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RTS War40K: Dawn of War Winter Assault / Dark Crusade, Official Dawn of War, M'sia Thread

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wk1982
post Oct 21 2005, 04:31 AM

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QUOTE(sanjikun @ Oct 20 2005, 06:22 PM)
cmd squads are really for counter heroes and infantry commanders(sergeants, aspiring champions, etc) only, period. And the fact that Execution makes Kasrkin + Guardsmen shoots faster and effectively is no small feat. 3 is enough to cause total manslaughter if you build gruond troops.

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commanders squard are really for counter heros? shakehead.gif sry i disagree with u, wat i try b4 vs FC i add 1 commissar and 1 priest still lose (it cost me $290 95 power) wat i want to say b4 is in case the cmd squard is weak, so their make the commissar and priest become stronger thumbup.gif

now i still looking wat should my cmd squard do in my game........ sad.gif i only let it use hand gun not melee blush.gif )

yawn.gif yawn.gif
Ctrl-Alt
post Oct 21 2005, 10:17 AM

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QUOTE(wk1982 @ Oct 21 2005, 04:31 AM)
commanders squard are really for counter heros?  shakehead.gif  sry i disagree with u, wat i try b4 vs FC i add 1 commissar and 1 priest still lose (it cost me $290 95 power) wat i want to say b4 is in case the cmd squard is weak, so their make the commissar and priest become stronger  thumbup.gif 

now i still looking wat should my cmd squard do in my game........  sad.gif i only let it use hand gun not melee  blush.gif )

yawn.gif  yawn.gif
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laugh.gif if you wanna h-t-h other heroes add your command squad with priests. But priests need power (so you better have enough of it). Else if you were to go General-Commissar-Priest, ya, better to use guns instead. Or add a psyker if you wanna ZZAP their squads or soul-strip their heroes... laugh.gif
wk1982
post Oct 21 2005, 12:08 PM

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QUOTE(Ctrl-Alt @ Oct 21 2005, 10:17 AM)
laugh.gif if you wanna h-t-h other heroes add your command squad with priests. But priests need power (so you better have enough of it). Else if you were to go General-Commissar-Priest, ya, better to use guns instead. Or add a psyker if you wanna ZZAP their squads or soul-strip their heroes...  laugh.gif
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biggrin.gif biggrin.gif thx to help me the strategy!! notworthy.gif notworthy.gif now i know wat should i do now.
Hunt
post Oct 21 2005, 12:30 PM

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Well, my advice for the SM player. dance baby dance
It seemed to work for me. The real fight here is going after their resource. Stop confronting them head on. I know its a bit upsetting seeing a SM squad get thrashed from IG even when the SM is supposed to be superior.

Well, you could try this. Instead fo pushing and rushing. Turtle for DNs before you go in. Just a suggestion. havent tried it myself yet but will do later on. Surely, the IG will go for sentinels but if you let your DN target the IG squads and the SMs with RLs target the sentinels, i think you may turn it around. Dont fight on their ground. Whirlwind their base, push them out of their hole. You must allow yourself to attack from multiple angles.

Thats the key.

Just my opinion.
johnnycp
post Oct 21 2005, 12:38 PM

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QUOTE(Ctrl-Alt @ Oct 21 2005, 10:17 AM)
Or add a psyker if you wanna ZZAP their squads or soul-strip their heroes...  laugh.gif
*
ROFL. using Soul Strip ability is just like gambling. Do you know that the SOul strip
energy have a big chance to mirror back to urself and then 'KAABOOooMM!!'.
Ur psyker is dead.
wk1982
post Oct 21 2005, 01:28 PM

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johnnycp u say the sm can +attack to ASM, can u give me the link pls?
Ctrl-Alt
post Oct 21 2005, 03:49 PM

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QUOTE(johnnycp @ Oct 21 2005, 12:38 PM)
ROFL. using Soul Strip ability is just like gambling. Do you know that the SOul strip
energy have a big chance to mirror back to urself and then 'KAABOOooMM!!'.
Ur psyker is dead.
*
if your hero is nasty, i'll gamble on that. laugh.gif SM has 3 heroes now, i'll definitely spam all my psykers, if i have the resource. But priest will be a better option. i have never seen a hero wins against those mad buggers laugh.gif
redeye84
post Oct 21 2005, 08:24 PM

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QUOTE
Well, you could try this. Instead fo pushing and rushing. Turtle for DNs before you go in. Just a suggestion. havent tried it myself yet but will do later on. Surely, the IG will go for sentinels but if you let your DN target the IG squads and the SMs with RLs target the sentinels, i think you may turn it around. Dont fight on their ground. Whirlwind their base, push them out of their hole. You must allow yourself to attack from multiple angles.


