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 Planned changes for better balance?, Might as well remove reaper from game

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Quazacolt
post Oct 8 2010, 11:52 AM

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QUOTE(goldfries @ Oct 8 2010, 11:47 AM)
ahah, i like this. biggrin.gif

anyway he SD before Barracks thing is just pointless. that makes it exactly like pylon before gateway already.

for players who have been doing 9 / 10 SD then it's no big deal.

and i don't see how much it affects reaper push.

The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games.

that one is funny though. factory before get infantry upgrade.
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reaper rush is typically 9/10/11 rax FIRST then gas THEN depot
goldfries
post Oct 8 2010, 11:56 AM

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yes i know. my thinking was along the lines of this

QUOTE(evofantasy @ Oct 8 2010, 02:44 AM)
depot before rax is nt that much a change...
9supply 11rax might delay it like 3 sec?
what's your estimation on the delay?

Chobits
post Oct 8 2010, 11:58 AM

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reapers are very dangerous for protoss...but having them removed isn't the answer. ppl just have to scout and it will be really a short game for the terran
mollymurder
post Oct 8 2010, 12:00 PM

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QUOTE(Sichiri @ Oct 8 2010, 12:48 PM)
why not? Protoss have to go Pylon first then gateway, while zerg have to spend 250 minerals for a spawning pool (drone inclusive)
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ehh come to think of it ur kinda rite too..how come i didnt realize that..

anyway i play T sumtimes and 10 out of 10 match i did the depo first b4 rax

so all in all i dont think its much of a big deal after all
goldfries
post Oct 8 2010, 12:02 PM

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hurts those quaz mentioned the most........

QUOTE(Quazacolt @ Oct 8 2010, 11:52 AM)
reaper rush is typically 9/10/11 rax FIRST then gas THEN depot
the rest who build SD first - the change is no big deal.

fujkenasai
post Oct 8 2010, 12:05 PM

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These talks are being proposed for the next patch?
Viliarde
post Oct 8 2010, 12:06 PM

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i think going depot first then rax is more economical.. i usually go 10 depot, 11 racks, 12 refinery and keep producing scvs.. when i produce my first reaper.. its a lil bit slower estimated 25 secs or more.. but my economy is so much better. smile.gif
Quazacolt
post Oct 8 2010, 12:14 PM

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QUOTE(goldfries @ Oct 8 2010, 12:02 PM)
hurts those quaz mentioned the most........
the rest who build SD first - the change is no big deal.
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hence thats why i said, if reapers are gonna be turned useless, why bother having the unit at all? rofl


Added on October 8, 2010, 12:15 pm
QUOTE(fujkenasai @ Oct 8 2010, 12:05 PM)
These talks are being proposed for the next patch?
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blizz's "heads up" on what *MAY* happen on next patch

This post has been edited by Quazacolt: Oct 8 2010, 12:15 PM
TSwestley0214
post Oct 8 2010, 02:17 PM

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QUOTE(Chobits @ Oct 8 2010, 11:58 AM)
reapers are very dangerous for protoss...but having them removed isn't the answer. ppl just have to scout and it will be really a short game for the terran
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Actually what Blizz is planning to do is almost like removing them already. It defeats the purpose / usefulness of reaper, which is to harass opponent's economy early game. I guess nobody will build a reaper from mid game onwards. Jumping up and down from cliffs at mid game or late game is rare.
Quazacolt
post Oct 8 2010, 02:34 PM

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QUOTE(westley0214 @ Oct 8 2010, 02:17 PM)
Actually what Blizz is planning to do is almost like removing them already. It defeats the purpose / usefulness of reaper, which is to harass opponent's economy early game. I guess nobody will build a reaper from mid game onwards. Jumping up and down from cliffs at mid game or late game is rare.
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its still useful, but as game progresses, countering reapers are easier with tougher units that deals more damage/ranged and the fact that it does not return as much benefits as early game would (50/50 min/gas and a long 45? second slot on your rax with tech lab, which a marauder would be typically more beneficial)
nagflar
post Oct 8 2010, 02:56 PM

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I just hope they add anti air unit for T1 zerg . terran got marrin . protos got stalker . what zerg got . queen? can queen move all the way to attack ??? .
goldfries
post Oct 8 2010, 03:00 PM

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150 mineral per unit ohhh.
bobohead1988
post Oct 8 2010, 03:56 PM

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QUOTE(nagflar @ Oct 8 2010, 02:56 PM)
I just hope they add anti air unit for T1 zerg . terran got marrin . protos got stalker . what zerg got  . queen? can queen move all the way to attack ??? .
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Air units are t2 no? Go for muta

Unless u wanna micro and make a creep highway to the opponent base

evofantasy
post Oct 8 2010, 04:13 PM

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QUOTE(Quazacolt @ Oct 8 2010, 10:15 AM)
all the changes aside, im actually surprise at how they are trying to nerf reapers into near uselessness. might as well remove them already if they are gonna continue the trend of nerfing reapers
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i gonna miss mass reaper in 3v3 and 4v4...
its like the best trolling unit for me...
move in, 2shotting nexus/oc/hatch then /wave...

