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Terran Strategy discussion V 1.0, The Last Mankind on Galaxy
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Quazacolt
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Aug 11 2010, 02:39 PM
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QUOTE(thejols @ Aug 11 2010, 02:11 PM) im in practice league, cant adjust the game speed? its very slow. backto topic. TvT - counter reaper rush? TvP - reaper rush viable or better doing something else? practice league is meant for people who are new, giving them fast paced game would defeat its purpose. - rally troops to mineral line, get good scouting, scouting depots etc. - reaper rush is viable against any race, however, bear in mind it takes a lot of gas, and terran meching (or even starports) requires heavy heavy gas.
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Wolf516
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Aug 11 2010, 04:11 PM
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 damn..... I got 4 gatewayed by a protoss and don't have enuff troops to fend them off Should have mass marauders
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Quazacolt
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Aug 11 2010, 05:02 PM
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QUOTE(Wolf516 @ Aug 11 2010, 04:11 PM)  damn..... I got 4 gatewayed by a protoss and don't have enuff troops to fend them off Should have mass marauders still better to mix a couple of marines. if i know a toss is 4 gating stalkers only, ill just 2 tech 1 reactor instead of 1 tech 2 reactor (2 rauder 2 marine over 1 rauder 4 marine, which the marine is clearly better unless you need specific countering)
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Wolf516
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Aug 11 2010, 05:10 PM
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QUOTE(Quazacolt @ Aug 11 2010, 05:02 PM) still better to mix a couple of marines. if i know a toss is 4 gating stalkers only, ill just 2 tech 1 reactor instead of 1 tech 2 reactor (2 rauder 2 marine over 1 rauder 4 marine, which the marine is clearly better unless you need specific countering)  yea, but they would always spawn in a sentry as well to use guardian shield which pretty much soaked up my damage I usually send my scout (if he survives) to patrol around my base to see if they hide any pylons there, so if I know my opponent is going 4gateways, would it be good if I concentrate on the choke defense while sending mmm to their base?
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Quazacolt
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Aug 11 2010, 05:27 PM
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QUOTE(Wolf516 @ Aug 11 2010, 05:10 PM)  yea, but they would always spawn in a sentry as well to use guardian shield which pretty much soaked up my damage I usually send my scout (if he survives) to patrol around my base to see if they hide any pylons there, so if I know my opponent is going 4gateways, would it be good if I concentrate on the choke defense while sending mmm to their base? errr, ur D = your rax/depot on ramp, done lol while you funnel your MM to their face. if you think theres an incoming backdoor, continue your main force atk (let him think twice) while you rally troops to your mineral line or something
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viruz019
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Aug 12 2010, 12:30 AM
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Terran user reporting in!
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Wolf516
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Aug 12 2010, 03:17 PM
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QUOTE(Quazacolt @ Aug 11 2010, 05:27 PM) errr, ur D = your rax/depot on ramp, done lol while you funnel your MM to their face. if you think theres an incoming backdoor, continue your main force atk (let him think twice) while you rally troops to your mineral line or something  This time I got baneling busted followed by a swarm of zerglings.... force me to use all my scv to kill them  luckly the zerg player spent too much on banelings, leaving him vulnerable to my mmm
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Ben91
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Aug 13 2010, 04:32 PM
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terran user here!
does anyone have some good strats againts zerg?
i just cant seem to beat zerg users =.='
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CluelessNick
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Aug 13 2010, 05:00 PM
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terran user here
normally the evil plan i use to win is. i turtle by walling then i mass marine and marauders and medivac with few tanks for defense.
vs zerg i drop ship near their main base . stim pack around 10+ marine + marauders sapu the hive + got the medivac heal .
for protoss i go in their base. quickly aim the pylons giving energy to the gateways. then they no food + cant make units then when they come to defend . i send another troop enter from the front . usually it works. unless i vs a pro who mass troops faster than me and spams those defense cannons around their base lol
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ROTiJOHN
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Aug 13 2010, 05:20 PM
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yoyoyo what is the fastest way to get reaper? anyone can share the BO
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Moonflown
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Aug 13 2010, 05:33 PM
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QUOTE(Ben91 @ Aug 13 2010, 04:32 PM) terran user here! does anyone have some good strats againts zerg? i just cant seem to beat zerg users =.=' There's no exactly one way to play a RTS game. You always need to react to what zerg is doing.
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ROTiJOHN
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Aug 13 2010, 05:38 PM
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yalo need to scout always, play with wat race also same.
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Quazacolt
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Aug 13 2010, 06:14 PM
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QUOTE(ROTiJOHN @ Aug 13 2010, 05:20 PM) yoyoyo what is the fastest way to get reaper? anyone can share the BO i find 11 rax > refinery > depot friggin fast. faster if you proxy the damn thing and transition rauder Added on August 13, 2010, 6:16 pmQUOTE(Moonflown @ Aug 13 2010, 05:33 PM) There's no exactly one way to play a RTS game. You always need to react to what zerg is doing. brainless MM stimpack is a general good way to deal with zerg. zerglings just gets vaporize, while roach just gets kited. and MM will always be faster than muta. if terran transition tank marine (marine anti muta and tank just well, being gay) then lol zerg. AND THO IZ HYA! This post has been edited by Quazacolt: Aug 13 2010, 06:16 PM
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thejols
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Aug 14 2010, 04:16 PM
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Getting Started

