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 Patch 1.1.2, That was fast!

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TSMoonflown
post Oct 15 2010, 01:55 AM, updated 16y ago

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StarCraft II: Wings of Liberty – Patch 1.1.2

General

Players will no longer receive achievement toasts while their status is set to "Busy."
The messaging when attempting to load a saved game or replay from a previous version has been clarified
Adjusted the amount of points earned and lost by random team participants to properly reflect the strength of a player's teammates.




Balance


PROTOSS
Buildings
Nexus life and shields increased from 750/750 to 1000/1000.
Void Ray
Damage level 1 increased from 5 to 6 (+4 armored).
Damage level 2 decreased from 10 (+15 armored) to 8 (+8 armored).
Flux Vanes speed upgrade bonus decreased from 1.125 to 0.703.


TERRAN
Buildings
Barracks requirement changed from Command Center to Supply Depot.
Supply Depot life increased from 350 to 400.
Medivac
Acceleration reduced from 2.315 to 2.25.
Speed reduced from 2.75 to 2.5.
Reaper
Nitro Packs speed upgrade now has a Factory Requirement.
Thor
Energy bar removed.
250mm Strike Cannons is now cooldown-based on a 50-second cooldown. Ability starts with cooldown available (useable immediately after upgrade is researched).


ZERG
Buildings
Hatchery life increased from 1250 to 1500.
Lair life increased from 1800 to 2000.
Spawning Pool life increased from 750 to 1000.
Spire life increased from 600 to 850.
Ultralisk Cavern life increased from 600 to 850.
Corruptor
Energy bar removed.
Corruption is now cooldown-based on a 45-second cooldown. Ability starts with cooldown expired (must wait for full 45-second cycle before usable).
Infestor
Fungal Growth now prevents Blink.
Roach
Range increased from 3 to 4.




Bug Fixes

Fixed an issue where players could not cast the Feedback spell on Point Defense Drones.
Fixed an issue where the Phoenix would continue to channel Graviton Beam after the target died.
Fixed an issue that would cause Larvae to spawn and be hidden behind Zerg eggs.
Fixed an issue where players were unable to navigate to the Single Player page or watch replays after canceling map downloads from the queue.
Fixed a desync that could occur on user-created maps with custom mod dependencies.



This post has been edited by Moonflown: Oct 15 2010, 01:59 AM
Soul-X
post Oct 15 2010, 02:00 AM

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omg roach range 4~~~
evofantasy
post Oct 15 2010, 02:01 AM

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i jz patched up OMG


Added on October 15, 2010, 2:04 amno more nexus snipe (they jz die slower)...
i wont use VR to break bunkers anymore i think...


This post has been edited by evofantasy: Oct 15 2010, 02:04 AM
Nandeska
post Oct 15 2010, 02:05 AM

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thor damn imba now , no need scare high templar
kEazYc
post Oct 15 2010, 02:08 AM

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PvT matchup just gotten harder in late game...
nikridhwan
post Oct 15 2010, 02:11 AM

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anyone couldnt play after patch?? it says need to patch to latest version to play but it update readyl..
Nandeska
post Oct 15 2010, 02:12 AM

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my frens and I cant play as well
evofantasy
post Oct 15 2010, 02:13 AM

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QUOTE(kEazYc @ Oct 15 2010, 02:08 AM)
PvT matchup just gotten harder in late game...
*
no point making VR or upgrade the VR speed anymore...
16damage when it takes so much effort to charge n maintain it?
i rather pump immortals...
TSMoonflown
post Oct 15 2010, 02:15 AM

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I can play after relogging again.
evofantasy
post Oct 15 2010, 02:31 AM

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VR nerf is dumb: -

Liquid`Jinro Sweden. October 15 2010 03:25. Posts 29912 Profile Blog #
Lololol

Cant they just create some kind of defensive option against retarded 7 rax reaper cheese instead of making the unit useless? Like, give drones and probes back range so you can do moving shot vs them like you did vs bunker rushes in SC1.

Void ray nerf seems like it could almost be too much, Im not sure, but it seems like itd make them a bit impotent late game (maybe even more than it nerfs them early game as they should be almost the same vs marines at least)?

I think there is some overkill going on in this patch =[

Id much rather zergs were allowed to fast expo by virtue of being able to defend it with micro (which isnt possible right now because you cant actually micro against a reaper with anything ) than have them completely remove any cheese threat AND make it a lot harder to even attempt whatever cheese still exists since the hatchery is tougher to take down now.

Liquid`Tyler October 15 2010 03:23. Posts 4672 Profile Blog #
Void Rays worthless now They had such difficult to overcome weaknesses against very basic and common units, Marines Hydras and Stalkers. Marines and Hydras in numbers at like 1/4 or 1/3 the cost of the Void Rays could fend off Void Rays but that wasn't enough? Vikings totally owned Void Rays before they got speed upgrade and now they own them even when the Void Rays get speed upgrade. Stalkers can probably approach charged up Void Rays now too since that reduction in damage against armored is so huge. And of course Protoss keeps getting worse against air... brood lords, corruptors and battlecruisers are now much more difficult to deal with.

both jinro (terran) and nony (toss) agtreee its retarded
Nandeska
post Oct 15 2010, 02:36 AM

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i think they should juz take out reaper from the game lol.... 4 marines > 1 void ray... now i think VR can be taken out as well
Timber2k7
post Oct 15 2010, 02:37 AM

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really retarded. blizzard transfers these retarded designer who cant balance a game from wow to sc2.
cloudaeris
post Oct 15 2010, 02:42 AM

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QUOTE(Timber2k7 @ Oct 15 2010, 02:37 AM)
really retarded. blizzard transfers these retarded designer who cant balance a game from wow to sc2.
*
meaning ur calling dayvie one of those retards tongue.gif

btw still cant play after relogging, anyone having the same thing?
evofantasy
post Oct 15 2010, 02:47 AM

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QUOTE(Timber2k7 @ Oct 15 2010, 02:37 AM)
really retarded. blizzard transfers these retarded designer who cant balance a game from wow to sc2.
*
^
well said...
heard patch 4.01 is a mess LOL


Added on October 15, 2010, 2:52 amliquid`HuK Canada. October 15 2010 03:40. Posts 596 Profile #
its good to see blizzard actually doing something instead of small little changes but like most here I don't agree with a lot of it, and the reaper changes make them useless. Especially since zergs have been getting better and better defending against reapers anyways.

huk has spoken

This post has been edited by evofantasy: Oct 15 2010, 02:52 AM
MintDarker
post Oct 15 2010, 03:02 AM

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I seriously think blizzard overreacted bout the imba doh.gif might as well just remove reaper from terran. And the void ray nerf is huge..




rclxm9.gif is Independence Day for our fellow Zerg.
Grif
post Oct 15 2010, 06:48 AM

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Maybe it'll finally put to rest the myth to all those cheese players in team games to cheese VRs is to win. (Good lord it really can doom your team if one went to cheese VRs and let his base get overrun).

This post has been edited by Grif: Oct 15 2010, 06:54 AM
evofantasy
post Oct 15 2010, 07:05 AM

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QUOTE(Grif @ Oct 15 2010, 06:48 AM)
Maybe it'll finally put to rest the myth to all those cheese players in team games to cheese VRs is to win. (Good lord it really can doom your team if one went to cheese VRs and let his base get overrun).
*
the VR and reaper changes is to balance bronze leaguers imho...
seriously who die to mass VR or mass reapers when u scout?
of course i am one of the guilty ones who rape noobs wit mass reapers >.<

tip for terrans, jz mass Marauder in TvP since i doubt VR would actually get built now LOL...
since u dun need the Marine and Medivacs get nerf...
its now _M_
Sichiri
post Oct 15 2010, 07:35 AM

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Oh my gawd this is waay sooner that expected!
xShinji
post Oct 15 2010, 07:48 AM

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err I dont get the VR nerf...

Uncharge dmg = 6?
Charged dmg = 8 ? .............................is this a joke? <---no cost reducing?

and omg to Thor buff...... TvP is gonna get into another level of frustation
Reaper doesnt need to NERF ANYMORE god dammit~

darkplacid
post Oct 15 2010, 08:30 AM

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Wow they double nerf almost every unit...

VR nerf to speed is rather lame... It super slow now... Can have a race with mother ship and carrier already LOL. I agree with the damage reduction but not the speed.

Reaper nerf is almost like a triple nerf. First barracks need supply, then packs need factory then roaches range increase.

I think the roaches range was to counter reapers. So i would rather have supply first then barrack and keep the nitro pack upgrade untouch.

The 2 proxy barracks is so dangerous even againts zerg.

This post has been edited by darkplacid: Oct 15 2010, 08:31 AM
Sky.Live
post Oct 15 2010, 08:32 AM

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QUOTE(MintDarker @ Oct 15 2010, 03:02 AM)
I seriously think blizzard overreacted bout the imba doh.gif  might as well just remove reaper from terran. And the void ray nerf is huge..


rclxm9.gif is Independence Day for our fellow Zerg.
*
wtf? 3am?

lol no need 5 queen to def vr end game any more
diasrandford
post Oct 15 2010, 08:36 AM

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void ray pilots are gonna quit their job. lol
darkplacid
post Oct 15 2010, 08:38 AM

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QUOTE(diasrandford @ Oct 15 2010, 08:36 AM)
void ray pilots are gonna quit their job. lol
*
VR Pilot: There is nothing but THE VOID.

