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TSC-Fu
post Aug 3 2005, 02:44 AM, updated 4y ago

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Last Updated: 11th February
Let me start by saying that to start a project is dead easy, anybody can do it.

But to finish it off, that's the hard part.

And the last 10% to complete the project will make your head explode laugh.gif

That said, I'd say that there are a couple of distinct schools of thoughts on stuff related to gaming:
- Commercial gaming
- Research gaming

My terms lah biggrin.gif but basically there are two paths that you can choose if you want to work in a game-related field. Commercial gaming is essentially anything that can make you money biggrin.gif or deal with money. I guess a lot of people can sort of have an idea lah kan. Homebrew or underground games can probably fit into this category as well.

Research gaming is a very, very big and fairly new field that you can go into (and a lot of fun as well). This includes stuff like interaction design, New Media (the name of the field, not media-media yang baru), social computing, artificial intelligence, human-computer interaction, etc etc. Basically any experimental stuff comes from here first. Erm like for example games like Killer 7 is what you see in this field. The bad thing about this field is that it is not really stable; it fluctuates a lot. One day you see people bising2 about New Media, then tomorrow senyap oledi. Or just 'silly' stuff like new research papers on a game-related topic. One subsect of this field is the popular political games section, where people create games to make a political stand (like the london bombings, or Christian games for example) and THOUSANDS of people play these games daily, so you can become very famous for "simple" games like this biggrin.gif

I'm doing the IF90 course in QUT. Basically you'll be really good with all kinds of media technology like film la games la some tech + art stuff la etc.

Some companies that create (or publish) games in Malaysia:
GameBrains
Sherman3d
Phoenix Games
MiniMax (new one)
Gameflier
TerraICT
Dragonback Games
UnrealMind- Mobile games

If you wanna meet people from the local industry, I'd suggest you to look out for the IGDA Malaysian Chapter meeting @ Souled Out Cafe, Desa Sri Hartamas. It's not really formal meeting la, just lepak2 wan.

EVENTS:
PM me!

LOCAL GAMES EDUCATION:
Multimedia University (Cyberjaya) - Bachelor of Multimedia (BMM) Degree in Software Engineering And Game Design
Lim Kok Wing Univeristy College - Diploma in Games Design
APIIT - Higher Diploma in Computer Systems & B.Sc. (Hons) in Computing with specialism in Multimedia

COURSES AND CONFERENCES
Microsoft On-Demand Webcast series - Videogame Development: Learn to Write C# The Fun Way. This is a FREE course done in association with the world-famous DigiPen Institute, and it's FREE! You get Visual C# 2005 Express program, the source codes, and the .wmv webcasts.
GameProgramming - FREE game programming course. Class starts 24th August 2005 so register quick!
The Education Arcade's 2005 Games in Education Conference - Held in conjunction with the last 2005 E3Expo (video torrents available)

GAME DESIGN & PROGRAMMING RESOURCES
Visual Studio 2005 Express - FREE & excellent IDE for all kinds of languages
GameDev - Game programming & design big daddy site
Game Programming Wiki - VB, C, C++, .Net, Java
Jason Lam's J2ME & Gaming site
32Bits - Excellent DirectX & MFC Tutorials
Visual Basic + DirectX Multimedia Programming Resource - DirectX7,8,9 + VB
Amit's Game Programming Information - Excellent one-stop page for algorithms
Kirupa - excellent platform (Mario) game tutorial in Flash
The Board Game Designers Forum - Huge (think > 20,000) collection of Game Ideas and Board-Game Designs
Game Middleware - Great list of commercial middlewares, engines, physics as well as game surveys


GAME MODELLING & ANIMATION RESOURCES
Blender3D - Excellent FREE modelling software with video tutorials
Zbrush Central - Award-winning modelling program + big community and beginner tutorials
Digital-tutors - Some beginner video tutorials for multimedia programs such as Maya, Dreamweaver, Photoshop, etc.

SPECIALISED GAME ENGINE'S RESOURCES
DevMaster - List of game engines around the Net
Neverwinter Nights engine tutorials @ NWVault
Unreal Engine tutorials @ 3dbuzz
SexyAppFAQ - Great resources for the free, tested and reliable PopCap Games Framework
Kaneva Game Platform - The FREE toolkit (3DSMax-compatible), video tutorials and source codes
Microsoft + Valve: Coding4Fun - Half-Life 2 Mod Spot
Valve's Developer Community
Interlopers.net - 150+ Half-life 2 Engine Tutorials
Ogre3D - Commercial-grade, open-source graphics engine
Wintermute Engine - Free point&click game engine


DESIGNERS' SITES AND BLOGS
EPIC's CliffyB Blog: Check out his "How to get Hired" article!)
Kieron Gillen's Workblog: How to Abuse Game Journalists (for publicity)
ea_spouse's blog: EA: The Human Story
Grimwell's The Colonies - the MMOG that was never made
Ron Gilbert's Grumpy Gamer - from the creator of the Monkey Island series
Hideo Kojima's Hideoblog

A couple of links on game development and/or research that I can think of right now:
How did you get your start in the video game industry? - A great Gamasutra article!

IGDA Malaysian Chapter forum
Ludology - Videogame Theory & Research
WaterCoolerGames - Politics, Education, anything non-entertainment in gaming
Gamasutra - game industry news and articles
Game Development Search Engine
Eurosis and Game-On Conference
Malaysia Game Developers Community (MyGDC) - Mostly MMU students
SourceForge - Great place to find open-source programs and games and game engines
Malaysian INdependent Developers Community - For general developers, backed by Microsoft
OpenAL - Cross-platform 3D audio API

MICROSOFT'S XBOX360 XNA RESOURCES
MechCommander2 Shared Source download (~1Gb needed, 4.5Gb to install)
XNA March2006 CTP download (213Mb needed)
XNA Build Forum


I'll update this post if you guys have more links or events or stuff or whatever biggrin.gif ask me if you guys got any questions related to game course annd I'll try to answer as much as I can & know.

This post has been edited by wKkaY: Oct 10 2014, 09:22 PM
Hunt
post Aug 3 2005, 11:42 AM

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This is great a thread dedicated to the ins and outs of game programming. Hope this thread stays active for a long time to come.


I have some news from a good friend of mine, who participates in this forum as king_kong. He has informed me that there will be a gaming function held here. Its called the Asian Game Developers Summit.
this is the website address - http://www.agdsummit.com/

Well those who are interested, go and have a visit. I think i would be going for this. It would allow me to see the people who are actively involved in the asian gaming scene
jason83
post Aug 3 2005, 12:39 PM

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i was also involved in doing my own self study on game development... one year ago when i was working cry.gif ... now not free liao cos working... ehehhe

as a contribution, i would like to provide the following link..

www.gameprogramming.org

its a FREE programming course... have to register... but got lots of homework to do... and forces you to follow the sequence... ie u cannot do graphics programming before u do the c++ course. doh.gif . sweat.gif

and u cannot be inactive for a long time or your account will be deleted... good site though... cheers for the malaysian game development community thumbup.gif

anyone really successful in doing self study n research?

its sad to know that there are many ppl keen to learn but due to lack of guidance... they gave up... like me

This post has been edited by jason83: Aug 3 2005, 12:43 PM
Hunt
post Aug 3 2005, 01:23 PM

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Well u shouldnt give up. Im working as well ans i know its tough to keep up learning for something you truly love doing, but giving up is not the answer. If you dont do it now, you'll never be able to do it.

Thats why im trying to get all the help i can get from all the sifus here. I really like to thank in advance to all your guys and girls for the information given.

Well with that being said, anyone know where i can go to get a crash course in C++. have to brush up my skills. havent been using it for a while.
TSC-Fu
post Aug 3 2005, 01:55 PM

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Well Putera.com has a forum dedicated to games programming, but it's mostly in BM lah. People there have been sharing and discussing about games design & programming for like 5+ years now I believe, but yeah it's nothing big lah. All are beginners also, so don't be shy biggrin.gif

As for C++ crash course I believe Microsoft is (was? dunno if finished oledi) doing a webcast course on games programming using DX and C++. You register, then see the streaming video. Not really sure if it's finished already or not, because last time I forgot bout it biggrin.gif

This was the email that I received last time. Don't really have the time to check it right now.
QUOTE
Thank you for registering for "MSDN Webcast: Overview of Game Elements (Level 100)." This email confirms your registration.

At the time of the webcast, please click the following link to join:

http://msevents.microsoft.com/cui/r.aspx?t...en-us&r=



Event Name: MSDN Webcast: Overview of Game Elements (Level 100)
Start Date: 05/10/2005
Start Time: 01:00 PM


Thank you for your interest in Microsoft webcasts.

Note: Webcast start times are U.S. Pacific Daylight Time (UTC -7 hours)

This is an unmonitored alias.  If you have additional questions or feedback about this or other Microsoft Webcasts, please use Webcast Contact Us: http://register.microsoft.com/contactus30/...timedia/webcast

WHAT YOU NEED TO DO BEFORE THE WEBCAST:

To attend our upcoming Web conference you will need:
1. A computer with access to the Internet to view the visual portion of the event.
2. A functioning sound card and speakers or headphones for your PC.
3. Windows Media Player 9 (WMP 9).
4. A compatible computer configuration. To test your computer:
a. Click on the following link: http://esd.placeware.com/LM2005test.
b. Install and run Live Meeting software if prompted to do so.
c. You should see a Live Meeting console with 3 revolving slides. If you are able to see all three slides your test is successful.

If you are not able to see the slides or if your system is stalled, please contact Event Support (see "To contact Live Meeting Event Support" below).

To listen to the audio portion of the event: Once you log in to the Live Meeting console, you should hear the event's streaming audio. If you do not have WMP 9 installed you will be prompted to install it before the audio is available to you.

If you have WMP 9 installed but you still do not hear the audio, please confirm that your PC speakers are on and that the volume is turned up. If you continue to experience difficulties, please contact Event Support (see "To contact Live Meeting Event Support" below).

To contact Live Meeting Event Support:

Live Meeting EVENT SUPPORT:
1.800.893.8779 (Within the US & Canada) or +1.971.544.3222 (International)
Or you can email Live Meeting Event Support at eventsup@microsoft.com well in advance of the event.

Download the MSDN webcast calendar: http://go.microsoft.com/fwlink/?linkid=38480
Oh and I just received this mail minutes ago. Might as well share it and let u guys be jeles hehehehehe tongue.gif
QUOTE
Xbox Research Assistant Position Available

A research assistant position is available for an Xbox curriculum
development project being run within the Faculty of Information Technology.

The position is available for twelve months, one day per week, paid at
HEWA 5.1.

You will be required to develop Direct3D graphics programs as examples
of 3D Rendering techniques, Artificial Intelligence and other multimedia
aspects of computer games systems for Xboxes.  You will also help with
the layout and content of lecture and tutorial material for the course.

The applicant will have programming experience in C++ and Computer
Graphics, having preferably done the Bachelor of IT subjects ITB648
and/or ITB649. Consideration will also be given to applicants who have a
folio of relevant games programming demonstrations.

Forward a CV, including GPA scores to Dr Ross Brown at:

Starting from this year my uni made a deal with Microsoft to let them provide Xbox SDKs and tools for a couple of new subjects related to games programming.

This post has been edited by C-Fu: Aug 3 2005, 01:57 PM
jason83
post Aug 4 2005, 02:10 PM

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what u are u from brother??

maybe we should have some gatherings... so tat we can have discussions or have some mini projects to do? u guys all use directx right? opengl?

This post has been edited by jason83: Mar 14 2012, 12:57 AM
Hunt
post Aug 4 2005, 02:36 PM

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Well im not a pro in the gaming community like how i would want to be. I would however take all the chances i can get to become one. Such gatherings will definately be a real insight for me.
tnsai
post Aug 4 2005, 03:10 PM

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not pro either but i did pretty well with my comp sci course ... so a gathering would interest me as well..
TSC-Fu
post Aug 4 2005, 05:27 PM

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so better if u guys check the igda malaysian chapter site lah, and see when are they gonna have the gathering. might just be the thing that you need biggrin.gif
jason83
post Aug 4 2005, 05:33 PM

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well i once participated in the forums... but i hate the moderator there... well those who are there will know who he is... i mean doesnt mean he is a white or doesnt mean he is a pro in this industry, he can do watever he likes... like not respecting others..

since then i found out that its not a frenly place to ask for help..

i think the best is www.gamedev.net

however sherman in the IGDA forums is nice... i respect him.. very helpful
TSC-Fu
post Aug 4 2005, 05:41 PM

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jason ah? mmmmmmm your name sounds familiar lah last time like a couple of years ago i think i saw your name somewhere and also in igda forum biggrin.gif
jason83
post Aug 4 2005, 06:18 PM

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well it was one yaer ago.. the mod... he closed my thread... cos he said IGDA is not to ask technical questions... its about the industry... well i was angry... nobody was asking him questions, and sherman didnt complain that im asking too much...

so until now whenever i hear his name or his company name.. one word..... f*** whistling.gif

i believe what this industry in malaysia needs is help n support, guidance... not some pro who shows off in front of newbies... everyone was once a newbie.... sad.gif

yes i believe i asked at the wrong place... but at least u can pm me to give me a warning first, this is respect.. for the ppl above n below u vmad.gif

This post has been edited by jason83: Aug 4 2005, 06:21 PM
Hunt
post Aug 5 2005, 12:40 AM

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C-Fu do you think that those courses offered in MMU, LKW and APIT have part-time options.

Im a working person and taking 3 years off to go hardcore game studying is a bit difficult for me at the moment.

Well ill email the administration staff at those places and find out. Sorry to keep bothering you like this. Thank you for all the info. By the way, C-Fu how old r u? if i may ask.
TSC-Fu
post Aug 5 2005, 03:13 AM

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jason83: oh yeah come to think of it yeah i think i remember about that. yeah well the least that he can do is to point out to some online resource lah kan.

I can't speak for others cuz I only studied in APIIT, but APIIT does offer part-time courses lah. Which course I'm not sure, but you can do part time for Diploma and Higher Diploma courses.

My age ah? Mmm.. budak kecik biggrin.gif:D
jason83
post Aug 5 2005, 01:25 PM

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yeah at least send me a pm or reply there to say its not the right place first... some mods are really teruk.. at least not at here at lowyat.net

so c-fu, have u done any demos yet?
Hunt
post Aug 6 2005, 12:03 AM

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QUOTE(C-Fu @ Aug 5 2005, 03:13 AM)
jason83: oh yeah come to think of it yeah i think i remember about that. yeah well the least that he can do is to point out to some online resource lah kan.

I can't speak for others cuz I only studied in APIIT, but APIIT does offer part-time courses lah. Which course I'm not sure, but you can do part time for Diploma and Higher Diploma courses.

My age ah? Mmm.. budak kecik biggrin.gif:D
*
Oh ok. i will check APIIT out. The course offered by MMU is really interesting but also really hardcore. I want to do it but worried if got the cash and time to attend. If they have a part-time course it will be great.


Well if you dont mind, i'd really like to know how old r u? hehe. sorry if i seem a little pushy. I dont mean to be
Hunt
post Aug 6 2005, 12:05 AM

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QUOTE(jason83 @ Aug 5 2005, 01:25 PM)
yeah at least send me a pm or reply there to say its not the right place first... some mods are really teruk.. at least not at here at lowyat.net

so c-fu, have u done any demos yet?
*
well jason83, im sorry to hear you had such a bad experience. Sometimes its better for us to be humble and polite even though the other person is harsh and rude. Eventually they will learn the errors of their ways.


TSC-Fu
post Aug 6 2005, 11:10 PM

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QUOTE(Hunt @ Aug 6 2005, 02:03 AM)
Well if you dont mind, i'd really like to know how old r u? hehe. sorry if i seem a little pushy. I dont mean to be
*
Mmmm... good question lah!
jason83
post Aug 7 2005, 08:52 PM

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okok.... so any of u had made any demos or simple game before?? can tell us a bit about your project ar? C-Fu got?
Hunt
post Aug 8 2005, 09:46 AM

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Well im currently writing down my game idea into a game doc. Writing down all the juicy details and models and etc. Trying to get the actual work written down as well.(like the coding and etc)

having so much problems as im not a programmer by nature. so getting the entire thing down on paper first is difficult.

Well im gonna see this through. smile.gif
Cheese
post Aug 8 2005, 03:22 PM

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Well, here are my tips for writing game design docs:

1. Stay flexible - your doc is likely to be re-written over and over again in order either due to limitations or to adhere to some gameplay function so you'll not want to be too tight on whatever it is you put in there.

2. Be Technical - Chances are you may not be the coder, but the guy doing the coding is going to need to read what you write. Knowing some programming is essential in this respect. At least familiarity with logic sequences and data flow diagrams helps.

3. Details - Break your doc into a few levels. High level views so everyone can see the overview, and then go deeper into the details so that they know what it actually is.

Just so you're not confused, I'm talking solely about game design here, and not the story/background/aesthetics design. This deals more with the game's mechanics and elements.

btw Cfu, i think u forgot to mention dragonback or something like that in the local dev list.
jason83
post Aug 8 2005, 06:25 PM

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well there is a sickness with many game programmers wannabes here in malaysia... there are many i know whom said yes, they are interested in making games, but they say they ONLY want to design... tell u wat to do and other ppl do it...

this is the biggest problem ive encountered, the fact is, ANYONE can be a game designer.... AYNONE can be a crappy game designer, but if the whole team wants to be the designer, who is going to program the game? who is going to do the artwork?

to me, here in malaysia... as an advice... to those who wan to start to venture to this industry, first n foremost, DO NOT start by doing a document....it is quite a waste of time as now u r not in the market yet, you may think of many many ideas which u r not able to implement it yourself... heck u may not even know how to create a directx window using the win32api and dx api...

so trust me... get into programming, learn from the basics... at least when u have the idea, u can start to write instead of depending on others, no point if u waste your time getting the doc, finally demotivated trying to find a team to write it for u.......

wah long one... hahah just an advice la...any suggestions or feedback welcomed!!!

no offense ya!!
hwa107
post Aug 8 2005, 06:55 PM

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yeah i agree that programing skill is very important in developing a game. but planning is also important! without proper plainning nth u can come out with it.

wat i suggest is, keep on writing the doc, BUT!! make sure it's small, come out something that's very simple, make sure it's within ur ability range, so that u can at least start ur project.

after u have done the basic thing, ur game engine and so on, then only u expand ur idea, improve ur game, n add more interesting into it...

this is just wat i think, any comments r welcome! smile.gif
Cheese
post Aug 8 2005, 11:47 PM

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jason's right, though i have to mention that not all good programmers make great designers. a designer's job is completely different from what a programmer does. he works on the game's theme and mechanics.

to become a designer of calibre, you need to have heavy industry experience. that's why it's better off to start as a programmer or artist or even a sound producer so you know how things work in the game industry.

locally, this is the only way to go because most employers will only want to hire you if you can code/draw at the same time. And unless you've got a solid portfolio of successful designs that translated into successful games, it's a snowball's chance in hell they'd let you handle the game's design at all. it's kinda kiasu, but sometimes your employer might be the typical non-gamer business men and they don't see the need for a game designer at all. (and that's why their games turn out like shit har har)

then again, most local companies spend most of their time doing rebranding so there's not much of a need for a designer either. if you've got the cash, try and get yourself a place at the IAE (or was it AIE already lol) in Australia.

i don't really disagree that a document is a waste of time, but i would suggest you spend time working on mods or use custom tools to build your games such as game world editors or even the infamous RPG maker. these help build your fundamentals in understanding game logic and how to create interesting mechanics for players. that's how you can grow as a designer.

learning to turn your design into a real game is where the real challenge begins. then, making that game good enough is your final goal.
jason83
post Aug 9 2005, 01:18 AM

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well im not saying that game documentation n design is useless, it is one of the most important aspects in the industry, however, if u wanna enter this industry, try to learn by yourself, trust me, there arent many game programmers out there, so u have to do all the things by yourself..

last time when i was in college, i used to ask those of my frens who play lots of games... whether if they are interested, they say yes they have ideas... then who is going to write the game?

there is also another problem, most game companies wants someone with some experience or someone who can make a demo .... its already hard to find someone who can make a demo, don even think of finding an experienced game programmer when none of these companies arent willing to invest in training ...

however, i still believe that going freelance has a future, all u need is lots of time n effort... 10 years from now, who knows... good games are made by a malaysian who make his own games at home...??? hahahha

cheers to all...!!!
Hunt
post Aug 9 2005, 08:53 AM

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Well before i proceed to addressing the comments you guys have made. I would like to thank you for responding as not many ppl do. I by career am a network engineer who is trying to breach the gaming market.
I bought a couple of charles river media books on gaming and most of them started by saying, "jot down you ideas and work on them as that will give me a workplace or a place of where i can view my work in totality"

Thats why im writing down a game design doc. I do realize that creating games is a daunting task and the industry here in our country is unforgiving. sweat.gif
So im trying to learn the skillsets as i go. Well dont you guys think its worth it to struggle for something you love? smile.gif

Game programming is a really tough path to go down but thats the path i've chosen to study up at the moment while doing the game design doc as i need to understand how to make all the stuff i want come true in the game.

So i would really appreciate the help you guys offered and would like to thank you guys for it. thumbup.gif




QUOTE(Cheese @ Aug 8 2005, 03:22 PM)
Well, here are my tips for writing game design docs:

1. Stay flexible - your doc is likely to be re-written over and over again in order either due to limitations or to adhere to some gameplay function so you'll not want to be too tight on whatever it is you put in there.

2. Be Technical - Chances are you may not be the coder, but the guy doing the coding is going to need to read what you write. Knowing some programming is essential in this respect. At least familiarity with logic sequences and data flow diagrams helps.

3. Details - Break your doc into a few levels. High level views so everyone can see the overview, and then go deeper into the details so that they know what it actually is.

Just so you're not confused, I'm talking solely about game design here, and not the story/background/aesthetics design. This deals more with the game's mechanics and elements.

btw Cfu, i think u forgot to mention dragonback or something like that in the local dev list.
*
Yeah, i realize that as i was constantly modifying sections of my doc. Would you have any sample game docs that i could refer 2 so see if im missing anything.

Dragonback??




