I've only dabbled with eAthena source codes, which run in C.
This post has been edited by ZeratoS: Jul 12 2009, 01:51 AM
Game Design & Programming 101, cout << "Updated 11th February" << endl;
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Jul 12 2009, 01:51 AM
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1,044 posts Joined: Dec 2008 From: 127.0.0.1 |
Awesome! Never knew the Malaysian game developer community was quite as active. : < Main interest lies in concept & gameplay here. Sadly not many I know are quite as devoted to developing. I really do need an outlet on which to pitch my ideas to, and maybe even develop it
I've only dabbled with eAthena source codes, which run in C. This post has been edited by ZeratoS: Jul 12 2009, 01:51 AM |
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Oct 8 2009, 05:12 PM
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1,044 posts Joined: Dec 2008 From: 127.0.0.1 |
QUOTE(frags @ Jul 14 2009, 07:28 PM) Try working on regular games first than MMORPG engines. There are way too many considerations in MMORPG gameplay that it is better to work on something basic and simple first than to get to used to bad games design(Which then become bad habits). Work with the basics. Got really tired of programming. One little mistake screws your whole code QQ.Well! My team and I are working on our own MMO, with some of the programmers learning games design in the states. I'm only going to be Lead Dev in the design aspects as well as the game itself since programming will not be my main focus anymore. Hard to do stuff when you have no budget, so for now this remains a hobby Echo Project 2009/10 Team Echo will be working on a conceptual game project this year in hopes of creating a revolutionary MMORPG that will break the norm of traditional Korean/Japanese MMORPG’s. No name has been decided for this project yet, however the design team is working on the concepts & lore of the game as of now. What to expect in the game? Well in brief : - Post Apocalyptic World where nature has risen against humanity - Revolutionary Weaponary System with near unlimited customization - Awards & Achievements with dynamic variable requirements - Highly customizable characters : Fashion takes a precedence here (with whatever resources they have!) for the casual gamers. - Professions, unique quests and various tasks to keep one occupied - Guild wars, Area & Resource Control, Clan Hideout establishment - Traits & Specialized Stat Gain System - Never seen before skill-system. No more crying about imbalanced builds. Near unlimited customization with skills - Anti-grind philosophy designed for both casual and hardcore gamers, no levelling! - Teamplay & Cooperative-centric gameplay that rewards players. Sounds like a big goal, but I've been working on some of the stuff for years. Edit : Its a real headache trying to find programmers, especially those capable in engine development. If anyone wants to assist in this project, please do let me know. This post has been edited by ZeratoS: Oct 12 2009, 01:54 AM |
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Oct 17 2009, 02:57 AM
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QUOTE(Deimos Tel`Arin @ Oct 16 2009, 04:56 PM) Nope! Its a side-project for all of us. The problem isn't the capital, its the staff. If we can develop an engine sufficiently capable of rendering the game in the way I want it with the intended physics engine, then we can think of more. Think of Uncharted 2 and Bayonetta style of gameplay. Fast-paced, interactive with the landscape.Team Echo : Gaia Project - Programmers Needed! This post has been edited by ZeratoS: Oct 17 2009, 03:00 AM |
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Feb 23 2010, 11:08 PM
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QUOTE(d3m0n @ Feb 16 2010, 09:54 PM) This is a nice thread for people who are interested in game development. Never knew there is actually a number of game developers in Malaysia. Am interested in making a simple rpg game myself. Any pointers for me all Gurus? Begin with a plotting out your path and project. If you've got goals set, you can move on. I guess then you should get aqquainted with the programming language of choice. C++ would be a good start (or Visual Basic if you'd like). I'm by no means an expert, so you might want to ask others too! |
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