Minecraft, bye notch
Minecraft, bye notch
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Oct 23 2010, 01:20 PM
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Junior Member
123 posts Joined: Apr 2008 From: Kuching |
New player reporting in
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Oct 23 2010, 05:08 PM
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Senior Member
920 posts Joined: May 2010 |
we should have some dedi servers up
where do u guys play anyway? i got bored of feeding server, need some vanilla |
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Oct 23 2010, 05:53 PM
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Junior Member
123 posts Joined: Apr 2008 From: Kuching |
i think we can play together with just 2 person?
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Oct 25 2010, 10:02 AM
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Junior Member
422 posts Joined: Apr 2007 From: Somewhere. Isolated from the rest of you pukes. |
I've managed to set up three automatic minecart boosters at three minecart stations, but I've hit a snag. It turns out the configuration of the boosters is designed as such that the booster carts stop dead after I leave the chunks where they are located.
This means I have to restart these things each time I return from a faraway place, which is a shame because these boosters are so powerful that they could propel even unloaded carts all the way to the next station. I found more reliable alternatives possessing far less boosting power. The OP but glitching booster and the alternate but weaker ones can be seen in these respectable tutorials: This post has been edited by Parrot: Oct 25 2010, 10:18 AM |
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Oct 25 2010, 01:58 PM
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Senior Member
3,757 posts Joined: Jan 2003 From: E A R T H |
I am researching for a one-end station, 2-way station and 4 way station with auto booster. I'll post the one end and 2 end version later here...
The tricky part is that when it build facing north/south/east/west the variation are all difference. Sigh... |
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Oct 26 2010, 05:18 AM
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Senior Member
707 posts Joined: Nov 2004 |
So I heard that you want to play Minecraft inside your super sleek android phone
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Oct 26 2010, 10:14 AM
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Senior Member
3,757 posts Joined: Jan 2003 From: E A R T H |
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Oct 27 2010, 11:15 AM
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Junior Member
176 posts Joined: Nov 2007 From: Cyberjaya |
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Oct 27 2010, 11:23 AM
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Senior Member
2,287 posts Joined: Jun 2007 From: Anno Domini Time Ultra: 1,000,000 Trans Am Attack! |
I see nothing :S
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Oct 27 2010, 11:30 AM
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Junior Member
176 posts Joined: Nov 2007 From: Cyberjaya |
Its climate.
Imagine randomly generated snow mountain, area with more trees than usual, desert, snow desert, snow forest, all in the same map save. |
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Oct 27 2010, 12:04 PM
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Junior Member
371 posts Joined: Sep 2006 |
wonder how much ram would be needed to run minecraft server on a vps hosting?
say like 2-5 player |
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Oct 27 2010, 12:05 PM
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Junior Member
422 posts Joined: Apr 2007 From: Somewhere. Isolated from the rest of you pukes. |
QUOTE(Sewerspeakers @ Oct 26 2010, 10:30 PM) Its climate. That's the reason I haven't expanded my current map the past 2 weeks or so. I just hope the biome variation isn't too drastic over shorter distances; it'll look very odd.Imagine randomly generated snow mountain, area with more trees than usual, desert, snow desert, snow forest, all in the same map save. |
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Oct 27 2010, 04:34 PM
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Senior Member
3,757 posts Joined: Jan 2003 From: E A R T H |
I would like to share my findings on minecart system.
Here is the schematic of my arrival station. First is the idle state where no cart is coming in: ![]() A recycle cart will spin at section 1 as indicated at diagram above in green. Section 2 is open. Then, when minecart carries someone come in and land on the pressure plate: ![]() The pressure plate will send signal via redstone circuit to open section 1 and close section 2. The spinning recycle cart at section 1 will be release to section 2, and will be spinning. When the guy leave the cart, the redstone will send another signal to close section 1 and open section 2. The recycle cart on section 2 will come over and collect the cart. ![]() The recycle cart, will go back to loop section 1 and the entire system is reset. I do not draw out the actual implementation as it varies between north/south/east/west facing but the general idea is there. Also, separate booster track are required in section 1 and 2 for keeping the cart spin. |
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Oct 27 2010, 06:57 PM
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Junior Member
422 posts Joined: Apr 2007 From: Somewhere. Isolated from the rest of you pukes. |
QUOTE(yuhhaur @ Oct 27 2010, 03:34 AM) I would like to share my findings on minecart system. It's all fine and dandy, except we need an effective booster system that will keep the booster cart in motion when the system is idle (as mentioned in my earlier post).Here is the schematic of my arrival station. First is the idle state where no cart is coming in: ![]() A recycle cart will spin at section 1 as indicated at diagram above in green. Section 2 is open. Then, when minecart carries someone come in and land on the pressure plate: ![]() The pressure plate will send signal via redstone circuit to open section 1 and close section 2. The spinning recycle cart at section 1 will be release to section 2, and will be spinning. When the guy leave the cart, the redstone will send another signal to close section 1 and open section 2. The recycle cart on section 2 will come over and collect the cart. ![]() The recycle cart, will go back to loop section 1 and the entire system is reset. I do not draw out the actual implementation as it varies between north/south/east/west facing but the general idea is there. Also, separate booster track are required in section 1 and 2 for keeping the cart spin. Will test out this system later though. This post has been edited by Parrot: Oct 27 2010, 06:57 PM |
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Oct 27 2010, 08:05 PM
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Junior Member
43 posts Joined: Dec 2008 |
this game looks like its really worth my buck...
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Oct 27 2010, 08:15 PM
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Senior Member
3,084 posts Joined: Dec 2007 |
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Oct 27 2010, 08:51 PM
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Junior Member
43 posts Joined: Dec 2008 |
I like gmod type games
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Oct 27 2010, 08:54 PM
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Senior Member
3,084 posts Joined: Dec 2007 |
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Oct 27 2010, 09:09 PM
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Senior Member
3,757 posts Joined: Jan 2003 From: E A R T H |
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Oct 27 2010, 10:53 PM
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Junior Member
43 posts Joined: Dec 2008 |
Been playing classic version for some time already.
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