QUOTE(jason83 @ Aug 8 2005, 06:25 PM)
well there is a sickness with many game programmers wannabes here in malaysia... there are many i know whom said yes, they are interested in making games, but they say they ONLY want to design... tell u wat to do and other ppl do it...

this is the biggest problem ive encountered, the fact is, ANYONE can be a game designer.... AYNONE can be a crappy game designer, but if the whole team wants to be the designer, who is going to program the game? who is going to do the artwork?

to me, here in malaysia... as an advice... to those who wan to start to venture to this industry, first n foremost, DO NOT start by doing a document....it is quite a waste of time as now u r not in the market yet, you may think of many many ideas which u r not able to implement it yourself... heck u may not even know how to create a directx window using the win32api and dx api...

so trust me... get into programming, learn from the basics... at least when u have the idea, u can start to write instead of depending on others, no point if u waste your time getting the doc, finally demotivated trying to find a team to write it for u.......

wah long one... hahah just an advice la...any suggestions or feedback welcomed!!!

no offense ya!!
*
None taken. Learning is a lifetime affair, so im happy to receive any type of comments. I have taken notice of ppl wanting to share their ideas but not the effort. Well, forgive me for saying this but i believe most asians are like that. Ppl tend to look for comfort zones in their life and stay there till life fades.

Well i would like to know, in your opinion, what do you think some of the basics that i should be spending most of my time (im asking for something a little more specific)

Im sorry if i've offended you.




QUOTE(hwa107 @ Aug 8 2005, 06:55 PM)
yeah i agree that programing skill is very important in developing a game. but planning is also important! without proper plainning nth u can come out with it.

wat i suggest is, keep on writing the doc, BUT!! make sure it's small, come out something that's very simple, make sure it's within ur ability range, so that u can at least start ur project.

after u have done the basic thing, ur game engine and so on, then only u expand ur idea, improve ur game, n add more interesting into it...

this is just wat i think, any comments r welcome! smile.gif
*
In your opinion, what would be the ideal programming language? I know a lot of ppl say C++. It takes quite a while to really get a grasp of it. It will take longer for someone like me. (still i have to do it in the shortest time possible). How about for a beginner or for a small simple project like u suggested, what language should i should first get accustomed too?.



QUOTE(Cheese @ Aug 8 2005, 11:47 PM)
jason's right, though i have to mention that not all good programmers make great designers. a designer's job is completely different from what a programmer does. he works on the game's theme and mechanics.

to become a designer of calibre, you need to have heavy industry experience. that's why it's better off to start as a programmer or artist or even a sound producer so you know how things work in the game industry.

locally, this is the only way to go because most employers will only want to hire you if you can code/draw at the same time. And unless you've got a solid portfolio of successful designs that translated into successful games, it's a snowball's chance in hell they'd let you handle the game's design at all. it's kinda kiasu, but sometimes your employer might be the typical non-gamer business men and they don't see the need for a game designer at all. (and that's why their games turn out like shit har har)

then again, most local companies spend most of their time doing rebranding so there's not much of a need for a designer either. if you've got the cash, try and get yourself a place at the IAE (or was it AIE already lol) in Australia.

i don't really disagree that a document is a waste of time, but i would suggest you spend time working on mods or use custom tools to build your games such as game world editors or even the infamous RPG maker. these help build your fundamentals in understanding game logic and how to create interesting mechanics for players. that's how you can grow as a designer.

learning to turn your design into a real game is where the real challenge begins. then, making that game good enough is your final goal.
*
I agree with this. Could i know what did you mean by " IAE (or was it AIE already lol) in Australia. "




QUOTE(jason83 @ Aug 9 2005, 01:18 AM)
well im not saying that game documentation n design is useless, it is one of the most important aspects in the industry, however, if u wanna enter this industry, try to learn by yourself, trust me, there arent many game programmers out there, so u have to do all the things by yourself..

last time when i was in college, i used to ask those of my frens who play lots of games... whether if they are interested, they say yes they have ideas... then who is going to write the game?

there is also another problem, most game companies wants someone with some experience or someone who can make a demo .... its already hard to find someone who can make a demo, don even think of finding an experienced game programmer when none of these companies arent willing to invest in training ...

however, i still believe that going freelance has a future, all u need is lots of time n effort... 10 years from now, who knows... good games are made by a malaysian who make his own games at home...??? hahahha

cheers to all...!!!
*
" however, i still believe that going freelance has a future, all u need is lots of time n effort... 10 years from now, who knows... good games are made by a malaysian who make his own games at home...??? hahahha "

i really hope this comes true. it would be cool to see our guys here moving the gaming industry and also paving the way for more ppl to become gamers. In my opinion, the gaming industry actually pushes IT ppl to move higher and harder.





well i really am sorry if i've offended anyone.

hwa107
post Aug 9 2005, 11:08 AM

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QUOTE(Hunt @ Aug 9 2005, 08:53 AM)
In your opinion, what would be the ideal programming language? I know a lot of ppl say C++. It takes quite a while to really get a grasp of it. It will take longer for someone like me. (still i have to do it in the shortest time possible). How about for a beginner or for a small simple project like u suggested, what language should i should first get accustomed too?.
*
flash? java? director? or even php! (web based game) any languange will do!! who say must C++? right?? laugh.gif

wat's the ideal language, i think is none! any language can create game, even javascript! however for a beginning, i would suggest flash, coz it's easy, n doesn't need lots of programing skills, n there r whole lot's of sample code outside, n even more free flash game out there that u can take as an example, n here got whole lot of them.

actually wat i trying to say is to urge u ppl to start ur project, starting ur projec is not easy, instead just think of ideas, like i wan to make this n that, y dun ppl go n actually do it? coz once u started it, mean u r doing somethng...

n yes i know the limitation of programing skills, actually me also facing this problem sad.gif but i dun think that will stop u from doing games right? think that as 1 of the obstacle u have to face, nth is easy on this world right?

btw, i dun thnk u should wait untill u fully master a certain language then only u can start making a game, not only C++ but other language also, coz this definally will take times. i suggest do while u learn, n learn while u do, u will relised that u actually having fun while learning something tongue.gif

that's my RM0.02, hope i din offended someone here, but if i do, i'm sorry. smile.gif

This post has been edited by hwa107: Aug 9 2005, 11:09 AM
hwa107
post Aug 9 2005, 11:14 AM

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ok guys i found this some time ago, try it n see smile.gif

Go to 'Start > Run' then type 'debug', after that paste the code below.

CODE
e100 e8 5f 0 e8 4c 1 e8 ed 0 b8 0 4c cd 20 f f 0 8 7 1 7 1 6 7 7 1 0 f 1 0 0
e11f 0 fe c2 cb c4 c1 8a d3 c5 df 8a cc c5 d8 8a da c6 cb d3 c3 c4 cd 86 8a
e137 c8 d3 8a d9 c1 d3 dd c3 c4 ce 99 9a 9a 9a ea c2 c5 de c7 cb c3 c6 84 c9
e14f c5 c7 a7 a0 0 87 97 8a ef f2 ec e5 f8 e9 ef 8a 97 87 0 66 60 b8 0 11 a3
e168 e 1 5 80 bb a3 16 1 5 0 1 a3 10 1 5 80 0 a3 12 1 5 10 2 a3 14 1 8b 3e 10
e185 1 fc b9 80 2 33 c0 f3 aa 1e 33 c0 8e d8 8e c0 be 24 0 66 ad 1f 66 a3 18
e19e 1 8c c8 66 c1 e0 10 b8 1d 2 bf 24 0 fa 66 ab b0 34 e6 43 b8 87 0 e6 40
e1b7 8a c4 e6 40 fb 66 33 c0 1e 7 b8 13 0 cd 10 be 7e 3 bb 0 0 8b 3e 16 1 ac
e1d1 3c c0 73 4 aa 43 eb 9 24 3f 50 ac 59 f3 aa 43 43 80 fb 9b 72 e9 33 c0 cd
e1ea 1a 81 e2 ff 7f 89 16 1c 1 66 61 c3 33 c0 8e c0 66 a1 18 1 bf 24 0 fa 66
e203 ab b0 34 e6 43 33 c0 e6 40 e6 40 fb 66 33 c0 b8 3 0 cd 10 1e 7 e8 4d 0
e21c c3 60 1e 6 8c c8 8e d8 8e c0 33 c0 e4 60 8b c8 83 e1 7f 8b 1e 10 1 3 d9
e235 24 80 f6 d0 c1 e8 7 88 7 e4 61 c 80 e6 61 24 7f e6 61 b0 20 e6 20 7 1f
e24e 61 cf c3 c3 60 b4 2 b7 0 ba d 0 cd 10 b3 3 be 54 1 e8 9 1 61 e8 b1 1 c3
e269 be 20 1 e8 fe 0 33 c0 cd 16 c3 60 8b 36 e 1 bf 40 1f b9 c0 5d fc b8 0 a0
e283 8e c0 f3 a5 e 7 61 c3 60 8b 3e e 1 b9 c0 5d e 7 33 c0 fc f3 ab 61 c3 c8
e29d 0 0 0 60 8b 4e 4 8b 56 6 8a 46 8 81 f9 40 1 73 1a 81 fa 96 0 73 14 8b 3e
e2b8 e 1 8b da c1 e2 8 c1 E3 6 3 da 3 d9 3 fb 88 5 61 c9 c3 c8 2 0 0 60 8b 1e
e2d4 16 1 ba 0 0 83 6e 4 8 83 6e 6 8 c7 46 fe f 0 b9 0 0 33 c0 8a 7 43 3c 0
e2f0 74 1e 50 8b 46 6 83 7e 8 0 74 4 3 c2 eb 3 3 46 fe 50 8b 46 4 3 c1 50 e8
e30b 8f ff 83 c4 6 41 83 f9 10 72 d3 ff 4e fe 42 83 fa 10 72 c7 8b 4e 4 8b 56
e324 6 61 c9 c3 c8 0 0 0 52 66 a1 1c 1 66 69 c0 35 4e 5a 1 66 40 66 a3 1c 1
e33e 66 c1 e8 10 66 25 ff 7f 0 0 99 f7 7e 4 8b c2 5a c9 c3 c8 0 0 0 8b 1e 12
e358 1 b9 20 0 b8 0 0 83 3f 0 74 7 83 c3 10 40 49 75 f4 c9 c3 fc ac 3c 0 74 a
e373 b4 e 34 aa 60 cd 10 61 eb f1 c3 c3 0 1d 19 c4 0 19 1d c1 c4 c7 0 c2 19
e38c c4 0 19 0 c1 c4 c4 0 c2 70 0 19 c1 c4 c2 28 1d c2 70 28 70 0 c3 70 c2 28
e3a6 c2 70 c2 28 c2 19 70 c2 28 c6 70 28 70 19 c2 28 c3 70 c2 28 19 28 c2 70
e3be c2 0 c2 70 19 c3 28 70 c3 28 19 28 70 c4 0 70 19 28 70 28 c3 70 28 19 70
e3d7 c6 0 1d 70 0 28 0 70 0 70 1d c7 0 1d 70 0 28 36 70 0 70 1d c7 0 1d c2 0
e3f2 28 36 70 c2 0 1d c9 0 28 70 19 c2 70 cb 0 28 70 19 c2 70 cb 0 28 c4 70
e40b cc 0 28 c2 70 cd 0 28 19 cf 0 70 c8 0 c8 32 0 0 56 57 c7 46 fe 9c 2 c7
e425 46 fc cd 2 c7 46 fa 28 3 c7 46 f8 51 3 c6 46 f1 1 c6 46 f0 0 c6 46 ef 0
e43f 66 c7 46 e8 0 0 0 0 c7 46 e2 a0 0 c7 46 e0 78 0 c7 46 d2 0 0 c7 46 ce 0
e45a 0 a1 10 1 89 46 ec a1 14 1 89 46 f6 a1 12 1 89 46 f4 c7 46 de 0 0 8b 76
e474 f6 eb 38 68 40 1 ff 56 fa 59 89 4 68 c8 0 ff 56 fa 59 5 ce ff 89 44 2 83
e48e 7e de 35 7d c c7 44 4 1 0 c7 44 6 17 0 eb a c7 44 4 2 0 c7 44 6 1c 0 ff
e4aa 46 de 83 c6 8 83 7e de 50 7c c2 e9 94 3 66 8b 46 e8 66 89 46 e4 eb 14 66
e4c3 60 33 c0 cd 1a 8b c1 66 c1 e0 10 8b c2 66 89 46 e4 66 61 66 8b 46 e4 66
e4db 2b 46 e8 66 83 f8 c 72 de 66 8b 46 e4 66 89 46 e8 b8 8b 2 ff d0 c7 46 de
e4f4 50 0 8b 76 f6 eb 36 8a 44 6 50 ff 74 2 ff 34 ff 56 fe 83 c4 6 8b 44 4 1
e50e 44 2 81 7c 2 96 0 7e 14 68 40 1 ff 56 fa 59 89 4 6a 3c ff 56 fa 59 f7 d8
e528 89 44 2 ff 4e de 83 c6 8 83 7e de 0 75 c4 8b 5e ec 80 7f 4b 0 74 f 83 6e
e542 e2 2 83 7e e2 0 7d 5 c7 46 e2 0 0 8b 5e ec 80 7f 4d 0 74 10 83 46 e2 2
e55c 81 7e e2 40 1 7e 5 c7 46 e2 40 1 8b 5e ec 80 7f 48 0 74 f 83 6e e0 3 83
e576 7e e0 0 7d 5 c7 46 e0 0 0 8b 5e ec 80 7f 50 0 74 10 83 46 e0 2 81 7e e0
e590 96 0 7e 5 c7 46 e0 96 0 8b 5e ec 80 7f 1 0 74 3 e9 b0 2 8b 5e ec 80 7f
e5aa 1d 0 74 33 80 7e f0 0 75 31 c6 46 f0 1 ff 56 f8 c1 e0 4 8b 7e f4 3 f8 80
e5c4 7e ef 2 7d 1c fe 46 ef c7 5 2 0 8b 46 e2 89 45 8 8b 46 e0 5 f7 ff 89 45
e5de a eb 4 c6 46 f0 0 c7 46 de 0 0 8b 7e f4 e9 a3 1 8b 45 8 89 46 d6 8b 45 a
e5f9 89 46 d4 8b 5 89 46 d0 3d 1 0 74 b 3d 2 0 75 3 e9 a7 0 e9 6b 1 83 7d 2 0
e615 74 6d 8b 46 d6 2b 46 e2 89 46 da 83 7e da 0 7d 5 f7 d8 89 46 da 8b 46 d4
e62e 2b 46 e0 89 46 d8 83 7e d8 0 7d 5 f7 d8 89 46 d8 83 7e da d 7d a 83 7e
e647 d8 d 7d 4 c6 46 f1 0 6a 2 ff 56 fa 59 40 1 46 d4 81 7e d4 a0 0 7e 5 c7
e661 46 d0 0 0 6a 8 ff 56 fa 59 b c0 75 25 8b 46 d6 3b 46 e2 7e 5 b8 ff ff eb
e67b 3 b8 1 0 1 46 d6 eb 10 ff 45 4 8b 45 4 3d 28 0 7e 5 c7 46 d0 0 0 8b 45 2
e697 8b 55 4 83 e2 1 b c2 75 3 e9 d8 0 6a 1 ff 76 d4 ff 76 d6 ff 56 fc 83 c4
e6b1 6 e9 c7 0 8b 46 d4 5 fb ff 89 46 dc eb 27 6a 9 ff 76 dc 8b 46 d6 5 fb ff
e6cb 50 ff 56 fe 83 c4 6 6a 9 ff 76 dc 8b 46 d6 5 3 0 50 ff 56 fe 83 c4 6 ff
e6e5 46 dc 8b 46 d4 5 5 0 3b 46 dc 7f ce 83 6e d4 4 83 7e d4 ec 7d 8 c7 46 d0
e6ff 0 0 fe 4e ef c7 46 dc 0 0 8b 46 f4 89 46 f2 eb 65 8b 5e f2 83 3f 1 75 56
e719 83 7f 2 1 75 50 83 7e d0 0 74 4a 8b 46 d6 2b 47 8 89 46 da 83 7e da 0 7d
e733 5 f7 d8 89 46 da 8b 5e f2 8b 46 d4 2b 47 a 89 46 d8 83 7e d8 0 7d 5 f7
e74c d8 89 46 d8 83 7e da f 7d 19 83 7e d8 f 7d 13 8b 5e f2 c7 47 2 0 0 c7 46
e766 d0 0 0 fe 4e ef ff 46 ce ff 46 dc 83 46 f2 10 83 7e dc 20 7c 95 8b 46 d6
e77f 89 45 8 8b 46 d4 89 45 a 8b 46 d0 89 5 ff 46 de 83 c7 10 83 7e de 20 7d
e798 3 e9 54 fe 6a 14 ff 56 fa 59 b c0 75 3b ff 56 f8 c1 e0 4 8b 56 f4 3 d0
e7b1 89 56 f2 8b 5e f2 c7 7 1 0 c7 47 2 1 0 c7 47 4 0 0 68 40 1 ff 56 fa 59
e7cc 8b 5e f2 89 47 8 6a a ff 56 fa 59 5 ec ff 8b 5e f2 89 47 a b8 96 0 2b 46
e7e6 ce 89 46 d4 83 7e d4 0 7d 5 c7 46 d4 0 0 8b 46 d4 89 46 de eb 11 6a 4 ff
e800 76 de 68 3f 1 ff 56 fe 83 c4 6 ff 46 de 81 7e de 96 0 7c e8 81 7e d2 8c
e819 0 7d f c6 46 f1 1 8b 46 d2 25 1 0 89 46 da eb 5 c7 46 da 1 0 83 7e da 0
e834 74 e 6a 0 ff 76 e0 ff 76 e2 ff 56 fc 83 c4 6 b8 74 2 ff d0 ff 46 d2 80
e84d 7e f1 0 74 3 e9 63 fc 80 7e f1 0 75 2e 66 8b 46 e8 66 89 46 e4 eb 14 66
e866 60 33 c0 cd 1a 8b c1 66 c1 e0 10 8b c2 66 89 46 e4 66 61 66 8b 46 e4 66
e87e 2b 46 e8 66 3d d0 2 0 0 72 dc 5f 5e c9 c3 ff 53 4b 59 57 49 4e 44 30 35
g


And when the console finish copying, press enter and see what happen, to terminate the console just type 'quit'.

that's not C++ right? or any other common programing language that we used to see. but wat's it? i dunno also, but for me it's very interesting tongue.gif

This post has been edited by hwa107: Aug 9 2005, 11:16 AM
crabjim
post Aug 9 2005, 03:30 PM

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From: here



lol, nice thread n good resources.....thanx smile.gif
people here were nice too.....yeah, i juz notice this thread few days ago n i'm so interested in learning game prog.
i'm a Multimedia student fr a local Uni, i get 2 learn some programming skill but i nvr learn making games b4, it's not in the syllabus. i'm very interested with the course offered in gameprogramming but i dunno wether got time 2 participate or not sad.gif
i thk the code fr hwa107 is a machine code, it redirect ur CPU to run instruction which is only understood by the CPU, all the leftmost 4-character number on every line resembles the address of the memory while the rest is the instruction. I thk so
crabjim
post Aug 9 2005, 03:33 PM

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it's a game. if u lose d game, press g then enter 2 try again.
jason83
post Aug 9 2005, 07:44 PM

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Hunt, don worry you are free to give comments here.

in my opinion, all u need to do now is to learn a basic language, a common language such as java or c++ or visual basic. these three languages are important if u wanna really do quality games, im not saying languages such as flash are useless, but from what i can see they can only make simple games, correct me if im wrong.

c++ is currently the most popular language used to program games, together with directx (more on this later), games created using c++ and directx are said to be the fastest, however due to the language complexity, productivity is quite low, meaning u write a lot of code to do a task

java has a sort of branch now,its known as java 3d, capable of developing games in short periods of time, the code is short, i read the book before, but the concepts is quite different from other languages, so i dumped it anyway... hahaha

visual basic... hmmm not many ppl has written games using this language, but im going to say something which may get me flamed, i believe visual basic.net ( of its similar sibling c#) is the future of gaming language, as from what i have seen, a task written in C++ will take 2 days but if .net technology is used, it can be done in 2 hours. from my point of view, if you are weak in programming, you should take up visual basic.net and get the managed direct sdk.

eventhough your games maybe slower, your productivity is higher.

in game programming, the hardest part is not to code, but to understand the concepts... what is the FOV (field of view), the various spaces ( object, world , forgot the other one) and so many other things, if the language is already a barrier to u, imagine how many years will u take to make a game as simple as mario.....

the above comments are only my opinions, no offense meant to flash fans out there, hhahah personally i have tried using c++ and dx and i have learnt how to load models from .x files, make the background of the world, rotate camera, movement, basic collision detection, however i have yet to learn animation of models, all these in c++

but due to lack of time, i have gave up.. hehehe now waiting for more time to learn managed directx for visual basic . net
TSC-Fu
post Aug 10 2005, 04:05 AM

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From: Brisbane, QLD, Ostolia



ok sorry guys I didn't reply sooner. I'll give you an example of a research gaming project that I'm trying to push to the Uni.

Basically what this project is, is a public art installation thing. My block recently setup 12 rear-projection screens arranged in a grid, and the Uni wants to do something about it to reflect the Uni being all technological or whatever tongue.gif So my proposal is about using the screens to show an eye that is watching us, kinda like the god Ra or the tv show Big Brother. There will be sensors around the University that detects motion, and if people passes the sensor, it will send the data to the eye, and the eye will move to the sensor's position lah. If nobody passes thru any sensors (like at night) then we can have the eye crying or sleeping or whatever. So this is basically the "game" that I'm doing right now. Trying to break the tv-joypad convention in gaming.

Or, another proposal is to setup a camera and a hole around uni, and people would get curious about the hole and look into it and they can see London in real time, and vice versa, kinda like a warp hole yaknow.

As about the programming language, go ahead and learn ANYTHING. Anything is good for you, because basically all programming languages are the same. They might not have the same capabilities or speed, but the methodology, the way you do things are similar. Heck, learn COBOL if you can too (COBOL is an ancient language for making business database stuff). And then make games on it, like similar to MUD or something. These kinda things that makes you go around the limitations of a language is necessary if you wanna be creative.

I haven't tried VB.NET before, but I heard lots of good things about it, like you can do rapid prototyping of a game or a concept. But I used VB + DirectX to create a puzzle MMOG before for a project in APIIT, and IMO unless you wanna do something superhardcore (like Lineage2, which won't happen for sure), VB + DX will yield very very similar speed and performance as C++ + DX, but without all the complexities of C++. You can make simple 3D games and it will still be as speedy as a C++ code.

Flash is teh powah! The scripting is not really scripting; it's a language just like C++. and it's ECMA-compliant, which means you learn ActionScript, then you basically know C++ and Java and .Net. And game engines rarely depend on the language since most of your work would be writing mathematical algorithms. And with flash, animation or the graphics part is done for you so just lukis2 onli. If you ask me, learn flash because you can directly create a simple game or move a character on the screen after a few hours. You can learn C++ or whatever, but you might get dissapointed or blame someone's mother biggrin.gif just because there are tons of things that you must do before displaying a guy moving left or right biggrin.gif

and that binary thing is machine code.

