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 Patch 1.1.2, That was fast!

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TSMoonflown
post Oct 15 2010, 01:55 AM, updated 16y ago

DayDreamer
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Joined: Oct 2007
From: Moon
StarCraft II: Wings of Liberty – Patch 1.1.2

General

Players will no longer receive achievement toasts while their status is set to "Busy."
The messaging when attempting to load a saved game or replay from a previous version has been clarified
Adjusted the amount of points earned and lost by random team participants to properly reflect the strength of a player's teammates.




Balance


PROTOSS
Buildings
Nexus life and shields increased from 750/750 to 1000/1000.
Void Ray
Damage level 1 increased from 5 to 6 (+4 armored).
Damage level 2 decreased from 10 (+15 armored) to 8 (+8 armored).
Flux Vanes speed upgrade bonus decreased from 1.125 to 0.703.


TERRAN
Buildings
Barracks requirement changed from Command Center to Supply Depot.
Supply Depot life increased from 350 to 400.
Medivac
Acceleration reduced from 2.315 to 2.25.
Speed reduced from 2.75 to 2.5.
Reaper
Nitro Packs speed upgrade now has a Factory Requirement.
Thor
Energy bar removed.
250mm Strike Cannons is now cooldown-based on a 50-second cooldown. Ability starts with cooldown available (useable immediately after upgrade is researched).


ZERG
Buildings
Hatchery life increased from 1250 to 1500.
Lair life increased from 1800 to 2000.
Spawning Pool life increased from 750 to 1000.
Spire life increased from 600 to 850.
Ultralisk Cavern life increased from 600 to 850.
Corruptor
Energy bar removed.
Corruption is now cooldown-based on a 45-second cooldown. Ability starts with cooldown expired (must wait for full 45-second cycle before usable).
Infestor
Fungal Growth now prevents Blink.
Roach
Range increased from 3 to 4.




Bug Fixes

Fixed an issue where players could not cast the Feedback spell on Point Defense Drones.
Fixed an issue where the Phoenix would continue to channel Graviton Beam after the target died.
Fixed an issue that would cause Larvae to spawn and be hidden behind Zerg eggs.
Fixed an issue where players were unable to navigate to the Single Player page or watch replays after canceling map downloads from the queue.
Fixed a desync that could occur on user-created maps with custom mod dependencies.



This post has been edited by Moonflown: Oct 15 2010, 01:59 AM
TSMoonflown
post Oct 15 2010, 02:15 AM

DayDreamer
******
Senior Member
1,036 posts

Joined: Oct 2007
From: Moon
I can play after relogging again.
TSMoonflown
post Oct 15 2010, 03:12 PM

DayDreamer
******
Senior Member
1,036 posts

Joined: Oct 2007
From: Moon
Tried Roach Rushes, working like a charm.
TSMoonflown
post Oct 15 2010, 05:19 PM

DayDreamer
******
Senior Member
1,036 posts

Joined: Oct 2007
From: Moon
The most i get is 2 sentries with a few zealotsz because I've stole the gas early on. I do have 6 roaches with 8 speedlings at that moment and its not hard to break in unless I did some horrible micro.
TSMoonflown
post Oct 17 2010, 07:41 PM

DayDreamer
******
Senior Member
1,036 posts

Joined: Oct 2007
From: Moon
Well a solid terran won't really be affected by the supply depot requirement anyway. They still have the most openings and deadly harassing units.

 

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