So guess they going nowhere and must stick to their jobs LOL.
aLertz
post Oct 15 2010, 08:41 AM

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VR pilots can become kamikaze units instead...lol

the patch is way too imba...too much nerf especially on the reaper...
nitro packs upgrade when fact...reaper is useless already tat time doh.gif
darkplacid
post Oct 15 2010, 08:45 AM

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I hate reapers but i believe this is too much... Nitro packs should stay as it is... Just the barrack before supply is enough.
cupmee2nd
post Oct 15 2010, 08:45 AM

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QUOTE(aLertz @ Oct 15 2010, 08:41 AM)
VR pilots can become kamikaze units instead...lol

the patch is way too imba...too much nerf especially on the reaper...
nitro packs upgrade when fact...reaper is useless already tat time doh.gif
*
VR pilots: For Aiur!
evofantasy
post Oct 15 2010, 08:52 AM

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QUOTE(darkplacid @ Oct 15 2010, 08:38 AM)
VR Pilot: There is nothing but THE VOID.

So guess they going nowhere and must stick to their jobs LOL.
*
VR nerf is too much...
why u wanna make VR now when u can make immortals and still get obs along the way?
darkplacid
post Oct 15 2010, 08:53 AM

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Wait s sec, VR first phase i actually buff. 10 damage to armor units 2x more then normal. Just that the charge phase is nerf. In a way isn't this better? This mean VR do not have to be charge to deal sufficient damage to armor units. 1 extra damage to light unit when uncharged.


Added on October 15, 2010, 8:57 amVR still better then Immortals i think.

VR has 2 thing better then Immortal still.
Attack air and land
Air mobility

I do not counter immortal shield into this because only ground attack usually deal massive damage



This post has been edited by darkplacid: Oct 15 2010, 08:57 AM
evofantasy
post Oct 15 2010, 09:20 AM

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QUOTE(darkplacid @ Oct 15 2010, 08:53 AM)
Wait s sec, VR first phase i actually buff. 10 damage to armor units 2x more then normal. Just that the charge phase is nerf. In a way isn't this better? This mean VR do not have to be charge to deal sufficient damage to armor units. 1 extra damage to light unit when uncharged.


Added on October 15, 2010, 8:57 amVR still better then Immortals i think.

VR has 2 thing better then Immortal still.
Attack air and land
Air mobility

I do not counter immortal shield into this because only ground attack usually deal massive damage
*
no1 uses lvl1charged VR...
u usually precharge at ur own pylon (proxy) or ur buildings (defense)...
so the lvl1 buff is pointless...
wut more VR's role is heavy armor buster like corruptors, BC and my fav bunkers...

immortals are 50gas cheaper, easier to get (since u need obs) and easy transition to colossus...
TheProphecy
post Oct 15 2010, 09:21 AM

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Yay no more reaper rush.. Altho i use terran but i really do not like reapers.
ericpires
post Oct 15 2010, 09:26 AM

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Oii.. why no nerf for Stimmed Marauders???

Revenge of the Zerg!!!!!!! hahahah
rlinux
post Oct 15 2010, 09:37 AM

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The nerf for both VR and reaper is just stupid. Well done Blizzard's SC2 developers who can code "without" a proper logic.
darkplacid
post Oct 15 2010, 09:55 AM

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QUOTE(evofantasy @ Oct 15 2010, 09:20 AM)
no1 uses lvl1charged VR...
u usually precharge at ur own pylon (proxy) or ur buildings (defense)...
so the lvl1 buff is pointless...
wut more VR's role is heavy armor buster like corruptors, BC and my fav bunkers...

immortals are 50gas cheaper, easier to get (since u need obs) and easy transition to colossus...
*
What what what? I do not get not say you need to use level 1 charge to get to level 2?

So you do not have to sac a pylon before it deal sufficient damage is not good? Well i salute you term of good and bad.

Also this actually means VR is now good even if it is not charged up. So i fail to see your point of logic. True that the level 2 is nerf but i felt the level 2 charge damage output a little bit too high also if you think about it. VR has the highest dps when charge with a wooping 41.66 DPS to armor units. That even higher then a Thor.

True that it suppose to kill high dps units but with all the pylon sac strategy like you said. People abuse their level 2 charge to own other units easily. This is to stop that abuse more. I feel it is alright.
evofantasy
post Oct 15 2010, 09:55 AM

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QUOTE(rlinux @ Oct 15 2010, 09:37 AM)
The nerf for both VR and reaper is just stupid. Well done Blizzard's SC2 developers who can code "without" a proper logic.
*
blame the bronze leaguers who think that spamming marauders and all their imbaness just to die to VRs LOL...
darkplacid
post Oct 15 2010, 09:56 AM

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QUOTE(ericpires @ Oct 15 2010, 09:26 AM)
Oii.. why no nerf for Stimmed Marauders???

Revenge of the Zerg!!!!!!!  hahahah
*
Basically the buff on buildings are the nerf to Marauders. This buff+the medivac nerf will prevent more easy building snipes drop from Stim Marauders.


Added on October 15, 2010, 9:59 amThe VR buff on level 1 also means no more proxy pylon charging as the pylon will die before it is charged.

This post has been edited by darkplacid: Oct 15 2010, 09:59 AM
Sky.Live
post Oct 15 2010, 10:02 AM

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Do it mean i still get to click on my nexus/hatches when hero marauder is stimming it?
rlinux
post Oct 15 2010, 10:03 AM

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QUOTE(evofantasy @ Oct 15 2010, 09:55 AM)
blame the bronze leaguers who think that spamming marauders and all their imbaness just to die to VRs LOL...
*
Yea well. Isn't this a strategy game? Marauders > Stalkers || VRs > Marauders
Like yeah, Blizzard sees bronze league players whinning everywhere and they make such a nerf. I bet the developers from Blizzard nowadays have bronze brains. yawn.gif
evofantasy
post Oct 15 2010, 10:03 AM

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QUOTE(darkplacid @ Oct 15 2010, 09:55 AM)
What what what? I do not get not say you need to use level 1 charge to get to level 2?

So you do not have to sac a pylon before it deal sufficient damage is not good? Well i salute you term of good and bad.

Also this actually means VR is now good even if it is not charged up. So i fail to see your point of logic. True that the level 2 is nerf but i felt the level 2 charge damage output a little bit too high also if you think about it. VR has the highest dps when charge with a wooping 41.66 DPS to armor units. That even higher then a Thor.

True that it suppose to kill high dps units but with all the pylon sac strategy like you said. People abuse their level 2 charge to own other units easily. This is to stop that abuse more. I feel it is alright.
*
u dun sac a pylon...
2 VR can get to phase 3 beam with only the pylon shields gone (provided that terran is bad enuff to let u charge at a pylon outside his ramp LOL)...
then u micro em over to ur opponent's ramp and bust their bunkers while keeping the charge up on ur zealots...
else with terran mass repair, u'll nvr break the bunker...
do note this is a high high high lvl technique which is freaking micro intensive to keep the charges up aka juggling...
not many ppl can do this perfectly to date (in fact no1 did in gsl1 beside a werra guy who beat ITR in yesterday's gomtv clanwar)...
even when i do this, i am forced to atk move my ground army with a sentry for GS as i dun have the apm to micro my ground...

to counter this?
a small squad of marines is all it takes as they have really low life...
if marine have stim? its even easier...
marine in bunker? not even close as the VR would melt by the time he get the bunker to half life...
as i take, low lvl leaguers dun have the marine count spamming marauders and marauders in bunkers...
if u scout well enuff, ur 1 single viking (1-1-1) can kill those 2 VR without taking a single hit...
so whichever build u go with as a terran there's a solution to it (see how ITR handle tester's VR in GSL1)...

and dun start with wut if ur opponent dunno etc...
the same can be said with cloak banshees etc...
dying to not scout does not make a unit bad nor is having a bad unit compo (1marine2marauder when a 2VR timing atk is so far away)...
darkplacid
post Oct 15 2010, 10:04 AM

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QUOTE(Sky.Live @ Oct 15 2010, 10:02 AM)
Do it mean i still get to click on my nexus/hatches when hero marauder is stimming it?
*
+1 LOL

More like your building will go down before the alert is given that you base is under attack.
evofantasy
post Oct 15 2010, 10:04 AM

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QUOTE(darkplacid @ Oct 15 2010, 09:56 AM)
Basically the buff on buildings are the nerf to Marauders. This buff+the medivac nerf will prevent more easy building snipes drop from Stim Marauders.