Also what is this dragonback? You mean DragonRaja ah?
Cheese
post Aug 10 2005, 09:46 AM

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baliklar dragonraja pulak!! made me have to actually move my finger muscles to get this link: http://www.dragonbackgames.com/

but i think they're more into publishing and rebranding as well. not sure.

annnnyway... flash is far from inferior to the thre languages you mentioned.

C++ is truly the core language, and what hardcore devs out there will want... IF you want a fast and powerful game. The strength in C++ is speed. That's about it.

Java is slow as hell no matter how the Jenthusiast will try to convince you otherwise, but it's still bearable. I don't know of any top games made in Java, but most games tend to have a hybrid mix of Java and C++ in between. If you look at UnrealScript, it's really similiar to Java though the core of UT runs on C++

VB.. well, VB is not a bad choice at making games, but it lacks the flexibility Java provides and the raw power of C++. And if its in VB, youre more or less stuck with M$. I'm an M$ fanboy so I don't mind, but for those linuxlovingtreehumpers out there, they'd probably sabo your game or boycott it. On the other hand, there are tons of API and thankfully there is one for opengl too, but if you're interested in making hardcore 3d gamestuff with VB, you should check out darkbasic instead. It's like vb on speed.

Flash.. well, flash has evolved alot more than you'd like to think Jason. Agreed that it will lose out to C++ in the speed area since activescript is very high level but you can pretty much pull off almost any game with flash. Check out Dofus (google if you bastards, i'm not wasting anymore finger muscle) for a great flash based MMOG. To top it off, flash saves many hours of dev time trying to built your own graphic tools and rendering engines. In fact, it's the best choice for rapid game dev projects.

[edit]Forgot to mention that if you are really serious about getting into the local industry, currently what's hot or at least what they're mainly up to are handphone games, so you'll want to pick up J2ME for that. It's not an easy language, for a handphone game at least since you need to cramp everything up wthin a certain limit... not more than 50kb sometimes.. depending on the complexity of th game

Also,

QUOTE
in game programming, the hardest part is not to code, but to understand the concepts... what is the FOV (field of view), the various spaces ( object, world , forgot the other one) and so many other things, if the language is already a barrier to u, imagine how many years will u take to make a game as simple as mario


FOV and spaces have nothing to do with games or at least, they are not required if you're not making 3d games. A game like mario would just require some tiling knowledge.

Lastly, never, ever confuse game design and programming, as is the case most people tend to do. design, is design, much like how a mapper plots out his levels, and programming, is the guy who built the tools for the mapper to map with.

This post has been edited by Cheese: Aug 10 2005, 09:50 AM
rotanidrow
post Aug 10 2005, 10:29 AM

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Found this site while i wuz trying to design and program an isometric game

nice resources on algorithms , gaming concepts and programming concepts(OO)

http://www-cs-students.stanford.edu/~amitp/gameprog.html
Hunt
post Aug 10 2005, 11:11 AM

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Once again, the help offered is greatly appreciated. Believe me there are ppl out there who are really wanting to move to an industry that motivates someone to push their limits. I've found the gaming industry to do that for me and reading all the information poured out onto this thread shows that there are ppl here who would make the gaming industry here successfull if not for the circumstances that need their utmost attention.

I take my Hat off to all of you, gentlemens


QUOTE(hwa107 @ Aug 9 2005, 11:08 AM)
flash? java? director? or even php! (web based game) any languange will do!! who say must C++? right??  laugh.gif

wat's the ideal language, i think is none! any language can create game, even javascript! however for a beginning, i would suggest flash, coz it's easy, n doesn't need lots of programing skills, n there r whole lot's of sample code outside, n even more free flash game out there that u can take as an example, n here got whole lot of them.

actually wat i trying to say is to urge u ppl to start ur project, starting ur projec is not easy, instead just think of ideas, like i wan to make this n that, y dun ppl go n actually do it? coz once u started it, mean u r doing somethng...

n yes i know the limitation of programing skills, actually me also facing this problem sad.gif but i dun think that will stop u from doing games right? think that as 1 of the obstacle u have to face, nth is easy on this world right?

btw, i dun thnk u should wait untill u fully master a certain language then only u can start making a game, not only C++ but other language also, coz this definally will take times. i suggest do while u learn, n learn while u do, u will relised that u actually having fun while learning something tongue.gif

that's my RM0.02, hope i din offended someone here, but if i do, i'm sorry. smile.gif
*
take my word for it, your Rm0.02 worth is like RM200 to ppl like me. I agree that we should start a project and get the ball rolling as that will actually put the entire idea in motion. Which will spawn a much more productive approach then just writing ideas down.

Would you agree that a strong understanding of the programming languages would benefit the person using it because, he/she would be able to know what that language has to offer or do you think learning on the fly like u have said poses a better stance of grasping the language in a much more refined way?.


QUOTE(crabjim @ Aug 9 2005, 03:30 PM)
lol, nice thread n good resources.....thanx smile.gif
people here were nice too.....yeah, i juz notice this thread few days ago n i'm so interested in learning game prog.
i'm a Multimedia student fr a local Uni, i get 2 learn some programming skill but i nvr learn making games b4, it's not in the syllabus. i'm very interested with the course offered in gameprogramming but i dunno wether got time 2 participate or not sad.gif
i thk the code fr hwa107 is a machine code, it redirect ur CPU to run instruction which is only understood by the CPU, all the leftmost 4-character number on every line resembles the address of the memory while the rest is the instruction. I thk so
*
Well thank you for your comment. Well if youre learning multimedia, you have a greater chance of going into the graphic side of gaming. Havent you considered that path?.
I noticed that too about the gameprogramming course.


QUOTE(jason83 @ Aug 9 2005, 07:44 PM)
Hunt, don worry you are free to give comments here.

in my opinion, all u need to do now is to learn a basic language, a common language such as java or c++ or visual basic. these three languages are important if u wanna really do quality games, im not saying languages such as flash are useless, but from what i can see they can only make simple games, correct me if im wrong.

c++ is currently the most popular language used to program games, together with directx (more on this later), games created using c++ and directx are said to be the fastest, however due to the language complexity, productivity is quite low, meaning u write a lot of code to do a task

java has a sort of branch now,its known as java 3d, capable of developing games in short periods of time, the code is short, i read the book before, but the concepts is quite different from other languages, so i dumped it anyway... hahaha

visual basic... hmmm not many ppl has written games using this language, but im going to say something which may get me flamed, i believe visual basic.net ( of its similar sibling c#) is the future of gaming language, as from what i have seen, a task written in C++ will take 2 days but if .net technology is used, it can be done in 2 hours. from my point of view, if you are weak in programming, you should take up visual basic.net and get the managed direct sdk.

eventhough your games maybe slower, your productivity is higher.

in game programming, the hardest part is not to code, but to understand the concepts... what is the FOV (field of view), the various spaces ( object, world , forgot the other one) and so many other things, if the language is already a barrier to u, imagine how many years will u take to make a game as simple as mario.....

the above comments are only my opinions, no offense meant to flash fans out there, hhahah personally i have tried using c++ and dx and i have learnt how to load models from .x files, make the background of the world, rotate camera, movement, basic collision detection, however i have yet to learn animation of models, all these in c++

but due to lack of time, i have gave up.. hehehe now waiting for more time to learn managed directx for visual basic . net
*
Thanks jason83 for your assurance. Just didnt want to offend anyone as i believe the crowd here has been ever helpful. Well looks like you got yourself to a good start. Did you learn this by yourself or attending courses?. Its just that im a bit lost on how i can get started. Right now im following those books i bought and working my way through them.

I'm still adamant about learning a concrete programming language that will help me in the long run.


QUOTE(C-Fu @ Aug 10 2005, 04:05 AM)
ok sorry guys I didn't reply sooner. I'll give you an example of a research gaming project that I'm trying to push to the Uni.

Basically what this project is, is a public art installation thing. My block recently setup 12 rear-projection screens arranged in a grid, and the Uni wants to do something about it to reflect the Uni being all technological or whatever tongue.gif So my proposal is about using the screens to show an eye that is watching us, kinda like the god Ra or the tv show Big Brother. There will be sensors around the University that detects motion, and if people passes the sensor, it will send the data to the eye, and the eye will move to the sensor's position lah. If nobody passes thru any sensors (like at night) then we can have the eye crying or sleeping or whatever. So this is basically the "game" that I'm doing right now. Trying to break the tv-joypad convention in gaming.

Or, another proposal is to setup a camera and a hole around uni, and people would get curious about the hole and look into it and they can see London in real time, and vice versa, kinda like a warp hole yaknow.

As about the programming language, go ahead and learn ANYTHING. Anything is good for you, because basically all programming languages are the same. They might not have the same capabilities or speed, but the methodology, the way you do things are similar. Heck, learn COBOL if you can too (COBOL is an ancient language for making business database stuff). And then make games on it, like similar to MUD or something. These kinda things that makes you go around the limitations of a language is necessary if you wanna be creative.

I haven't tried VB.NET before, but I heard lots of good things about it, like      you can do rapid prototyping of a game or a concept. But I used VB + DirectX to create a puzzle MMOG before for a project in APIIT, and IMO unless you wanna do something superhardcore (like Lineage2, which won't happen for sure), VB + DX will yield very very similar speed and performance as C++ + DX, but without all the complexities of C++. You can make simple 3D games and it will still be as speedy as a C++ code.

Flash is teh powah! The scripting is not really scripting; it's a language just like C++. and it's ECMA-compliant, which means you learn ActionScript, then you basically know C++ and Java and .Net. And game engines rarely depend on the language since most of your work would be writing mathematical algorithms. And with flash, animation or the graphics part is done for you so just lukis2 onli. If you ask me, learn flash because you can directly create a simple game or move a character on the screen after a few hours. You can learn C++ or whatever, but you might get dissapointed or blame someone's mother biggrin.gif just because there are tons of things that you must do before  displaying a guy moving left or right biggrin.gif

and that binary thing is machine code.

Also what is this dragonback? You mean DragonRaja ah?
*
hey dude, no need for apologies. Its because of you we are able to have this discussion in this thread. Correct me if im wrong, it sounds like the project is a survellance system. Sorry if i got it wrong. I was planning to learn .NET as they were few ppl telling me that its beneficial to learn that.

dude i would still like to know how old are you, if you dont mind. If you do mind, i wont ask anymore. Im so sorry i did in the first place.


QUOTE(Cheese @ Aug 10 2005, 09:46 AM)
baliklar dragonraja pulak!! made me have to actually move my finger muscles to get this link: http://www.dragonbackgames.com/

but i think they're more into publishing and rebranding as well. not sure.

annnnyway... flash is far from inferior to the thre languages you mentioned.

C++ is truly the core language, and what hardcore devs out there will want... IF you want a fast and powerful game. The strength in C++ is speed. That's about it.

Java is slow as hell no matter how the Jenthusiast will try to convince you otherwise, but it's still bearable. I don't know of any top games made in Java, but most games tend to have a hybrid mix of Java and C++ in between. If you look at UnrealScript, it's really similiar to Java though the core of UT runs on C++

VB.. well, VB is not a bad choice at making games, but it lacks the flexibility Java provides and the raw power of C++. And if its in VB, youre more or less stuck with M$. I'm an M$ fanboy so I don't mind, but for those linuxlovingtreehumpers out there, they'd probably sabo your game or boycott it. On the other hand, there are tons of API and thankfully there is one for opengl too, but if you're interested in making hardcore 3d gamestuff with VB, you should check out darkbasic instead. It's like vb on speed.

Flash.. well, flash has evolved alot more than you'd like to think Jason. Agreed that it will lose out to C++ in the speed area since activescript is very high level but you can pretty much pull off almost any game with flash. Check out Dofus (google if you bastards, i'm not wasting anymore finger muscle) for a great flash based MMOG. To top it off, flash saves many hours of dev time trying to built your own graphic tools and rendering engines. In fact, it's the best choice for rapid game dev projects.

[edit]Forgot to mention that if you are really serious about getting into the local industry, currently what's hot or at least what they're mainly up to are handphone games, so you'll want to pick up J2ME for that. It's not an easy language, for a handphone game at least since you need to cramp everything up wthin a certain limit... not more than 50kb sometimes.. depending on the complexity of th game

Also,
FOV and spaces have nothing to do with games or at least, they are not required if you're not making 3d games. A game like mario would just require some tiling knowledge.

Lastly, never, ever confuse game design and programming, as is the case most people tend to do. design, is design, much like how a mapper plots out his levels, and programming, is the guy who built the tools for the mapper to map with.
*
thanks for your effort cheese. believe me, your help goes a long way. I believe gamedesign is the overall structure that guides each part of the game creation process and which makes the game a successful product or one that will go down like the titanic. Forgive me cheese, if i offended you.





Well i wanted to ask you is it too late for a guy like me who's 24 to be changing careers. i always wanted to do gaming but couldnt due to unforeseen circumstances but now am trying to make that a realisation. Well let me know what do you think.

Well i would like to ask what do you guys think of which is the more preferred 3D Graphic tool to be used for game programming. Would it be 3DsMax or Maya.


Oh before i forget, please check this site out. In my opinion its worth it checking out.
These guys work are so encouraging.

http://www.projectoffset.com/





TSC-Fu
post Aug 10 2005, 11:35 AM

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For the 3d tools, I'd recommend Lightwave because of its very fast workflow. To create create something from scratch doesn't need a lot of time at all.

But then, I absolutely hate Smax so... tongue.gif

My take: learn ANYTHING. Might be easier if you learn software X that you know you can get a lot of tutorials for X lah, but any software is good. Heck, learn MilkShape3D. It's free, can export to practically any game engine or format, and it's FREE biggrin.gif

Only start to choose a particular software, or programming language, after you have enough knowledge on 3D design or programming or whatever. Because when you are starting out something, I believe that all software or programming language can help you, and the result will be just about the same.

That said, I use Lightwave and Zbrush (you practically DRAW 3D models, not model them!) for modelling. But yeah, it really is up to you. Most softwares can export to .DX format anyway, and if you are going to the directX path, the softwares shouldn't matter for now.

The commercial gaming industry is not just about C++ or Maya. You can become the scriptwriter and still work for a game (look at Halo or Final Fantasy or [insert good storyline games here]). You can even become a concept artist and design the characters. Or from a DJ in PJ to a music composer in a game. That's the beauty of this industry - anybody can work here.

QUOTE
Lastly, never, ever confuse game design and programming, as is the case most people tend to do.

I wouldn't be so sure. Well, if you work in a multinational company (like EA), or in a 20-50 people project then fair enough, there would be a distinct difference of jobs in design and programming. But for hobbyist designers or projects of 5-10 people (everybody else), often times you have to become the designer, the coder, the artist and the debugger all in one. Which is why all game-related courses or IT courses nowadays teach you both stuff like photoshop and opengl.

Oh and my age ah? Mmm... malu la sleep.gif

Added some stuff about political games in the first post

This post has been edited by C-Fu: Aug 10 2005, 12:03 PM
Cheese
post Aug 10 2005, 02:27 PM

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QUOTE
I wouldn't be so sure. Well, if you work in a multinational company (like EA), or in a 20-50 people project then fair enough, there would be a distinct difference of jobs in design and programming. But for hobbyist designers or projects of 5-10 people (everybody else), often times you have to become the designer, the coder, the artist and the debugger all in one. Which is why all game-related courses or IT courses nowadays teach you both stuff like photoshop and opengl.


yah laa, but my point is that many youngsters and more or less the general public perception of game design = programming. like how i was conned with multimedia = it when i was younger. i've met people who think writing pseudocode is equivalent to designing the game.

Hunt, it's never too late to go into game dev, as long as you have the money;)

I think you don't have to learn everything, but you need to have abundant knowledge in everything (yes, everything) if you intend to do well as an indie. That includes things like philosophy, psychology, sociology, anthropology, geography etc. If not, make sure your team composes of people who are expertise in these areas. Eg. Lead artist with strong art sense, Sound producer whos familiar with various cultural music blabla.
Hunt
post Aug 11 2005, 10:01 AM

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QUOTE(Cheese @ Aug 10 2005, 02:27 PM)
yah laa, but my point is that many youngsters and more or less the general public perception of game design = programming. like how i was conned with multimedia = it when i was younger. i've met people who think writing pseudocode is equivalent to designing the game.

Hunt, it's never too late to go into game dev, as long as you have the money;)

I think you don't have to learn everything, but you need to have abundant knowledge in everything (yes, everything) if you intend to do well as an indie. That includes things like philosophy, psychology, sociology, anthropology, geography etc. If not, make sure your team composes of people who are expertise in these areas. Eg. Lead artist with strong art sense, Sound producer whos familiar with various cultural music blabla.
*
Well thats a relief with a catch. Money...hmm.... need to work on that part. Well its true as its difficult to get real advice in this country form the educational institutions as i was conned that IT= computing, meaning just learning what a computer is about. Utter bullshit. I only gained the knowledge of networking by picking it up myself. My degree is utterly useless if i want to pursue a career in gaming or working in a foreign country. So believe me, i would really want to be able to have a certification or degree i can be proud off.

I made up my mind to attain a gaming degree but am still working out the bugs. Well cheese, i really am sad and glad to see someone went through the way i did and now is doing fine. Please dont misunderstand what i said. i didnt mean any offence by it. i apologize if i've offended you.
jason83
post Aug 11 2005, 12:33 PM

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just for motivation, there is a game written by practically one guy, the name of the game is Starshatter, took him 5 years i think, 95% of the game written by him i think

the game is quite good, for a space simulator, it even has features which other big titles do not have, however due to the er.. not so nice graphics, it wasnt tat popular... i remember gamespot gave it a 7- 8.5 rating.. forgot liao...

oh yeah hunt, i don think its necessary to get a gaming degree in order to be in the game industry, now all these companies, what they need is for u to show them a demo of a simple game written by yourself, to show that u know about all these stuff.... as long as u have a general com science degree, that is enough..

do u think ppl like john carmack or peter molyneux have a gaming degree?? ahhah they learn by themselves....
Cheese
post Aug 11 2005, 01:30 PM

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imo, what the starshatter guy did was pointless, at least in the eyes of a business person. making games is one thing, but nowadays, you have to take into account the time it takes to make a game. there are quite alot of games that failed, not because they were particularly bad, but because by the time they got shipped, it was way behind times. i think the daikatana story should be a mandatory case study subject in game dev schools. That, and duke nukem forever.

We're dealing with an industry that's highly competitive and rapid. That's why there's a need for teams, with people of utmost expertise in their fields. Nothing wrong with a game that takes 10 years to complete, actually but you've got make sure that it's up to date and the idea that you originally started out with isn't stale by the time you're done. this is where the designer's role is important. if the game dev is going to take a long time, he's got to study the market so he doesn't end up with a game that will be so overdone by the time it comes out that nobody gives a damn.. even if it's it's got a brandname or something.

hunt, no offense taken... quit worrying about that.. this is the net. you'd have to be a big idiot to feel insulted by something someone wrote about you on a public forum. yeah, guess we're in the same boat. i'm actually going to go back to studies again, this time in a more related field.

jason's right tho, no need to actually have a degree, the art/game/entertainment line is all about substance. either you have it or don't. you can't sweettalk your way into a company (unless it's run by an idiot businessman) without a decent portfolio with you. a game demo, or even game content that you've done works. you never know, studios like blizz or valve might hire you if you produce some pretty good warcraft/hl2 maps/missions.

that's how most of the people in the industry got into the AA companies last times. they made mods and got famous for it. A few people from Epic were actually hired off their games' mod community. For more inspiration, think of gooseman, the guy who graced (and cursed) the world with Counter Strike, now Staff ID 289337 at valve. (ok, just kidding about the id)

H@H@
post Aug 11 2005, 01:39 PM

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To get a better perspective into the world of "pop" gaming, I suggest you guys pickup Masters of Doom... It chronicles the rise and fall of the two Johns (Romero and Carmack)... Pretty interesting read as it shows the 2 extremes in game creation (Go for tech, or go for design) and they both came away with rather lacklustre results.

So, don't rule out programming just yet, but at the same time, design is equally as important.
TSC-Fu
post Aug 11 2005, 02:36 PM

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degrees in gaming is not necessary, however it is nice for employers to see something tangible and authoritative. It lets them quickly judge you so you pass the first step (got solid basic knowledge or not).

I just updated the 1st post about a document that's just got released. It's about jobs in the game industry, and it's about RM20. IIRC the 2003 version was released for free cuz I read it before, try finding in on the site lah (or google it up, I'm sure you can find it from there).

