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 Planned changes for better balance?, Might as well remove reaper from game

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TSwestley0214
post Oct 8 2010, 12:28 AM, updated 16y ago

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To Blizzard, if you are having so many players complaining about reapers might as well remove them from the game instead of putting so many new noob regulations.

Plus, look at the Terran win rate in all the leagues. Terran Overpowered? You must be kidding me.

Source: http://eu.battle.net/sc2/en/blog/761331

Quote Blizzard:

Here are a few of the changes we currently have planned:

· We're increasing roach range. This will allow roaches to be more effective in large groups, giving the zerg more options in the mid to end game.

· Fungal Growth will now prevent Blink, which will give zerg a way to stop endlessly Blinking stalkers which can be very challenging to deal with in large numbers.

· The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.

· The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games.

· We're making a number of increases to the health of zerg buildings, which will make the very vulnerable zerg technology structures more resistant to raids. We don’t expect these hit point changes to have a super significant impact on the game, but the current numbers felt way too low.
narf03
post Oct 8 2010, 12:44 AM

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I bet u use terran most of the time
TSwestley0214
post Oct 8 2010, 12:55 AM

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You don't have to bet that, you can see from my sig. I bet you use Zerg most of the times.
narf03
post Oct 8 2010, 01:01 AM

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QUOTE(westley0214 @ Oct 8 2010, 12:55 AM)
You don't have to bet that, you can see from my sig. I bet you use Zerg most of the times.
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what if i tell you r wrong ? I do terran the most !! cause i did the campaign so many times to get the all the campaign achievements !! and there are no zerg campaign yet =P

This post has been edited by narf03: Oct 8 2010, 01:02 AM
TSwestley0214
post Oct 8 2010, 01:03 AM

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Well if you have problem differentiating between single player and multiplayer this thread might not be for you. I think those changes will not affect single player campaign mode.

This post has been edited by westley0214: Oct 8 2010, 01:04 AM
bobohead1988
post Oct 8 2010, 01:24 AM

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· Fungal Growth will now prevent Blink, which will give zerg a way to stop endlessly Blinking stalkers which can be very challenging to deal with in large numbers.

Im having no problems with stalkers and now this
Seriously?
Instinct
post Oct 8 2010, 01:33 AM

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Blink cooldown is kinda long =.=
TSwestley0214
post Oct 8 2010, 01:38 AM

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Agreed. Blink cooldown kinda long and hard to be micro-ed well for an average player.

That statement only specify a way for Zerg players to stop "endlessly blinking" stalkers. Sounds like Terran players will never have to deal with this.
Grif
post Oct 8 2010, 01:44 AM

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Roaches upgrade are definitely most welcome. It'll at least give roaches more usefulness towards the mid-late game. (for me at least, right now the range is so short they might as well be melee)
TSwestley0214
post Oct 8 2010, 01:50 AM

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Yeah, especially since they are normally used as Zerg's early counter vs. Reapers' harass.

I just wished that Blizzard stops all those meaningless effort to nerf Reapers again and again and totally remove them from game to give all parties less headache.
Nandeska
post Oct 8 2010, 01:51 AM

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lol... thats y we should train all the 3 races because this shit will always happen.. noob players will always whine...
bobohead1988
post Oct 8 2010, 02:15 AM

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Reaper proxy rush is nothing if you scouted, expected and mirco well
AndyNoobie
post Oct 8 2010, 02:32 AM

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Reaper requires a factory is not necessary, requires a depot rax is kinda joke. I think overall Terran is good enough at current point, i think by just upgrading Zerg is enough, no need to nerf other races. Especially early def against air / zlot pressure / mmm timing push.

P/S: imma random player smile.gif

evofantasy
post Oct 8 2010, 02:44 AM

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QUOTE(AndyNoobie @ Oct 8 2010, 02:32 AM)
Reaper requires a factory is not necessary, requires a depot rax is kinda joke. I think overall Terran is good enough at current point, i think by just upgrading Zerg is enough, no need to nerf other races. Especially early def against air / zlot pressure / mmm timing push.

P/S: imma random player smile.gif
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depot before rax is nt that much a change...
9supply 11rax might delay it like 3 sec?
AndyNoobie
post Oct 8 2010, 02:58 AM

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QUOTE(evofantasy @ Oct 8 2010, 02:44 AM)
depot before rax is nt that much a change...
9supply 11rax might delay it like 3 sec?
*
Ya not much a change, just need to upgrade zerg...need not to nerf other races...

just upgrade:

- Roach able to speed upgrade at tier 1
- Spore crawler doesn't require evo chamber - since zerg only have queens to def against air during tier 1
- Upgrade health of zerg buildings (already mentioned by blizzard)
- Reduce infestors size = =" their size is enormously huge and easily snipe targeted

Just my 2 cents smile.gif
TSwestley0214
post Oct 8 2010, 03:06 AM

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Zerg's buildings health upgrade is reasonable, since they regenerate very slowly after being attacked, no repair mechanism like Terran (except Queen's heal which requires energy), and don't have ultrafast shield regenerating rate like Toss'.
Grif
post Oct 8 2010, 03:19 AM

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Gonna have to drop my 9Rax, 10 depot build though. And I riked the early OC. =/
radkliler
post Oct 8 2010, 03:34 AM

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QUOTE(westley0214 @ Oct 8 2010, 03:06 AM)
Zerg's buildings health upgrade is reasonable, since they regenerate very slowly after being attacked, no repair mechanism like Terran (except Queen's heal which requires energy), and don't have ultrafast shield regenerating rate like Toss'.
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Because Transfusion does not exist amirite?
AndyNoobie
post Oct 8 2010, 04:00 AM

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QUOTE(radkliler @ Oct 8 2010, 03:34 AM)
Because Transfusion does not exist amirite?
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Speaking of early harass of zerg buildings, transfusion consume loads of energy, early game queens will purely just inject and spawn creep, thus use of transfusion is not much able to during early games.
evofantasy
post Oct 8 2010, 04:39 AM

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QUOTE(AndyNoobie @ Oct 8 2010, 04:00 AM)
Speaking of early harass of zerg buildings, transfusion consume loads of energy, early game queens will purely just inject and spawn creep, thus use of transfusion is not much able to during early games.
*
that's y u get more queen since they can defend, keep ur creep spread healthy and u can move them to ur expo later on =p

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