PM)
No offence but i've yet to see a barb here that has 150K DPS and above. And even if such person do exist, i'm guessing a WW barb.

Shin is a tanking DH right? I don't know how that works but not my style. Besides, a barb dishing out million of damage per hit? Well at what APS? 1.5? 1.0?
*
there are barbs around LYN thats over 150k unbuffed dps. (IINM)
at the minimal theres plentiful of over 100k unbuffed dps barbs

in terms of scaling, barbs does in fact out dps DHs at top end level gears
however those barbs are pretty few, and it is easier for a DH to out dps a barb (more so in coop situation if they don't need to kite) on your average gears (thinking between 100-200k damage people.)

anything above 200k i believe a barb would out perform a DH, while at the same time having the capability to soak up dmg unlike DH being a binary glass cannon (dead, or alive, 0/1 lol)
Quazacolt
post Oct 30 2012, 01:24 PM

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QUOTE(paranoid @ Oct 30 2012, 10:32 AM)
i'd prefer them to rend and does damaging skills. it's weird i dont find many monks with cyclone strike on.
*
not weird at all, because shit dps lol


Added on October 30, 2012, 1:26 pm
QUOTE(2890 @ Oct 30 2012, 01:07 PM)
Very nice clip. Insane speed. His average dmg was in the region of 800k and the highest i saw i think was 1.4mil. So, WOTB give IAS also? SICK.
*
afaik WOTB doesnt have IAS, however frenzy is an ez IAS "cheat" lulz

This post has been edited by Quazacolt: Oct 30 2012, 01:26 PM
Quazacolt
post Oct 30 2012, 04:30 PM

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QUOTE(gladfly @ Oct 30 2012, 04:09 PM)
But i want to open a can of worms can ah?

So say MoC works in group? does it stack? Say...2 monks both use MoC? If one recites mantra ...48% for 3 sec, but the other monk has the mantra activated..would the damage buff stack...ie 24+48% or just plain 48% (i.e max cap)

I mean logically it shouldnt..otherwise, get 2 monks reciting mantra at the same time..48%+48%.....96%..habis la....use thorn also can kill liao?

The other thing which I wish someone could clarify....48%...how the heck is that derived? 48% additional DPS or mobs have their defences lowered by 48%...how about shielding mobs? I am pretty sure..shielding mobs dont have their defences lowered by 48%...cause using moC also take long to kill shileded mobs in my experiance

Lol..questions and more questions..
*
I'm pretty sure that you're not the first one to think of stacking mantras and I'm also quite certain blizzard are the same.
I mean, who's stopping everyone from rolling monks and stack 4x over awe with 100-200k base/buffed damage and 1 shotting every content in the game? That didn't happen probably for a good reason: no, mantras don't stack

They just take 48% additional damage,.probably after a net calculation. By shielding (elites/champion) monster take 0 damage , I'm going to assume you meantthose shaman fat goats in act 3 where they cast a damage reduction armor buff to their allies (can't themselves unless multiple fat f***ers iinm).

From there we could assume over awe just works as the final damage interment after the damage reduction took place smile.gif

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