Also if you guys know of any game designers' blogs (like Unreal's CliffyB) pls share with us biggrin.gif

This post has been edited by C-Fu: Aug 12 2005, 03:36 AM
mclelun
post Aug 11 2005, 05:48 PM

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wat H@H@ say is very true, game developement is not just only the programming/technical part,the game design itself is equally important.

and about game design, u cant really learn it from school, u learn it by playing more games. More games means more variety of games, not just stick to one types of game and play it 12 hours a day. playing old pc/console games help u to gain more ideas too.

recently i got meet up with this fellow which have a excellent degree in game developent/design. but in reality, that fellow is not that great.

in malaysia, i rather suggest ppl who is very interest in joining game developement industry to focus more on technical part of it. Coz that is wat malaysia is lacking now.

just think about it, Nowadays, eveyone think they play alot of games and can design a good game, in reality, they are just another small guy with a big dream that duno their design is actually not that great. but, not all the boss in malaysia is smart to see whether that guy is actually good or not,


hwa107
post Aug 11 2005, 06:44 PM

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i c many of u expect very much from gaming industry, u ppl wan to make ur game, a very awsome one, with 3D graphic n very fast engine, coded with the infamous C++ language... that's true who dun wan right?

but do u know where to start? i mean, all u ppl think of is only programing, it's like, with programing skills u can guarantee to make a game, but wat about others? artist? games designer? level designer? do u know wat it takes to make a game? how bout game content? most important thing, have u ever try to make a game b4??

i bet when u go to interview they will sure ask u wat have done related to game b4, then wat u going to tell them? that's y i said, at least start some project, very simple one will do, then slowly go for more advance, after u understand how to make a game more a bit.

honestly programing is not the only thing, design is important also, as well as other aspect, like graphic design n so on...
mclelun
post Aug 12 2005, 11:18 AM

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i agree, but wat i m saying is there is many designer around, noob one and expert one,

but there is not many ppl taht is good in games programming here in malaysia,
jason83
post Aug 12 2005, 11:29 AM

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QUOTE(mclelun @ Aug 12 2005, 11:18 AM)
i agree, but wat i m saying is there is many designer around, noob one and expert one,

but there is not many ppl taht is good in games programming here in malaysia,
*
totally agreed notworthy.gif notworthy.gif many ppl want to be game designers, they have their ideas, their vision bla bla, but who the heck is going to write the damn game for them? in malaysia, unless u have the money, nobody is going to write for u, so do it yourself... if u knw game programming but not good at art design, u can still find someone to do it for u, if u r only n aritst, or if u only have an idea... u can wait for another decade till u can easily find game programmers in malaysia

the same goes for the definition of a gamer... i dunno how to consider someone a gamer , or a hardcore gamer , but for sure, those who alwaz 'pou' at cybercafe's msot of them arent gamers at all.. what do they know bout games? cs, wc3, ro, bla bla. only those at the cafe's. ask them about ut2004 or half life 2, most of them havent even heard of it....

so in this world... there are people who only dream, and there are ppl who take action to realise their dreams. cool.gif
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post Aug 12 2005, 11:54 AM

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Ok, thx guys 4 sharing ur thoughts as well as experience. i wish 2 know if developing a games need to develops d game engine or graphic engine? wat is an engine? is it used to generate the graphic of the game? does every game need it?
thx........BTW, im interested in modelling using Lightwave3d, currently, i've some halfway finished model such as Nissan 350z, Stitch. i really havnt figured out how 2 finish them...if anyone need models, feel free 2 let me know, i will try my best if I can.
jason83
post Aug 12 2005, 01:02 PM

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QUOTE(crabjim @ Aug 12 2005, 11:54 AM)
Ok, thx guys 4 sharing ur thoughts as well as experience. i wish 2 know if developing a games need to develops d game engine or graphic engine? wat is an engine? is it used to generate the graphic of the game? does every game need it?
thx........BTW, im interested in modelling using Lightwave3d, currently, i've some halfway finished model such as Nissan 350z, Stitch. i really havnt figured out how 2 finish them...if anyone need models, feel free 2 let me know, i will try my best if I can.
*
yo crabjim, actually im not very sure of the answer for your question doh.gif , last time when i program, i started from scratch, means i learn to program the game engine too, but it seems not it is not necessary anymore, there are so many sdks around which u can lay your hands on... well some free , some like the source engine sdk, u have to buy the original, which i don have sweat.gif

but in my opinion, it is better to start game development by making mods, use engines like the unreal engine or the source engine ( i want it badly but no money to buy drool.gif ), it is easier, and u don have to worry so much about the technical part, u only need to know the concepts the basics and so forth, from there on, once u r familiar with making mods, u can go deeper by trying to understand n develop a game engine, get some books, they are important.

as for models... sorry man, im a total idiot in that, hahaha but if i have a need for models, then i will find u.

i wanan ask a question le, anyone here tried using managed dx with vb.net?
Hunt
post Aug 12 2005, 01:20 PM

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QUOTE(hwa107 @ Aug 11 2005, 06:44 PM)
i c many of u expect very much from gaming industry, u ppl wan to make ur game, a very awsome one, with 3D graphic n very fast engine, coded with the infamous C++ language... that's true who dun wan right?

but do u know where to start? i mean, all u ppl think of is only programing, it's like, with programing skills u can guarantee to make a game, but wat about others? artist? games designer? level designer? do u know wat it takes to make a game? how bout game content? most important thing, have u ever try to make a game b4??

i bet when u go to interview they will sure ask u wat have done related to game b4, then wat u going to tell them? that's y i said, at least start some project, very simple one will do, then slowly go for more advance, after u understand how to make a game more a bit.

honestly programing is not the only thing, design is important also, as well as other aspect, like graphic design n so on...
*
i agree with you, hwa107 that we would need to proceed into this industry step by step. By starting a project it will guarantee us to proceed slowly but surely. Well ultimately everyone would want to create a game that will change the gaming world like how Half-Life2 and Doom 3 did for the gaming world. imo, for the strategy section, what warhammer40k:DOW did to distinguish itself from other typical RTS games.

Well hwa107, i believe what you said should be taken seriously by those who wish to seriously enter the gaming industry.
Just hope i dont die before making that dream game of mine. biggrin.gif


Well could i just get a show of hands, how many of you are going to the AGDS and zzap





king_kong
post Aug 12 2005, 01:37 PM

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me! me! me!

in case everyone's wondering where did i pop up from, don't bother...

but whoever's going, y don't we all meet up there?
jason83
post Aug 12 2005, 01:41 PM

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QUOTE(king_kong @ Aug 12 2005, 01:37 PM)
me! me! me!

in case everyone's wondering where did i pop up from, don't bother...

but whoever's going, y don't we all meet up there?
*
huh?? shocking.gif meet where? up there? u ok or not bro?
TSC-Fu
post Aug 12 2005, 01:46 PM

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Just got this email from my school. It points to this particular site about Microsoft Tech Ed thats gonna be held in the sunny Gold Coast. But what's interesting is this:

QUOTE
3:00pm Games Development with Microsoft XNA and Sneak Peak at Avalon - Tony Goodhew
4:00pm Gaming with Microsoft Development Tools: Special Session developing atop Half-Life® 2 with Dystopia - Brian Keller


w00t!!!!! can't wait! Siap bagi free bus from school somemore biggrin.gif

and later got party hehehe....



FYI my school starting from this year did an agreement with M$ to teach us some stuff about games development using XNA (obviously another M$ scheme to lock us up to use only M$ tools, but I don't care tongue.gif ) so it's gonna be great I hope biggrin.gif
QUOTE
wat is an engine? is it used to generate the graphic of the game? does every game need it?

Engine is what drives a thing basically. Car engine, game engine, etc. It is a very very generic term so there's no real definition. But you can say the thing/code that starts and runs the game is the engine.

QUOTE
i've some halfway finished model such as Nissan 350z, Stitch. i really havnt figured out how 2 finish them

well FINISH IT! I've seen (and done) quite a number of projects that show a lot of potential in the beginning, solid presentation, proposal, requirements specification, but never made it till the end. One very very important thing that employers look at is your ability to finish your work (in a set amount of time). You are nothing if you can't finish your work. It is true, the last 10% of the project is the hardest, but do see it till the end. This is one of the benefits of having a degree - employers can quickly tell that you made something, you passed the minimum requirements for it, and you complete it. Even if that might not be the case lah tongue.gif


Gambatte! biggrin.gif

edit: Added MIND to the 1st post

This post has been edited by C-Fu: Aug 12 2005, 02:50 PM
crabjim
post Aug 12 2005, 04:12 PM

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QUOTE(jason83 @ Aug 12 2005, 01:02 PM)
yo crabjim, actually im not very sure of the answer for your question doh.gif , last time when i program, i started from scratch, means i learn to program the game engine too, but it seems not it is not necessary anymore, there are so many sdks around which u can lay your hands on... well some free , some like the source engine sdk, u have to buy the original, which i don have  sweat.gif

but in my opinion, it is better to start game development by making mods, use engines like the unreal engine or the source engine ( i want it badly but no money to buy drool.gif ), it is easier, and u don have to worry so much about the technical part, u only need to know the concepts the basics and so forth, from there on, once u r familiar with making mods, u can go deeper by trying to understand n develop a game engine, get some books, they are important.

as for models... sorry man, im a total idiot in that, hahaha but if i have a need for models, then i will find u.

i wanan ask a question le, anyone here tried using managed dx with vb.net?
*
thanx jason thumbup.gif ,.....u had answered what i dont know........chill out! feel free 2 look 4 me in creating model but i'm not an expert.

QUOTE(C-Fu @ Aug 12 2005, 01:46 PM)
Engine is what drives a thing basically. Car engine, game engine, etc. It is a very very generic term so there's no real definition. But you can say the thing/code that starts and runs the game is the engine.
well FINISH IT! I've seen (and done) quite a number of projects that show a lot of potential in the beginning, solid presentation, proposal, requirements specification, but never made it till the end. One very very important thing that employers look at is your ability to finish your work (in a set amount of time). You are nothing if you can't finish your work. It is true, the last 10% of the project is the hardest, but do see it till the end. This is one of the benefits of having a degree - employers can quickly tell that you made something, you passed the minimum requirements for it, and you complete it. Even if that might not be the case lah tongue.gif
Gambatte! biggrin.gif

edit: Added MIND to the 1st post
*
C-Fu, thanx for ur answer n advice too notworthy.gif , i will look forward 2 finish it after i finish my Uni final report sweat.gif
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post Aug 12 2005, 05:17 PM

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u guys dont have any tutorials to share with us ah? or developers blogs.....

updated 1st post for 32bits and popcap game framework

This post has been edited by C-Fu: Aug 13 2005, 04:45 AM
jason83
post Aug 12 2005, 08:05 PM

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www.32bits.co.uk

tis is the best of the best of the best game development tutorial site... trust me... he is good...
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post Aug 14 2005, 08:23 AM

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added some links about other parts of game design - modelling and sound.

just an update: J Allard, M$ punya XNA architect fell down in a bicycle accident. He's ok though.

Quake 3 Sourcecode to be released soon!!! This is going to be major guys!
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post Aug 15 2005, 07:47 PM

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Well i got these from a friend. Hope this helps

http://www.highend3d.com/3dsmax/tutorials
http://www.techtutorials.info/3dmax.html

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post Aug 16 2005, 03:56 AM

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The Education Arcade's 2005 Games in Education Conference was organized by MIT Comparative Media Studies, the MIT Teacher Education Program, and the University of Wisconsin-Madison with support from the Entertainment Software Association and E3Expo and sponsorship from LeapFrog Enterprises and BellSouth Corporation. Video archives and supporting materials from the conference sessions are available here: http://www.educationarcade.org/modules.php...artid=67&page=1

FYI this was held in conjunction with the last E3Expo. There are video torrents there that are worth watching if you guys are interested in games + education.
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post Aug 18 2005, 10:47 AM

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Hi guys, can i join?? I've just found this thread.

Okay let's put it this way...I'm a bit like Hunt...too old to be changing careers(actually for Hunt, 24 is NOT TOO OLD!!!)....but i DID dabble in the industry for a short period and actually make some working demos.

But now, all my C++ and DX is but a distant memories...still i like to see u young guys to succeed, where i did not.

U know, if u guys are really serious, you really should start a simple project to get the ball rolling. Even a simple space invader game is good enough. Don't be over ambitious, start simple and progress from there.

I can contribute where possible, if only as a hobby, but I doubt i can do much now...too old and not enough time!!! LOL.

As for game designer vs game programming, i believe both are quite different. However, it's the people with the tech skill that is most lacking now.

In this age, a single person hiding in the basement to work on a project for 5 years (something mentioned by Cheese i think) doesn't works anymore. Time to market is very important. That is why many companies are taking the easy route by buying license for game engines. I fully agree to this...no point in re-inventing the wheel unless your wheel can fly!!

Unfortunately, these license cost millions(USD) and unless you've a solid team with experience, it is a very high risk.

For noobs, with no experience, no exposure and NO MONEY (LOL!), this is definitely a no-solution.

Okay, enough for now, later guys.

This post has been edited by Matrix: Aug 18 2005, 11:23 AM
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QUOTE(hwa107 @ Aug 9 2005, 11:14 AM)
ok guys i found this some time ago, try it n see smile.gif

Go to 'Start > Run' then type 'debug', after that paste the code below.


And when the console finish copying, press enter and see what happen, to terminate the console just type 'quit'.

that's not C++ right? or any other common programing language that we used to see. but wat's it? i dunno also, but for me it's very interesting tongue.gif
*
Cool. That is actually in HEXADECIMAL format. Basically, when you compile to an executable file. It'll become BINARY format..zero's and one. Assembly and C compile to this. Not sure about Java/Flash etc coz those are more likely interpreter than compiler (means it converts to binary run-time in real-time and execute from there). i've no experience with those.

You can use DEBUG to un-assemble any binary file and see the code...provided u can read code in HEX...LOL.

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I'm not sure if this has been posted before, but Gamer's Hell Kurt Knudsen (I have no clue who he is) has written a journal on becoming a game developer.
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post Aug 19 2005, 01:47 AM

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whoah thats soo like a free suckup to Game Institute dry.gif
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QUOTE(C-Fu @ Aug 19 2005, 01:47 AM)
whoah thats soo like a  free suckup to Game Institute dry.gif
*
Yeah, I kinda got that vibe after the second paragraph... Too obvious sweat.gif

Anyway, here's another game developer article... Not exactly related to development directly, but more towards marketting once you get your game finished.

How to use and abuse the gaming press and how they want to use and abuse you by Kieron Gillen
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post Aug 19 2005, 03:18 PM

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Haha (sorry) that one's good biggrin.gif

updated 1st post to include some other blogs that I just remembered

Have you guys come across this game toolkit called Kaneva? Seems to be pretty good, but I haven't tried it yet. Supposedly you can import 3dsmax models into the toolkit and create game worlds pretty easily. I don't use Smax so I don't like this laugh.gif but it does have tons of video tutorials...

oh and be sure to read that gamasutra article that i put on the 1st post! look under other links

This post has been edited by C-Fu: Aug 21 2005, 07:52 AM
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post Aug 23 2005, 03:33 PM

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try download this 3D_Room.PDF from egallery.me.uk

It was a project report by a guy named Martin Adam. beginners like me should take a peek.
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post Aug 24 2005, 10:53 AM

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Where do u guys get the info for these sites? game magazines?

QUOTE
Hi guys, can i join?? I've just found this thread.

Okay let's put it this way...I'm a bit like Hunt...too old to be changing careers(actually for Hunt, 24 is NOT TOO OLD!!!)....but i DID dabble in the industry for a short period and actually make some working demos.

But now, all my C++ and DX is but a distant memories...still i like to see u young guys to succeed, where i did not.

U know, if u guys are really serious, you really should start a simple project to get the ball rolling. Even a simple space invader game is good enough. Don't be over ambitious, start simple and progress from there.

I can contribute where possible, if only as a hobby, but I doubt i can do much now...too old and not enough time!!! LOL.

As for game designer vs game programming, i believe both are quite different. However, it's the people with the tech skill that is most lacking now.

In this age, a single person hiding in the basement to work on a project for 5 years (something mentioned by Cheese i think) doesn't works anymore. Time to market is very important. That is why many companies are taking the easy route by buying license for game engines. I fully agree to this...no point in re-inventing the wheel unless your wheel can fly!!

Unfortunately, these license cost millions(USD) and unless you've a solid team with experience, it is a very high risk.

For noobs, with no experience, no exposure and NO MONEY (LOL!), this is definitely a no-solution.

Okay, enough for now, later guys.



Well thanks for the comment matrix. IMO working in your basement can be hard but the results it wields can sometimes be fantastic (given if youre working expert in gaming) for example: project offset.




This post has been edited by Hunt: Aug 24 2005, 11:00 AM
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post Aug 24 2005, 01:23 PM

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sometimes u don need to have a team of 50 - 100 people to create a good game... who knows one freelancer working on a game by himself (maybe with the help of some other ppl) may create a hit game..., sometimes big corporations know nothing about the fun in games
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QUOTE(jason83 @ Aug 24 2005, 01:23 PM)
sometimes u don need to have a team of 50 - 100 people to create a good game... who knows one freelancer working on a game by himself (maybe with the help of some other ppl) may create a hit game..., sometimes big corporations know nothing about the fun in games
*
That is true. The thing for small timer is to think big but do small. You have to find a niche market. I believe there's still a lot of niche market out there for games. There's no point trying to do sub FPS game as we'll never be able to beat DOOM3 for it's graphics, nor should we be doing a racing sim coz GranTurismo is just unbeatable.

Also the PC platform still has lots of opportunity i believe coz there's just so limited genre there (mainly FPS and RTS). Compare to consoles, consoles has much more variety.

But marketing is also VERY important....big corporation may know nothing about fun games, but they sure the heck knows marketing(with a big budget to boot). Personnaly a lot of big games are just a big bore, but it still SELLS.

Small timer cannot compete this way, so must think of other ways.

Another market that small timer can go for is mobile phone games. They're 2D and easy to make. But you've to find a way to distribute and sell the game via those mobile service provider.

For me, i don't fancy those mobile phone games...or even Gameboy games....i want big screen!!! but there is a market there.

This post has been edited by Matrix: Aug 25 2005, 09:30 AM
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QUOTE(Hunt @ Aug 24 2005, 10:53 AM)
Where do u guys get the info for these sites? game magazines?
Well thanks for the comment matrix. IMO working in your basement can be hard but the results it wields can sometimes be fantastic (given if youre working expert in gaming) for example: project offset.
*
Sorry. What is project offset? Care to point a link?
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post Aug 25 2005, 10:04 AM

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QUOTE(Matrix @ Aug 25 2005, 09:30 AM)
Another market that  small timer can go for is mobile phone games. They're 2D and easy to make. But you've to find a way to distribute and sell the game via those mobile service provider.
*
YUP! mobile game, it's still very new n not many competitors, unlike other console like ps2 or pc games. i think if anyone of u wan to get involve into gaming industry should consider mobile games also. beside, 3D isn't always good, sometime i prefer the old fashion 2D style laugh.gif

for ur information there oledi got some mobile game company in malaysia, one of them is Unrealmind Interactive, the one who created Shabox thumbup.gif

This post has been edited by hwa107: Aug 25 2005, 10:04 AM
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post Aug 25 2005, 05:23 PM

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QUOTE(Matrix @ Aug 25 2005, 09:31 AM)
Sorry. What is project offset? Care to point a link?
*
projectoffset.com of course. The people working on the Offset Engine were previously on the team behind the game "Savage: battle for Newerth", a hybrid RTS+FPS game.

btw, anyone browsing the Quake 3 source code yet? It was released under the GPL earlier this week, a 5.6MB zip file.

This post has been edited by silkworm: Aug 25 2005, 05:28 PM
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I haven't, but someone did laugh.gif

can't post it here for obvious reasons laugh.gif


QUOTE
Another market that small timer can go for is mobile phone games. They're 2D and easy to make.

easy to market as well rolleyes.gif

This post has been edited by C-Fu: Aug 25 2005, 10:29 PM
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post Aug 27 2005, 05:42 PM

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is there any future for our local game programmers in malaysia?
as far as i m concern we can't compare to EA games, blizzard, westwood, etc
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QUOTE(yingchai @ Aug 27 2005, 05:42 PM)
is there any future for our local game programmers in malaysia?
as far as i m concern we can't compare to EA games, blizzard, westwood, etc
*
Good question.

The Answer is: Not much. Unless you intend to go overseas and start your carreer there. Otherwise....tough luck dude.

btw, i believe there were two Penang guys who was involved in the development of one of the Need for Speed games from EA.

Also, local game soft house GameBrains(probably THE game soft house in Malaysia) also a developer for EA and has publish some Gameboy games. No console game yet i believed.

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post Aug 28 2005, 12:08 AM

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QUOTE(Matrix @ Aug 27 2005, 08:43 PM)
Good question.

The Answer is: Not much. Unless you intend to go overseas and start your carreer there. Otherwise....tough luck dude.

btw, i believe there were two Penang guys who was involved in the development of one of the Need for Speed games from EA.

Also, local game soft house GameBrains(probably THE game soft house in Malaysia) also a developer for EA and has publish some Gameboy games. No console game yet i believed.
*
hmm...not bad either for our locals too
MMU is now trying to push this field eventually
hope our country can be a force in PC games
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I'll say the prospect is very, very bright. since there are no real big players over here (SEA region) it's easier to break through than over in the US. although surviving is another thing lah. I was reading an interview with one of the australian indie game companies here in Brisbane and he said something like it is hard to persuade publishers to come all the way to australia when they can just get games over there, cheaper and faster.

as for the NFS thing, yeah I noticed one Msian guy (I think he's in the US) worked on the NFS game where they have polices and all... the first one. But yeah I'm not surprised if he doesn't work there anymore.. EA's a sweatshop if you don't know. Read ea_spouse's blog if you haven't, this situation is pretty much common nowadays in the gaming industry. So think twice what you are getting into biggrin.gif

1st post updated

This post has been edited by C-Fu: Aug 28 2005, 02:56 AM
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QUOTE(C-Fu @ Aug 28 2005, 02:42 AM)
I'll say the prospect is very, very bright. since there are no real big players over here (SEA region) it's easier to break through than over in the US. although surviving is another thing lah. I was reading an interview with one of the australian indie game companies here in Brisbane and he said something like it is hard to persuade publishers to come all the way to australia when they can just get games over there, cheaper and faster.

as for the NFS thing, yeah I noticed one Msian guy (I think he's in the US) worked on the NFS game where they have polices and all... the first one. But yeah I'm not surprised if he doesn't work there anymore.. EA's a sweatshop if you don't know. Read ea_spouse's blog if you haven't, this situation is pretty much common nowadays in the gaming industry. So think twice what you are getting into biggrin.gif

1st post updated
*
I disagree about prospect being very bright. Sure there's no big players here, but CAN U COMPETE with the world? The no of games softwarehouse here can be counted with one hand. If you're looking for a job..then your chances and choice is not much. Unless u intend to start ur own company but you need $$$ and investor. As we all know selling original here is impossible due to piracy and unless u sell ur software for RM50, i dun think anybody i going to buy it. So the only way is to sell it to overseas publisher...like what Gamebrain is doing.

Yes, i know EA is a sweatshop...but it's a given...game programming is hard work...a hundred times harder than conventional programming....if you're seriously going into it....prepare to wear a T-shift with the banner saying "NO LIFE"....LOL.

btw, last i heard LucasArt is setting a multimedia development down south in Singapore....so i think that is one opportunity for Malaysians, if u're willing to head down but not so under. smile.gif

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Just to clarify on the "Sweatshop: EA" sentiment, their disrespect for their workforce only applies to the more "trivial" development jobs like art designers, animators, writers, "meanial" coders, etc.

I'm not saying I support EA, but its not like they treat everyone under their employment like crap. The reason they do so to these ppl is because they're considered inconsequential byproducts of game development. In other words, not actually part of the workforce.

So, if you are indeed able to distinguish yourself in the field of game programming, then you'll unlikely not be lumped together with the rest of those poor sods. Then again, knowing how EA looks at innovation the same way, expect to lose your artistic license.
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Actually, i'm not so impressed by EA. I'm more interested by japanese console developers like Konami, CAPCOM, Square etc.
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post Aug 31 2005, 02:39 PM

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I stay at Wangsa Maju and just came back from going rounding at Putra Jaya...

Will most probably be studying either at MMU or APITT..
MMU is a little too far for me to drive there back and forth from Wangsa Maju so if study there i'll have to stay in hostel...

