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 Game Design & Programming 101, cout << "Updated 11th February" << endl;

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NightShadow
post Dec 28 2006, 12:25 PM

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say anyone know any game coding? coz i have this wicked idea for a game but have no idea how to make it a game. I can model and animate but I cant handle programming. It makes me sleep. I'm currently thinking of modding this into GTASA. If anyone has spare time, please tell me how plausible is the making of a game similiar to this:

http://www.youtube.com/watch?v=jsAFSBc45Cg

I just watched this and figured that itd be a great game to make

My only experience in game making is modding GTA vice city where I simply added a few buildings into it.

I believe making a giant airport with massive runways and jumps is easily done with some modelling.

I however would like to know how easy it is to make the following

1) mild airplane physics

going over jumps make you glide a little and when you land from a jump, it looks like a real airplane landing (10 degree nose up, main gear touches runway first, spoilers up, flaps down) and when continuing racing , plane goes back into normal taxi position and spoilers and flaps retract.
user posted image

when braking, thrust reversers activate and engine cowlings retract user posted image

when turning, animation of control surfaces depending on direction of turn
(eg: to turn left, engines on leftside of the plane activates thrust reversers , rudder on tailplanes turn to left, spoilers on left wing deployed, and right wing untouched)

when turning, there would be some rotation around the planes fuselage simulating suspension of sorts

slow acceleration enough to be plane-like but not enough to be boring

2) incorporating sounds according to speed

engine RPM sounds increases until really high pitched.

3) wind vortices or smoke trailes coming from selected points of the wing during high speeds

4) addition of a hangar-like area with planes facing outwards parked in them. your character uses a car to travel from one hangar to another to select a plane. entering huge planes are done via ramps into the rear plane door

5) airport races are started via traditional gta markers

6) whats the challenge in coding AI pilot racers?

7) different planes with different handling characteristics

8) rammable airport traffic (stairway trucks, refuelling trucks, busses)

and whats the limit of new buildings that I can add or replace for any GTA game?

I'm currently thinking all the raceable planes being huge lumbering commercial airliners

thats all i can think of now. please tell me if its possible to make this. if there are easier games to mod to fit these features name them too. Thanks

This post has been edited by NightShadow: Dec 28 2006, 12:26 PM

 

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