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 Monk, is a party monster...

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ALeUNe
post Oct 29 2012, 08:32 PM

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Cow, MoC/Overawe does not give damage bonus to other party members, unfortunately.
Unless you're saying 4 monks in a party that use the same mantra, MoC/Overawe.


Added on October 29, 2012, 8:33 pmGenerally, Barb's war cry is well received by all class of chars.
With the nerf on WC, Monk's MoH/Time of Need is very handy as well.
MoH with passive skill, Guiding Light, gives both offensive and defensive bonus.


Added on October 29, 2012, 8:36 pm
QUOTE(wlcling @ Oct 29 2012, 07:54 PM)
didn't know monk got such skills!

so far I know dh got mark for death 12% extra dmg
wiz got the sphere thing for 10% attk speed
*
Monk has a passive skill to give 16% damage bonus. But that must be combo with a healing mantra, which is MoH.

What mentioned by cowithgun doesn't give damage bonus to other party members/allies.


Added on October 29, 2012, 8:37 pm
QUOTE(2890 @ Oct 29 2012, 07:53 PM)
Yeah overawe rocks. Played with one monk with MoC just now and we took down the ubers so quickly. The difference was there.

MoC + MoD FTW
*
You played monk and used MoC/Overawe?

This post has been edited by ALeUNe: Oct 29 2012, 08:41 PM
ALeUNe
post Oct 29 2012, 08:45 PM

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QUOTE(2890 @ Oct 29 2012, 08:42 PM)
@ Aleune,

I think u got it wrong here mate. MoC/Overawe makes the monster takes additional 24 percent and 48 percent dmg. So it also means that we are doing that additional dmg. So in other words, is like a dmg buff for us just that it does not appear on our screen.

I played with a monk a few hours ago that uses Overawe and we absolutely owned the troublesome kulle on MP10. Stun locking him and whacking him non stop.
*
You refer to MoC/Overawe. that damage bonus is given to the monk himself/herself.
Not to other members/allies.

I play monk and play co-op most of the time.
This is why I don't use MoC/Overawe.

P/S You can read the description of Mantra too.
All three Mantras buff the player & allies, except MoC.

This post has been edited by ALeUNe: Oct 29 2012, 08:46 PM
ALeUNe
post Oct 29 2012, 08:46 PM

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QUOTE(sangtupperware @ Oct 29 2012, 08:45 PM)
eh?...u sure bro?...my team consist of usually of 2 barb + 1 monk with MOE....lets look at the monk MOE...i get his aura...should that apply the same as my MOC?...between never asked my fren whether he got my aura or not.....

or maybe the team got the MOC aura...12% dmg increased ..but not the OVERAWE?..
*
Sure.
We are talking about MoC. Not MoE.

Yes, not the overawe. Other rune, yes (i.e. MoC/Reclamation).

This post has been edited by ALeUNe: Oct 29 2012, 08:48 PM
ALeUNe
post Oct 29 2012, 08:49 PM

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QUOTE(sangtupperware @ Oct 29 2012, 08:48 PM)
wow for the first time ever...i gotta ask my teammate tonight whether he got my MOC or not..just to be sure... hmm.gif  hmm.gif
*
You can test it.
ALeUNe
post Oct 29 2012, 08:52 PM

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QUOTE(2890 @ Oct 29 2012, 08:51 PM)
MoE? Why are we talking about that?

MoC says monsters around the monk gain 24 percent additional damage within a 20 yard radius. This is indirectly a dmg buff to your allies cuz everyone is doing that additional 24 percent dmg. Is the same concept as Mark of Death. A DH apply the mark and everyone deals additional 12 percent dmg.
*
I play monk, tested it on the battlefield.

If you don't believe me, you can read the description of Mantra.
MoC doesn't give damage bonus to allies, generally (except reclamation rune)
ALeUNe
post Oct 29 2012, 08:54 PM

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QUOTE(2890 @ Oct 29 2012, 08:53 PM)
And besides, the speed we ran down kulle on MP10 was so obvious when we swap out the 190k DPS wiz with the 140K DPS monk.
*
You guys already have high DPS.
It's nothing to do with MoC (except the monk himself) or it is just a placebo.
ALeUNe
post Oct 29 2012, 08:59 PM

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QUOTE(2890 @ Oct 29 2012, 08:56 PM)
The description says that monsters around the monk take additional 24 percent damage within a 20 yard radius and 48 percent for the first 3 second. I don't get it, if a monster is receiving 24 percent extra damage, it also means that when we hit that monster, we are directly doing additional 24 percent damage.

Is like Mark of Death with the Valley of Death Rune where mobs in that area all receive 12 percent additional damage. It does not say only from the DH.
*
The description is correct.
There is indeed a damage bonus, but it's done by the monk.
Read other description of other mantras.

QUOTE
... all enemies within 20 yards of you...


This post has been edited by ALeUNe: Oct 29 2012, 09:05 PM


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ALeUNe
post Oct 29 2012, 09:14 PM

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QUOTE(2890 @ Oct 29 2012, 09:02 PM)
Mantra of Conviction
Mantras
Cost: 50 Spirit
Recite a Mantra that causes all enemies within 20 yards of you to take 12% additional damage. The Mantra lasts 3 minutes.
For 3 seconds after activation, the effect is increased to 24% additional damage.

Overawe
Increases the strength of Mantra of Conviction so that enemies take 24% additional damage and 48% for the first 3 seconds.