Anyone know the minimum requirements to take MMU's Software Engineering course?
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post Sep 1 2005, 03:26 AM

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MMU I believe you have to first stay in the Melaka campus, then only cyberjaya
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post Sep 3 2005, 12:13 AM

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Why stay in Melaka Campus?
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post Sep 3 2005, 11:48 AM

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Because that's for 1st year n 2nd year students I believe
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post Sep 6 2005, 09:35 AM

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Is that their common practice?
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post Sep 8 2005, 04:27 AM

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I'd say so. 1st 2nd year units are all in Melaka campus, while final years they shift you to cyberjaya. probably because cyberjaya is more technological than areas in melaka laugh.gif

btw found this dude's blog. quite a funny read haha. Though it is 100% true when you want to work in this industry.

gamasutra has just released the 2nd part of its article entitled "Death to the Games Industry". Go and take a read, it's an eye opener.
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post Sep 11 2005, 11:49 AM

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its funny and sad that the impressions that have been made about the game community in malaysia. Well i guess that should enforce those who are serious not to give up even when ppl slander.
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post Sep 11 2005, 09:44 PM

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in MMU, most Alpha (foundation) courses are based in Melaka..many 1st (alpha) years goes there, most Diploma (2-3 years) courses are also based there.

the only exception is the Faculty of Creative Multimedia, all their courses only available at Cyberjaya campus, soo their Alpha students will directly go there.

i'm in my 2nd year (gamma) for ISE, soo my Alpha year was at Melaka, and beta till final year is at cyber. smile.gif
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Well since you ahve been doing the program. Do you think its really essential to do it if someone from here wants to get into the industry or its better to learn the part which we are most interested in.
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post Sep 12 2005, 07:41 PM

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phoenix games url phoenix games

from my workin experience a game designer need to be open minded..and not be narrow minded about his ideas....playing old games really help ur imagination...and the parts or obstacle i face most n designing is whether my idea can be implemented into the game...its not to say the programming duno how to do it but we gotto take count of resources and other stuff.

i find that alot of ppl just dream n talk loud about gaming but know noting much...or either u have this bunch of kids that are too proud of their gaming skill/programming skills and just give back sarcastic answers to everything.

there are too ppl who are too helpful tryin real hard to answer everything whether its right or not.

but to me....gaming knowledge or game knowledge takes experience and time...

This post has been edited by tytons: Sep 12 2005, 07:47 PM
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post Sep 12 2005, 07:45 PM

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QUOTE(Hunt @ Sep 12 2005, 10:59 AM)
Well since you ahve been doing the program. Do you think its really essential to do it if someone from here wants to get into the industry or its better to learn the part which we are most interested in.
*
well, the gaming industry in malaysia aint good at all, i suggest go for sumthing else, unless of course u're confident ure gonna get a job once u graduate with that degree, if for games design, i suggest u take it overseas..malaysia bleh~~ doh.gif
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QUOTE(Xonius @ Sep 12 2005, 07:45 PM)
well, the gaming industry in malaysia aint good at all, i suggest go for sumthing else, unless of course u're confident ure gonna get a job once u graduate with that degree, if for games design, i suggest u take it overseas..malaysia bleh~~  doh.gif
*
see how an industry is suppose to grow?i respect those dev company tat were listed by C-fu except for terra ict not that im bias but terra ict doesnt show anything...buyin n hosting games ...just not too spectacular to me.
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post Sep 13 2005, 06:56 AM

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Well it really depends on your definition of spectacular. IMO Malaysia needs all the help that she can get in this field. Terra to me is more like a publisher than a developer, and publishers are the guys where developers get their money from to create games, are they not?

honestly I come from a publishing background (it runs in my family, though not realy related to gaming, just ada sangkut paut only biggrin.gif) and that's where I'm heading. It might not be as spectacular as developers I admit, but hey it makes the world go round laugh.gif
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I meed help. I am doing a RTS game for my FYP. I plan to use C++ but I have no idea what or how to start. If programming a library system or anything similiar, I know where to begin but for games, I really stuck...help... unsure.gif
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post Sep 14 2005, 04:49 AM

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You probably want to use "game" libraries like OpenGL or DirectX, that sorta stuff right? Have you decided on which libraries that you want to use?
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well, i totally have no idea on anything like that. i thought direct x sdk was a graphic program...can anyone list out the step or process to develop a rts game?

thankz
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post Sep 14 2005, 11:03 AM

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i already list out a few tuts on the first post la, try that first

directx isnt just for graphics - its for everything -sound, multiplayer, control.. everything that you need to create games. whereas opengl is just for graphics, and openal is for sound.

create a Total Conversion lah, that would be the best and quickest way. Quake3 sourcecode is out already, as well as tons of other games like NWN, Serious Sam, etc. these games, while not really RTS, can be TC'ed to RTS to some extent. plus you don't have to tarik rambut for the really tedious bits like graphics and can focus on the content and the core RTS engine.
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QUOTE(C-Fu @ Sep 14 2005, 11:03 AM)
i already list out a few tuts on the first post la, try that first

directx isnt just for graphics - its for everything -sound, multiplayer, control.. everything that you need to create games. whereas opengl is just for graphics, and openal is for sound.

create a Total Conversion lah, that would be the best and quickest way. Quake3 sourcecode is out already, as well as tons of other games like NWN, Serious Sam, etc. these games, while not really RTS, can be TC'ed to RTS to some extent. plus you don't have to tarik rambut for the really tedious bits like graphics and can focus on the content and the core RTS engine.
*
NWN source code is downloadable? Any links? I think this will probably make an easier translation than an FPS engine to an RTS game....just a guess.

TSC-Fu
post Sep 16 2005, 07:28 AM

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oh sorry i wasn't clear last time.

I meant the SDK, the tools to design your world (easily one of the easiest toolset to create a game world!) everything is documented very, very thoroughly. the movie tutorials @ nwvault also are very very well done, as I did every single thing using only the tuts as well as the community created functions list help file.

1st post update: added this
Microsoft + Valve: Coding4Fun - Half-Life 2 Mod Spot
Valve's Developer Community
Interlopers.net - 150+ Half-life 2 Engine Tutorials
Ogre3D - Commercial-grade, open-source graphics engine
Wintermute Engine - Free point&click game engine

Ron Gilbert's Grumpy Gamer - from the creator of the Monkey Island series

This post has been edited by C-Fu: Sep 16 2005, 09:15 AM
heterosapiens
post Sep 21 2005, 01:59 PM

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aloo, i'm one of the SEGD students, currently in gamma(2nd year)... wave.gif

QUOTE(sayming @ Aug 31 2005, 02:39 PM)
Anyone know the minimum requirements to take MMU's Software Engineering course?
*
since u want to be a game programmer, i think it should be Software Engineering and Games Design course... smile.gif
QUOTE(Hunt @ Sep 12 2005, 10:59 AM)
Well since you ahve been doing the program. Do you think its really essential to do it if someone from here wants to get into the industry or its better to learn the part which we are most interested in.
*
lolz, xonius is not, he said that he takes ISE(Information System Engineering)...

and as SEGD students, IMHO, it really does benefits me, coz i know nothing about programming b4 and the games class is really helpful to let us knows how the games industry works, oversea and locally...though, like the blog from my senior, exiang said, it is a poor course with not much focus on games at all, simply because around 80% of our subjects, is same with other courses, so, the scope is general and more to Sofware Engineering area...

in ur case, since u already have a degree, u can just skip the alpha(foundation year) in mlk and straight join the course in beta(1st year of degree), and u might creadit transfer certain subjects from ur previous degree and make the course shorter...

though, i wouldn't really suggest u to grab another degree as u already have one, what i can say is that, books are quite helpful but people with experience is the key...so, grab couple of books and gather with experience people, might them be a hobbyist, game industry people, or graduate that have the same passion, games development... thumbup.gif
QUOTE(Joker @ Sep 13 2005, 06:43 PM)
I meed help. I am doing a RTS game for my FYP. I plan to use  C++  but I have no idea what or how to start. If programming a library system or anything similiar, I know where to begin but for games, I really stuck...help... unsure.gif
*
QUOTE(Joker @ Sep 14 2005, 07:30 AM)
well, i totally have no idea on anything like that. i thought direct x sdk was a graphic program...can anyone list out the step or process to develop a rts game?

thankz
*
firstly, i would like to apologise for what i'll be replying later on... notworthy.gif

since u said it urself, u don't know how to start, so, i assume that u never programmed a game before, games programming is different from conventional software, it have certain mechanics or method that u will only know if u've programmed one...

with that in mind, RTS isn't really a good choice, even though it is only a demo or something, the scope is to big, unless u have a team around 10 members will enough experience in game development, else it will be a nightmare for u...

and another thing is, it would be a god bless if there is a standard of "Step by step to develop an RTS game", but game development teams are different, game studios are different, the way of doing it if different, the resources and other aspects should be taken in consideration also...though, i admit that there is some core things that is same all around the world, and if there is one, it would be how the games works, IMHO, that will determine how to develop it...though,l there is certain books on the shelves that give step by step to do it, but then, u will need to compromise certain thing and do it in ur own way, what i'm talking here is about development, not only programming...and sorry i didn't know any books or links to really help u... mellow.gif

last point, maybe u should take a look at games engines that support RTS gameplay... wink.gif
http://www.devmaster.net/engines/

This post has been edited by heterosapiens: Sep 21 2005, 01:59 PM
TSC-Fu
post Sep 29 2005, 09:59 AM

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Hideo Kojima has just started his blog btw (it's in Japanese). It's nice to finally be able to read one of the biggest developer's inner minds yeh yeh yeh biggrin.gif

Also the deadline for independent gaming festival's mod competition is coming up! if you guys have any mods to showcase don't hesitate to send it to them biggrin.gif

This post has been edited by C-Fu: Sep 30 2005, 01:49 AM
sayming
post Oct 3 2005, 10:42 AM

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I'm gonna sit for my SPM in November...
What are my required qualifications to involve myself in the gaming industry?
Like getting into a Software Engineering and Game Design course maybe?
I just wanna know the minimum requirements and recommended requirements by you guys..Thanks
TSC-Fu
post Oct 4 2005, 04:00 AM

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uni requirements are low
even moreso with college requirements


well just have to create something i suppose.... character art, models, mods, songs, anything.


update: added this.

Kirupa - excellent platform (Mario) game tutorial in Flash

This post has been edited by C-Fu: Oct 7 2005, 06:24 AM
mclelun
post Oct 12 2005, 07:19 PM

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QUOTE(sayming @ Oct 3 2005, 10:42 AM)
I'm gonna sit for my SPM in November...
What are my required qualifications to involve myself in the gaming industry?
Like getting into a Software Engineering and Game Design course maybe?
I just wanna know the minimum requirements and recommended requirements by you guys..Thanks
*
not sure, i always feel taht it is much more better to take Software Engineering Course than Game Design course .

u learn the programming in uni/college, and spend ur freetime learning games programming by urself.

at the end, even if u cant become a game designer/programmer, u still got ur knowledge on other "bussiness app" programming.

more over, i need someone to show me that games design course provide here in malaysia is really that good. i always think they just talk alot of theory and concept, at the end they just teach u some basic flash or director thing. sorry, if if i m wrong.
TSC-Fu
post Oct 13 2005, 03:51 AM

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dei mclelun u from apiit issit? lol u forgot me issit hahaha laugh.gif
mclelun
post Oct 15 2005, 11:29 PM

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QUOTE(C-Fu @ Oct 13 2005, 03:51 AM)
dei mclelun u from apiit issit? lol u forgot me issit hahaha laugh.gif
*
haha yes, apuut
TSC-Fu
post Oct 19 2005, 03:28 PM

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haha apuut laugh.gif

Gamedev has released a report on the recent Asian Games Developers Summit. Worth a read since I bet all of us dun have the $$$ to pay for it biggrin.gif
Ruff Bark
post Oct 20 2005, 10:56 AM

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QUOTE(C-Fu @ Oct 19 2005, 03:28 PM)
haha apuut laugh.gif

Gamedev has released a report on the recent Asian Games Developers Summit. Worth a read since I bet all of us dun have the $$$ to pay for it biggrin.gif
*
You can also download the slides used in the talks here, thanks to Terence Tan:

http://www.agdsummit.com/slides/

Will be taken down at the end of November so grab them fast.
TSC-Fu
post Oct 20 2005, 05:42 PM

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Cheers! Been looking all over for this

IGDA has just released their Game Devs Demographic report.

Get the full PDF report there.

Key results of the demographic survey include:

* Male = 88.5%, Female = 11.5%
* White = 83.3%, Black = 2.0%, Hispanic/Latino = 2.5%, Asian = 7.5%, Other = 4.7%
* Heterosexual = 92%, Lesbian/Gay = 2.7%, Bisexual = 2.7%
* Average age = 31 years
* Average years in the industry = 5.4 years
* Percentage of people with disabilities = 13% (e.g., cognitive, mobility, sight, etc)
* More than 80% have a university level education or greater
* More than 60% of studios claim that obtaining diverse applicants is challenging


1st post update:
The Board Game Designers Forum - Huge (think > 20,000) collection of Game Ideas and Board-Game Designs

This post has been edited by C-Fu: Oct 25 2005, 02:36 PM
bedhouin
post Oct 26 2005, 11:04 PM

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Not sure if any have you have tried it, but Blitz has some good game development tools based on the basic language.

www.blitzbasic.com

BlitzMax is for 2D game development, Blitz3D is for 3D game development. BlitzMax can also do cross compilation for PC, Mac, and Linux, it also supports OOP.

Fairly easy to pickup, as long as you have a basic understanding of programming.

Both compilers have fully featured trial demos. It's loads better than DarkBasic IMO, if you've tried that one before.

I haven't actually "finished" any of my projects yet, I keep getting distracted with new ideas. But it really is a lot of fun, if you're looking for an outlet to let those creative juices flow.

This post has been edited by bedhouin: Oct 26 2005, 11:05 PM
TSC-Fu
post Oct 28 2005, 11:35 AM

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Cool! I'll add that biggrin.gif cheers
have you personally tried doing anything with it?

Just received this in my email

FREE Web Seminar

MMOGs experience scale and performance limits in the shared objects of the
persistent world. In this one-hour webinar you'll learn how an object
database can provide massive scale, top performance, and a great game
experience.

Learn about an architecture that makes:
* the shared objects performant + scalable
* the in-memory model the same as the in-database model
* it easy to add game features and introduce new versions

Register for the free web seminar:
https://versantevents.webex.com/versanteven...d=661492766&t=a

added to the 1st post:
Game Middleware - Great list of commercial middlewares, engines, physics as well as game surveys

This post has been edited by C-Fu: Nov 4 2005, 11:42 PM
jason83
post Nov 22 2005, 01:27 AM

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wana ask something guys... i heard that windows vista will be using a new API for anything to do with graphics.... as far as i know... directx will be dumped... and be in our history books... so any idea where can i get my hands on the SDK ar??
sayming
post Dec 25 2005, 09:40 PM

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I think I'm most probably goin to enrole for a Game Design course at UCTI next May/June....

What do we learn in a game design course anywayz?
jason83
post Dec 29 2005, 08:25 AM

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the directx 10 sdk is released... and it has some sort of beta version of the new graphics api in the new windows??? not sure bout tis but download to check it out!!!
Whos Your Daddy
post Dec 29 2005, 03:37 PM

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QUOTE(jason83 @ Aug 3 2005, 12:39 PM)
i was also involved in doing my own self study on game development... one year ago when i was working cry.gif ... now not free liao cos working... ehehhe

as a contribution, i would like to provide the following link..

www.gameprogramming.org

its a FREE programming course... have to register... but got lots of homework to do... and forces you to follow the sequence... ie u cannot do graphics programming before u do the c++ course. doh.gif . sweat.gif

and u cannot be inactive for a long time or your account will be deleted... good site though... cheers for the malaysian game development community thumbup.gif

anyone really successful in doing self study n research?

its sad to know that there are many ppl keen to learn but due to lack of guidance... they gave up... like me
*
i wanna ask regarding the website. well i just stumble upon tis thread and i'm interested in that website. i wanna apply but i dunno anything bout programming (absolutely none) is it advisable that i join the class? n also can i noe how is the class being conducted? streaming video? reply me a.s.a.p. pls coz the registration gonna close by tomorrow.

This post has been edited by Whos Your Daddy: Dec 29 2005, 04:11 PM
jason83
post Dec 30 2005, 01:34 PM

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hey man, its ok if u know nothing bout programming, they have a few mandatory topics which teaches the basic C++ before they really get into the game development topics such as directx and others....

but the thing is that u need to pass up your homework.... and u cannot skip any of the topics...
jason83
post Dec 30 2005, 02:23 PM

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was just browsing thru www.gamedev.net and i was just thinking.....

wat are game engines actually? are they completed directx projects and ppl can use them to create their own games... by just calling ready made functions?

second thing is the difference between the plain normal directx and the managed directx to be used with .net languages... i wonder how much easier is managed directx compared to the normal one? i once read an article that a normal job which requires two days can be completed in two hours using managed directx!!! is this true?
Whos Your Daddy
post Dec 30 2005, 05:41 PM

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QUOTE(jason83 @ Dec 30 2005, 01:34 PM)
hey man, its ok if u know nothing bout programming, they have a  few mandatory topics which teaches the basic C++ before they really get into the game development topics such as directx and others....

but the thing is that u need to pass up your homework.... and u cannot skip any of the topics...
*
thx 4 ur reply eventhough its a little too late. but i still interested in noeing how is the class being conducted?
jason83
post Jan 3 2006, 01:20 PM

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i don think there is any class being conducted there, its just read thru the article and do the exercises and ask any questions u don understand in the forums.... but i guess there will be an instructor for every topic.... so shud be fine

and IT'S FREE!!!!
TSC-Fu
post Jan 12 2006, 10:47 AM

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Sorry for the long hiaitus. I can't seem to be able to log in to lyn ah.

QUOTE
thx 4 ur reply eventhough its a little too late. but i still interested in noeing how is the class being conducted?

I believe it uses streaming audio and slideshows. Why didn't you register lah since it's free? I just did, even though it's way past the deadline. You never know man...
wenching
post Jan 12 2006, 02:32 PM

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Dear all,

For those who are interested in games development, we are having a session here. Drop me an email at chuawenching@[nospam].yahoo.com to register?

[Full Name]
[College/University/Company]

////////////

Mind Gathering : 14th January 2006, Saturday
Venue: Microsoft Auditorium, Level 29, Petronas Tower 2, KLCC.
Time: 2:00pm - 6:50pm

2:00 PM Registration
2.15 PM Opening Keynote - Bugslayer
2:30 PM "Click-Once Deployment In-Depth" (Level 200) - Mr. Darren Sim
3:30 PM "Modeling game flow, challenges and conflicts - A Soft System Approach" (Level 200 - 300) - Mr. Stephen Tang
4:30 PM Break
5:00 PM "Making of Alpha Kimori Game Tech Demo with DirectX" (Level 200) - Sherman Chin
5:45 PM Open Forum: "Computer/video games development in Malaysia"
6:45 PM Photo session
6:50 PM Close
* Subject to change

Some tips for getting to the Auditorium:
Please be in smart casual wear for this event as the KLCC management will not allow entry to those wearing shorts, singlets and slippers.
Obtain your visitor tag from the registration counter at the lobby level.
Please say that you're here for the "Microsoft Developer Meeting" to avoid a lot of unnecessary questions.
Take the lifts to level 30 and go down to level 29 USING the lifts. Do not go into any of the emergency stairwells.
For further details and speaker bio, download the DETAILED AGENDA (download from http://www.mind.com.my/mind/MIND-20060114.doc)
wenching
post Jan 13 2006, 10:40 AM

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Hi there,

I need to compile a list of name today by 1.00 p.m.

However, I believe some of you are not able to confirm till tomorrow.

You can still come for this session, just drop me a call at +6012-6787879 - Chua Wen Ching.

Is best that you email your details to me earlier smile.gif There will be quite a lot of games professionals coming down for this session. It will great for students to be part of the Computer/Video games development industry in Malaysia discussion.

Cheers.
TSC-Fu
post Feb 24 2006, 02:25 AM

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Damn missed this thing!!!!!!!!!!!!!!!
TSC-Fu
post Mar 21 2006, 09:03 AM

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XNA IS FREE!!!!!!!!!!

Microsoft has just released the first PUBLIC version of it's XBOX360's SDK, the XNA.

XNA btw for those who have no clue is a framework and a set of tools for game developers to help them create games for XBOX360 as well as PC games.

Yes, we small small developers can now create Xbox 360 games!!!! This is really something big, as no company has ever, ever shared their SDKs or engines to the public before. So yeah, it's better than sex for me (at least until this evening lah tongue.gif)

And not only that, you are also able to download the massively big MechCommander2 sourcecodes and medias (like 3D mech models) and play around with them to make your own games or whatever.

MechCommander2 Shared Source download (~1Gb needed, 4.5Gb to install)
XNA March2006 CTP download (213Mb needed)
XNA Build Forum
Hunt
post Mar 23 2006, 01:45 AM

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Isnt that something.....biggrin.gif
TSC-Fu
post Apr 14 2006, 11:03 AM

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YannLoh has posted this in the IGDA forum, Malaysian chapter.

HELP University College, the Asia Pacific Institute of Broadcasting Development (AIBD) and the French Ministry of Foreign Affairs (FMFA) will organize a 3-day symposium focusing on video games and interactive media industry in Asia. This important event will be taking place at the Multimedia Innovation Center, Cyberjaya, Malaysia, on the 23 ~ 25 May 2006.

Email lohky@help.edu.my if you are interested in participating/attending this event.




More info as I receive 'em.
Hunt
post May 6 2006, 10:14 AM

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QUOTE(C-Fu @ Apr 14 2006, 11:03 AM)
YannLoh has posted this in the IGDA forum, Malaysian chapter.

HELP University College, the Asia Pacific Institute of Broadcasting Development (AIBD) and the French Ministry of Foreign Affairs (FMFA) will organize a 3-day symposium focusing on video games and interactive media industry in Asia. This important event will be taking place at the Multimedia Innovation Center, Cyberjaya, Malaysia, on the 23 ~ 25 May 2006.

Email lohky@help.edu.my if you are interested in participating/attending this event.

More info as I receive 'em.
*
Have you got anymore info on this....would like to participate in this event.
thanks

heterosapiens
post May 14 2006, 05:21 PM

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QUOTE(Hunt @ May 6 2006, 10:14 AM)
Have you got anymore info on this....would like to participate in this event.
thanks
*
i've replied earlier but LYN rollback...so, here i post again...

http://www.igda.org/Forums/showthread.php?threadid=21231

and here is what i would suggest for indies and hobbyist biggrin.gif

http://forum.lowyat.net/index.php?showtopic=286441
me0wSter
post May 14 2006, 08:47 PM

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Argh.. Searching the whole forum still does not help.. I guess i'll post my question here.

