Yeah overawe rocks. Played with one monk with MoC just now and we took down the ubers so quickly. The difference was there.
MoC + MoD FTW
Monk, is a party monster...
Monk, is a party monster...
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Oct 29 2012, 07:53 PM
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#1
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Yeah overawe rocks. Played with one monk with MoC just now and we took down the ubers so quickly. The difference was there.
MoC + MoD FTW |
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Oct 29 2012, 08:42 PM
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#2
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146 posts Joined: Oct 2012 From: United Kingdom |
@ Aleune,
I think u got it wrong here mate. MoC/Overawe makes the monster takes additional 24 percent and 48 percent dmg. So it also means that we are doing that additional dmg. So in other words, is like a dmg buff for us just that it does not appear on our screen. Hence, a 4 man monk party using MoC doesn't make sense. I played with a monk a few hours ago that uses Overawe and we absolutely owned the troublesome kulle on MP10. Stun locking him and whacking him non stop. This post has been edited by 2890: Oct 29 2012, 08:44 PM |
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Oct 29 2012, 08:51 PM
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#3
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146 posts Joined: Oct 2012 From: United Kingdom |
MoE? Why are we talking about that?
MoC says monsters around the monk gain 24 percent additional damage within a 20 yard radius. This is indirectly a dmg buff to your allies cuz everyone is doing that additional 24 percent dmg. Is the same concept as Mark of Death. A DH apply the mark and everyone deals additional 12 percent dmg. |
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Oct 29 2012, 08:53 PM
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#4
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146 posts Joined: Oct 2012 From: United Kingdom |
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Oct 29 2012, 08:56 PM
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#5
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146 posts Joined: Oct 2012 From: United Kingdom |
QUOTE(ALeUNe @ Oct 29 2012, 08:52 PM) I play monk, tested it on the battlefield. The description says that monsters around the monk take additional 24 percent damage within a 20 yard radius and 48 percent for the first 3 second. I don't get it, if a monster is receiving 24 percent extra damage, it also means that when we hit that monster, we are directly doing additional 24 percent damage.If you don't believe me, you can read the description of Mantra. MoC doesn't give damage bonus to allies, generally (except reclamation rune) Is like Mark of Death with the Valley of Death Rune where mobs in that area all receive 12 percent additional damage. It does not say only from the DH. |
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Oct 29 2012, 09:02 PM
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#6
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QUOTE(ALeUNe @ Oct 29 2012, 08:59 PM) The description is correct. Mantra of ConvictionThere is indeed a damage bonus, but it's done by the monk. Read other description of other mantras. Mantras Cost: 50 Spirit Recite a Mantra that causes all enemies within 20 yards of you to take 12% additional damage. The Mantra lasts 3 minutes. For 3 seconds after activation, the effect is increased to 24% additional damage. Overawe Increases the strength of Mantra of Conviction so that enemies take 24% additional damage and 48% for the first 3 seconds. Where does it says only done by the monk? i'm confuse. |
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Oct 29 2012, 09:28 PM
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#7
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QUOTE(Quazacolt @ Oct 29 2012, 09:25 PM) man can you stop getting things wrongly? you've done that many a times now it is getting a bit tiresome. Thank You. So i was right? Is like a dmg buff for everyone.do this: 1) find a mob 2) activate mantra 3) you will see said mob having a orange ish glow under their feet to verify again: 4) right click the mantra buff (or wait 3 mins anyways lol) to deactivate it 5) notice said glow is no longer there tldr: MONSTER TAKES ADDITIONAL DMG, IT IS NOT A MONK'S PERSONAL BUFF AND IT IS A MANTRA FOR A REASON hope this helps |
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Oct 29 2012, 09:33 PM
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#8
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QUOTE(Quazacolt @ Oct 29 2012, 09:30 PM) yeah ive been parting up with other monks and im not the monk that always get to use MoC so i know my dmg doesn't decrease when another monk is moc'ing. Ahh, so the swap was worth it. Lower DPS on paper but that mantra just rock.its harder to coordinate 7ss's from multiple monks with overawe activation though the last run i did with multi monks is with lifex and he 7ss defensively (very rare since his gear is well... damn good LOL!) or for the MF gear swap > killing blow. so overawe coordination is moot Added on October 29, 2012, 9:35 pm QUOTE(Quazacolt @ Oct 29 2012, 09:33 PM) 24% / 48% on activation. NERF? please the first one getting a nerd is WW barbs.you're never going to win this argument in your life time until blizzard nerfs overawe rune This post has been edited by 2890: Oct 29 2012, 09:35 PM |
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Oct 29 2012, 09:36 PM
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#9
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@ Aleune
all enemies within 20 yards OF YOU doesn't mean that the damage is done by you alone. Is just a perimeter |
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Oct 29 2012, 09:38 PM
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#10
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QUOTE(Quazacolt @ Oct 29 2012, 09:37 PM) well, i got 60k dps. my 2 sisters have 65k dps on the dh and over 70k on the wiz I have 210K dps on my DH so with overawe, i basically just got a 48 percent dmg buff. How is that not cool man.i kill WAAAAAAAAAAAAYYY faster than them because lol overawe but if partied... well... and yea, nerf barbs more |
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Oct 29 2012, 09:49 PM