QUOTE(MintDarker @ Oct 8 2010, 11:09 AM)
Kinda supprise with the w/l race vs race statistic, protoss seems op while im having hard time againts mmmg ball. Guess is my own prob T.T
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do note lower ranks toss are owning...
in those league u can jz 4gate the sht out of noobs and still win...
look at the diamond part, terran > toss for TvP...
showed u the drastic change from the 60% in the lower leagues...

as i said, u can 4 gate urself into diamond wit ease (or jz VR as nub terrans cant handle 1 VR lol)


Added on October 8, 2010, 4:15 pm
QUOTE(westley0214 @ Oct 8 2010, 11:37 AM)
Believe me, eventually they will put those requirements: Reaper requires Starport to build, speed upgrade requires Fusion Core, another requirement is "No reaper" like Toss' "No Mothership", which limits one reaper at one time.
In fact, in most of the expert TvP replays that I've watched, Toss players always have an upper hand over Terran's. It will always come down to HT vs. Ghost in mid to late game, and for some reasons, Toss players always shoot their storm more accurately than Terran's EMP Round.
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u clearly didnt watch GSL where terran open with early marauders and toss just fall and die being too far behind to do anything...
no toss in GSL top4 as well (godly tester got pwned by rainbow's terran)


Added on October 8, 2010, 4:18 pm
QUOTE(goldfries @ Oct 8 2010, 11:56 AM)
yes i know. my thinking was along the lines of this
what's your estimation on the delay?
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hmmm as i said 3sec at most...
depending on ur placement...

for me i usually go 10rax, 10 depot when i get terran from my random...
i prefer the early OC and marine heavy compo early on...
this would affect my build a lot...

QUOTE(westley0214 @ Oct 8 2010, 02:17 PM)
Actually what Blizz is planning to do is almost like removing them already. It defeats the purpose / usefulness of reaper, which is to harass opponent's economy early game. I guess nobody will build a reaper from mid game onwards. Jumping up and down from cliffs at mid game or late game is rare.
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i use reaper even in end game...
srz-ly reaper's damage vs building is insane and couple wit their mobility, u can jz pew pew ur way ahead...
i usuall get around 8-10 reapers then micro my way to toss's base sniping pylons slowly as i move to his nexus...
he could barely warp in units since i keep pylon sniping and if his army is out of position, his nexus is dead...

This post has been edited by evofantasy: Oct 8 2010, 04:18 PM
xShinji
post Oct 8 2010, 05:56 PM

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Reaper over-nerfed....So far no problem for reaper push already, isnt it?

Seriously.....stop nerfing Protoss =,=" ....just upgrade others.....
Quazacolt
post Oct 8 2010, 05:58 PM

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QUOTE(xShinji @ Oct 8 2010, 05:56 PM)
Reaper over-nerfed....So far no problem for reaper push already, isnt it?

Seriously.....stop nerfing Protoss =,=" ....just upgrade others.....
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VR TOO NERFED. NEED BUFF
Chobits
post Oct 8 2010, 06:06 PM

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QUOTE(Quazacolt @ Oct 8 2010, 05:58 PM)
VR TOO NERFED. NEED BUFF
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Marines too nerfed, need buff =/
Quazacolt
post Oct 8 2010, 06:09 PM

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QUOTE(Chobits @ Oct 8 2010, 06:06 PM)
Marines too nerfed, need buff =/
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user posted image

evofantasy
post Oct 8 2010, 06:10 PM

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QUOTE(xShinji @ Oct 8 2010, 05:56 PM)
Reaper over-nerfed....So far no problem for reaper push already, isnt it?

Seriously.....stop nerfing Protoss =,=" ....just upgrade others.....
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i predict warpgate changes...
imho, nerf warpgate cost and let us warp in immortals <3
xShinji
post Oct 8 2010, 06:13 PM

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Immortal is too strong too be warp gate unit....

VR is so balanced.......look at the cost.....it is kind of fragile, as well as only usefull when charge up.....is easy to counter....ANYWAY...best way to win = show unique strat : ) .....Den opp sure blablabla alot....

VR is easy to counter if you know the way to counter : )

This post has been edited by xShinji: Oct 8 2010, 06:15 PM

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