Added on October 15, 2010, 9:59 amThe VR buff on level 1 also means no more proxy pylon charging as the pylon will die before it is charged.
*
wrong again...
a single VR now can get to phase 3 (lvl2) with only the pylon shields gone (12sec to charge to phase 3)


Added on October 15, 2010, 10:05 am
QUOTE(rlinux @ Oct 15 2010, 10:03 AM)
Yea well. Isn't this a strategy game? Marauders > Stalkers  || VRs > Marauders
Like yeah, Blizzard sees bronze league players whinning everywhere and they make such a nerf. I bet the developers from Blizzard nowadays have bronze brains.  yawn.gif
*
simple thing: scout!
2 VR takes a long time to get out...
1 VR is not worth for this build against decent terrans...
if u see the toss's army is small, don't u feel strange as VR cost 250/150


Added on October 15, 2010, 10:07 ambtw VR's design is high damage when charged while being squishy that require good micro (to get it charged and keep it alive)...
its a glass cannon to burst down high armored units especially BCs...
u cant compare that with a thor which have tonnes of health and armor to start with (not to mention range)...
apple vs orange

This post has been edited by evofantasy: Oct 15 2010, 10:07 AM
darkplacid
post Oct 15 2010, 10:08 AM

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QUOTE(evofantasy @ Oct 15 2010, 10:03 AM)
u dun sac a pylon...
2 VR can get to phase 3 beam with only the pylon shields gone (provided that terran is bad enuff to let u charge at a pylon outside his ramp LOL)...
then u micro em over to ur opponent's ramp and bust their bunkers while keeping the charge up on ur zealots...
else with terran mass repair, u'll nvr break the bunker...
do note this is a high high high lvl technique which is freaking micro intensive to keep the charges up aka juggling...
not many ppl can do this perfectly to date (in fact no1 did in gsl1 beside a werra guy who beat ITR in yesterday's gomtv clanwar)...
even when i do this, i am forced to atk move my ground army with a sentry for GS as i dun have the apm to micro my ground...

to counter this?
a small squad of marines is all it takes as they have really low life...
if marine have stim? its even easier...
marine in bunker? not even close as the VR would melt by the time he get the bunker to half life...
as i take, low lvl leaguers dun have the marine count spamming marauders and marauders in bunkers...
if u scout well enuff, ur 1 single viking (1-1-1) can kill those 2 VR without taking a single hit...
so whichever build u go with as a terran there's a solution to it (see how ITR handle tester's VR in GSL1)...

and dun start with wut if ur opponent dunno etc...
the same can be said with cloak banshees etc...
dying to not scout does not make a unit bad nor is having a bad unit compo (1marine2marauder when a 2VR timing atk is so far away)...
*
I will say the same thing to you. Why not mix units to kill marines and viking?

Please do not rage just because your race unit get nerf.

I more rage about the reaper nerf then VR nerf right now.

Reaper nerf was not needed already if roaches has 4 range. Maybe reaper nerf is to help zealots which get snipe easily by reapers. So now nitro pack is now almost the same time as Zealot Charge.
evofantasy
post Oct 15 2010, 10:12 AM

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QUOTE(darkplacid @ Oct 15 2010, 10:08 AM)
I will say the same thing to you. Why not mix units to kill marines and viking?

Please do not rage just because your race unit get nerf.

I more rage about the reaper nerf then VR nerf right now.

Reaper nerf was not needed already if roaches has 4 range. Maybe reaper nerf is to help zealots which get snipe easily by reapers. So now nitro pack is now almost the same time as Zealot Charge.
*
cause u cant afford to?
250/150 on a another tech tree far away...
u can go at most 3gate 1stargate but u wont have the correct unit compo...
its usually 2gate 1stargate for a better mix...

as u can see, i linked nony, huk and jinro (jinro is a terran btw)'s comment...
the VR changes kill the whole purpose of VR...
and its meant to be a high risk high reward unit (watch inca vs one of the toss in gsl where the VR juggling was good but inca use stalkers to beat it in the end)...
in the end low leaguers and team players forced such a rushed change which affects high lvl 1v1...
gladly tell me wut units can answer BCs now...

as this current stage, its nt worth to get VR or even micro them to lvl2...

heck i bet half of the people here dun even knw the 2 lvls of vr and still think its 3lvls LOL...
wut more some ppl including u nvr got to experienced it done on u as the precharging takes lots of practice to get it right...

This post has been edited by evofantasy: Oct 15 2010, 10:15 AM
cloudaeris
post Oct 15 2010, 10:13 AM

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QUOTE(Sky.Live @ Oct 15 2010, 10:02 AM)
Do it mean i still get to click on my nexus/hatches when hero marauder is stimming it?
*
yes, for 2 secs longer lol
darkplacid
post Oct 15 2010, 10:17 AM

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QUOTE(evofantasy @ Oct 15 2010, 10:12 AM)
cause u cant afford to?
250/150 on a another tech tree far away...
u can go at most 3gate 1stargate but u wont have the correct unit compo...
its usually 2gate 1stargate for a better mix...

as u can see, i linked nony, huk and jinro (jinro is a terran btw)'s comment...
the VR changes kill the whole purpose of VR...
and its meant to be a high risk high reward unit (watch inca vs one of the toss in gsl where the VR juggling was good but inca use stalkers to beat it in the end)...
in the end low leaguers and team players forced such a rushed change which affects high lvl 1v1...
gladly tell me wut units can answer BCs now...

as this current stage, its nt worth to get VR or even micro them to lvl2...

heck i bet half of the people here dun even knw the 2 lvls of vr and still think its 3lvls LOL...
wut more some ppl including u nvr got to experienced it done on u as the precharging takes lots of practice to get it right...
*
We shall see but i do get the point. But if VR purpose to counter massive units maybe changing the bonus dmage to Massive instead of armor is better. Their previous when charges just basically raped anything in this game.
Quazacolt
post Oct 15 2010, 10:18 AM

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QUOTE(Sky.Live @ Oct 15 2010, 10:02 AM)
Do it mean i still get to click on my nexus/hatches when hero marauder is stimming it?
*
^
lol
Sky.Live
post Oct 15 2010, 10:22 AM

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Sometimes I wonder how do I managed to unbind my hatchery hotkey.. din realised it's actually down haha
evofantasy
post Oct 15 2010, 10:23 AM

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QUOTE(darkplacid @ Oct 15 2010, 10:17 AM)
We shall see but i do get the point. But if VR purpose to counter massive units maybe changing the bonus dmage to Massive instead of armor is better. Their previous when charges just basically raped anything in this game.
*
previously it was 10(+15 to armored) at lvl 2...
jz reduce the base damage to something like 6(+15) and it would still serve its purpose of killing the mega units...
marine/ hydras would be able to kill it even easier since they are not armored...
just get some marines which is the terran's basic unit and VR rushes are a joke...

letting a VR charge up is the same as letting a baneling come near u...
does that mean baneling is imba?
how about baneling carpet bombs like wut fruity did (i'm sure nt every1 can do it jz like VR juggling)?
rlinux
post Oct 15 2010, 10:24 AM

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QUOTE(evofantasy @ Oct 15 2010, 10:04 AM)
wrong again...
a single VR now can get to phase 3 (lvl2) with only the pylon shields gone (12sec to charge to phase 3)


Added on October 15, 2010, 10:05 am

simple thing: scout!
2 VR takes a long time to get out...
1 VR is not worth for this build against decent terrans...
if u see the toss's army is small, don't u feel strange as VR cost 250/150


Added on October 15, 2010, 10:07 ambtw VR's design is high damage when charged while being squishy that require good micro (to get it charged and keep it alive)...
its a glass cannon to burst down high armored units especially BCs...
u cant compare that with a thor which have tonnes of health and armor to start with (not to mention range)...
apple vs orange
*
Yes. VR requires micro and is good when charged. The nerf towards VR is changing the concept why it was first designed. Flux speed upgrade became useless for the speed decrease by almost 40% and the cost of the upgrade remains the same? Doesn't sound logical. Toss has lack of VRs against BC now, cos they'll basically get eaten by BC as breakfast.
evofantasy
post Oct 15 2010, 10:25 AM

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QUOTE(Sky.Live @ Oct 15 2010, 10:22 AM)
Sometimes I wonder how do I managed to unbind my hatchery hotkey.. din realised it's actually down haha
*
as tastosis said: stim and click, u cant click on it again!

i liked the buff to HP as it handle the problem of marauder drops without nerfing them...
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post Oct 15 2010, 10:25 AM

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QUOTE(darkplacid @ Oct 15 2010, 10:17 AM)
We shall see but i do get the point. But if VR purpose to counter massive units maybe changing the bonus dmage to Massive instead of armor is better. Their previous when charges just basically raped anything in this game.
*
problem: they are meant for protoss to be building harrass/busting/sniping too (at least pre-patch). buildings are not massive.

the best solution is change it to Damage level 2 decreased from 10 (+15 armored) to 10 (+10 armored best balance imho). or 15 (+10 armored so it doesnt wtfbbqpwn buildings while still have its charge being damn good)

and to revert the nerf for flux vanes, OR reduce the cost and/or time for the research
evofantasy
post Oct 15 2010, 10:27 AM

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QUOTE(rlinux @ Oct 15 2010, 10:24 AM)
Yes. VR requires micro and is good when charged. The nerf towards VR is changing the concept why it was first designed. Flux speed upgrade became useless for the speed decrease by almost 40% and the cost of the upgrade remains the same? Doesn't sound logical. Toss has lack of VRs against BC now, cos they'll basically get eaten by BC as breakfast.
*
yup basically VR juggling matches are highly rated in korea due to the skill ceiling u need to get it working...

@ quaz
jz change building type to NOT be armored (give it its own subtype)...
that way it handle VR, marauder drops, immortal drops and various other building snipes


Added on October 15, 2010, 10:28 am
QUOTE(Quazacolt @ Oct 15 2010, 10:25 AM)
problem: they are meant for protoss to be building harrass/busting/sniping too (at least pre-patch). buildings are not massive.

the best solution is change it to Damage level 2 decreased from 10 (+15 armored) to 10 (+10 armored best balance imho).  or 15 (+10 armored so it doesnt wtfbbqpwn buildings while still have its charge being damn good)

and to revert the nerf for flux vanes, OR reduce the cost and/or time for the research
*
btw do u remember range 7 VR in beta?

This post has been edited by evofantasy: Oct 15 2010, 10:28 AM
Quazacolt
post Oct 15 2010, 10:30 AM

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QUOTE(evofantasy @ Oct 15 2010, 10:27 AM)
yup basically VR juggling matches are highly rated in korea due to the skill ceiling u need to get it working...

@ quaz
jz change building type to NOT be armored (give it its own subtype)...
that way it handle VR, marauder drops, immortal drops and various other building snipes


Added on October 15, 2010, 10:28 am

btw do u remember range 7 VR in beta?
*
of course.