Is gonna be hard to that as grenade squads will keep your rocket squads tossing. Also i think instead of gettin Dread first try hellfire they keep those IG off the ground then get Dread when u wanna push.

Come to think of it now due to SM now weak in tier1 so Maps with their SPs place very distant from the base is gonna be a disavantage for SM as more vulnebra to IG and Ork harass.

I totally disavourage whirwind on IG as their basiliks will just beat your rocket infantry and rush in their sentinels and kick your WW butt. Instead of WW i think gettin Preds and LR is a major piority. Preds can knock down any vehicle the IG field even the baneblade and land raider for all your tanking/infatry mowing needs.

Its sounds great but the sad thing is that if u can even survive or even better still capable to fight by the time u reach there.

Honestly i just wish the relic will simply just give back HB to tier 1 cos HB is the only thing even at DOW that keep all races from rushing or massing.




This post has been edited by redeye84: Oct 21 2005, 08:33 PM
johnnycp
post Oct 22 2005, 01:39 AM

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QUOTE(redeye84 @ Oct 21 2005, 08:24 PM)
Honestly i just wish the relic will simply just give back HB to tier 1 cos HB is the only thing even at DOW that keep all races from rushing or massing.
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HB in tier 1 for SM??? SM gonna pwned the other race hardly. sweat.gif
FYI, HB now is much more superior compare to DOW. flex.gif
the damage for HB vs heavy infantry, infantry and buildings is higher than
plasma gun, despite the drawback is u have to take some time to deploy
ur uber HB.

SM's HB rush....gg everyone whistling.gif

wk1982
post Oct 22 2005, 02:07 AM

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Honestly i just wish the relic will simply just give back HB to tier 1 cos HB is the only thing even at DOW that keep all races from rushing or massing.
*


vmad.gif vmad.gif HB in tier 1 how can IG survey ................. mad.gif mad.gif

This post has been edited by wk1982: Oct 22 2005, 02:08 AM
redeye84
post Oct 22 2005, 02:07 AM

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Oh.. i didnt knew that but then they could tone down the dmg agasint heavy infantry and shift it back to tier 1 cos SM is pratically weak, really weak in tier 1.

QUOTE
  HB in tier 1 how can IG survey ................. 


Well.. Ig is a defensive oriented race to begin with the orignal purpose of IG is that they have to turtle until they can get tanks and etc. That why sentinels is capable to decap so IG players who turtle can sneak out a sentinel or 2 to decap enemy LP.


This post has been edited by redeye84: Oct 22 2005, 02:11 AM
johnnycp
post Oct 22 2005, 03:29 AM

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QUOTE
That why sentinels is capable to decap so IG players who turtle can sneak out a sentinel or 2 to decap enemy LP


Sentinels are the only skimmers for IG. SM has Landspeeder, eldar has Vyper and
orks has wartrakks which can upgrade it to run faster


hmmmm. ....

IMO, SM's scouts can be known as uber units for SM at early tier,
although standard scouts without any weapons upgrade can't beat IG+Commisar.

There is a weapon call 'sniper' for SM before armory
for scout. the cost to unlock it consider quite expensive in earlier game.
U can grab some of it for ur scouts for defend ur base but not just spam 'em because sniper cant destroy buildings and vehicle.

Eventhough guardsmen+commisar is immuned to morale breaking weapons, but it doesnt means that they wont die.

besides that, sniper has 1 major weakness against IG which is
u cant kill IG's techpriest, commisar, general, priest and psyker.


that's all from me. i hope it can helps u.
maybe there's other strats is more effective compare to mine,
feel free to point out my weaknesses

This post has been edited by johnnycp: Oct 22 2005, 03:38 AM
wk1982
post Oct 22 2005, 04:19 AM

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QUOTE(redeye84 @ Oct 22 2005, 02:07 AM)
Oh.. i didnt knew that but then they could tone down the dmg agasint heavy infantry and shift it back to tier 1 cos SM is pratically weak, really weak in tier 1.
Well.. Ig is a defensive oriented race to begin with the orignal purpose of IG is that they have to turtle until they can get tanks and etc.  That why sentinels is capable to decap so IG players who turtle can sneak out a sentinel or 2 to decap enemy LP.
*
SM tier 1 is weak so u need to get tier 2 faster as u can, that SM become more stronger...
Hunt
post Oct 22 2005, 08:35 AM

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Well, IGs still have their drawbacks. Even in late game, IG cant hold up to the other races. So far, most of the games i played with a couple of friends, the IG have a tough time defending their base as multiple attacks simultaneously executed tend to kill their defensive effort.

