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 Monk Discussion, guides, opinions and builds for Monk!

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icecolddamncold
post Jun 15 2012, 04:35 PM

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screw diablo.. but the interesting part is where u need to keep switch/change item/skill build when it comes to different difficulty laugh.gif

sometimes change till dulan d still cannot manage to pass inferno act 2 mad.gif
yuhhaur
post Jun 15 2012, 04:39 PM

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sama.

face elite one skill set
face normal one skill set
face boss one skill set

farming no need change skill, change gears instead

change change until i also pening

Quazacolt
post Jun 15 2012, 04:45 PM

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i have 3 builds, a GF set, a MF set, a solo dps set, a tank set, and coop dps set.

lol dem gears.

then i have my wiz gears too, but shes not 60 yet so not taking up stash space too much (only gears prepared for her as she levels up to the requirement)
sukz4eva
post Jun 15 2012, 04:58 PM

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QUOTE(yuhhaur @ Jun 15 2012, 04:31 PM)
Does it apply in Inferno? 1800life per hit per sec inferno not enuf. consider that those elite one hit you your hp half gone. we are talking about 20-40k hp ya know?  unsure.gif
*
My LOH on my monk at 2.5K also not enough to survive. With 800+ resist and 6K armor dps at 19K also die like shit, now at Belial castle cant win him. Sien.
AdamNg
post Jun 15 2012, 06:46 PM

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My Monk at level 54 (Hell). Need advice: Which is better to equip?
1. 2 weapon with high dps with others ability like resistant, vitality, dex etc.
2. 1 weapon with high dps + other ability (like above) with shield (with high armor and certain extra ability).
evofantasy
post Jun 15 2012, 07:01 PM

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QUOTE(yuhhaur @ Jun 15 2012, 04:31 PM)
Does it apply in Inferno? 1800life per hit per sec inferno not enuf. consider that those elite one hit you your hp half gone. we are talking about 20-40k hp ya know?  unsure.gif
*
i am doing great with only 500 LoH lolx...
the key is having enuff mitigation and also proper positioning (deadly reach linear style)...
500 LoH hitting 10 mobs = 5k life per ht and if u atk 2 times a sec, that is 10k heal per second...
cyruz13
post Jun 15 2012, 07:57 PM

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QUOTE(evofantasy @ Jun 15 2012, 07:01 PM)
i am doing great with only 500 LoH lolx...
the key is having enuff mitigation and also proper positioning (deadly reach linear style)...
500 LoH hitting 10 mobs = 5k life per ht and if u atk 2 times a sec, that is 10k heal per second...
*
hmm.gif hmm.gif is this true???
did you try to open up the health display on your game play and check?

mine seems like didt health that much.... hmm.gif


cowithgun
post Jun 15 2012, 08:42 PM

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LoH is not proc for AOE.

Life steal yes.
noobandroid
post Jun 15 2012, 08:47 PM

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QUOTE(cowithgun @ Jun 15 2012, 08:42 PM)
LoH is not proc for AOE.

Life steal yes.
*
meaning LoH on first target only and not the penetrated rest
cowithgun
post Jun 15 2012, 08:57 PM

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QUOTE(noobandroid @ Jun 15 2012, 08:47 PM)
meaning LoH on first target only and not the penetrated rest
*
it's actually a little more complicated than that. with LoH with multiple target, Bliz 'neft' down the effect using "proc coefficients". so, your last FoT hit multiple targets, but the actual Life you get reduced. Life Steal does not have this "coefficients" problem. So, in theory, Life Steal may 1 day steal more life when you hit multiple target....

"it depends on what skill you're using and how many targets you're hitting. Life On Hit uses our proc coefficients and I've seen people measure out all the proc coefficients (nice work btw!).
Proc coefficients, btw, are used for a lot of the On Hit Effects. For example if you ever see "X has a chance to Y on critical hit" - it's using the exact same proc coefficients as life on hit. For example, the Wizard skill Critical Mass that reduces cooldowns by 1 second. People test this and say "Oh wait, it only works with single target skills". That's not actually true. Single targets kills generally have a proc scalar of 1. Skills that hit 6x as fast (like rapid fire) have a reduced proc scalar to normalize out the proc effects. Frenzy has a 0.75 proc scalar, which affects the life on hit, but if it were a Wizard skill would also have a 75% chance to trigger Critical Mass on crits.
So - back to your question. Life on hit is proc scalared down for certain skills, whereas Life Steal is not affected by the proc scalar at all. So if you Seismic Slam or Whirlwind a large number of targets, it will surpass Life On hit faster than for Frenzy. Of course on single targets Life on Hit will generally always be better. In terms of where the breakpoint is, I think what you'd want to look at is breakpoints for various DPS levels for different skills for different numbers of expected targets."

source: http://www.reddit.com/r/Diablo/comments/uo...ambers_and_jay/

This post has been edited by cowithgun: Jun 15 2012, 09:01 PM
evofantasy
post Jun 15 2012, 09:54 PM