Does anyone know a site where they do a comparison of 3D modeling software and game engines?

Would be really helpful if someone can provide information on this!

Thx
heterosapiens
post May 15 2006, 12:52 PM

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May i ask, the comparison you want is betweeen various 3D modeling software and various game engines or the comparison between both of them...? unsure.gif

So far, i haven't see any comparison site...only review of each differently...what actually you want to find out?
me0wSter
post May 15 2006, 07:01 PM

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Comparison between game engine to game engine and 3d modelling tool to 3d modelling tool. Cant compare things which are totally different and not the same rite?

Cant seem to find any.
heterosapiens
post May 15 2006, 09:40 PM

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lol...true...just want to clarify that first, before jumping in to help tongue.gif

QUOTE
I need help in choosing an engine for a game. Can you provide help?
The current database editor, Alexey Busygin, can provide professional consulting. Please contact him for details at: alexey at busygin.com
http://www.devmaster.net/engines/faq.php
*i'm not sure if it is free or not*

here is some that google found...

http://www.truevision3d.com/phpBB2/forum-22.html
*don't believe it all, TV3D sucks for C++ users*

mostly, i would suggest to read reviews and complaint from others...but i've been suggested by couple of local game developers to use Dark Basic Pro...regarding 3D modeling software, i can't help much... smile.gif


me0wSter
post May 15 2006, 10:45 PM

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Was really thinking of those industry standards like 3dsmax and maya and blender. Lol!
heterosapiens
post May 15 2006, 10:51 PM

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QUOTE(me0wSter @ May 15 2006, 10:45 PM)
Was really thinking of those industry standards like 3dsmax and maya and blender. Lol!
*
err...i don't quite get that..what you trying to say?

and may i ask again : what actually you want to find out?
me0wSter
post May 15 2006, 11:09 PM

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Something in the likes of the comparison between Blender and 3dsMax and Maya and also something like OGRE with Torque. >.< Hope that helps.

Just wondering if people here would know such a site which did such a comparison.
TSC-Fu
post Jun 1 2006, 09:06 AM

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blender is not an industry standard. faaaaaaaaaaaaaaaaaaaaaaaaaaaaaaar from it la brader. its pretty cool though.

industry standard is really just maya and smax. lightwave xsi modo etc. are nominal when compared to these huge beasts.

but software is just a matter of preference. me myself is a staunch supporter of blender lightwave and zbrush.

ogre is ok i suppose. never really tried it. torque however is dead, and whenever you are into serious game devs, support is the one that make/break the deal. as of right now im in the midst of choosing between a $60k Matrox Axio LE and a $45k Apple's FinalCutStudio. And I'm inking towards the Matrox one even though you actually get less. But when the support is excellent, and when the only thing that you wanna do is post production, not troubleshooting, and having the peace of mind knowing that the support guys can always lend another editing machine on the spot should you run into problems, this is the deal breaker. Ogre's support is good, from the way that I see it.


And there are no real comparison articles like what you asked - let me save you the trouble of finding biggrin.gif

Why?

Real serious people have no time to b**** and complain and compare online when there are thousands of bugs still need to be fixed biggrin.gif That's just the way it is.

Get an engine. Any engine. Or a mod, from any game. Heck, even Oblivion. and learn the hell out of it. Then you will know what you can do, and what you really want.
mclelun
post Jun 15 2006, 11:13 PM

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Torque and Ogre is very different. can not really compare them.

Torque more like a "game maker", which made it quite easy and fast to make a game. They also provide the source for you to modify the engine.

Torque is much same with Unity (Mac)

mclelun
post Oct 20 2006, 03:27 PM

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my friend just told me that water margin online had a similar file/folder structure for Torque game engine. so I assume it is developed by using TGE. Unlike first impression, it look like a RO engine.

I havent check that out myself, but it is interesting to see MMO is being developed by using TGE.
erikachen
post Oct 25 2006, 08:37 PM

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Pheonix Games tutup kedai edi ler...
me0wSter
post Oct 25 2006, 09:02 PM

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QUOTE(erikachen @ Oct 25 2006, 08:37 PM)
Pheonix Games tutup kedai edi ler...
*
Yes, and where were u when the news came out more than 1 month ago..
stan16
post Nov 7 2006, 08:43 AM

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anyone checkout www.gameprogramming.org?

i think got some prob there. when i went there, juz a screen with a picture of gameprogramming studio came out. nothing happens even though i click on the picture. can anyone check it out?

broken link?
heterosapiens
post Nov 18 2006, 02:51 PM

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QUOTE(stan16 @ Nov 7 2006, 08:43 AM)
anyone checkout www.gameprogramming.org?

i think got some prob there. when i went there, juz a screen with a picture of gameprogramming studio came out. nothing happens even though i click on the picture. can anyone check it out?

broken link?
*
I have this :

QUOTE
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TSC-Fu
post Nov 19 2006, 10:53 PM

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Sorry for the long lost update biggrin.gif

for those who still don't know......

http://cmc.msc.com.my/gamepitch.htm

MSC Malaysia Game Design Competition 2006

The Creative Multimedia Department of Multimedia Development Corporation (MDeC) is organizing a Computer Game Design Competition. In this competition, teams or individuals will have to pitch their idea and pre-production of their animated characters, the story, the game play and eventually details information of the game.

OBJECTIVE:
. To use this as a content creation platform and to create more quality content that can be showcased or marketed globally.
. The competition will be an avenue to encourage and nurture new talents in turning their Ideas into reality.
. To attract game content developers/publisher to come out with greater ideas and stories.

3 winners will be awarded RM50,000 grant each, to fully develop a playable electronic game based on the given budget.

Submission will be open until 1st of December 2006. MDeC will be organizing workshops in the month of November 2006 for the benefit of interested participants. These workshops will help budding game developers to have a better understanding of the requirements needed to develop a game within the allocated budget. These workshops will also help participants come up with strong proposals for the eventual pitch.

More after the link
stan16
post Dec 4 2006, 12:33 PM

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got back to www.gameprogramming.org.

it says spring sessions starts at 15 January. Does that means that I can only start learning from 15 January onwards even though I register now?
ahbonk
post Dec 15 2006, 10:54 AM

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Greetings to those who want to do more than just play games rclxm9.gif

I have been maintaining my own personal blog for quite a while now, but I have decided to open a blog that challenges hardcore gaming to make game mechanics more adaptable to the mainstream market. Here's the link:

user posted image
minna.no.game

Would appreciate comments from you guys, as your expert opinions really matter. Thanx!


ahbonk
personal: http://www.ahbonk.net
game.design: http://www.minnanogame.net

This post has been edited by ahbonk: Dec 15 2006, 10:56 AM
swanchew
post Dec 27 2006, 11:25 PM

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Nice resource you guys have. thumbup.gif

Do you guys know any source to create java mobile game?

Kindly add here. Thanks!!
heterosapiens
post Dec 28 2006, 11:31 AM

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http://www.jasonlam604.com/ - J2ME & Gaming by Jason Lam
NightShadow
post Dec 28 2006, 12:25 PM

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say anyone know any game coding? coz i have this wicked idea for a game but have no idea how to make it a game. I can model and animate but I cant handle programming. It makes me sleep. I'm currently thinking of modding this into GTASA. If anyone has spare time, please tell me how plausible is the making of a game similiar to this:

http://www.youtube.com/watch?v=jsAFSBc45Cg

I just watched this and figured that itd be a great game to make

My only experience in game making is modding GTA vice city where I simply added a few buildings into it.

I believe making a giant airport with massive runways and jumps is easily done with some modelling.

I however would like to know how easy it is to make the following

1) mild airplane physics

going over jumps make you glide a little and when you land from a jump, it looks like a real airplane landing (10 degree nose up, main gear touches runway first, spoilers up, flaps down) and when continuing racing , plane goes back into normal taxi position and spoilers and flaps retract.
user posted image

when braking, thrust reversers activate and engine cowlings retract user posted image

when turning, animation of control surfaces depending on direction of turn
(eg: to turn left, engines on leftside of the plane activates thrust reversers , rudder on tailplanes turn to left, spoilers on left wing deployed, and right wing untouched)

when turning, there would be some rotation around the planes fuselage simulating suspension of sorts

slow acceleration enough to be plane-like but not enough to be boring

2) incorporating sounds according to speed

engine RPM sounds increases until really high pitched.

3) wind vortices or smoke trailes coming from selected points of the wing during high speeds

4) addition of a hangar-like area with planes facing outwards parked in them. your character uses a car to travel from one hangar to another to select a plane. entering huge planes are done via ramps into the rear plane door

5) airport races are started via traditional gta markers

6) whats the challenge in coding AI pilot racers?

7) different planes with different handling characteristics

8) rammable airport traffic (stairway trucks, refuelling trucks, busses)

and whats the limit of new buildings that I can add or replace for any GTA game?

I'm currently thinking all the raceable planes being huge lumbering commercial airliners

thats all i can think of now. please tell me if its possible to make this. if there are easier games to mod to fit these features name them too. Thanks

This post has been edited by NightShadow: Dec 28 2006, 12:26 PM
swanchew
post Dec 28 2006, 01:28 PM

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QUOTE(heterosapiens @ Dec 28 2006, 11:31 AM)
http://www.jasonlam604.com/ - J2ME & Gaming by Jason Lam
*
Thanks for the info!! rclxm9.gif rclxm9.gif rclxm9.gif
sayming
post Feb 6 2007, 06:48 PM

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Anyone here actually graduated from a Game Programming Degree Program and having a steady job?

heterosapiens
post Feb 10 2007, 11:22 PM

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QUOTE(sayming @ Feb 6 2007, 06:48 PM)
Anyone here actually graduated from a Game Programming Degree Program and having a steady job?
*
Steady job in the games industry or any field will do?

I know a lot of my seniors have steady job and some even make it to the games industry. Anyway, your question and my answers doesn't really reflects to whether someone taking games related course will have a future career or not. smile.gif
TSC-Fu
post Feb 11 2007, 09:52 PM

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Added heterosapiens' link to the front page.
highland3r
post May 24 2007, 08:03 PM

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hi guys,

anybody got info on audio programming..?

eg. modify audio or making a audio creating audio effect?


Added on May 24, 2007, 8:09 pmbtw,
anybody got the resouces on www.gameprogramming.org..?

I once register ,but only avail to read few modules docs.
and i cant login after a long period.

reregister but blank...
no idea what happens.


Added on May 24, 2007, 8:13 pminterested in making games in linux environment..
just for fun ,and learning it..

can someone show /post some links to the resources recommend.

thank you. all.


This post has been edited by highland3r: May 24 2007, 08:13 PM
heterosapiens
post May 26 2007, 01:54 PM

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QUOTE(highland3r @ May 24 2007, 08:03 PM)
hi guys,

anybody got info on audio programming..?

eg. modify audio or making a audio creating audio effect?
*
Wow, its been awhile since this thread have a visitor that post.

For audio programming, I'm not so sure about it. But this is what google gets me.

http://www.thefreecountry.com/documentatio...linesound.shtml
http://www.thefreecountry.com/sourcecode/audio.shtml

Or you could check out these books.

Beginning Game Audio Programming - Mason McCuskey
Focus On SDL - Ernest Pazera

QUOTE(highland3r @ May 24 2007, 08:03 PM)
btw,
anybody got the resouces on www.gameprogramming.org..?

I once register ,but only avail to read few modules docs.
and i cant login after a long period.

reregister but blank...
no idea what happens.
*
I'm not sure what happened to gameprogramming.org their website is down as of the time of this post made.

QUOTE(highland3r @ May 24 2007, 08:03 PM)
interested in making games in linux environment..
just for fun ,and learning it..

can someone show /post some links to the resources recommend.

thank you. all.
*
If you plan to use a 3D game engine (or 3D rendering engine sort of like) for that, I would suggest either these two

http://www.ogre3d.org/
http://irrlicht.sourceforge.net/

Ogre seems to have more active community and the future for the game engine is very bright but it is not the complete API to create a game. On the contrary Irrlicht is more complete together with sound API(IrrKlang) but have less promising development path.

All the best smile.gif
Addict
post May 30 2007, 12:07 PM

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Anyone know where to study part time course for game creation/3d modelling + animating/game design etc? Cause im a working person =\...still wanna wider my knowledge and bring myself into gaming industry.

highland3r
post Jun 10 2007, 11:03 PM

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thanks for the info.

i'll try to find out more info .

regards,


QUOTE(heterosapiens @ May 26 2007, 02:54 PM)
Wow, its been awhile since this thread have a visitor that post.

For audio programming, I'm not so sure about it. But this is what google gets me.

http://www.thefreecountry.com/documentatio...linesound.shtml
http://www.thefreecountry.com/sourcecode/audio.shtml

Or you could check out these books.

Beginning Game Audio Programming - Mason McCuskey
Focus On SDL - Ernest Pazera
I'm not sure what happened to gameprogramming.org their website is down as of the time of this post made.
If you plan to use a 3D game engine (or 3D rendering engine sort of like) for that, I would suggest either these two

http://www.ogre3d.org/
http://irrlicht.sourceforge.net/

Ogre seems to have more active community and the future for the game engine is very bright but it is not the complete API to create a game. On the contrary Irrlicht is more complete together with sound API(IrrKlang) but have less promising development path.

All the best smile.gif
*
Hunt
post Jun 29 2007, 05:22 PM

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QUOTE(Addict @ May 30 2007, 12:07 PM)
Anyone know where to study part time course for game creation/3d modelling + animating/game design etc? Cause im a working person =\...still wanna wider my knowledge and bring myself into gaming industry.
*
Well, im a working person too and dont want to be doing what im doing now for the rest of my life.......it would be nice a way to do something that i like really alot....

Ive actually looked around and cant seem to find any place that offers part time course........Im really interested.....At the moment, the only place that I've been hearing about that looks interesting is FullSail......but this is an american institution......

This post has been edited by Hunt: Jun 29 2007, 05:24 PM
quintessential
post Dec 23 2007, 04:49 PM

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http://www-cs-students.stanford.edu/~amitp/gameprog.html
albarb
post Mar 24 2008, 02:05 PM

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anyone of u guys can developed a simple flash game, please msg me as soon as possible...

description:
2 simple flash game
budget around 5k-6k(nego)

please email me as soon as posible
whisper_brain@yahoo.com
nevic
post Aug 6 2008, 12:54 AM

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Anyone interested in learning maya to zbrush,and import to unreal engine 3 i am gald share my knowlage here and i would also hope to meet people that share along.

I am a fulltime freelance working for a game company in Hong Kong . We are basicly an outsourcing company doing various project from japan and america company.Game developement piepline from modeling to importing to engine are my specialize.

Anyone interested of understanding game pipeline can post here ^.^
nikwing
post Aug 10 2008, 09:50 PM

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i PM you nevic.....very interested here
frags
post Aug 11 2008, 12:32 PM

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QUOTE(nevic @ Aug 6 2008, 12:54 AM)
Anyone interested in learning maya to zbrush,and import to unreal engine 3 i am gald share my knowlage here and i would also hope to meet people that share along.

I am a fulltime freelance working for a game company in Hong Kong . We are basicly an outsourcing company doing various project from japan and america company.Game developement piepline from modeling to importing to engine are my specialize.

Anyone interested of understanding game pipeline can post here ^.^
*
WHy dont you start with stating what is a game pipeline? Basics please...it will be helpful to those that might be interested in it. Not many people here are experts on this topic since its not a field that attracts much investors or interest here. Singapore maybe...but not Malaysia...yeah please explain wth is that you are talking about..

nevic
post Aug 11 2008, 02:43 PM

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Game pipeline is basicly a foundation on ,how u use between software,when is the time which software is more faster to produce something that basicly takes more time then other software.

For example,a basic game pipeline for a next generation game (character) is low ress construction in maya or max,export it to zbrush for high poly construction , normal map baking (normal map can make something low polygon looks detail and with proper apply of texture maps can achive the likes of high poly finishing),then moving to the texture part in photoshop,apply animation,and export it out to game engine for usage.

This is not the only working way,but it is fast,due to the time we save using zbrush to construct high poly model.Before zbrush is a more mainstream program,we used maya or max to construct high poly model,it's is not wrong,but it depends on what are you trying to build,organic model,human,monsters,are faster to produce using zbrush,while hard surface for my own preferences i sometimes still like to use the old fashioned way that is build the high ress in maya and bake the high poly normal maps.

I hope this help^^if there are any question,i'll do my best to share with you guys.
frags
post Aug 11 2008, 10:25 PM

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QUOTE(nevic @ Aug 11 2008, 02:43 PM)
Game pipeline is basicly a foundation on ,how u use between software,when is the time which software is more faster to produce something that basicly takes more time then other software.

For example,a basic game pipeline for a next generation game (character) is low ress construction in maya or max,export it to zbrush for high poly construction , normal map baking (normal map can make something low polygon looks detail and with proper apply of texture maps can achive the likes of high poly finishing),then moving to the texture part in photoshop,apply animation,and export it out to game engine for usage.

This is not the only working way,but it is fast,due to the time we save using zbrush to construct high poly model.Before zbrush is a more mainstream program,we used maya or max to construct high poly model,it's is not wrong,but it depends on what are you trying to build,organic model,human,monsters,are faster to produce using zbrush,while hard surface for my own preferences i sometimes still like to use the old fashioned way that is build the high ress in maya and bake the high poly normal maps.

I hope this help^^if there are any question,i'll do my best to share with you guys.
*
Interesting...So you are saying the term game pipeline refers to some sort of post processing of a low poly count model? You work on low poly count model in Zbrush instead of doing it all in Maya. Sorry i dont work on graphics so I'm a bit clueless about 3D modelling or creating graphics assets etc.

BTW...I have a noob question...How is transparency handled? Say if i want to build a model that is slightly transparent...So it is related to whether the rendering(game) engine can do it or is this handle in modelling stage..my guess is the engine itself must be built to support this because it must know how to render the lighting and proper ray tracing through the transparent object. doh.gif I'm answering my own question...LOL

Currently I'n on a project and I'm trying to learn the Ogre3D engine and I'm completely clueless how to implement transparent objects.
nevic
post Aug 12 2008, 12:19 AM

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Basicly what i do is create an alpha channel in photoshop in the texture map that applies to the diffuse channel shader.A 32bit targa file will be able to store the information of an alpha channel.

basicly there are red blue green channel for an rgb format image,u are able to create another channel , alpha channel,to tell the shader in (maya or max) to use black and white color in alpha channel to recognize if the certain object is transparent(black),half transparent(grey),or solid(white).for example when i do hair for game models,i will use alpha channel to make the tip of the hair looks more convincing by drawing black at the alpha channel in the tip of the hairs uv.

Hope this helps,if it's not clear enough please inform me ^^
Virion
post Aug 16 2008, 10:48 PM

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I am making a fighting game. I'm using Irrlicht and not Ogre though it's too hard for me, maybe will try it next time.

This post has been edited by Virion: Aug 16 2008, 10:48 PM
FarCry3r
post Oct 24 2008, 07:38 PM

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Is there any part time game programming courses available? I'm always interested, but don't have the adequate time for both work and studying... sweat.gif
frags
post Oct 25 2008, 04:32 PM

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QUOTE(FarCry3r @ Oct 24 2008, 07:38 PM)
Is there any part time game programming courses available? I'm always interested, but don't have the adequate time for both work and studying... sweat.gif
*
There are definetely game development centered Software Engineering courses offered by some local colleges. These are full blown degree programmes we are talking about 3/4+ years. Part time probably will take even longer.

As far as i know there is no short term courses that teach game development. If you really want to learn you could try modding some games and get into some game programming(designing your own small games - much later). There are a lot of resources online. Best is to pick one game and stick to doing something with that.

There are also things you may want to focus more on (with very different skillsets)...maybe you like:

-level design or
-scripting missions or
-scripting AI
-developing new units/texture

Scripting anything is probably the easiest thing to do...since you can choose to do a small modification of perhaps changing one particular rule set of a game(as long as its not hard coded).

IMHO level design and developing new models are more difficult. While it is easy to design new levels as level editors are relatively easy to use....the skill of developing a good level is....really really difficult.

Developing new models even tougher since you will need to know how to use some 3D modelling tool etc. A lot less approachable if you dont have some background in 3D modelling.

I would suggest HL2(as long as you have any half life 2 engine game you can download the Hammer editor)...tons of resources on using them...

If that is a bit too cryptic, you can try Far Cry 2....I heard its got a really powerful easy to use level editor. At least it can get you started on level design. Oh and good levels/maps are extremely important and can make or break a game...you can find yourself enjoying the game better with better maps. tongue.gif
Revliss
post Oct 31 2008, 03:39 PM

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seem like there is not much information on game art around here. ok i have not been looking at any Malaysian Game industry just till now so i have no idie how thing are going, but i bees checking out how thing are like at the USA side, and i know a few friend that work in the game industry, think there is one part of the game job that is missing here, the 2d artist job. which some thing have to working in to the 3d pipeline as texture artist, but most of the time they are the concept artist. and there is the 3d artist part. the one that model the characters, building , trees bla bla bla.

as for avice that i got from pepole that working in game industry, about all of them say geting a game design degree is a wast of time, if you like game programing get a computer science degree, cos you will be programing all day long, as for the 3d artist get a fine art degree and have a solid foundation in art. as for the 3d app learn it off the internet or just read the menue or get video tutorial for it that how i learn 3d by the way.

so a game design degree is not needed But a " Degree" of some type is need if you are planing on working out side of Malaysia. not really for getting the job But for the Work permit to work there.

nevic can you say what game asset have you work on ? or it all cover under NDA ?

By the way some one may want to update the fist post as 3dbuzz got sell video Tutorial on XNA programing.

oh there one more thing i want to ask are there any local game moding comunity here that use Unreal Engine 3 ?

oh and for any one that want to have a try on 3d game art or 2d concept art check out this side and enter they contest http://www.gameartisans.org/forums/index.php

they yearly contest site, this is the big one cos you are compiting agines the world, not agines nOOb but industry verterens ie: the pepolke that work for Epic games, Blizzard, id soft. the last contest winner got a free dinner with the guy from Blizzard how cool is that (and of cos $$$$ price)
http://www.gameartisans.org/dominancewar/index.htm
yes i have enter that contest and got toasted very bad. going to get ready for next year. this time aming to get in to the top 20..

Thk for reading.
frags
post Nov 7 2008, 12:48 PM

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Anyone interested in making a text based MUD can use my base code. I was working on this with Python. I have no time right now and am moving on. Feel free to modify and use it for whatever you want. A very simplistic battle engine.