/inb4vrtoonerfed.jpg
darkplacid
post Oct 15 2010, 10:31 AM

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VR should deal bonus damage to massive unit and ability to deal extra to buildings then (Ability for banelings). Having bonus againts armor means that they will steamroll stalkers when charge which is also defeats the purpose of stalkers countering them cost to cost.

This post has been edited by darkplacid: Oct 15 2010, 10:31 AM
rlinux
post Oct 15 2010, 10:31 AM

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QUOTE(evofantasy @ Oct 15 2010, 10:23 AM)
previously it was 10(+15 to armored) at lvl 2...
jz reduce the base damage to something like 6(+15) and it would still serve its purpose of killing the mega units...
marine/ hydras would be able to kill it even easier since they are not armored...
just get some marines which is the terran's basic unit and VR rushes are a joke...

letting a VR charge up is the same as letting a baneling come near u...
does that mean baneling is imba?
how about baneling carpet bombs like wut fruity did (i'm sure nt every1 can do it jz like VR juggling)?
*
A lot of 4v4 mid diamond league zerg does this, lings then banellings. Crushes whatever you have for defense, or a way to cut your army into half (either they kill half the units or it splits you and your teammates troop, serves like force field). I have not faced any issue on VRs, so I don't see why the nerf was neccessary. Same goes to reapers, what's the point for making reapers now? So they can be part of the single target unit defensing base?
evofantasy
post Oct 15 2010, 10:33 AM

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QUOTE(darkplacid @ Oct 15 2010, 10:31 AM)
VR should deal bonus damage to massive unit and ability to deal extra to buildings then. Having bonus againts armor means that they will steamroll stalkers when charge which is also defeats the purpose of stalkers countering them cost to cost.
*
almost no1 use it for PvP...
inca's game in GSL showed u why...
his opponent had his VR charged all game long, even camp at inca's natural using inca's nexus to micro his charges and yet inca still beat it...

some micro wit stalkers > lvl 2 VRs

QUOTE(Quazacolt @ Oct 15 2010, 10:30 AM)
of course.

/inb4vrtoonerfed.jpg
*
if they stick to current VR changed (aka to be part of ur army and nt glass cannons) then give back the range...
its only the same range as a banshee...
IisTHEmoron
post Oct 15 2010, 10:35 AM

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FOR THE SWARM!
evofantasy
post Oct 15 2010, 10:36 AM

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QUOTE(rlinux @ Oct 15 2010, 10:31 AM)
A lot of 4v4 mid diamond league zerg does this, lings then banellings. Crushes whatever you have for defense, or a way to cut your army into half (either they kill half the units or it splits you and your teammates troop, serves like force field). I have not faced any issue on VRs, so I don't see why the nerf was neccessary. Same goes to reapers, what's the point for making reapers now? So they can be part of the single target unit defensing base?
*
hmmm actually reapers was because of 2v2...
zerg+terran combo...
zerg starts wit a 6-10pool while the terran jz rush for reapers (even proxy at times)...
so u have lings in the front and reapers at the back...

but e-sport is about 1v1 (even gomtv invitationals is team-based 1v1)...
u cant balance 1v1 with 4v4...

as for VR, i did face quite a number of mass VR but if u atk move wit them they jz die...
and /lol viking kiting them...
or they spam tonnes of VR which CANT EVEN get charged up and this change is buffing lvl1...


Added on October 15, 2010, 10:38 am
QUOTE(IisTHEmoron @ Oct 15 2010, 10:35 AM)
FOR THE SWARM!
*
5roach builds incoming...
i'll be using that over speedling for my zerg randoms...

This post has been edited by evofantasy: Oct 15 2010, 10:38 AM
Quazacolt
post Oct 15 2010, 10:39 AM

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QUOTE(evofantasy @ Oct 15 2010, 10:36 AM)
hmmm actually reapers was because of 2v2...
zerg+terran combo...
zerg starts wit a 6-10pool while the terran jz rush for reapers (even proxy at times)...
so u have lings in the front and reapers at the back...

but e-sport is about 1v1 (even gomtv invitationals is team-based 1v1)...
u cant balance 1v1 with 4v4...

as for VR, i did face quite a number of mass VR but if u atk move wit them they jz die...
and /lol viking kiting them...
or they spam tonnes of VR which CANT EVEN get charged up and this change is buffing lvl1...


Added on October 15, 2010, 10:38 am

5roach builds incoming...
i'll be using that over speedling for my zerg randoms...
*
2v2/3v3/4v4 VR rush is still deadly and prolly the reason for blizz nerf (which is dumb btw)

i dont have to atk move, i just go in your CC/OC/nexus/hatchery or newly teched lair without hydra/muta and right click it. seconds later you cannot click it anymore (Y)
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post Oct 15 2010, 10:41 AM

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Things i agree and do not agree.

Barrack/Supply Nerf (Agree)
Proxy rax is just too dangerous.
You can have 3 Marine before 1 Zealot is out

Reaper Nerf

Do not agree. The Barracks nerf+previous nerf was enough

VR Nerf
On the fence. VR do destroy shit loads of stuff quickly when charge before but reducing the damage by this much is still defeat the purpose of charging. But on the bright sight it deals more damage without charging.

Roaches Buff
Needed because now they can counter Helions and Reapers easier.(hence a double buff to Reapers which is not good). Also counter Pylon & Cannon wall in from Protoss early game

Other Stuff
No more feedback for HT on Thors and Corrupters. We will see how this goes. Good thing is PPD can be feedback again.

This post has been edited by darkplacid: Oct 15 2010, 10:44 AM
Calvin Seak
post Oct 15 2010, 10:46 AM

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Wow I am really sad as a protoss player to see such nerfs sad.gif

VRs was once my favourite unit.. Somehow if your opponent doesn't know you are going for VRs the situation would mostly be favoured to your side. Should I say it is their fault as they did not scout or VRs are imba? sad.gif

Oh well, time to go/try for another unit compo strat! Peace out guys! Changes are everywhere in the world sometimes we just hve to live with it
evofantasy
post Oct 15 2010, 10:47 AM

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QUOTE(Quazacolt @ Oct 15 2010, 10:39 AM)
2v2/3v3/4v4 VR rush is still deadly and prolly the reason for blizz nerf (which is dumb btw)

i dont have to atk move, i just go in your CC/OC/nexus/hatchery or newly teched lair without hydra/muta and right click it. seconds later you cannot click it anymore (Y)
*
yup due to the pumping as well...
1v1 wise, VR is totally fine...
but how can u balance 2v2 3v3 and 4v4 without messing up 1v1?
and do note blizz have a bad history of balancing PvE and PvP...

u can jz take 4 toss and proxy gate 4v4 and if ur opponents are playing standard (partly reason why i stop my 4v4)...
3v3 is mostly about timing attacks while some map promote the offense...
2v2 is wildcard to me...
look at day9's funday monday and can see that team games are not meant to be taken seriously LOL

QUOTE(darkplacid @ Oct 15 2010, 10:41 AM)
Things i agree and do not agree.

Barrack/Supply Nerf (Agree)
Proxy rax is just too dangerous.
You can have 3 Marine before 1 Zealot is out

Reaper Nerf
Do not agree. The Barracks nerf+previous nerf was enough

VR Nerf
On the fence. VR do destroy shit loads of stuff quickly when charge before but reducing the damage by this much is still defeat the purpose of charging. But on the bright sight it deals more damage without charging.

Roaches Buff
Needed because now they can counter Helions and Reapers easier.(hence a double buff to Reapers which is not good). Also counter Pylon & Cannon wall in from Protoss early game.

Cooldown on abilities
No more feedback for HT on Thors and Corrupters. We will see how this goes. Good thing is PPD can be feedback again.
*
roach at 3.5 would be the best imho...
4 is on the borderline as it put the roach into range of so many harassment/ sniping...


Added on October 15, 2010, 10:49 am
QUOTE(Calvin Seak @ Oct 15 2010, 10:46 AM)
Wow I am really sad as a protoss player to see such nerfs sad.gif

VRs was once my favourite unit.. Somehow if your opponent doesn't know you are going for VRs the situation would mostly be favoured to your side. Should I say it is their fault as they did not scout or VRs are imba? sad.gif

Oh well, time to go/try for another unit compo strat! Peace out guys! Changes are everywhere in the world sometimes we just hve to live with it
*
the same with terrans going banshees rite? =p
u dun scout and the cloak banshee pew pew pew everything...
difference? marine are ur t1 easy to get cheap unit vs observers which requires tech...

while i do find banshee's damage is too high, i can still live with it as i know if a banshee ambush me? its my fault...
as huk said it, know the timing of banshees and u would be fine...

one thing for sure i gonna miss juggling VRs (mostly wont get em anymore for serious 1v1s but for trolling still do LOL)

This post has been edited by evofantasy: Oct 15 2010, 10:49 AM
darkplacid
post Oct 15 2010, 10:54 AM

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Roaches are suppose to be like tankers so if they get snipe then im fine because they are zerg meatshield for hydras until ultralisk comes out.

So im more concern about roaches actually dealing damage then receiving them.
evofantasy
post Oct 15 2010, 10:58 AM

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QUOTE(darkplacid @ Oct 15 2010, 10:54 AM)
Roaches are suppose to be like tankers so if they get snipe then im fine because they are zerg meatshield for hydras until ultralisk comes out.

