do u guys prefer to dual wield or 2H?
Monk Discussion, guides, opinions and builds for Monk!
Monk Discussion, guides, opinions and builds for Monk!
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May 27 2012, 09:33 PM
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#1
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
do u guys prefer to dual wield or 2H?
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May 27 2012, 09:51 PM
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#2
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2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
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May 30 2012, 12:02 PM
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#3
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2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(dagnarus @ May 30 2012, 10:36 AM) nt really, life on hit is very important in inferno due to the limited spirit u have vs some elite combinations...am using a 600 life on hit weapon and a few more from my amulet etc... it helps u aoe tank a lot as long as there is no molten... |
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May 31 2012, 01:34 PM
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#4
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2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(ghoss @ May 31 2012, 12:42 PM) i still think using a shield is better for progression...i can clear inferno act 1 using dual wield of course but when you reach act 2, the shield just became so much more important... what i did was stacking: - - physical resistance + all resistance then use one with nothing to get my resistance to 700 unbuffed (can be more with some gear swap)... the goal is 1.2k with a barb in the party... - getting enuff life to 30k (for now as i just started the monk on saturday so kinda undergeared) - life on hit of at least 700 and some atk speed buff ~15% from my ring - as much armor as possible lol... when i solo act 1, i just swap my OH to another weapon... my build is kinda defensive focus but when i am soloing, i'll get some offensive runes... solo-ing = http://us.battle.net/d3/en/calculator/monk...;ZXU!ZcbaYc partying = http://us.battle.net/d3/en/calculator/monk...;ZXU!ZcZaba basically, i'll use the dodge mantra as a CD to dump my spirit when tanking... managed to clear act2 inferno yesterday though phase 3 belial is able to 2 shot me >.< kinda confused which stat to go to for act 3 though as the fireball is able to hit me for like 25k (4 man) everything on AH is just soooo costly... This post has been edited by evofantasy: May 31 2012, 01:41 PM |
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May 31 2012, 02:12 PM
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#5
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2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(ghoss @ May 31 2012, 01:57 PM) ^ Thanks for the info . when soloing bosses, i would always suggest dual wielding...But I'm going to be the "dare to be different" people will use dual wield to clear . So far able to fight elites in act 1 . Tonight going for leoric which I think no problem. Then try solo butcher. Will update you when I try/cleared act2. Using shield to tank is good when you're in party as the mobs hit harder cause of the bigger damage u needed (my first butcher solo attempt had him enraged at 30% =.=")... but if u wanna dual wield, u would need an equal or better OH weapon which is $.$ act2, u see golden wasp = ragequit lolx Added on May 31, 2012, 2:15 pm QUOTE(goldfries @ May 31 2012, 01:59 PM) speaking of invulnerable, yesterday I encounter that at Tower of the Damned or whatever. AIhhh, after seeing them at the entrance of the place (first few mobs) - I decided to just run all the way to the exit because fighting them is pointless (1 main boss with invulnerable minion). some combo are very easy for us especially after u use deadly reach to position nicely and hit the main elite (over his invulnerable minions)...And at an earlier point, I encountered those fast moving flying spirits with fire chain. Also decided not to fight them, head straight for Zoltan's body. btw, I didn't realize AH got such nice weapons at 30k Added on May 31, 2012, 1:59 pm my sleep hours cacat wan. the combo which is hard for me is the frozen/ arcane/ molten/ firechain with their minions... the amount of spam they give especially in small spaced areas like cave is jz mindfck lolx... i can almost rage quit when tat happen... Added on May 31, 2012, 2:15 pm QUOTE(goldfries @ May 31 2012, 01:59 PM) speaking of invulnerable, yesterday I encounter that at Tower of the Damned or whatever. AIhhh, after seeing them at the entrance of the place (first few mobs) - I decided to just run all the way to the exit because fighting them is pointless (1 main boss with invulnerable minion). some combo are very easy for us especially after u use deadly reach to position nicely and hit the main elite (over his invulnerable minions)...And at an earlier point, I encountered those fast moving flying spirits with fire chain. Also decided not to fight them, head straight for Zoltan's body. btw, I didn't realize AH got such nice weapons at 30k Added on May 31, 2012, 1:59 pm my sleep hours cacat wan. the combo which is hard for me is the frozen/ arcane/ molten/ firechain with their minions... the amount of spam they give especially in small spaced areas like cave is jz mindfck lolx... i can almost rage quit when tat happen... This post has been edited by evofantasy: May 31 2012, 02:15 PM |
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May 31 2012, 02:33 PM
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#6
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2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
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May 31 2012, 02:34 PM
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#7
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2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
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May 31 2012, 03:12 PM
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#8
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2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
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May 31 2012, 03:51 PM
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#9