» Click to show Spoiler - click again to hide... «

chooikw
post Feb 1 2009, 04:00 PM

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I also suggest that don't go for game programming degree.It's better to get a degree in something like Software Engineering which teaches you the "Art" of software design and you can easily apply it in game programming. Surf game design forums such as gamedev.net frequently to get yourself familiar with the game programming issues and technologies.
Json188
post Jul 3 2009, 08:28 AM

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just here to say hi...
currently mmu fit game design student..
still a noob of designing game..
kofan
post Jul 8 2009, 03:14 AM

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hii, im new here. i goin to finish my diploma(interactive software technoloy TARC) soon. I plan to have my degree at other Uni or should i get my degree at Tarc? im looking for opinion xD

http://www.tarc.edu.my/acad/sas/acad_sasadist3.htm


ZeratoS
post Jul 12 2009, 01:51 AM

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Awesome! Never knew the Malaysian game developer community was quite as active. : < Main interest lies in concept & gameplay here. Sadly not many I know are quite as devoted to developing. I really do need an outlet on which to pitch my ideas to, and maybe even develop it sad.gif

I've only dabbled with eAthena source codes, which run in C.

This post has been edited by ZeratoS: Jul 12 2009, 01:51 AM
frags
post Jul 14 2009, 07:28 PM

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QUOTE(ZeratoS @ Jul 12 2009, 01:51 AM)
Awesome! Never knew the Malaysian game developer community was quite as active. : < Main interest lies in concept & gameplay here. Sadly not many I know are quite as devoted to developing. I really do need an outlet on which to pitch my ideas to, and maybe even develop it sad.gif

I've only dabbled with eAthena source codes, which run in C.
*
Try working on regular games first than MMORPG engines. There are way too many considerations in MMORPG gameplay that it is better to work on something basic and simple first than to get to used to bad games design(Which then become bad habits). Work with the basics.
chemnz
post Jul 15 2009, 07:39 PM

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hi, i'm fairly new to this whole game development idea.. anyone had any experience using torque game engine or torque game engine advanced? found this engine somewhere and it looks easy to use..
heterosapiens
post Jul 18 2009, 10:09 AM

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QUOTE(kofan @ Jul 8 2009, 03:14 AM)
hii, im new here. i goin to finish my diploma(interactive software technoloy TARC) soon. I plan to have my degree at other Uni or should i get my degree at Tarc? im looking for opinion xD

http://www.tarc.edu.my/acad/sas/acad_sasadist3.htm
*
There's LKW, MMU, APIIT, and HELP to choose from.
QUOTE(ZeratoS @ Jul 12 2009, 01:51 AM)
Awesome! Never knew the Malaysian game developer community was quite as active. : < Main interest lies in concept & gameplay here. Sadly not many I know are quite as devoted to developing. I really do need an outlet on which to pitch my ideas to, and maybe even develop it sad.gif

I've only dabbled with eAthena source codes, which run in C.
*
Take a look at :
http://www.mscmalaysia.my/topic/IPCC
http://www.mscmalaysia.my/topic/Computer+Casual+Game
QUOTE(chemnz @ Jul 15 2009, 07:39 PM)
hi, i'm fairly new to this whole game development idea.. anyone had any experience using torque game engine or torque game engine advanced? found this engine somewhere and it looks easy to use..
*
I would suggest Unity3D for starters, Torque is quite good, but it was built on an old code-base.
TakeshirO
post Aug 25 2009, 11:32 PM

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Have a look if u r MMOs player. Good for those like gaming and work at the same time.

http://forum.lowyat.net/topic/1142439
vinso
post Sep 4 2009, 01:45 AM

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hi, i had just graduated with a BSc in Games Development from USA. Seeking for a job, anyone can help?
heterosapiens
post Sep 5 2009, 08:08 AM

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QUOTE(vinso @ Sep 4 2009, 01:45 AM)
hi, i had just graduated with a BSc in Games Development from USA. Seeking for a job, anyone can help?
*
For a job around South East Asia, check these links out :

Malaysia
Singapore
Jobber Wokky

Drop by to the local IGDA chapter meeting to know more.
ZeratoS
post Oct 8 2009, 05:12 PM

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QUOTE(frags @ Jul 14 2009, 07:28 PM)
Try working on regular games first than MMORPG engines. There are way too many considerations in MMORPG gameplay that it is better to work on something basic and simple first than to get to used to bad games design(Which then become bad habits). Work with the basics.
*
Got really tired of programming. One little mistake screws your whole code QQ.

Well! My team and I are working on our own MMO, with some of the programmers learning games design in the states. I'm only going to be Lead Dev in the design aspects as well as the game itself since programming will not be my main focus anymore. Hard to do stuff when you have no budget, so for now this remains a hobby tongue.gif If anyone from the LYN community is interested in pitching in, here are the details.

Echo Project 2009/10
Team Echo will be working on a conceptual game project this year in hopes of creating a revolutionary MMORPG that will break the norm of traditional Korean/Japanese MMORPG’s. No name has been decided for this project yet, however the design team is working on the concepts & lore of the game as of now.

What to expect in the game? Well in brief :
- Post Apocalyptic World where nature has risen against humanity
- Revolutionary Weaponary System with near unlimited customization
- Awards & Achievements with dynamic variable requirements
- Highly customizable characters : Fashion takes a precedence here (with whatever
resources they have!) for the casual gamers.
- Professions, unique quests and various tasks to keep one occupied
- Guild wars, Area & Resource Control, Clan Hideout establishment
- Traits & Specialized Stat Gain System
- Never seen before skill-system. No more crying about imbalanced builds.
Near unlimited customization with skills
- Anti-grind philosophy designed for both casual and hardcore gamers, no levelling!
- Teamplay & Cooperative-centric gameplay that rewards players.



Sounds like a big goal, but I've been working on some of the stuff for years.

Edit : Its a real headache trying to find programmers, especially those capable in engine development. If anyone wants to assist in this project, please do let me know.

This post has been edited by ZeratoS: Oct 12 2009, 01:54 AM
Deimos Tel`Arin
post Oct 16 2009, 04:56 PM

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@ZeratoS:
wow sounds like an awesome project.

you got a business model for that liao?
ZeratoS
post Oct 17 2009, 02:57 AM

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QUOTE(Deimos Tel`Arin @ Oct 16 2009, 04:56 PM)
@ZeratoS:
wow sounds like an awesome project.

you got a business model for that liao?
*
Nope! Its a side-project for all of us. The problem isn't the capital, its the staff. If we can develop an engine sufficiently capable of rendering the game in the way I want it with the intended physics engine, then we can think of more. Think of Uncharted 2 and Bayonetta style of gameplay. Fast-paced, interactive with the landscape.

Team Echo : Gaia Project - Programmers Needed!

This post has been edited by ZeratoS: Oct 17 2009, 03:00 AM
frags
post Dec 18 2009, 07:45 PM

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Interesting times for indie or starting/beginner game devs. A couple of game dev platforms have been released for free.

Unreal Development Kit - yes Unreal engine 3 dev kit is now available for free(but for non commercial purposes. If interested in commercial applications you could apply for a different license latter on)

http://www.udk.com/

Unity - A web based engine that was quite impressive with the amount of detail it is able to render in 3D on a web browser. The Unity SDK also allows users to compile for Windows too apart from unity's own web based app.

http://unity3d.com/unity/

Dark Basic - A little old, but absolutely no limitations in terms of license.

http://darkbasicpro.thegamecreators.com/

Direct download - http://files.thegamecreators.com/darkbasic...oOnlineFree.zip

Game maker 7.0 - Not quite free, but there is a free version that you can tinker with. The full version isn't very expensive.

http://www.yoyogames.com/make


You can download any of these tools to start playing with game creation. Plenty of tutorials for all of them.


SUSPanadol
post Jan 1 2010, 12:50 PM

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If you're planning to start small but want to earn money straight from the get go without having to hone your 3d modelling and texturing skills to godly level, consider picking up Flash/AS3. The market is already there, do a decent game and you can easily fetch USD1k+.

Here are a few example websites that will pick up your game for sponsorship if it's halfway decent:

http://www.kongregate.com
http://www.armorgames.com
http://king.com
http://www.newgrounds.com

Or better yet, check out http://www.flashgamelicense.com/

The AS3 community is fairly matured now with people porting various frameworks into AS3. For example

Erin Catto's Box2d ported to AS3
http://box2dflash.sourceforge.net

Adam Saltsman's Flixel (sprite based platforming engine)
http://flixel.org

Papervision3d
http://code.google.com/p/papervision3d/
http://dailypv3d.wordpress.com/

You'll have to be fairly competent with AS3 before you can start using them. Not exactly a walk in the park but it'll be worth it.
elan
post Jan 5 2010, 12:35 PM

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Hey guys, LG is coming up with a new Flash game contest

http://www.lgborderless.com.my/contest/

Guidelines:

• Games are designed with either Flash or Java applet.
• Games must be developed as web games played via online websites.
• LG’s game competition website will model http://www.kongregate.com
• Simple and fun game preferably puzzle, shooting, action, rhythm, tower defense, etc.
• No database collection
• LG logo flash upfront for few seconds before the game commence
• LG will share the rights to the games submitted

Some other information :
• The winning game of this contest will be featured in LG's upcoming product website.
• Youth Asia will invite 80,000 of our active members from YouthSays.com to play the game

Process:
• Provide us the game in flash file (.swf) or Java Applet file and we will upload it to the LG sponsored game website
• Users will rate the game, based on the playability and fun factor
• Winners are announced based on 50% users voting and 50% internal judge panel

Prize
First place : RM 10,000 + Trophy
Second place : RM 3,000 + Trophy
Third place : RM 2,000 + Trophy
5 x consolation prizes : RM 1,000

(Optional to get associated with institution and campus)

For more info, email ronn@youthasia.com

This post has been edited by elan: Jan 5 2010, 12:39 PM
SUSd3m0n
post Feb 16 2010, 09:54 PM

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This is a nice thread for people who are interested in game development. Never knew there is actually a number of game developers in Malaysia. Am interested in making a simple rpg game myself. Any pointers for me all Gurus?
ZeratoS
post Feb 23 2010, 11:08 PM

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QUOTE(d3m0n @ Feb 16 2010, 09:54 PM)
This is a nice thread for people who are interested in game development. Never knew there is actually a number of game developers in Malaysia. Am interested in making a simple rpg game myself. Any pointers for me all Gurus?
*
Begin with a plotting out your path and project. If you've got goals set, you can move on. I guess then you should get aqquainted with the programming language of choice. C++ would be a good start (or Visual Basic if you'd like). I'm by no means an expert, so you might want to ask others too!
frags
post Mar 12 2010, 04:40 PM

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Nothing really new here but just an outline of Blizzard's design philosophy:
http://www.gamasutra.com/php-bin/news_index.php?story=27640

QUOTE
In a lecture Thursday at GDC, Blizzard EVP of game design Rob Pardo shared Blizzard's core design concepts, offering examples of places where the World of Warcraft developer succeeded and failed in creating compelling multiplayer experiences.

Pardo offered a plethora advice to the designers present, stressing that these lessons may not necessarily gel with other studios and suggesting that everybody go through this same exercise to set down their individual design team's rules.

Below are a few of Blizzard's rules that we found particularly helpful. Some may seem obvious, but often it is the obvious advice that we tend to forget about first.

Gameplay First

Blizzard's core design philosophy is to design around the core fun gameplay concepts, rather than working around other aspects such as tech. By way of example, significant changes had to be made in the world's lore between Warcraft III and World of Warcraft in order to make a more fun and balanced game, despite pushback from some who felt the lore was sacred.

Pardo was quick to point out that he doesn't mean design comes first, as it is easy to fall into a trap where designers come up with things they like that don't work so well for the players.

Easy to Learn, Difficult to Master

More specifically, Pardo says the objective he pushes at Blizzard is more akin to "Easy to learn and almost impossible to master." Because almost all Blizzard games are primarily multiplayer, the company must focus a significant amount of depth to the multiplayer.

"When we shipped WoW, people say we dumbed everything down," said Pardo. "Actually, WoW is a really hardcore game, it just happens to be more accessible than a lot of other games."

Pardo says that the Blizzard design pipeline is to design the games depth first, because it's the hardest part of design. He suggested that rather than worrying about the multiplayer component of a game last, Blizzard tweaks that component first and feeds what they learn into the single-player campaign.

Make Everything Overpowered

"We want to take everything to 11," said Pardo. "Every unit and class has to feel like this unit and class can not be stopped. That's the feeling we want to give."

The ultimate goal of balancing classes, said Pardo, is to make players feel like every new class they play with is better than the last one. This applies not only to gameplay, but to characters and lore as well.

"All of our main characters are fifty feet tall," said Pardo. "And if it happened in the past, it happened ten thousand years ago."

Play Don't Tell

This is of course a gameplay-tweaked version of the "show don't tell" writer's mantra. Blizzard makes a point to make sure story is told through gameplay, rather than just being told through text.

"Use things like text and voiceovers to enhance the story, but not tell it," said Pardo.

Make It A Bonus

As designers, say Pardo, there is a natural tendency to worry about punishing the player rather than rewarding them, but a clever designer can play with a player's psychology and turn it into a bonus.

Pardo related an example of World of Warcraft's rest system: when the game launched, players were punished for playing too long by having their experience gain percentage drop from 100 to 50 percent after a couple hours of play.

"Beta players universally hated this idea and were screaming bloody murder," said Pardo.

The fix? Turning this into a bonus scenario instead. Players now start at 200 percent experience and drop down to 100 percent. It's the exact same mechanic, but now it's a bonus instead of a punishment.



Added on March 12, 2010, 4:49 pmGDC: Indie Keynote - Championing Immediacy And Depth

http://www.gamasutra.com/php-bin/news_index.php?story=27596

This post has been edited by frags: Mar 12 2010, 04:49 PM
frags
post Mar 14 2010, 01:09 PM

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GDC: Sid Meier's Lessons On Gamer Psychology
http://www.gamasutra.com/view/news/27654/G..._Psychology.php
http://gdc.gamespot.com/video/6253529/ (video)


GDC: Will Wright Peels Back Layers Of Entertainment, Games
http://www.gamasutra.com/view/news/27662/G...nment_Games.php
ChrisTan92
post Mar 25 2010, 10:40 PM

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Hi guys ... I'm new towards this forum and i'm just wondering if i could ask some question here.

Since i started secondary school, games change my life ALOT, i like games so much that i would be willing to risk my future and try to enter the game industry and i'm planning to take graphic design.

Anyone had any idea on how to continue after i'm done with my degree??

I had a few ideas but i just wrote it down on a paper about the storyline , gameplay and the characters but i had no idea on how to create and program my own game using software...

Any tips anyone??
frags
post Apr 1 2010, 05:30 PM

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QUOTE(ChrisTan92 @ Mar 25 2010, 10:40 PM)
Hi guys ... I'm new towards this forum and i'm just wondering if i could ask some question here.

Since i started secondary school, games change my life ALOT, i like games so much that i would be willing to risk my future and try to enter the game industry and i'm planning to take graphic design.

Anyone had any idea on how to continue after i'm done with my degree??

I had a few ideas but i just wrote it down on a paper about the storyline , gameplay and the characters but i had no idea on how to create and program my own game using software...

Any tips anyone??
*
Get a job. Don't look for a games related job. Just a job to earn a salary. Make games, lots of em. Get experience making games for a hobby. Keep applying for game industry related jobs don't give up and update your resume as you complete your games(and include links where prospective employers can take a look at it).
Cheese
post Apr 2 2010, 02:06 PM

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hi chris, just so you're aware, a degree in graphic design doesn't always prepare people for the game industry much less the one here, in malaysia which is still far from maturity. having these skillsets however means you can look into advancing your career in the field of game art. from there, you can advance into technical art or concept art eventually taking a lead position or becoming an art director.

note that there's a common misunderstanding between graphic design and game design. one roughly deals with the creation of art content and visual concepts while the latter, depending on which camp you encounter later on, is about the conceptual production/mechanics/story etc. of the game.

if you work with a larger team, your scope may become even more specialized as a game artist and you may find yourself handling only the visual aspects of the game. (writers and levellers will conceptualize while designers will plan mechanics)

getting into a game company isn't exactly about portfolios. it may work for the graphic design/illustration field, but most companies already understand that most of what institutions teach can't be applied directly into game development. as long as your skillsets are sufficient to their needs, they'll be looking at your personality, and attitude towards your career next. after all, better a humble graduate with no experience who's ready to learn than the 1st class game design degree snob who thinks everyone should make his game.

and for that matter, do be aware that auteurship is rare in this field, so rather than having a mindset of making 'my' game, always keep the 'what can i contribute to this' approach in your endeavours. good luck and all the best to you

This post has been edited by Cheese: Apr 2 2010, 02:08 PM
SUSPanadol
post Apr 3 2010, 04:07 PM

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A breakdown of the flash game Steambird's earnings and other details:

http://www.andymoore.ca/2010/03/steambirds-by-the-numbers/

The game itself on ArmorGames:

http://armorgames.com/play/5426/steambirds
frags
post Apr 30 2010, 05:01 PM

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Anyone interested in learning game design with a buddy(me) using Unity3D 2.6 please PM me. I feel it would be better to learn it with someone else. Absolute beginners are also welcomed but must have strong drive to learn the tool.

This post has been edited by frags: Apr 30 2010, 05:01 PM
frags
post May 21 2010, 02:00 PM

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QUOTE(kypronite @ May 18 2010, 02:51 PM)
you learning unity engine to program on iphone is it?
*
I focus on PC development, but the group is open to anyone.
SUSmylife4nerzhul
post Jun 1 2010, 04:11 PM

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What is the unity engine? Is it freeware? Is it simple to use?
H@H@
post Jun 1 2010, 04:53 PM

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http://unity3d.com/

Its technically free for use for the PC, but if you want more features (Like for iPhone) or want to sell it commercially, it isn't. The biggest selling point is that all their games can run from within a web browser with just a plugin (Or none at all if you're using Chrome)

Its incredibly robust and allows you to make full 3D games easily with most of the stuff that other SDKs provide.
frags
post Jun 1 2010, 05:53 PM

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QUOTE(H@H@ @ Jun 1 2010, 04:53 PM)
http://unity3d.com/

Its technically free for use for the PC, but if you want more features (Like for iPhone) or want to sell it commercially, it isn't. The biggest selling point is that all their games can run from within a web browser with just a plugin (Or none at all if you're using Chrome)

Its incredibly robust and allows you to make full 3D games easily with most of the stuff that other SDKs provide.
*
Actually the free indie package(now just called Unity) is available for commercial releases. The caveat is that for registered companies that made US100,000 in the last fiscal year, they need to purchase Unity Pro. Which means you can use it for a first commercial release for free(and if you make 100,000 you need to upgrade).

I think it's a great option for start ups.

PS : UDK(thats the Unreal 3 tech) however doesn't allow users to commercially release their game using the free version. You will need to pay a royalty based scheme where you pay USD99 up front and once you get sales past USD5,000 Epic takes a 25% royalty on all sales from then onwards.


Added on June 1, 2010, 5:54 pmI created this work group for discussions on general game design and Unity.

http://games.groups.yahoo.com/group/gamedesignmalaysia/

Join up if anyone is interested.

This post has been edited by frags: Jun 1 2010, 05:59 PM
LanoG
post Jun 29 2010, 12:56 PM

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Developing game is fun... if you had a passion, then this is the right job for you to do full time or part time...
plankton
post Jul 1 2010, 11:40 AM

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great info.

frags, applied for the group, will most probably be on the sideline for now until I get a bit familiar with Unity3d.
frags
post Jul 1 2010, 01:47 PM

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QUOTE(plankton @ Jul 1 2010, 11:40 AM)
great info.

frags, applied for the group, will most probably be on the sideline for now until I get a bit familiar with Unity3d.
*
Good. Not a problem.


Added on July 1, 2010, 3:15 pmExample of a simple game logic. You can use this if you want. I haven't uploaded the game because I think it's not great at all. Still has some bugs. But anyway this is a pretty good basic code to learn Unity3D with. No player movement but some pretty important code stuff in it(such as Raycast). Ask here if you do not understand any bit.:
» Click to show Spoiler - click again to hide... «



Added on July 2, 2010, 6:04 pmWant to learn how video game AI/ player characters see the world?

QUOTE
I'd like to take some time out here to write about Raycasting. Might be helpful to those new to game development. If you ever wondered how your game characters will see or look at things in your game environment/level, or how users can select elements in your game world(like in an RTS, selecting units etc), Raycast is the main method of doing this.

Basically Raycast is a method of drawing a virtual line from one point to another point of the game world. Whatever intersects this line is registered as a hit. Think of the different applications for this. Mouse selection, AI 'seeing' the player character or the level objects, even simulating a weapon firing(such as a sniper rifle) and hitting enemies. This is a very basic game development concept.

In unity, thankfully you already have a raycast function available to you to do all these things. There are a lot of things you can do with raycasts but I'll stick to the basic. Here is the basic workflow of the logic behind using raycast:

QUOTE
DEFINE variable hitObject TYPE RaycastHit
IF left mouse button down THEN
  IF Raycast is true THEN
      Do whatever you want with hitObject.collider.GameObject
  END IF
END IF


RaycastHit is a necessary variable that gets what the raycast hits(well like it says really). Using RaycastHit, you can access the gameobject and manipulate its details(it has to have a collider btw)

Details on Raycast:
http://unity3d.com/support/documentation/S...cs.Raycast.html

Here is an example bit that is attached to a First Person Controller:

CODE
var hit : RaycastHit;

if (Physics.Raycast (transform.position, transform.forward, hit, 5)){

  if (hit.collider.gameObject.tag == "outpostDoor" && doorIsOpen == false && BatteryCollect.charge >= 4){
     currentDoor = hit.collider.gameObject;
     Door(doorOpenSound, true, "dooropen", currentDoor);
GameObject.Find("BatteryGUI").GetComponent(GUITexture).enabled = false;
}

  else if (hit.collider.gameObject.tag == "outpostDoor" && doorIsOpen == false && BatteryCollect.charge < 4){
GameObject.Find ("BatteryGUI").GetComponent(GUITexture).enabled = true;
TextHints.message = "The door seems to need more power..";
TextHints.textOn = true;
}
}



Okay it might be a little hard to read that but you get the idea. The transform.Position that you are passing into Physics.Raycast is the position of the player character, and transform.forward is the direction the raycast will be projected, hit is the RaycastHit variable, and 5 is the length of the raycast(you can make your AI see further etc using this).