So im more concern about roaches actually dealing damage then receiving them.
*
blizz said roaches are not used...
koreans been using them a lot in GSL (fruity as well and he won GSL aka USD85k)...

roaches's main strength as said before is their mobility and their efficient cost...
roach speed is good even mid-late game stage (especially thor based builds)...
range4 would be the killing range for harassment (since buildings are 2x2 at least thus harder to def when u are on the other side)...
most pros were suggesting 3.5 range due to this reason as well...

ps: korean pros even build roach warren when they are at t2/ t3 for the reasons above

This post has been edited by evofantasy: Oct 15 2010, 10:59 AM
hazairi
post Oct 15 2010, 11:06 AM

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yeay! Just updated my patch..
can't wait for super mass roaches!
evofantasy
post Oct 15 2010, 11:08 AM

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QUOTE(hazairi @ Oct 15 2010, 11:06 AM)
yeay! Just updated my patch..
can't wait for super mass roaches!
*
jz dun get carried away...
immortals and stalkers still better than roaches...
one thing u can do (and should do) is early pressure vs toss...
it'll shut down toss's FE builds since sentry's 5range is nt that effective anymore for the korean FE...
darkplacid
post Oct 15 2010, 11:15 AM

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My god can people stop saying that Fruitdealer do this and fruitdealer do that... It getting kinda lame. No one in this forums is as good as Fruitdealer.

If i said HuK did this and HuK did that so that how to play would you like to hear it?

Example: I remember HuK using minimap to chrono boost why don't you use it?

A lot of people are shying away from SC2 because people make it a competition more then a game. Just chill. We are not PROs. We are not FruitDealer's, we are not HuK, we are not xBoxeRx or whatever. We do not earn money from losing or winning so what is the big deal? I lost a lot of 1v1 when i change from Protoss to Zerg and i do not care.

In normal circumstances you would not use Roaches said by you yourself in previous post where you favor Zergling over Roaches. So this is to give Roaches more role in this game thats all.

This post has been edited by darkplacid: Oct 15 2010, 11:18 AM
rockccf
post Oct 15 2010, 11:32 AM

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Protoss gateway units will have a hard time against roaches i guess.
Sichiri
post Oct 15 2010, 11:33 AM

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Oh man, I totally forgot about the 5 Roach Rush after switching to mutaling build.

5RR is gonna be so much more powerful now!
Quazacolt
post Oct 15 2010, 11:33 AM

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QUOTE(darkplacid @ Oct 15 2010, 11:15 AM)
My god can people stop saying that Fruitdealer do this and fruitdealer do that... It getting kinda lame. No one in this forums is as good as Fruitdealer.

If i said HuK did this and HuK did that so that how to play would you like to hear it?

Example:  I remember HuK using minimap to chrono boost why don't you use it?

A lot of people are shying away from SC2 because people make it a competition more then a game. Just chill. We are not PROs. We are not FruitDealer's, we are not HuK, we are not xBoxeRx or whatever. We do not earn money from losing or winning so what is the big deal? I lost a lot of 1v1 when i change from Protoss to Zerg and i do not care.

In normal circumstances you would not use Roaches said by you yourself in previous post where you favor Zergling over Roaches. So this is to give Roaches more role in this game thats all.
*
its only a big deal if you make it out to be.
some people plays it seriously/competitively, its their choice and you have no say in it. likewise you playing it casually and carefreely, that is fine to.

point being that for players that play it professionally, money is involved and most definitely balancing would be prioritized to those players. then again if you look at the current patch change, its more towards team game balancing, and the pro leagues atm are all solo games. so in that regards blizzard are watching out for casuals too.
darkplacid
post Oct 15 2010, 11:41 AM

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QUOTE(Quazacolt @ Oct 15 2010, 11:33 AM)
its only a big deal if you make it out to be.
some people plays it seriously/competitively, its their choice and you have no say in it. likewise you playing it casually and carefreely, that is fine to.

point being that for players that play it professionally, money is involved and most definitely balancing would be prioritized to those players. then again if you look at the current patch change, its more towards team game balancing, and the pro leagues atm are all solo games. so in that regards blizzard are watching out for casuals too.
*
Yes i agree but Aeco comments was coming from pro gamers to rebuttal mine changes bout roaches(Like using using Pro gamer logic against my logic which i have a different thinking). I do not care if FruitDealer wins or lose the next GSL, i just wanna use this awesome new unit called roaches more in my games. Balancing is an ongoing process and Blizzard is doing it maybe for the good or the bad of the game. Either way it has been implemented and thus live with it.

I maybe will be switching races again if i find Protoss less underpower now. I always play the underpower races so for me patch or not does not matter.

Terran still feels kinda OP with Marauders but we shall see.

This post has been edited by darkplacid: Oct 15 2010, 11:45 AM
rockccf
post Oct 15 2010, 11:43 AM

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QUOTE(evofantasy @ Oct 15 2010, 11:08 AM)
jz dun get carried away...
immortals and stalkers still better than roaches...
one thing u can do (and should do) is early pressure vs toss...
it'll shut down toss's FE builds since sentry's 5range is nt that effective anymore for the korean FE...
*
Immortals and stalkers are still better than roaches...
That's true...but stalkers cost almost as much as twice than roaches, and roaches have higher damage than stalkers too.
Quazacolt
post Oct 15 2010, 11:46 AM

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QUOTE(rockccf @ Oct 15 2010, 11:43 AM)
Immortals and stalkers are still better than roaches...
That's true...but stalkers cost almost as much as twice than roaches, and roaches have higher damage than stalkers too.
*
doesnt matter when the roach can never touch the stalkers. (unless both guys just simply atk move, then i nothing to say)
darkplacid
post Oct 15 2010, 11:46 AM

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QUOTE(rockccf @ Oct 15 2010, 11:43 AM)
Immortals and stalkers are still better than roaches...
That's true...but stalkers cost almost as much as twice than roaches, and roaches have higher damage than stalkers too.
*
Stalkers still can kite roaches with their 6 range though. And has faster movement speed then roaches without creep.


Added on October 15, 2010, 11:47 am
QUOTE(Quazacolt @ Oct 15 2010, 11:46 AM)
doesnt matter when the roach can never touch the stalkers. (unless both guys just simply atk move, then i nothing to say)
*
Awww you beat me to it. LOL.

This post has been edited by darkplacid: Oct 15 2010, 11:47 AM
xShinji
post Oct 15 2010, 12:24 PM

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Roach Hydra mix gonna be more effective agaisnt collosus+core unit mix
LoNeLy-Zhai
post Oct 15 2010, 12:58 PM

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roach range? oh nom nom nom nom!
incx
post Oct 15 2010, 01:02 PM

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QUOTE(Sichiri @ Oct 15 2010, 11:33 AM)
Oh man, I totally forgot about the 5 Roach Rush after switching to mutaling build.

5RR is gonna be so much more powerful now!
*
Please do not Roach Rush. It will not work. whistling.gif
fujkenasai
post Oct 15 2010, 01:47 PM

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QUOTE(incx @ Oct 15 2010, 01:02 PM)
Please do not Roach Rush. It will not work. whistling.gif
*
Lets try it out tonight brows.gif brows.gif

Damn I cant wait to g home to patch my game.

WHERE IS MY CHAT ROOM BLIZZARD!!!!!
rlinux
post Oct 15 2010, 02:23 PM

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QUOTE(fujkenasai @ Oct 15 2010, 01:47 PM)
Lets try it out tonight  brows.gif  brows.gif

Damn I cant wait to g home to patch my game.

WHERE IS MY CHAT ROOM BLIZZARD!!!!!
*
Same here haha. Daydreaming at work thinking how suck VRs and reapers would be, while if roaches with +1 range and fungus to disable blink will greatly lift Z.
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post Oct 15 2010, 02:35 PM

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I think people are going to scream Zerg OP pretty soon.
TSMoonflown
post Oct 15 2010, 03:12 PM

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Tried Roach Rushes, working like a charm.
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post Oct 15 2010, 03:23 PM

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I don't think it will work like a charm to protoss that uses sentry to block the choke=.=
Sichiri
post Oct 15 2010, 03:31 PM

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QUOTE(Soul-X @ Oct 15 2010, 03:23 PM)
I don't think it will work like a charm to protoss that uses sentry to block the choke=.=
*
based on replays I've watched on it, the roach still can attack the zealot/pylon blocking the choke with FF covering the ramp and that was in 1.0
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post Oct 15 2010, 03:53 PM

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That just depends on how your opponent place the FF on the choke
evofantasy
post Oct 15 2010, 04:37 PM

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QUOTE(Quazacolt @ Oct 15 2010, 11:46 AM)
doesnt matter when the roach can never touch the stalkers. (unless both guys just simply atk move, then i nothing to say)
*
not then u are under atk at ur choke...
u are forced to engage and u cant kite lol...
remember range 4 + the 2x2 building = 6 total range...
stalkers cant shoot from the other side anymore...
this is why early roach pressure is good again...

QUOTE(darkplacid @ Oct 15 2010, 11:41 AM)
Yes i agree but Aeco comments was coming from pro gamers to rebuttal mine changes bout roaches(Like using using Pro gamer logic against my logic which i have a different thinking). I do not care if FruitDealer wins or lose the next GSL, i just wanna use this awesome new unit called roaches more in my games. Balancing is an ongoing process and Blizzard is doing it maybe for the good or the bad of the game. Either way it has been implemented and thus live with it.

I maybe will be switching races again if i find Protoss less underpower now. I always play the underpower races so for me patch or not does not matter.