For the time being, im gonna play SM only and figure out to this early game weakness.

Gonna put the horde on hold for a while. biggrin.gif
johnnycp
post Oct 22 2005, 12:15 PM

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IG tier 4 is unstopable.

i have play couple of 3v3 standard resources games.

with IG, i can hold the line with 3 players attacking me simultaneously
with thier full force plus some bloodthirster and avatar etc.

simply, i just spam full pop of karskin troops, Leman Russ and baneblade. of course with additional micro to win those 3v3 noobs.

from what i know in 3v3, those noobs never micro thier army.
they just spam what ever they can and 3 players attack 1 side.
Or they use the old tactics which is deep striking ur base.

This post has been edited by johnnycp: Oct 22 2005, 12:18 PM
redeye84
post Oct 22 2005, 01:40 PM

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Gettin Snipers does help behind a turret and such but then gettin it will greatly delay your tier 2. Snipers cost 40 req and 20 power!!!.

QUOTE
SM tier 1 is weak so u need to get tier 2 faster as u can, that SM become more stronger...


Thats the tricky issue Sm has to turtle or harass to stall the enemy to get tier2 which is difficult esp maps where SP are place far away from base.

QUOTE
Sentinels are the only skimmers for IG. SM has Landspeeder, eldar has Vyper and
orks has wartrakks which can upgrade it to run faster


Like i mention it may be a skimmer but it build to rush in quick destroy the LP, decap and run away.

Truthfully at tier2 SM is still weak also. sentinels is gonna rape any Dreads on the field and Basiliks will rape any infantry on the ground.... So the best would be tier 3 and 4 where termies and preds will stand a better chance on the battlefield.

1 strat i been thinking is that u get rhinos stuff all your men inside, a must to include a libarian with WOTE. Rush into the base hopefully he didnt get alot sentinels unload at the heart of the base, atk destroy as many sentinels if he have if posible the mechanize factory , cast WOTE if taking to much fire then send in Dreads to save your infantry.

Draw back gonna be if your rhino can survive the punishment the enemy can offer or how strong is their defences.

This post has been edited by redeye84: Oct 22 2005, 01:42 PM
johnnycp
post Oct 22 2005, 04:09 PM

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SM heavy bolter spams + rocket launcher spams rip-off all IG
infantry, vehicles and even thiers buildings.
Put Chaplain in ranged mode and stand near to ur marines in order to heal 'em.
Later backup ur marines with Hellfire dread.

who is OP now?
redeye84
post Oct 23 2005, 12:50 AM

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err... rocket pratically does nothing to buildings u know....

This kind of strat since all your units need to setup everytime u wanna deploy so makes u very vulnebra to basiliks.
johnnycp
post Oct 23 2005, 01:28 AM

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QUOTE(redeye84 @ Oct 23 2005, 12:50 AM)
err... rocket pratically does nothing to buildings u know....

This kind of strat since all your units need to setup everytime u wanna deploy so makes u very vulnebra to basiliks.
*
rocket cant does damage to buildings but the HB can sweep off the buildings
even better than dreadnought's fists.

Basilisk?? how can he kill u, if u have the chaplain stand besides ur marines.
basilisk cant kill u plus the high cost to deploy it on the field.

Of course they need set up time. HB and rocket launcher is very powerful.
I dont think making HB and rocket launcher can be fired while moving
or remove the setup time will making this game more balanced.

you can get some replay of pro players from:
http:///dow.sanctuary-network.com

if u still think that SM is under power. time for changing a race?
change to the race which u think it is OP.

This post has been edited by johnnycp: Oct 23 2005, 01:35 AM
redeye84
post Oct 23 2005, 03:35 AM

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Changing race would be hard to adapt.... I love the SM so its makes it even harder for me to change more.

err... Chaplain/Apoc on ur side wont really make a diff after a few rounds of pounding your men are dead.

I didnt say setup time should be remove just saying setup time will just simply slow your push down.

Since were bring up OP i would like to say Ork is gettin awfully OP also. yeah Sluggas may be weak but their tier 2 is crazy Nobz are field way to early in game and Wartruks way to strong. they no way to defeat an Ork in tier1 due to their inhouse turrets.


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