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been rushed by protoss early game in small map.
around 8 or 9 suply. well im not blocking front door too well with 1 suply -.-"
probe comes run arround, cant kill it with even 2 scv auto attack.
warp pylon, gate and pumping zealot. inside my base. while in the mean time im pumping marine.
timing is almost same, all fell to zealot. im thinking a rematch today, with bunkers in the place where he put pylon,gate,canon.
any idea?
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Wolf516
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Aug 14 2010, 05:28 PM
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QUOTE(thejols @ Aug 14 2010, 04:16 PM) been rushed by protoss early game in small map. around 8 or 9 suply. well im not blocking front door too well with 1 suply -.-" probe comes run arround, cant kill it with even 2 scv auto attack. warp pylon, gate and pumping zealot. inside my base. while in the mean time im pumping marine. timing is almost same, all fell to zealot. im thinking a rematch today, with bunkers in the place where he put pylon,gate,canon. any idea? use your scv's to kill that probe early, don't let him build pylon inside ur base without u knowing it worse comes to worse by the time he got his pylon up you should have at least 3 marines to kill it
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xiaosin
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Aug 14 2010, 05:52 PM
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Getting Started

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get a scv to follow him to keep the pressure on him and you can see where he is going to build his pylon, make sure you scout around ur base meaning your shadow areas etc. worst come to worst if he manage to cannon cheese you, gather a bunch of marauders and snipe the pylon if possible
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thejols
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Aug 14 2010, 06:17 PM
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Getting Started

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the standard terran build is (my build -,-)
9suply 10/11 barrack.
im doing wrong? vs protoss,im always turtling 1 barrack fast expand. he managed to ruin inside before i get my MMM strats. maybe im still bad at this game.
1 more thing, against zerg who like to make transition to mutalisk, should i start with just mass marine/stim pack all they way.
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xiaosin
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Aug 14 2010, 06:28 PM
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Getting Started

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reapers works pretty well against double gate zealot rush and you can harrass his probes as well
get more rax... at least 3 since you know its a toss dee mass marauders works pretty well against them
against zerg you can consider to build some turrets instead? if he's getting muta i think stim marines works pretty well.. not so sure about late game. i'm not really a terran player
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0300078
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Aug 14 2010, 06:31 PM
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everytime i play Terran i sure go block the front door one.... i dun really think the Marines can do anything against all the others races....
And if my opponent also Terran and they mass marauders wat should i used to counter them?
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Wolf516
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Aug 14 2010, 06:32 PM
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QUOTE(thejols @ Aug 14 2010, 06:17 PM) the standard terran build is (my build -,-) 9suply 10/11 barrack. im doing wrong? vs protoss,im always turtling 1 barrack fast expand. he managed to ruin inside before i get my MMM strats. maybe im still bad at this game. 1 more thing, against zerg who like to make transition to mutalisk, should i start with just mass marine/stim pack all they way. I doesn't have much to do with your early BO, but when I know if protoss or zerg wants to early rush me, its best to turtle up and block your choke point with barracks coupled with siege behind and marauder to soak the dmg To deal with muta, having stimpack marine works pretty well, but missile turret in sc2 works wonderful, you should make 2 of them at ur mineral if you know the muta's coming then standby ur marines there
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