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QUOTE(cyruz13 @ Jun 15 2012, 07:57 PM)
hmm.gif  hmm.gif is this true???
did you try to open up the health display on your game play and check?

mine seems like didt health that much....  hmm.gif
*
it does, the amount heal varies based on the skill which u use btw =)
i see the heals numbr coming up and thus i know hw much i am healing
squall0833
post Jun 16 2012, 01:20 PM

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dps 14k
armor 5.8k
hp 24k
LoH 300
all resist 768
unbuff

After buff up:
dps 16k
armor 9.8k
hp 24k
LoH 300
all resist 768

kill belial by 2nd try O.o

This post has been edited by squall0833: Jun 16 2012, 01:22 PM
sai86
post Jun 16 2012, 03:22 PM

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what is the minimum resistance to survive from arcane and molten in inferno? currently 400 resistance yet dmg from arcane per hit is 4-5k.

Forgotten06
post Jun 16 2012, 04:11 PM

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QUOTE(sai86 @ Jun 16 2012, 03:22 PM)
what is the minimum resistance to survive from arcane and molten in inferno? currently 400 resistance yet dmg from arcane per hit is 4-5k.
*
bro... LemonAid here.
Although with high resist, dont expect monks do really take on every hit from molten n arcane mob. Learn to kite around
sai86
post Jun 16 2012, 04:17 PM

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QUOTE(Forgotten06 @ Jun 16 2012, 04:11 PM)
bro... LemonAid here.
Although with high resist, dont expect monks do really take on every hit from molten n arcane mob. Learn to kite around
*
i dun expect to tank d molten n arcane mob, but wish to reduce the dmg to a certain amount so that i can focus on another stat. i.e. ASPD

n yes, really need to kite around when facing these mob to minimize their dmg done.

This post has been edited by sai86: Jun 16 2012, 04:18 PM
squall0833
post Jun 16 2012, 04:52 PM

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QUOTE(Forgotten06 @ Jun 16 2012, 04:11 PM)
bro... LemonAid here.
Although with high resist, dont expect monks do really take on every hit from molten n arcane mob. Learn to kite around
*
agreed this,


768 all resist here

must kite elite to fight, you can't take every hit unless you are fully super geared


deodorant
post Jun 16 2012, 04:59 PM

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QUOTE(cowithgun @ Jun 15 2012, 08:57 PM)
Life Steal does not have this "coefficients" problem.

Life Steal is nerfed to 20% of the amount in Inferno, so it sucks no matter how you look at it.

e.g. 3% life steal, 20,000 hit = 20,000 x 3% x 20% = 120 health.


Added on June 16, 2012, 5:00 pm
QUOTE(sai86 @ Jun 16 2012, 04:17 PM)
n yes, really need to kite around when facing these mob to minimize their dmg done.

some aoe is quite harmless with 600-700 resist e.g. the plagued poison AOE can stand in it quite long.

some aoe gotta avoid no matter what. arcane enchanted, molten, desecrator, all these damn pain even with 700 resist.

This post has been edited by deodorant: Jun 16 2012, 05:00 PM
Quazacolt
post Jun 16 2012, 06:31 PM

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QUOTE(cowithgun @ Jun 15 2012, 08:42 PM)
LoH is not proc for AOE.

Life steal yes.
*
^

this.
cyruz13
post Jun 16 2012, 07:56 PM

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QUOTE(squall0833 @ Jun 16 2012, 01:20 PM)
dps 14k
armor 5.8k
hp 24k
LoH 300
all resist 768
unbuff

After buff up:
dps 16k
armor 9.8k
hp 24k
LoH 300
all resist 768

kill belial by 2nd try O.o
*
Actually beliah in inferno is easy....
My build
Earth ally
Senerity 4sec rune
Healing increase dmg rune
Moe increase amor rune
Fist of a thousand ways .last rune
Sss 1st rune

My stats after buff
50k hp
27kspd
All resist 740
Amor 6k+

The way to fight is keep on spam moe.to increase dodge to dodge beliah hit...
When belia poke his hand on ground and create those poision boom ground.. Juz run around and try to avoid.. If kena hit or no place to run activate senirity... U got 4sec to run to safe ground. (for me i only can tahan 2 explotion)

remember to pick up hp glob if u cant heal intime...
Juz keep repeat u will win


Added on June 16, 2012, 8:04 pm
QUOTE(sai86 @ Jun 16 2012, 03:22 PM)
what is the minimum resistance to survive from arcane and molten in inferno? currently 400 resistance yet dmg from arcane per hit is 4-5k.
*
Me coop with a barbi..
War cry buff my resist to 1170
Amor max to 10k (knee rune)

Act 2 arcane n poision
Per hit... 1.5k -3k


This post has been edited by cyruz13: Jun 16 2012, 08:04 PM
OldManChild
post Jun 16 2012, 11:07 PM

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any MONK need this boot?
kindly pm me ur price tq
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