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Planned changes for better balance?, Might as well remove reaper from game
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Quazacolt
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Oct 8 2010, 10:15 AM
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all the changes aside, im actually surprise at how they are trying to nerf reapers into near uselessness. might as well remove them already if they are gonna continue the trend of nerfing reapers
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Quazacolt
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Oct 8 2010, 11:30 AM
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QUOTE(Sichiri @ Oct 8 2010, 11:29 AM) Agreed, I'm all in for corrupters with big anime eyes and go "uguu" IINM they have 4 or 8 eyes, and said eyes going moe and uguu? dontknowifwant.jpg =edit= okay...  no eyes. i mistaken corruptors with mutalisks. and for mutalisks...  10 eyes it seems. lol This post has been edited by Quazacolt: Oct 8 2010, 11:33 AM
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Quazacolt
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Oct 8 2010, 11:40 AM
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QUOTE(westley0214 @ Oct 8 2010, 11:37 AM) Believe me, eventually they will put those requirements: Reaper requires Starport to build, speed upgrade requires Fusion Core, another requirement is "No reaper" like Toss' "No Mothership", which limits one reaper at one time. In fact, in most of the expert TvP replays that I've watched, Toss players always have an upper hand over Terran's. It will always come down to HT vs. Ghost in mid to late game, and for some reasons, Toss players always shoot their storm more accurately than Terran's EMP Round. guess you missed out GSL Added on October 8, 2010, 11:41 amQUOTE(cupmee2nd @ Oct 8 2010, 11:40 AM) are reaper really tht powerful? I never like to use them because their armor are make from tissue paperlold This post has been edited by Quazacolt: Oct 8 2010, 11:41 AM
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Quazacolt
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Oct 8 2010, 11:52 AM
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QUOTE(goldfries @ Oct 8 2010, 11:47 AM) ahah, i like this.  anyway he SD before Barracks thing is just pointless. that makes it exactly like pylon before gateway already. for players who have been doing 9 / 10 SD then it's no big deal. and i don't see how much it affects reaper push. The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games.that one is funny though. factory before get infantry upgrade. reaper rush is typically 9/10/11 rax FIRST then gas THEN depot
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Quazacolt
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Oct 8 2010, 12:14 PM
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QUOTE(goldfries @ Oct 8 2010, 12:02 PM) hurts those quaz mentioned the most........ the rest who build SD first - the change is no big deal. hence thats why i said, if reapers are gonna be turned useless, why bother having the unit at all? rofl Added on October 8, 2010, 12:15 pmQUOTE(fujkenasai @ Oct 8 2010, 12:05 PM) These talks are being proposed for the next patch? blizz's "heads up" on what *MAY* happen on next patch This post has been edited by Quazacolt: Oct 8 2010, 12:15 PM
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Quazacolt
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Oct 8 2010, 02:34 PM
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QUOTE(westley0214 @ Oct 8 2010, 02:17 PM) Actually what Blizz is planning to do is almost like removing them already. It defeats the purpose / usefulness of reaper, which is to harass opponent's economy early game. I guess nobody will build a reaper from mid game onwards. Jumping up and down from cliffs at mid game or late game is rare. its still useful, but as game progresses, countering reapers are easier with tougher units that deals more damage/ranged and the fact that it does not return as much benefits as early game would (50/50 min/gas and a long 45? second slot on your rax with tech lab, which a marauder would be typically more beneficial)
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Quazacolt
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Oct 8 2010, 05:58 PM
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QUOTE(xShinji @ Oct 8 2010, 05:56 PM) Reaper over-nerfed....So far no problem for reaper push already, isnt it? Seriously.....stop nerfing Protoss =,=" ....just upgrade others..... VR TOO NERFED. NEED BUFF
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Quazacolt
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Oct 8 2010, 06:09 PM
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QUOTE(Chobits @ Oct 8 2010, 06:06 PM) Marines too nerfed, need buff =/
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Quazacolt
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Oct 9 2010, 01:28 AM
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QUOTE(evofantasy @ Oct 9 2010, 01:19 AM) no need to mention wut is gonna be removed... HEART OF THE SWAMP YO! swamp? lol
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Quazacolt
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Oct 9 2010, 04:01 PM
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QUOTE(Nandeska @ Oct 9 2010, 01:00 PM) what is ur rank ?  says the terran
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