Where does it says only done by the monk? i'm confuse.
*
Another way to tell is, what do you see on the screen?

DH's Mark of Death, you see the marks.
Wiz's Stetch time, you see the sphere.

Monk's Mantra, you should see a small logo beside you avatar.

Get a monk to buff MoC/Overawe and tell us what do you see on screen?

This post has been edited by ALeUNe: Oct 29 2012, 09:15 PM
ALeUNe
post Oct 29 2012, 09:46 PM

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QUOTE(2890 @ Oct 29 2012, 09:36 PM)
@ Aleune

all enemies within 20 yards OF YOU doesn't mean that the damage is done by you alone. Is just a perimeter
*
You can do some testing to see other allies are under the effect of mantra.
It is good if you are under the effect of mantra.
If it is yes, good for you. As you said, you just had a 48% damage buff. nod.gif
ALeUNe
post Oct 29 2012, 09:50 PM

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QUOTE(2890 @ Oct 29 2012, 09:49 PM)
Like what quazacolt said, the mantra is not a buff to you so it won't appear as a buff icon on that line just above your skill bar. This mantra is a de-buff to the mobs so why would it appear there? Kinda make sense what quazacolt just said, MoD and MoC is kinda the same, just appears on the screen.
*
quazacolt, he is the one and only monk that doesn't teleport (well, if you knew the history).
ALeUNe
post Oct 29 2012, 09:51 PM

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QUOTE(2890 @ Oct 29 2012, 09:50 PM)
Because other mantras are buff for players? and MoC is not a buff for players? MoC is a de-buffto mobs. Why would an icon appear if is not for u?
*
Likewise the death marks of the DH?

P/S I think it is not the point. Test it. If it's a buff for you, that's good. It was not a buff (for the allies) for my case.

This post has been edited by ALeUNe: Oct 29 2012, 09:52 PM
ALeUNe
post Oct 29 2012, 09:55 PM

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QUOTE(2890 @ Oct 29 2012, 09:53 PM)
it appears on the screen right? u can see the mark on the mobs head right? well MoC appears on the feet. Same thing right?

With MoD, u get dmg buff right cuz the mobs are taking in more dmg, do u see a rectangular icon? i don't think so.
*
You can actually test it with spike trap.
Get a monk to buff MoC/Overawe and you launch your spike trap.

24-48% additional damage is easily found and obvious on screen, isn't it?
With your DPS, you should spot 800K-1million damage on screen.

This post has been edited by ALeUNe: Oct 29 2012, 09:56 PM
ALeUNe
post Oct 29 2012, 10:07 PM

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QUOTE(2890 @ Oct 29 2012, 10:01 PM)
Oh well, don't see this getting anywhere and i don't want to further offend anyone here because i know this is a tight knitted community. You have worshipers and i'm pretty much the lone DH here.
*
No worries, this is only a discussion. And I have no worshippers.
ALeUNe
post Oct 29 2012, 10:13 PM

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QUOTE(sangtupperware @ Oct 29 2012, 10:09 PM)
im a MOC-Overawe user....so by what quazacolt mention...it was a debuff...keywords here..

also like i mention b4..ill test the theory out later with my fren...but i assume it will not get anywhere cuz its a debuff....ur fren cant see it...o well.. hmm.gif  hmm.gif
*
You can actually test it.
Your party members/allies can see the damage on the screen.

24-48% is a very high damage.
It can be tested and spotted on the screen.

If you find it works, I'd say it is a good thing.
We just need one very tankable monk with MoC/Overawe + 3 barbs (that can dish out millions of damage from hammer of the ancients) to do MP10.
Kill everything in sight in seconds.
ALeUNe
post Oct 29 2012, 10:25 PM

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QUOTE(2890 @ Oct 29 2012, 10:23 PM)
If u want DPS, why go for barbs? Sorry, i kinda dislike barbs for the wrong reasons la.. =)

But i think WD and CM wiz is nicer. So much disable.
*
It just happened that Barbs can now dish out millions of damage per hit.
Not telling you to like it, just saying.

Of course, as I told you, you can use spike trap with your DH.
It can be easily spotted too.
ALeUNe
post Oct 29 2012, 10:31 PM

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QUOTE(2890 @ Oct 29 2012, 10:28 PM)
So in terms of DPS, u're picking a barb over a DH?
*
Don't pick my words.
You can check with Shin and Lau Pan (good DHs). We always play together and they can tell you how barbs work (we play with a Barb that dishes out million of damage).

ALeUNe
post Oct 29 2012, 10:41 PM

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QUOTE(2890 @ Oct 29 2012, 10:36 PM)
No offence but i've yet to see a barb here that has 150K DPS and above. And even if such person do exist, i'm guessing a WW barb.

Shin is a tanking DH right? I don't know how that works but not my style. Besides, a barb dishing out million of damage per hit? Well at what APS? 1.5? 1.0?
*
I couldn't believe it's true. Until we play with him.
And the friend of that barb is even stronger (that's what he told me).
Pre-patch 105a, killed A3 keywarden @ MP7 in 4-5 hits (in 4 player co-op game). You do the math.

Anyway, no point to do a comparison between barb and DH.
The spike trap is so OP now.

P/S I watched a youtube clip. A barb killed an MP10 Azmodan in 50 secs (or lower? can't remember the exact number. it is in seconds).

This post has been edited by ALeUNe: Oct 29 2012, 10:42 PM

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