Terran still feels kinda OP with Marauders but we shall see.
*
its a very simply thing...
u dun need to be fruity to use roaches...
u can see so much zerg pros using roach...
they use it for mobility reasons and their cheap cost...
u dun need that much apm/ skill to use zerg well (the only micro u need is atk move)

if the pros are using, it is good enough at its current state...
wit the buff, u should be using it even more lol...

that's wut metagaming is about...

QUOTE(fujkenasai @ Oct 15 2010, 01:47 PM)
Lets try it out tonight  brows.gif  brows.gif

Damn I cant wait to g home to patch my game.

WHERE IS MY CHAT ROOM BLIZZARD!!!!!
*
patch 1.2 (not 1.12)

QUOTE(Soul-X @ Oct 15 2010, 03:23 PM)
I don't think it will work like a charm to protoss that uses sentry to block the choke=.=
*
old: u can FF and still shoot the roaches or trap the roaches
new: u cant FF and shoot the roaches as again ur buildings would be 2x2 at least without getting hit

the same as the whole 1space behind buildings cannon roach counter...
that is dead when roach gets 4 range...

so 5RR is a very very good build imho...
stock ur larvae and gas, and get it early...
the toss wont have enuff units...

This post has been edited by evofantasy: Oct 15 2010, 04:39 PM
nagflar
post Oct 15 2010, 04:54 PM

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how fast zerg can come out 5 RR push?
evofantasy
post Oct 15 2010, 04:57 PM

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QUOTE(nagflar @ Oct 15 2010, 04:54 PM)
how fast zerg can come out 5 RR push?
*
i didnt usually follow the timer but if u start a roach warren not so long after ur pool is done u should get it out pretty fast (since u'll skip the speedling upgrade)
i think around 20food or so?
Sichiri
post Oct 15 2010, 05:15 PM

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QUOTE(nagflar @ Oct 15 2010, 04:54 PM)
how fast zerg can come out 5 RR push?
*
If done correctly, 5 roach will pop at around 5:00 game minutes mark.
in a 1v1 map, they will be at your doorstep at roughly 5:40 game minutes, which is exactly when ling speed upgrade finishes.

TSMoonflown
post Oct 15 2010, 05:19 PM

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The most i get is 2 sentries with a few zealotsz because I've stole the gas early on. I do have 6 roaches with 8 speedlings at that moment and its not hard to break in unless I did some horrible micro.
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post Oct 15 2010, 05:32 PM

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will this 5RR push is consider as cheesing ? i alway kena with this Dic@$#%# word after i success 6-7 pool defeat my opponent . hehe

but funny thing . when VR rush or Zealot rush . they dont say a word.

This post has been edited by nagflar: Oct 15 2010, 05:35 PM
evofantasy
post Oct 15 2010, 06:00 PM

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QUOTE(nagflar @ Oct 15 2010, 05:32 PM)
will this 5RR push is consider as cheesing ? i alway kena with this Dic@$#%# word after i success 6-7 pool defeat my opponent . hehe

but funny thing . when VR rush or Zealot rush . they dont say a word.
*
rushes are not cheese...
cheese are usually all-ins relying on ur opponent playing standard
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post Oct 15 2010, 06:29 PM

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QUOTE(evofantasy @ Oct 15 2010, 06:00 PM)
rushes are not cheese...
cheese are usually all-ins relying on ur opponent playing standard
*
some ppl have the perception that zergling rush is considered cheesing...so weird while marine and zealot rush is nothing.
dunno where they get the idea from,
evofantasy
post Oct 15 2010, 06:35 PM

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QUOTE(ExCrIpT @ Oct 15 2010, 06:29 PM)
some ppl have the perception that zergling rush is considered cheesing...so weird while marine and zealot rush is nothing.
dunno where they get the idea from,
*
they thot u 6pooled LOL...

anyways i jz played zerg jz now...
the 5RR is insanely powerful...
if ur opponent goes anyhting other than a marauder, he is dead (even tank cant do much from jz now's gomtv invitationals... fruity's roach deal so much damage with tank shooting)...
4 range let u micro from marine's fire pretty easily...

prepare to see low league players spamming roach is imba threads (just like beta)
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post Oct 15 2010, 07:44 PM

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Roaches can now shoot up cliffs. THIS IS AMAZING!
cupmee2nd
post Oct 15 2010, 08:59 PM

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i have been losing like crazy today as protoss.
1. Almost all the Terrans i was playing with are using proxy 3 rack marine rush now. Damn hard to counter.

2. Almost all the Zerg player are spamming roach to wipe my stalkers.

My WLR now so low.. So sad.. Feel like killing myself now.
evofantasy
post Oct 15 2010, 09:10 PM

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QUOTE(cupmee2nd @ Oct 15 2010, 08:59 PM)
i have been losing like crazy today as protoss.
1. Almost all the Terrans i was playing with are using proxy 3 rack marine rush now. Damn hard to counter.

2. Almost all the Zerg player are spamming roach to wipe my stalkers.

My WLR now so low.. So sad.. Feel like killing myself now.
*
i thot u are terran? O.o
cupmee2nd
post Oct 15 2010, 09:21 PM

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QUOTE(evofantasy @ Oct 15 2010, 09:10 PM)
i thot u are terran? O.o
*
I was bored with terran. Warping in units seems so cool and after watch Regin's replays i decided to switch to a race i have never play b4. Seems like a good idea at the time, i dunno what was i drinking..
evofantasy
post Oct 15 2010, 09:41 PM

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QUOTE(cupmee2nd @ Oct 15 2010, 09:21 PM)
I was bored with terran. Warping in units seems so cool and after watch Regin's replays i decided to switch to a race i have never play b4. Seems like a good  idea at the time, i dunno what was i drinking..
*
lol u miss the stim button eh now icon_rolleyes.gif
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post Oct 15 2010, 10:01 PM

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QUOTE(evofantasy @ Oct 15 2010, 09:41 PM)
lol u miss the stim button eh now  icon_rolleyes.gif
*
i got better replacement, storm!
evofantasy
post Oct 15 2010, 10:28 PM

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QUOTE(cupmee2nd @ Oct 15 2010, 10:01 PM)
i got better replacement, storm!
*
provided u live long enuff to get it...
HTs are awesome when u get to em...

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post Oct 15 2010, 10:39 PM

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HF wan to be fancy and flow, they dun wan walk to get better running speed. Lazy caster
evofantasy
post Oct 15 2010, 10:57 PM

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QUOTE(cupmee2nd @ Oct 15 2010, 10:39 PM)
HF wan to be fancy and flow, they dun wan walk to get better running speed. Lazy caster
*
that's nt the problem...
the problem is that they are gas intensive and slow to tech =p
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post Oct 15 2010, 11:28 PM

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QUOTE(evofantasy @ Oct 15 2010, 10:57 PM)
that's nt the problem...
the problem is that they are gas intensive and slow to tech =p
*
because terran can only cry when their balls gets storm. Storms are very strong. But the additional amulet need be to change to increase max engry like in BW


Added on October 15, 2010, 11:28 pm
QUOTE(evofantasy @ Oct 15 2010, 10:57 PM)
that's nt the problem...
the problem is that they are gas intensive and slow to tech =p
*
because terran can only cry when their balls gets storm. Storms are very strong. But the additional amulet need be to change to increase max engry like in BW

This post has been edited by cupmee2nd: Oct 15 2010, 11:28 PM
incx
post Oct 15 2010, 11:36 PM

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QUOTE(cupmee2nd @ Oct 15 2010, 10:01 PM)
i got better replacement, storm!
*
Like what Aeco said, if you've live long enough to get it, that is. And you have to micro your HTs well, can't keep them in the same group or else they'll run ahead in front of everyone else. And it's not like they can do anything in front. >.>'
evofantasy
post Oct 15 2010, 11:48 PM

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QUOTE(incx @ Oct 15 2010, 11:36 PM)
Like what Aeco said, if you've live long enough to get it, that is. And you have to micro your HTs well, can't keep them in the same group or else they'll run ahead in front of everyone else. And it's not like they can do anything in front. >.>'
*
actually got...
morph them to archon and use ur army to move those morphing archons LOL
Ahlok
post Oct 17 2010, 01:47 AM

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just change ny portait to Roach.

roach rush gave me 10 team win streak biggrin.gif
evofantasy
post Oct 17 2010, 03:27 AM

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QUOTE(Ahlok @ Oct 17 2010, 01:47 AM)
just change ny portait to Roach.

roach rush gave me 10 team win streak biggrin.gif
*
day9 and JP jz discussed roach's 4range is on the OP-line (MLG DC around 10 minutes ago lol)
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post Oct 17 2010, 04:29 AM

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then blizzard will make roach den only can be built once you upgrade your hatchery? LOL
evofantasy
post Oct 17 2010, 04:30 AM

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QUOTE(Ahlok @ Oct 17 2010, 04:29 AM)
then blizzard will make roach den only can be built once you upgrade your hatchery? LOL
*
cost increase maybe 100/25...
its gotta be a t1.5 unit no matter wut...
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post Oct 17 2010, 04:32 AM

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QUOTE(evofantasy @ Oct 17 2010, 04:30 AM)
cost increase maybe 100/25...
its gotta be a t1.5 unit no matter wut...
*
pls dont icon_question.gif

should not same price with marauder... sad.gif
evofantasy
post Oct 17 2010, 04:45 AM

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QUOTE(Ahlok @ Oct 17 2010, 04:32 AM)
pls dont  icon_question.gif

should not same price with marauder...  sad.gif
*
why not be the same price as marauder?
it has more life, the same 1 armored, have speed/ burrow upgrades and higher damage vs non-armored...
the old 3 range was balanced around that price...

they are not underpowered as koreans used it alot...
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post Oct 17 2010, 09:48 AM