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2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(aLertz @ May 31 2012, 03:34 PM) yeah blinding flash...really a key skill for me... it buys so much time for both survivability and to burst (if u rune the 3sec increase damage)... only time i would remove it is for the earth ally when fighting belial... QUOTE(goldfries @ May 31 2012, 03:37 PM) yeah, not that easy. i prefer to use shield. the block + stats does help. yeah the armor helps a lot and cause of that u can go crazy wit more damaging skills instead of defensive ones...k. thanks for the info. i hate wasps!!! but if you're in Act II see wasp in desert on Road to Alcarnus, you can bring wasp into the camp. NPC can help you hit. 1. no time to change 2. no like deadly reach i use hundred fist, and now at lvl 60 there's the rune to allow it to hit with a wave at the last punch. goes quite far across. i alternate between that one and the rune for holy damage. Added on May 31, 2012, 3:39 pm oh very good already. i went through Hell mode with only 3k+ dps and 20k+ HP. only reach spire there, 2nd last boss (Tyreal ex-lieutenant) that's when I got fed up, go out buy new weapon for 7.5k dps or so. so i finished Hell mode at 7.5k dps + 30k++ HP or so. the primary is up to u, i am using double primary and a pseudo-rotation using both (get to the 3rd hit quicker for bonuses)... the range from reach is useful when u are low on spirit allowing u to kite a little... i got through hell with around 5k damage i think... i was bothered so much with vit gears (stacking goldfind lolx)... life on hit was what really carried me through =) |
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May 31 2012, 04:26 PM
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#10
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2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(Quazacolt @ May 31 2012, 04:19 PM) yes and no. mostly for melee class i guess...in lesser difficulties, you can face roll and whatever skill sets/runes or even gear are viable. as difficulty goes up, your skill sets/rune and even gear choices are terribly skewered and only have VERY MINOR variations from players to player. eg: most inferno monks run with 3 defensive skills pretty much. typical passives have seize the initiative, one with everything, resolve etc. the range class have quite varied builds... blizzard do acknowledge the issue with melee in inferno and would make changes to it... |
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May 31 2012, 04:37 PM
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#11
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2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
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May 31 2012, 04:39 PM
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#12
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QUOTE(Nels @ May 31 2012, 04:37 PM) haha that's the thing. MY DW build almost the same as yours. Got bored of tanking with very low damage. Using 1 handed + shield, 21khp + 17k damage, is a lot better but die too often 700+ unbuffed (using one with everything passive)...Added on May 31, 2012, 4:38 pm Oh resist? How much resist you have? I'm on 21k hp with 214 resist. - i knw it sarks cause I hardly dodge firebomb lately. resist + life on hit = tanking goodness |
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May 31 2012, 04:52 PM
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#13
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QUOTE(Nels @ May 31 2012, 04:46 PM) 700!?! dudeeeeeeeeeeeeeee can i knw which part of the EQ you stack resist? how many Dex you have? damnnnnn sweet. pick 1 resist which u want and resist all...for example a gear have: 50 physical resist (my choice) and 25 resist all... when u have one with everything passive, u'll get 75 resist in total per piece of gear... so that's what i pretty much do... running at 1.3k dex now which is really low for now as i just started nightmare on saturday and reached inferno on monday lolx... damage is around 12k unbuffed... i'll slowly add heavy vit gears... atm still having around 90 goldfind lolx |
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May 31 2012, 05:19 PM
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#14
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QUOTE(Nels @ May 31 2012, 05:15 PM) dude i jst change my build and reduce some dex and now im on 400 resist. is awesome goldfind stacking till inferno ftw lolxI just create this monk 4-5 days ago. Almost the same like you. But you're items is far ahead hehe. 10k unbuff /: |
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May 31 2012, 09:36 PM
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#15
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2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
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May 31 2012, 09:41 PM
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#16
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2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
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May 31 2012, 11:39 PM
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#17
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QUOTE(vincenteoh88 @ May 31 2012, 09:46 PM) as what i mentioned...resist > dex (passive) > armor > vit the more the resist the better till u have around 500-700 resist (maximize one with everything passive so pick a resist of ur choice)... dex the more the better (since the passive turned to armor)... then armor... hp try to get 30-40k hp... which piece doesnt matter as long as all the gears combine give u that stats... this is my damage mitigation build together with some lifesteal, u can look at more info in my older post... |
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Jun 1 2012, 10:56 AM
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#18
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try using the range punch with 50% armor on 3rd hit...
things barely tickle u in act 2 (except the fcking bees if u eat all of it lolx) and it was key for me in act 3... with life on hit, u can stand on the spot and jz eat everything while ur hp remained full... This post has been edited by evofantasy: Jun 1 2012, 10:57 AM |
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Jun 1 2012, 01:02 PM
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#19
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QUOTE(h11g @ Jun 1 2012, 12:57 PM) ya cause u can jz stand there and pew pew...u deal no dps when u are dying (which is common in act 2 inferno onwards)... u deal less edps when u are kiting (especially in packs situation)... it also provide u with more spirit since u are getting more hits in... with resist, u can reduce the vit need and swap those over for damage... i boost my dps through skills and their runes... This post has been edited by evofantasy: Jun 1 2012, 01:03 PM |
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Jun 2 2012, 11:53 PM
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#20
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