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 Game Design & Programming 101, cout << "Updated 11th February" << endl;

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crabjim
post Aug 9 2005, 03:30 PM

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lol, nice thread n good resources.....thanx smile.gif
people here were nice too.....yeah, i juz notice this thread few days ago n i'm so interested in learning game prog.
i'm a Multimedia student fr a local Uni, i get 2 learn some programming skill but i nvr learn making games b4, it's not in the syllabus. i'm very interested with the course offered in gameprogramming but i dunno wether got time 2 participate or not sad.gif
i thk the code fr hwa107 is a machine code, it redirect ur CPU to run instruction which is only understood by the CPU, all the leftmost 4-character number on every line resembles the address of the memory while the rest is the instruction. I thk so
crabjim
post Aug 9 2005, 03:33 PM

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it's a game. if u lose d game, press g then enter 2 try again.
crabjim
post Aug 12 2005, 11:54 AM

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Ok, thx guys 4 sharing ur thoughts as well as experience. i wish 2 know if developing a games need to develops d game engine or graphic engine? wat is an engine? is it used to generate the graphic of the game? does every game need it?
thx........BTW, im interested in modelling using Lightwave3d, currently, i've some halfway finished model such as Nissan 350z, Stitch. i really havnt figured out how 2 finish them...if anyone need models, feel free 2 let me know, i will try my best if I can.
crabjim
post Aug 12 2005, 04:12 PM

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QUOTE(jason83 @ Aug 12 2005, 01:02 PM)
yo crabjim, actually im not very sure of the answer for your question doh.gif , last time when i program, i started from scratch, means i learn to program the game engine too, but it seems not it is not necessary anymore, there are so many sdks around which u can lay your hands on... well some free , some like the source engine sdk, u have to buy the original, which i don have  sweat.gif

but in my opinion, it is better to start game development by making mods, use engines like the unreal engine or the source engine ( i want it badly but no money to buy drool.gif ), it is easier, and u don have to worry so much about the technical part, u only need to know the concepts the basics and so forth, from there on, once u r familiar with making mods, u can go deeper by trying to understand n develop a game engine, get some books, they are important.

as for models... sorry man, im a total idiot in that, hahaha but if i have a need for models, then i will find u.

i wanan ask a question le, anyone here tried using managed dx with vb.net?
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thanx jason thumbup.gif ,.....u had answered what i dont know........chill out! feel free 2 look 4 me in creating model but i'm not an expert.

QUOTE(C-Fu @ Aug 12 2005, 01:46 PM)
Engine is what drives a thing basically. Car engine, game engine, etc. It is a very very generic term so there's no real definition. But you can say the thing/code that starts and runs the game is the engine.
well FINISH IT! I've seen (and done) quite a number of projects that show a lot of potential in the beginning, solid presentation, proposal, requirements specification, but never made it till the end. One very very important thing that employers look at is your ability to finish your work (in a set amount of time). You are nothing if you can't finish your work. It is true, the last 10% of the project is the hardest, but do see it till the end. This is one of the benefits of having a degree - employers can quickly tell that you made something, you passed the minimum requirements for it, and you complete it. Even if that might not be the case lah tongue.gif
Gambatte! biggrin.gif

edit: Added MIND to the 1st post
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C-Fu, thanx for ur answer n advice too notworthy.gif , i will look forward 2 finish it after i finish my Uni final report sweat.gif
crabjim
post Aug 23 2005, 03:33 PM

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try download this 3D_Room.PDF from egallery.me.uk

It was a project report by a guy named Martin Adam. beginners like me should take a peek.

 

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