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i tested 5RR a few days ago..
success rate was good.. hehe
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post Oct 17 2010, 11:19 AM

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And now with the new range upgrade, they can shoot up the walls better. HAPPY DAYS!
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post Oct 17 2010, 04:39 PM

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One thing I dislike about SC2's multiplayer is that there is no Firebat. I prefer Firebat over Marauders.
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post Oct 17 2010, 05:02 PM

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hey aeco. its time for me to switch to zerg.
come be my training buddy <3
Nandeska
post Oct 17 2010, 05:25 PM

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zerg is very strong now smile.gif
Chobits
post Oct 17 2010, 07:38 PM

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terran is a b**** now. wtf wit the idea of supply 1st before building rax.
TSMoonflown
post Oct 17 2010, 07:41 PM

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Well a solid terran won't really be affected by the supply depot requirement anyway. They still have the most openings and deadly harassing units.
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post Oct 17 2010, 07:47 PM

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the game is very simple now.. terran successfully harrass = 80% win
terran fail harass = 70% lose
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post Oct 17 2010, 08:21 PM

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QUOTE(Moonflown @ Oct 17 2010, 07:41 PM)
Well a solid terran won't really be affected by the supply depot requirement anyway. They still have the most openings and deadly harassing units.
*
now every terran opening goin to be bloody same. wit 10 supply , 11 or 12 rax. cannot 10 rax !!!
Nandeska
post Oct 17 2010, 09:20 PM

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thats y i din scout terran anymore coz everytime i scout them , their build is always the same as mine
evofantasy
post Oct 17 2010, 09:58 PM

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QUOTE(tjinn @ Oct 17 2010, 05:02 PM)
hey aeco. its time for me to switch to zerg.
come be my training buddy <3
*
lol...
swt...
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post Oct 17 2010, 10:02 PM

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Damn, I felt that medivacs were slow enough. Now they became slower =(. Guess ill just have to micro them better, losing a whole medivac full of units is devastating
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post Oct 17 2010, 10:09 PM

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QUOTE(tjinn @ Oct 17 2010, 05:02 PM)
hey aeco. its time for me to switch to zerg.
come be my training buddy <3
*
Here is my advice when you are switching race. Do not be like me play protoss for 1st at ladder match. End up drop my WLR from 54 to 44%, lost 8 games in a row. Parctice your build order many many times. Go watch day9 video on drone timing. Zerg is a very marco heavy race to play. Cheers.

MYNAMEISJASON
post Oct 17 2010, 10:19 PM

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apparently I'm trying to play terran on NA server and god they are sure easy to play . I haven't even lost a single terran game and half of them are tvt's blink.gif

This post has been edited by MYNAMEISJASON: Oct 17 2010, 10:20 PM
evofantasy
post Oct 17 2010, 10:34 PM

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QUOTE(MYNAMEISJASON @ Oct 17 2010, 10:19 PM)
apparently I'm trying to play terran on NA server and god they are sure easy to play . I haven't even lost a single terran game and half of them are tvt's blink.gif
*
watch how select roll ppl with MMM only (beat nony which knocked him to the losers bracket, kiwikaki and then huk) to win the losers bracket before losing to idra in the grand finals...
T for stim is I WIN BUTTON


Added on October 17, 2010, 11:58 pm
QUOTE(Nandeska @ Oct 17 2010, 09:20 PM)
thats y i din scout terran anymore coz everytime i scout them , their build is always the same as mine
*
mostly against terran i'll scout to see their first rax's unit compo (marine vs marauders)...


Added on October 17, 2010, 11:59 pm
QUOTE(Chobits @ Oct 17 2010, 07:38 PM)
terran is a b**** now. wtf wit the idea of supply 1st before building rax.
*
supply at 9/ 10 goesnt affect anything...
it only affect the fast reaper/ proxies...

This post has been edited by evofantasy: Oct 17 2010, 11:59 PM
ROTiJOHN
post Oct 18 2010, 12:04 AM

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went for trip last week, out of sc2 for 1 week, and i am panic when enemy's army reach my base. zz
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post Oct 18 2010, 01:03 AM

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QUOTE(ROTiJOHN @ Oct 18 2010, 12:04 AM)
went for trip last week, out of sc2 for 1 week, and i am panic when enemy's army reach my base. zz
*
Lol. I felt nervous nowadays whenever my bank account has a lot of remaining money (Resources underutilized).
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post Oct 18 2010, 09:22 AM

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Yes, it is pretty easy to with MMM on NA server. Even their best T player on NA server couldn't beat SEA's Protoss player nIrVana. You can always watch replays on youtube on SeLecT v nIrVaNa.
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post Oct 18 2010, 09:37 AM

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thats why i don usually go MMM, pros know how to counter it very well. hahaha
evofantasy
post Oct 18 2010, 12:21 PM

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QUOTE(rlinux @ Oct 18 2010, 09:22 AM)
Yes, it is pretty easy to with MMM on NA server. Even their best T player on NA server couldn't beat SEA's Protoss player nIrVana. You can always watch replays on youtube on SeLecT v nIrVaNa.
*
hmmm SeleCT jz beat NonY, Kiwikakii and HuK yesterday with MMM spam...
his MMM improved a lot especially his control and constant pressure...
i think if nirvana would to faced him again, select would roflstomp him...
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post Oct 18 2010, 12:37 PM

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QUOTE(evofantasy @ Oct 18 2010, 12:21 PM)
hmmm SeleCT jz beat NonY, Kiwikakii and HuK yesterday with MMM spam...
his MMM improved a lot especially his control and constant pressure...
i think if nirvana would to faced him again, select would roflstomp him...
*
http://forum.lowyat.net/index.php?showtopi...post&p=37029035

i demanded kicap
evofantasy
post Oct 18 2010, 12:41 PM

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QUOTE(Quazacolt @ Oct 18 2010, 12:37 PM)
which one? O.o
for the MLG DC the VoDs are not up yet...
MLG's personnel posted on TL that it'll take 1 week or so...
replays out though...

for SeleCT vs Nirvana's one i dun think it was a tournament...
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post Oct 18 2010, 12:43 PM

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QUOTE(evofantasy @ Oct 18 2010, 12:41 PM)
which one? O.o
for the MLG DC the VoDs are not up yet...
MLG's personnel posted on TL that it'll take 1 week or so...
replays out though...

for SeleCT vs Nirvana's one i dun think it was a tournament...
*
no idea. hes been copy pastaing the same shit for 2 threads (possibly more? lol) already is all i know
evofantasy
post Oct 18 2010, 12:49 PM

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QUOTE(Quazacolt @ Oct 18 2010, 12:43 PM)
no idea. hes been copy pastaing the same shit for 2 threads (possibly more? lol) already is all i know
*
hmmm i did heard my frens talking about it on skype quite a while back...
though they didnt mention any tournament (and i deleted the replay they sent to me)

but it seems that select only know MMM only to get roflstomped by idra with ease when he cant MMM against zerg...
no doubt his MMM sense and control is among the best i've seen with 3pronged drops (think ITR styled but better than ITR), army trading and constant pressure...
watching MLG DC loser's bracket to see him MMM like 9 games in a row vs nony (3-1), kiwi (2-1) and HuK (2-0) is really boring...
thank god HuK did the mothership rush (which is ruined by the retarded crowd for select to scan it before atking)...
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post Oct 18 2010, 01:02 PM

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QUOTE
Terran has now lost its teeth for early aggression. The supply depot is now a requirement before building a barracks. This is what’s really causing the rage among players of all races. Terran now has no aggressive openings to keep a player honest. In Terran vs Zerg, Zerg can free expand without worries of a proxy Barracks Reaper. Terran in SC1 has been lacking a non all in aggressive option in early game. Hence, Zergs and sometimes Protoss can fast expand and still defend relatively fine. Now, Terran has to stick to standard openings and non early aggression builds. Terran will be as of their predecessor, dependent on timing attacks.


An excerpt from Duskbin.Marksman's article on his views of the patch.

I personally play quite a bit of 2v2s with my friend, and the reapers were a big factor/strategy in terms of early game aggression. After the patch it's pretty much just mass marines or die to early aggression, without the capability of using reapers to harass while expanding early ourselves.

Though actually I think it's a welcoming patch to buff Zerg so we Terrans don't get yelled imba/OP all the time.
hazairi
post Oct 18 2010, 01:04 PM

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I noticed that most of the patches done by Blizzard is to prevent users from doing early cheese rush..

for example: they nerf reapers, zealot production is slowed and they increase the hp for supply depot to prevent baneling bust..

evofantasy
post Oct 18 2010, 01:07 PM

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QUOTE(chiam_ace @ Oct 18 2010, 01:02 PM)
An excerpt from Duskbin.Marksman's article on his views of the patch.

I personally play quite a bit of 2v2s with my friend, and the reapers were a big factor/strategy in terms of early game aggression. After the patch it's pretty much just mass marines or die to early aggression, without the capability of using reapers to harass while expanding early ourselves.

Though actually I think it's a welcoming patch to buff Zerg so we Terrans don't get yelled imba/OP all the time.
*
watch select's MLG DC vs toss (nony kiwi and huk)...
aggressive or not depends on how u play...
u dun need to proxy to be aggressive or during the 3-4 minute mark...
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post Oct 18 2010, 01:13 PM

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QUOTE(evofantasy @ Oct 18 2010, 01:07 PM)
watch select's MLG DC vs toss (nony kiwi and huk)...
aggressive or not depends on how u play...
u dun need to proxy to be aggressive or during the 3-4 minute mark...
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Didn't say I proxy right. I rarely proxy or I would've compained a lot about the supply depot before barracks. 11rax 12gas into reapers used to be good harassment without being too cheesy.

