Welcome Guest ( Log In | Register )

Bump Topic Topic Closed RSS Feed

Outline · [ Standard ] · Linear+

 Planned changes for better balance?, Might as well remove reaper from game

views
     
TSwestley0214
post Oct 8 2010, 12:28 AM, updated 16y ago

Enthusiast
*****
Senior Member
860 posts

Joined: Jul 2005
To Blizzard, if you are having so many players complaining about reapers might as well remove them from the game instead of putting so many new noob regulations.

Plus, look at the Terran win rate in all the leagues. Terran Overpowered? You must be kidding me.

Source: http://eu.battle.net/sc2/en/blog/761331

Quote Blizzard:

Here are a few of the changes we currently have planned:

· We're increasing roach range. This will allow roaches to be more effective in large groups, giving the zerg more options in the mid to end game.

· Fungal Growth will now prevent Blink, which will give zerg a way to stop endlessly Blinking stalkers which can be very challenging to deal with in large numbers.

· The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.

· The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games.

· We're making a number of increases to the health of zerg buildings, which will make the very vulnerable zerg technology structures more resistant to raids. We don’t expect these hit point changes to have a super significant impact on the game, but the current numbers felt way too low.
TSwestley0214
post Oct 8 2010, 12:55 AM

Enthusiast
*****
Senior Member
860 posts

Joined: Jul 2005
You don't have to bet that, you can see from my sig. I bet you use Zerg most of the times.
TSwestley0214
post Oct 8 2010, 01:03 AM

Enthusiast
*****
Senior Member
860 posts

Joined: Jul 2005
Well if you have problem differentiating between single player and multiplayer this thread might not be for you. I think those changes will not affect single player campaign mode.

This post has been edited by westley0214: Oct 8 2010, 01:04 AM
TSwestley0214
post Oct 8 2010, 01:38 AM

Enthusiast
*****
Senior Member
860 posts

Joined: Jul 2005
Agreed. Blink cooldown kinda long and hard to be micro-ed well for an average player.

That statement only specify a way for Zerg players to stop "endlessly blinking" stalkers. Sounds like Terran players will never have to deal with this.
TSwestley0214
post Oct 8 2010, 01:50 AM

Enthusiast
*****
Senior Member
860 posts

Joined: Jul 2005
Yeah, especially since they are normally used as Zerg's early counter vs. Reapers' harass.

I just wished that Blizzard stops all those meaningless effort to nerf Reapers again and again and totally remove them from game to give all parties less headache.
TSwestley0214
post Oct 8 2010, 03:06 AM

Enthusiast
*****
Senior Member
860 posts

Joined: Jul 2005
Zerg's buildings health upgrade is reasonable, since they regenerate very slowly after being attacked, no repair mechanism like Terran (except Queen's heal which requires energy), and don't have ultrafast shield regenerating rate like Toss'.
TSwestley0214
post Oct 8 2010, 11:37 AM

Enthusiast
*****
Senior Member
860 posts

Joined: Jul 2005
QUOTE(Quazacolt @ Oct 8 2010, 10:15 AM)
all the changes aside, im actually surprise at how they are trying to nerf reapers into near uselessness. might as well remove them already if they are gonna continue the trend of nerfing reapers
*
Believe me, eventually they will put those requirements: Reaper requires Starport to build, speed upgrade requires Fusion Core, another requirement is "No reaper" like Toss' "No Mothership", which limits one reaper at one time.

QUOTE(MintDarker @ Oct 8 2010, 11:09 AM)
Kinda supprise with the w/l race vs race statistic, protoss seems op while im having hard time againts mmmg ball. Guess is my own prob T.T
*
In fact, in most of the expert TvP replays that I've watched, Toss players always have an upper hand over Terran's. It will always come down to HT vs. Ghost in mid to late game, and for some reasons, Toss players always shoot their storm more accurately than Terran's EMP Round.
TSwestley0214
post Oct 8 2010, 02:17 PM

Enthusiast
*****
Senior Member
860 posts

Joined: Jul 2005
QUOTE(Chobits @ Oct 8 2010, 11:58 AM)
reapers are very dangerous for protoss...but having them removed isn't the answer. ppl just have to scout and it will be really a short game for the terran
*
Actually what Blizz is planning to do is almost like removing them already. It defeats the purpose / usefulness of reaper, which is to harass opponent's economy early game. I guess nobody will build a reaper from mid game onwards. Jumping up and down from cliffs at mid game or late game is rare.
TSwestley0214
post Oct 10 2010, 05:52 PM

Enthusiast
*****
Senior Member
860 posts

Joined: Jul 2005
QUOTE(Sichiri @ Oct 8 2010, 11:48 AM)
why not? Protoss have to go Pylon first then gateway, while zerg have to spend 250 minerals for a spawning pool (drone inclusive)
*
QUOTE(mollymurder @ Oct 8 2010, 12:00 PM)
ehh come to think of it ur kinda rite too..how come i didnt realize that..

anyway i play T sumtimes and 10 out of 10 match i did the depo first b4 rax

so all in all i dont think its much of a big deal after all
*
This is because Gateway must be built inside the power grid, that's why Protoss has to satisfy the requirement to have Pylon first before gateway. While Terran's mechanism is different in which Barracks can be built everywhere around the map, making depot first before rax looks silly.
TSwestley0214
post Oct 15 2010, 11:58 AM

Enthusiast
*****
Senior Member
860 posts

Joined: Jul 2005
Thread can be closed I guess since the patch has come out. Discussion can be continued here.

Topic ClosedOptions
 

Change to:
| Lo-Fi Version
0.0180sec    0.28    6 queries    GZIP Disabled
Time is now: 2nd December 2025 - 05:31 AM