This particular example also checks some other conditions that is relevant to that example game. Using hit.collider.gameObject.tag == "blablabla" you can check if the raycast hit a particular object. Just make sure you give that object a proper tag name.

Here is another example that creates a Raycast from the main camera towards the mouse pointer direction:

CODE
var hitt : RaycastHit;

if( Physics.Raycast(mainCamera.ScreenPointToRay(Input.mousePosition),  hitt, 500 ) ) {

  if (hitt.rigidbody) {
Debug.Log(hitt.rigidbody.gameObject);

hitt.rigidbody.gameObject.transform.position.x + 1;
hitObject = hitt.rigidbody.gameObject;
       hitObject.renderer.material.color.r = 0.1 * Time.deltaTime;
}




You can use this line:
mainCamera.ScreenPointToRay(Input.mousePosition)

http://unity3d.com/support/documentation/S...PointToRay.html

To make raycasts that function as mouse selections/mouse overs etc. camera.ScreenPointToRay basically sends position(based on the camera position) and direction(towards the mouse cursor location) to physics.raycast. Handy if you are making a strategy game or a game that requires users to select stuff. You don't need to use this for users selecting GUI stuff as for that you can use function onMouseDown

http://unity3d.com/support/documentation/S...nMouseDown.html

Anyway below, I have included an excerpt from Will Goldstones, Unity Game Development Essentials Book on the topic of using Raycast for a shooter(and why use them):

QUOTE
The frame miss
In the example of a gun in a 3D shooter game, ray casting is used to predict the impact of a gunshot when a gun is fired. Because of the speed of an actual bullet,simulating the flight path of a bullet heading toward a target is very difficult to visually represent in a way that would satisfy and make sense to the player. This is down to the frame-based nature of the way in which games are rendered.

If you consider that when a real gun is fired, it takes a tiny amount of time to reach its target—and as far as an observer is concerned it could be said to happen instantly—we can assume that even when rendering over 25 frames of our game per second, the bullet would need to have reached its target within only a few frames.

In the example above, a bullet is fired from a gun. In order to make the bullet realistic, it will have to move at a speed of 500 feet per second. If the frame rate is 25 frames per second, then the bullet moves at 20 feet per frame. The problem with this is a person is about 2 feet in diameter, which means that the bullet will very
likely miss the enemies shown at 5 and 25 feet away that would be hit. This is where prediction comes into play.

Predictive collision detection
Instead of checking for a collision with an actual bullet object, we find out whether a fired bullet will hit its target. By casting a ray forward from the gun object (thus using its forward direction) on the same frame that the player presses the fire button,we can immediately check which objects intersect the ray.

We can do this because rays are drawn immediately. Think of them like a laser pointer—when you switch on the laser, we do not see the light moving forward because it travels at the speed of light—to us it simply appears.

Rays work in the same way, so that whenever the player in a ray-based shooting game presses fire, they draw a ray in the direction that they are aiming. With this ray,they can retrieve information on the collider that is hit. Moreover, by identifying the collider, the game object itself can be addressed and scripted to behave accordingly.

Even detailed information, such as the point of impact, can be returned and used to affect the resultant reaction, for example, causing the enemy to recoil in a particular direction.

In our shooting game example, we would likely invoke scripting to kill or physically repel the enemy whose collider the ray hits, and as a result of the immediacy of rays, we can do this on the frame after the ray collides with, or intersects the enemy collider. This gives the effect of a real gunshot because the reaction is registered immediately.

It is also worth noting that shooting games often use the otherwise invisible rays to render brief visible lines to help with aim and give the player visual feedback, but do not confuse these lines with ray casts because the rays are simply used as a path for line rendering.


Noticed in Company of Heroes how your tanks shells auto lock on the enemy once fired. Well not sure how many people here play CoH but now you know why. If you have any uncertainties, please ask away. Hope this helps someone.


Join the mailing list for more such info.

This post has been edited by frags: Jul 2 2010, 06:04 PM
frags
post Jul 5 2010, 03:43 PM

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QUOTE(kypronite @ Jul 5 2010, 03:34 PM)
hey frags ,dont want sound so picky but just want to comment ...

the yahoo group 'mailing list' style thread really an eye sore and the navigation also very confusing.

hopefully no offence ya sweat.gif
*
Well there is no navigation. It just displays the latest posts on the main page. I've been using it in another group and it's not too bad. For the basic purpose of communication and sharing. Sure it's a little dated now. Maybe not the best medium for lengthy articles as the rich text editor is very basic. It does look very flat. But I think there is no point to create something more than that(for now), like a dedicated forum etc.

BTW you might be surprised how many developers actually use mailing lists tongue.gif . There is one very famous top secret one that top designers are part off. I heard Will Wright and Sid Meier of part of it. Very secretive and everything said there is private to that group and we'll never know what they talk about. It's not the reason I choose this method but just telling you this if you might not know this.


Added on July 5, 2010, 3:45 pm
QUOTE(kypronite @ Jul 5 2010, 03:34 PM)
hey frags ,dont want sound so picky but just want to comment ...

the yahoo group 'mailing list' style thread really an eye sore and the navigation also very confusing.

hopefully no offence ya sweat.gif

also about last week meeting,did you guys got meet each other at klcc?
I want to come but i got no game development experience whatsoever,so  blush.gif
*
No I didn't go since I actually read their post late and I already had plans on Saturday. I don't check my yahoo email fyi. I just have it for the mailing list.


Added on July 20, 2010, 5:42 pmSomething I found at gamasutra about Game Development in Singapore:
http://www.gamasutra.com/view/news/28815/Q...stry_Growth.php


Added on August 1, 2010, 5:42 pmThis is an awesome game design talk:

http://www.gdcvault.com/play/1012259/Train-(or-How-I-Dumped

This post has been edited by frags: Aug 1 2010, 05:42 PM
maleficus
post Mar 11 2011, 01:15 AM

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To all of you dreaming of creating their own game...never give up! It is an incredible amount of work, and as someone before mentioned, it is one thing to start working on a game, and whole different ball game to actually finish it...but it is worth it. I had a chance to meet some of the people from the LGM team. What they had to endure to finally see the release of their debut title, Starpoint Gemini, is beyond belief. I remember when the guys started their work, from nothing, and with nothing, and talked about the RPG tactical space combat game they will create. We all laughed at them, and recently, their title has been released on Impulse, Gamersgate, Direct2Drive, Desura and soon will be in retail via Iceberg Interactive as well. I bought the game and must say, I can't believe they actually did it! Take a look at their site ( www.starpointgemini.com), and check the materials for yourself. And they also have an interesting topics regarding the creation of the game at www.spacesimcentral.com. All things consider, they proved that a complex project like a PC game can be completed despite the overwhelming odds on today's market rclxms.gif

kubing
post Mar 24 2011, 04:07 PM

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great topic.
sirgames
post May 1 2011, 07:41 PM

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QUOTE(maleficus @ Mar 11 2011, 01:15 AM)
To all of you dreaming of creating their own game...never give up! It is an incredible amount of work, and as someone before mentioned, it is one thing to start working on a game, and whole different ball game to actually finish it...but it is worth it.
*
i'm 15 and together with my friends, we wanted to make our first video game for our ICT project, and guess what, we managed to do just that in merely 1 Months time! Of course that was a hell lot of work and we only managed to create a campaign which lasted approx. 15 min or so?? haha anyways that was an extreme experience definitely worthwhile xD so to those who dream of creating your own game, go for it and never let your spirits down! Gluck! biggrin.gif biggrin.gif
johnsongoh
post Jun 9 2011, 05:10 PM

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woah.. didn't know that there was so many people working on game projects here.. i think we should get together some day! biggrin.gif
2mystore
post Jul 10 2011, 01:10 AM

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jayaone got one training centre for 3d gaming, anyone know what name already?
kernel
post Jul 10 2011, 02:43 AM

Look at all my stars!!
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would like to volunteer some sound design/audio skills if anyone needs some smile.gif


pian88
post Dec 23 2011, 06:30 PM

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Hi guys.. check this out: http://www.mediafire.com/?qw30dnn96l0bd . This is my unfinished mobile game project. I just make a basic game engine for demo purpose only.
nikwing
post Feb 12 2012, 01:14 PM

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Hi,

I just develop a game for nokia s40 touch & type (x3-02/ asha/ etc)

store.ovi.com/content/250822

Check it out & give me comments biggrin.gif
infrasonic
post Mar 19 2012, 12:44 AM

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nice topic u got here..should have found this earlier. wants to develop a game since I was young but duno whr to start. btw I'm 14 this year
kailoonthedog
post Mar 19 2012, 12:48 AM

I have no super cow power~~~
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QUOTE(infrasonic @ Mar 19 2012, 12:44 AM)
nice topic u got here..should have found this earlier. wants to develop a game since I was young but duno whr to start. btw I'm 14 this year
*
why you wanna mention your age = = , age has nothing to do with programming anyway . Just it's typical malaysian thinking
infrasonic
post Mar 19 2012, 01:40 AM

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QUOTE(kailoonthedog @ Mar 19 2012, 12:48 AM)
why you wanna mention your age = = , age has nothing to do with programming anyway . Just it's typical malaysian thinking
*
haha, I saw some ppl mentioned their age in their post here, so I just folo only~
Ivan113
post Aug 21 2012, 01:42 PM

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everyone's dream is to work with Valve and Bethesda!! at least it's for me
MiseriGhost
post Sep 2 2012, 10:11 PM

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developing a game for final project.. rclxub.gif rclxub.gif rclxub.gif
Xeomuz
post Sep 2 2012, 10:50 PM

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QUOTE(MiseriGhost @ Sep 2 2012, 10:11 PM)
developing a game for final project.. rclxub.gif  rclxub.gif  rclxub.gif
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what kind of game did you make and what engine did you use?
come on share.
I always have problem with Texture and resources. This two thing really time consuming.
Sometime feel better to play a game rather then make one.
fwznssr-e1
post Sep 13 2012, 03:56 PM

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QUOTE(MiseriGhost @ Sep 2 2012, 10:11 PM)
developing a game for final project.. rclxub.gif  rclxub.gif  rclxub.gif
*
Nice, do share please. Would love to hear about how you start :-)
Shah.Legno
post Oct 9 2012, 12:45 PM

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anyone here expert in using Unity 3.5.6 software?
NengBoom
post Oct 31 2012, 06:31 PM

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Are there any new resources where I can search up for other than those on this thread?
godofsquirrel
post Nov 7 2012, 09:47 PM

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QUOTE(NengBoom @ Oct 31 2012, 06:31 PM)
Are there any new resources where I can search up for other than those on this thread?
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I'm looking for malaysian indie game programming community too..do tell me if u find one =)
Carlos26Todd
post Nov 20 2012, 03:37 PM

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And the last 10% to complete the project will make your head explode
user posted image
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This post has been edited by Carlos26Todd: Nov 20 2012, 03:39 PM
sendomike
post Jun 6 2013, 01:09 PM

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Hi All,

Sorry to revive such an old thread.
I am into games design as well, graduated in IT and currently working in an MNC company. Been working on games for quite a while before I had to stop. Managed to create simple games such as space shooter and click and point games.

I want to find a group of people to create a simple RPG game. Technical skills can be learnt, but passion can't. So people who has a deep passion for games design, please PM me or reply smile.gif
king_kong
post Jun 17 2013, 12:40 PM

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Greetings everyone,

I'm from GemSiren and a participant of the Founders Institute Malaysia. I am currently doing a market validation survey and would like to invite game developers to participate in this survey.

Our product is a new monetization platform for mobile games, that involves us buying your in-game credits.

If you're interested, pls send an email to me at: king@gemsiren.com as i need to send some slides for better understanding.

Btw, just to clarify this is not an app discovery service but rather a service to help you monetise thru a different channel. tx.

somealex
post Jan 14 2014, 07:44 PM

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Hi, not sure if this is the right thread but if anyone's looking to get involved in game design can send a PM my way. We have a company seeking game designer trainees and interns.
jeffmatthew
post Nov 25 2014, 11:14 PM

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Thanks to this, I am also in gaming design and development field, not so expert but at least I have something to say in regards to this field. You can check our sample games for girls hosted at http://www.igamesforgirls.com/cartoon, some of the games listed is our very own creation.
TSC-Fu
post Oct 27 2015, 02:01 AM

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wah, this thread is still alive rclxms.gif
three2wan
post Nov 10 2015, 10:48 PM

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Look like this thread is dead. I hope this thread come back active. I'm newbie in game development and wish to learn something from all of u guys.
TSC-Fu
post Nov 11 2015, 01:02 AM

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QUOTE(three2wan @ Nov 10 2015, 10:48 PM)
Look like this thread is dead. I hope this thread come back active. I'm newbie in game development and wish to learn something from all of u guys.
*
Pretty much dead I think. But few tips:

1) don't be ambitious.

2) you HAVE to learn programming.

3) always start with level editors of whatever game that you like.

4) Axis Game Factory, as well as other game design/editing softwares are constantly on sale in steam and other steam-related game sites like humble bundle, indiegala, bundlestars, etc. buying game design softwares is always faster than learning on your own (like C++, VB.net, java, etc) but once you reach the tipping point of what the software can do, you're gonna have to continue on via programming (see point 2).

5) DON'T BE AMBITIOUS. people pay tens and hundreds of thousands of ringgit to learn the skills necessary in uni, and even then they would need years and years of constant learning and working to polish their skills. so keep that in mind.
three2wan
post Nov 11 2015, 11:00 AM

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QUOTE(C-Fu @ Nov 11 2015, 01:02 AM)
Pretty much dead I think. But few tips:

1) don't be ambitious.

2) you HAVE to learn programming.

3) always start with level editors of whatever game that you like.

4) Axis Game Factory, as well as other game design/editing softwares are constantly on sale in steam and other steam-related game sites like humble bundle, indiegala, bundlestars, etc. buying game design softwares is always faster than learning on your own (like C++, VB.net, java, etc) but once you reach the tipping point of what the software can do, you're gonna have to continue on via programming (see point 2).

5) DON'T BE AMBITIOUS. people pay tens and hundreds of thousands of ringgit to learn the skills necessary in uni, and even then they would need years and years of constant learning and working to polish their skills. so keep that in mind.
*
Thanks for the tips. Are u a game developer too?Still active in game development?
rehtselei
post Dec 7 2015, 04:47 PM

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Hi,
Any game developer is having a product but am still not able to find way to monetize from it, can you guys please PM me.
We are looking to help small/simple game owner to charge in RM.
TSC-Fu
post Dec 22 2015, 02:14 AM

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QUOTE(three2wan @ Nov 11 2015, 11:00 AM)
Thanks for the tips. Are u  a game developer too?Still active in game development?
*
nope, not active anymore. branched out from gaming to real-world programming and design and hardware and everything else tongue.gif

For those who are interested in making/creating 2D and 3D RPG (and action!) games, there's a great bundle of RPG Maker from USD3 to USD80. Super easy to get into, and for the price, you are getting shitloads of content AND softwares.

https://www.bundlestars.com/en/bundle/ultim...e-makers-bundle

Seriously, there are more ways to waste your money than buying this.
Lord Kyran
post Mar 21 2016, 05:58 PM

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A pity this thread looks pretty dead. I have actually just started working on my own game and it's a massive project. Am looking for people especially for graphics. If anyone happens to stumble in here and is interested, do PM me. tongue.gif
TSC-Fu
post Mar 22 2016, 11:44 AM

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QUOTE(Lord Kyran @ Mar 21 2016, 05:58 PM)
A pity this thread looks pretty dead. I have actually just started working on my own game and it's a massive project. Am looking for people especially for graphics. If anyone happens to stumble in here and is interested, do PM me.  tongue.gif
*
for graphics, it's easier and faster and cheaper to undertake your project if you get 3D graphics from sites like turbosquid.
Lord Kyran
post Mar 26 2016, 08:54 PM

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QUOTE(C-Fu @ Mar 22 2016, 11:44 AM)
for graphics, it's easier and faster and cheaper to undertake your project if you get 3D graphics from sites like turbosquid.
*
My game is based on the JRPG's of old like FF III, IV, V, VI etc. So do need those 2D sprites. As well as graphics for cutscenes, facial animations etc.

I would prefer to rev-share especially if I can get someone in now who is interested in the game. I do want someone who can contribute to the development process as a whole though. More creative input is always better. I'll create an indieDB page and post the link here later.
TSC-Fu
post Mar 28 2016, 01:02 AM

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QUOTE(Lord Kyran @ Mar 26 2016, 08:54 PM)
My game is based on the JRPG's of old like FF III, IV, V, VI etc. So do need those 2D sprites. As well as graphics for cutscenes, facial animations etc.

I would prefer to rev-share especially if I can get someone in now who is interested in the game. I do want someone who can contribute to the development process as a whole though. More creative input is always better. I'll create an indieDB page and post the link here later.
*
graphic artists, good experienced ones will never ever want rev-sharing simply because they need money to eat and pay bills.

like it or not, if you want to progress quickly because you lose steam, pay someone, or get them online.

https://creativemarket.com/tag/2d%20game%20sprite
https://www.gamedevmarket.net/category/2d/

https://www.assetstore.unity3d.com/en/ (perfect if you use unity)


mat2020
post Jun 19 2016, 01:11 AM

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Hi, I'm interested making android game.. any suggestion tutorial simple and easy to understand. tq icon_rolleyes.gif
drpsyko
post Sep 23 2018, 12:19 AM

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Trying my luck asking on a dead thread, has anyone know how to do fake tire rotation blur in games? Since radial blur or previous frame blending is expensive in instruction cost. Also been trying to implement screen space reflection on mobile but to no avail. Primarily using UE4 and now making a mobile racing game.

Attached Image
SUSi.TECHnocrat
post Mar 31 2020, 11:07 PM

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Is Malaysia's gaming industry sustainable? Any game companies become big?

Just starting to learn game development. Not sure about its prospect here
TSC-Fu
post Apr 4 2020, 06:55 PM

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QUOTE(i.TECHnocrat @ Mar 31 2020, 11:07 PM)
Is Malaysia's gaming industry sustainable? Any game companies become big?

Just starting to learn game development. Not sure about its prospect here
*
no big companies. but definitely sustainable. some are VERY comfortable, siap boleh sewa kat klcc lagi

since you'll be earning in USD from sales

and our talents are actually very, very good.
altan
post Aug 23 2020, 07:05 PM

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QUOTE(C-Fu @ Apr 4 2020, 06:55 PM)
no big companies. but definitely sustainable. some are VERY comfortable, siap boleh sewa kat klcc lagi

since you'll be earning in USD from sales

and our talents are actually very, very good.
*
I'm actually looking for local talent (commission or rev share) for art and stuff but don't know where to find though. sweat.gif

By the way I finally finish developing one indie game so can qualify as local indie game developer? biggrin.gif
lightwaver
post Aug 24 2020, 12:57 AM

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QUOTE(altan @ Aug 23 2020, 07:05 PM)
I'm actually looking for local talent (commission or rev share) for art and stuff but don't know where to find though.  sweat.gif

By the way I finally finish developing one indie game so can qualify as local indie game developer?  biggrin.gif
*
what kind of art u looking for? concept, 2D, 3D?
altan
post Aug 24 2020, 02:55 AM

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QUOTE(lightwaver @ Aug 24 2020, 12:57 AM)
what kind of art u looking for? concept, 2D, 3D?
*
I could use help with 2D BG, and Prop. I can do concept art on my own but I take way too much time to produce individual art assets for a project.

Currently I am not looking for a Char artist but may consider one if the art style is right for the games and knows how to rig and animate characters either in Spine or in Unity 2D animation package (Anima2D).
TSC-Fu
post Aug 24 2020, 11:11 AM

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QUOTE(altan @ Aug 23 2020, 07:05 PM)
By the way I finally finish developing one indie game so can qualify as local indie game developer?  biggrin.gif
*
if you finish something, even a pong-like game, you qualify as a professional wink.gif
altan
post Aug 24 2020, 11:32 AM

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QUOTE(C-Fu @ Aug 24 2020, 11:11 AM)
if you finish something, even a pong-like game, you qualify as a professional wink.gif
*
Oh thanks! Now where is lyn tag? flex.gif

Anyway, since I'm done with one project, I'm looking to form a team consisting of local talents, preferably artist for a new indie game project with local/asian theme.

I might be mistaken posting in here but just trying my luck.
TSC-Fu
post Aug 24 2020, 11:50 AM

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QUOTE(altan @ Aug 24 2020, 11:32 AM)
Oh thanks! Now where is lyn tag? flex.gif

Anyway, since I'm done with one project, I'm looking to form a team consisting of local talents, preferably artist for a new indie game project with local/asian theme.

I might be mistaken posting in here but just trying my luck.
*
I think you need to go to dedicated local designer's FB groups the easiest. something like blender 3d malaysia or grafik malaya.
good luck!
altan
post Aug 24 2020, 03:46 PM

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QUOTE(C-Fu @ Aug 24 2020, 11:50 AM)
I think you need to go to dedicated local designer's FB groups the easiest.  something like blender 3d malaysia or grafik malaya.
good luck!
*
Thanks TS will do thumbup.gif
lightwaver
post Aug 24 2020, 05:03 PM

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QUOTE(altan @ Aug 24 2020, 02:55 AM)
I could use help with 2D BG, and Prop. I can do concept art on my own but I take way too much time to produce individual art assets for a project.

Currently I am not looking for a Char artist but may consider one if the art style is right for the games and knows how to rig and animate characters either in Spine or in Unity 2D animation package (Anima2D).
*
local guy, yup, asian theme, no problem, but 2D isn't really my thing, more like a 3D guy into ue4, in case if u want to give 3D game a shot, I would love to help biggrin.gif
mowlous
post Apr 8 2022, 07:05 PM

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What is the latest active game dev in the country? I saw UE5 and I have a feeling that anyone willing to dive a bit into it could make decent games to sell in less then 6 months. Most likely going to be on a lot of smaller company's list as a crucial requirement in the future ...
TSC-Fu
post Apr 8 2022, 10:58 PM

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QUOTE(mowlous @ Apr 8 2022, 07:05 PM)
What is the latest active game dev in the country? I saw UE5 and I have a feeling that anyone willing to dive a bit into it could make decent games to sell in less then 6 months. Most likely going to be on a lot of smaller company's list as a crucial requirement in the future ...
*
I believe the companies are testing UE5 at the moment, but of course a lot of them don't tell publicly what they are currently working on
ProSuperSchool
post Oct 23 2025, 03:37 PM

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QUOTE(C-Fu @ Apr 8 2022, 11:58 PM)
I believe the companies are testing UE5 at the moment, but of course a lot of them don't tell publicly what they are currently working on Wh
*
It it even possible to make at least a 2 to three hours length JRPG within 6 months?? What's your take on this

 

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