Early aggression can still be done very well with marines, but essentially removing reaper speed early on takes away a big part of Terran's early aggression play. Imagine speedlings requiring Lair.
evofantasy
post Oct 18 2010, 01:22 PM

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QUOTE(chiam_ace @ Oct 18 2010, 01:13 PM)
Didn't say I proxy right. I rarely proxy or I would've compained a lot about the supply depot before barracks. 11rax 12gas into reapers used to be good harassment without being too cheesy.

Early aggression can still be done very well with marines, but essentially removing reaper speed early on takes away a big part of Terran's early aggression play. Imagine speedlings requiring Lair.
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the reaper speed is the problem, not the supply before rax (which i think should be reverted with the supply change as factory before speed is lame)...
u can see qxc vs idra where qxc still open with reapers and even bunkers etc which actually do deal damage...
the supply requirements does not kill off aggression as many claimed...
it does make it slower since u cant go 9gas 10rax 11supply anymore but that was insanely fast wit the proxy (faster than the first stalker, faster than the first set of lings)...

wut i said was "u dun need to proxy to be aggressive or during the 3-4 minute mark..."
which is the only thing affected by the supply before rax...
as we can see from MLG DC and day9's discussions with the pro players+wheat, the supply before rax doesnt really affect high lvl games...
even in gomtv team invi, clide did an early proxy rax as well (or was it clide's opponent... it was a TvT) even with the supply requirements...


Added on October 18, 2010, 1:26 pmbtw i think this change is due to the korean BaracksBunkerSupply build (double rax-> supply as well as artosis said in SOTG) where the faster OC can get mules to cover up on the lack of SCV...

This post has been edited by evofantasy: Oct 18 2010, 01:33 PM
chiam_ace
post Oct 18 2010, 01:36 PM

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uhhh dude I think we have a misunderstanding here lol. The early reaper that was taken away which I've mentioned is due to the speed upgrading being a factory requirement, not the supply depot before barracks change.

Speedless reapers is shit.

evofantasy
post Oct 18 2010, 01:47 PM

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QUOTE(chiam_ace @ Oct 18 2010, 01:36 PM)
uhhh dude I think we have a misunderstanding here lol. The early reaper that was taken away which I've mentioned is due to the speed upgrading being a factory requirement, not the supply depot before barracks change.

Speedless reapers is shit.
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as i said tell that to QXC which opened with reapers (1-2 vs idra if u haven watch)...
early reapers without speed still deal damage to zerg's FE forcing commitment of larvae into lings...
people are still using reapers as we can see in MLG DC which is just yesterday...
people are not getting to abuse it unlike the past (speed reapers > roaches) etc...
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post Oct 18 2010, 01:55 PM

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QUOTE(evofantasy @ Oct 18 2010, 12:49 PM)
hmmm i did heard my frens talking about it on skype quite a while back...
though they didnt mention any tournament (and i deleted the replay they sent to me)

but it seems that select only know MMM only to get roflstomped by idra with ease when he cant MMM against zerg...
no doubt his MMM sense and control is among the best i've seen with 3pronged drops (think ITR styled but better than ITR), army trading and constant pressure...
watching MLG DC loser's bracket to see him MMM like 9 games in a row vs nony (3-1), kiwi (2-1) and HuK (2-0) is really boring...
thank god HuK did the mothership rush (which is ruined by the retarded crowd for select to scan it before atking)...
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thought they on headphones and shouldnt hear the crowd? lol
Sichiri
post Oct 18 2010, 02:02 PM

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QUOTE(Quazacolt @ Oct 18 2010, 01:55 PM)
thought they on headphones and shouldnt hear the crowd? lol
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no 'soundproof box' unlike GSL lol. Gues those weren't noise cancelling headphones.
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post Oct 18 2010, 02:07 PM

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QUOTE(evofantasy @ Oct 18 2010, 01:47 PM)
as i said tell that to QXC which opened with reapers (1-2 vs idra if u haven watch)...
early reapers without speed still deal damage to zerg's FE forcing commitment of larvae into lings...
people are still using reapers as we can see in MLG DC which is just yesterday...
people are not getting to abuse it unlike the past (speed reapers > roaches) etc...
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You can refer to my earlier post which I mentioned reapers in the 2v2 matchup. Of course speedless reapers will still work to an extent in 1v1.
evofantasy
post Oct 18 2010, 02:13 PM

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QUOTE(Quazacolt @ Oct 18 2010, 01:55 PM)
thought they on headphones and shouldnt hear the crowd? lol
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noise canceling was not that good...
u cant hear wut they say but u can definitely hear roars ETC...
refer to the video i posted...
even though HuK lost the game, he won so many frens (the HuK chanting when he was leaving the area etc)...

i honestly think the mothership rush is a good build for that map...
jinro lost in the GSL2 qualifiers to a toss that does that build...
wut more HuK chose such a map...

@ chiam
i still use reapers for 2v2, dun see wut is wrong wit it as u have ur partner to threaten the front while ur reaper(s) can sneak through the back...
reaper openings can allow u to transition to MM pretty smoothly for a timing push...
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post Oct 18 2010, 02:32 PM

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That does work sometimes but good players often don't succumb to pressure like these especially when non-speed reapers can be easily dealt with by marines/marauders/stalkers and easily gets raped by unmicroed speedlings.

We're playing at around 1000 diamond 2v2 now and non-speed reapers just don't cut it anymore.
evofantasy
post Oct 18 2010, 02:44 PM

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QUOTE(chiam_ace @ Oct 18 2010, 02:32 PM)
That does work sometimes but good players often don't succumb to pressure like these especially when non-speed reapers can be easily dealt with by marines/marauders/stalkers and easily gets raped by unmicroed speedlings.

We're playing at around 1000 diamond 2v2 now and non-speed reapers just don't cut it anymore.
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well to be fair the zerg+terran combo in 2s was pretty annoying...
speedlings + speed reapers
Sichiri
post Oct 18 2010, 03:14 PM

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QUOTE(evofantasy @ Oct 18 2010, 02:44 PM)
well to be fair the zerg+terran combo in 2s was pretty annoying...
speedlings + speed reapers
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speedling + hellion would be a more suitable combo. the hellion would take care of any anti-zerging units(marines, zerglings, zealots) while the lings can kill any anti-hellion units(stalkers, marauders, roach)
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post Oct 18 2010, 04:12 PM

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QUOTE(Sichiri @ Oct 18 2010, 03:14 PM)
speedling + hellion would be a more suitable combo. the hellion would take care of any anti-zerging units(marines, zerglings, zealots) while the lings can kill any anti-hellion units(stalkers, marauders, roach)
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zergling run by + reaper cliff hop can go in mineral line and gg main base and workers while hellions cannot do that.

also, what hellions can do, reaper can do the same, if not better when achieved a critical mass (similar to how mutalisks work) due to their fast atk speed as opposed to hellions slow atk and even slower move speed (compared to speed reapers anyways)

what they do have is aoe flame, however upon speedling upgrade and chargelots and stim marines, hellions would die like crap while reapers could potentially hold their ground provided numbers are evenly matched, or reapers reaching a critical mass.
evofantasy
post Oct 18 2010, 04:19 PM

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QUOTE(Quazacolt @ Oct 18 2010, 04:12 PM)
zergling run by + reaper cliff hop can go in mineral line and gg main base and workers while hellions cannot do that.

also, what hellions can do, reaper can do the same, if not better when achieved a critical mass (similar to how mutalisks work) due to their fast atk speed as opposed to hellions slow atk and even slower move speed (compared to speed reapers anyways)

what they do have is aoe flame, however upon speedling upgrade and chargelots and stim marines, hellions would die like crap while reapers could potentially hold their ground provided numbers are evenly matched, or reapers reaching a critical mass.
*
i have a confession: i enjoy mass reapers in team game and just snipe off buildings (especially zergs pre-patch)... mass reapers jz drop buildings so fast and so easy to micro wit their speed... when my opponents move out i'll jz move in and snipe snipe snipe and transition to a solid MM from my rax... and the supply b4 rax wont affect me at all lol (though the factory requirement will T.T)

This post has been edited by evofantasy: Oct 18 2010, 04:20 PM
tjinn
post Oct 20 2010, 05:12 AM

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QUOTE(evofantasy @ Oct 18 2010, 04:19 PM)
i have a confession: i enjoy mass reapers in team game and just snipe off buildings (especially zergs pre-patch)... mass reapers jz drop buildings so fast and so easy to micro wit their speed... when my opponents move out i'll jz move in and snipe snipe snipe and transition to a solid MM from my rax... and the supply b4 rax wont affect me at all lol (though the factory requirement will T.T)
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provided if u hv crucy and throx on ur team for customs. its just imba. cry.gif

evofantasy
post Oct 20 2010, 05:32 AM

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QUOTE(tjinn @ Oct 20 2010, 05:12 AM)
provided if u hv crucy and throx on ur team for customs. its just imba.  cry.gif
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and u as my opponent rite LOL
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post Oct 20 2010, 07:22 AM

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QUOTE(evofantasy @ Oct 20 2010, 05:32 AM)
and u as my opponent rite LOL
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wif quitz as my teammate LOL
later u wanna joms?
evofantasy
post Oct 20 2010, 02:53 PM

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QUOTE(tjinn @ Oct 20 2010, 07:22 AM)
wif quitz as my teammate LOL
later u wanna joms?
*
ok see wut time >.<
need to test up some new zerg builds

 

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