QUOTE(sayming @ Aug 31 2005, 02:39 PM)
since u want to be a game programmer, i think it should be Software Engineering and Games Design course... QUOTE(Hunt @ Sep 12 2005, 10:59 AM)
Well since you ahve been doing the program. Do you think its really essential to do it if someone from here wants to get into the industry or its better to learn the part which we are most interested in.
lolz, xonius is not, he said that he takes ISE(Information System Engineering)...and as SEGD students, IMHO, it really does benefits me, coz i know nothing about programming b4 and the games class is really helpful to let us knows how the games industry works, oversea and locally...though, like the blog from my senior, exiang said, it is a poor course with not much focus on games at all, simply because around 80% of our subjects, is same with other courses, so, the scope is general and more to Sofware Engineering area...
in ur case, since u already have a degree, u can just skip the alpha(foundation year) in mlk and straight join the course in beta(1st year of degree), and u might creadit transfer certain subjects from ur previous degree and make the course shorter...
though, i wouldn't really suggest u to grab another degree as u already have one, what i can say is that, books are quite helpful but people with experience is the key...so, grab couple of books and gather with experience people, might them be a hobbyist, game industry people, or graduate that have the same passion, games development...
QUOTE(Joker @ Sep 13 2005, 06:43 PM)
I meed help. I am doing a RTS game for my FYP. I plan to use C++ but I have no idea what or how to start. If programming a library system or anything similiar, I know where to begin but for games, I really stuck...help... 
QUOTE(Joker @ Sep 14 2005, 07:30 AM)
well, i totally have no idea on anything like that. i thought direct x sdk was a graphic program...can anyone list out the step or process to develop a rts game?
thankz
firstly, i would like to apologise for what i'll be replying later on... thankz
since u said it urself, u don't know how to start, so, i assume that u never programmed a game before, games programming is different from conventional software, it have certain mechanics or method that u will only know if u've programmed one...
with that in mind, RTS isn't really a good choice, even though it is only a demo or something, the scope is to big, unless u have a team around 10 members will enough experience in game development, else it will be a nightmare for u...
and another thing is, it would be a god bless if there is a standard of "Step by step to develop an RTS game", but game development teams are different, game studios are different, the way of doing it if different, the resources and other aspects should be taken in consideration also...though, i admit that there is some core things that is same all around the world, and if there is one, it would be how the games works, IMHO, that will determine how to develop it...though,l there is certain books on the shelves that give step by step to do it, but then, u will need to compromise certain thing and do it in ur own way, what i'm talking here is about development, not only programming...and sorry i didn't know any books or links to really help u...
last point, maybe u should take a look at games engines that support RTS gameplay...
http://www.devmaster.net/engines/
This post has been edited by heterosapiens: Sep 21 2005, 01:59 PM
Sep 21 2005, 01:59 PM

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