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#11
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QUOTE(ALeUNe @ Oct 29 2012, 09:46 PM) You can do some testing to see other allies are under the effect of mantra. Like what quazacolt said, the mantra is not a buff to you so it won't appear as a buff icon on that line just above your skill bar. This mantra is a de-buff to the mobs so why would it appear there? Kinda make sense what quazacolt just said, MoD and MoC is kinda the same, just appears on the screen.It is good if you are under the effect of mantra. If it is yes, good for you. As you said, you just had a 48% damage buff. |
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Oct 29 2012, 09:50 PM
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#12
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QUOTE(paranoid @ Oct 29 2012, 09:47 PM) im not really sure but my understanding was same with Aleune. Because other mantras are buff for players? and MoC is not a buff for players? MoC is a de-buffto mobs. Why would an icon appear if is not for u?when a monk shares their mantra, other classes will have the mantra icon if you get the effect of the mantra. if u are with a monk with MoE, you get the green icon on your screen, so as MoH, you get the purple icon. MoC does not, so the effect of MoC only applies to the caster only. |
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Oct 29 2012, 09:53 PM
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#13
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QUOTE(ALeUNe @ Oct 29 2012, 09:51 PM) Likewise the death marks of the DH? it appears on the screen right? u can see the mark on the mobs head right? well MoC appears on the feet. Same thing right?P/S I think it is not the point. Test it. If it's a buff for you, that's good. It was not a buff for my case. With MoD, u get dmg buff right cuz the mobs are taking in more dmg, do u see a rectangular icon? i don't think so. |
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Oct 29 2012, 10:01 PM
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#14
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QUOTE(ALeUNe @ Oct 29 2012, 09:55 PM) You can actually test it with spike trap. Oh well, don't see this getting anywhere and i don't want to further offend anyone here because i know this is a tight knitted community. You have worshipers and i'm pretty much the lone DH here.Get a monk to buff MoC/Overawe and you launch your spike trap. 24-48% additional damage is easily found and obvious on screen, isn't it? With your DPS, you should spot 800K-1million damage on screen. |
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Oct 29 2012, 10:12 PM
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#15
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QUOTE(sangtupperware @ Oct 29 2012, 10:09 PM) im a MOC-Overawe user....so by what quazacolt mention...it was a debuff...keywords here.. u can always get another guy to hit it and see the damage difference that pops up on that person's screen.also like i mention b4..ill test the theory out later with my fren...but i assume it will not get anywhere cuz its a debuff to the monster....ur fren cant see it..unless ur fren can change into the monster effected?...o well.. |
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Oct 29 2012, 10:23 PM
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#16
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If u want DPS, why go for barbs? Sorry, i kinda dislike barbs for the wrong reasons la.. =)
But i think WD and CM wiz is nicer. So much disable. |
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Oct 29 2012, 10:28 PM
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#17
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So in terms of DPS, u're picking a barb over a DH?
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Oct 29 2012, 10:36 PM
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#18
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QUOTE(ALeUNe @ Oct 29 2012, 10:31 PM) Don't pick my words. No offence but i've yet to see a barb here that has 150K DPS and above. And even if such person do exist, i'm guessing a WW barb.You can check with Shin and Lau Pan (good DHs). We always play together and they can tell you how barbs work (we play with a Barb that dishes out million of damage). Shin is a tanking DH right? I don't know how that works but not my style. Besides, a barb dishing out million of damage per hit? Well at what APS? 1.5? 1.0? |
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Oct 29 2012, 10:56 PM
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#19
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which is why is time to NERF barbs. You can't have cheap gears and yet get high end DPS and survivability. Please is getting laughable and a slap in the face to those who actually thinks and grind.
A standard barb nowadays uses 1. skorn 2. IK set 3. WW build And u have a 100K DPS barb at 1/5 of the gold spent by other classes. This is simply unfair. Added on October 29, 2012, 10:57 pm QUOTE(sangtupperware @ Oct 29 2012, 10:55 PM) oo man..ur so left by the bus bro....my team barbs are well over 100K dps...and thats was my team...that didnt count the famous barb here in lyn yet... Well, didn't see much barb posting but there is nothing WOW about getting a 100k DPS barb with cheap gears. Any crappy IK set and a skorn can get u there.This post has been edited by 2890: Oct 29 2012, 10:57 PM |
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Oct 29 2012, 11:05 PM
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#20
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QUOTE(sangtupperware @ Oct 29 2012, 11:01 PM) well bro doing mp7 above..u cant have crappy gear in terms of def to go coop....thats a no no...mind a glass cannon DH i guess... glass canon DH who? and besides, u can't deny that to get a 100k DPS barb capable of doing MP7 and above, ur investment in terms of gold is 1/5 of what other class invest.I don't know what are the prices are on US servers but i know the prices there are way way cheaper compared to the EU servers. And a 1.3k DPS skorn is priced at say 4mil in the EU server. Today, aluene bought a mempo at 1/3 the priced i paid at EU. So gearing a barb to do 100k DPS and capable of outlasting mobs in MP7 isn't hard. |
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