QUOTE(SiewKaiz @ Dec 13 2011, 09:13 AM)
that one is true master, mmr cannot even measure his level of skillsTerran Strategy discussion V 1.0, The Last Mankind on Galaxy
Terran Strategy discussion V 1.0, The Last Mankind on Galaxy
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Dec 13 2011, 09:54 AM
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5,369 posts Joined: Jan 2007 From: KL Malaysia |
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Dec 13 2011, 10:09 AM
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853 posts Joined: Aug 2008 |
well, there are ppl who can 6 pool to GM, so why not
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Dec 13 2011, 12:17 PM
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56 posts Joined: Feb 2009 |
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Dec 13 2011, 05:10 PM
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2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(pepsi89 @ Dec 13 2011, 12:17 PM) ^ myth denied...U CAN 6 POOL INTO GM in NA and EU http://www.teamliquid.net/forum/viewmessag...topic_id=283755 |
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Dec 13 2011, 06:15 PM
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377 posts Joined: Aug 2005 From: Penang |
QUOTE(evofantasy @ Dec 13 2011, 05:10 PM) ^ myth denied... damnit.. you beat me to the punch.. XDU CAN 6 POOL INTO GM in NA and EU http://www.teamliquid.net/forum/viewmessag...topic_id=283755 |
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Dec 14 2011, 09:07 AM
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296 posts Joined: Oct 2011 |
lulz, it's just stupid that reaper rush can be easily countered still zerg and protoss players whine and Browtard quickly nerfed them, while abusable bullshit like 6pool or 4gate are still available and can get you to GM just by spamming them.
This post has been edited by dakwahgandist: Dec 14 2011, 09:08 AM |
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Dec 14 2011, 10:07 AM
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853 posts Joined: Aug 2008 |
QUOTE(dakwahgandist @ Dec 14 2011, 09:07 AM) lulz, it's just stupid that reaper rush can be easily countered still zerg and protoss players whine and Browtard quickly nerfed them, while abusable bullshit like 6pool or 4gate are still available and can get you to GM just by spamming them. I'm a Terran and I fun think reaper is easily count arable. Reaper in the hand of micro is jizz. 4 gate had been nerfed until a 1 rax fe can easily deflect it with scv repair. 6 pool is still damn good tho if unscouted |
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Dec 14 2011, 10:15 AM
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304 posts Joined: Nov 2008 |
QUOTE(quest_5692 @ Dec 14 2011, 10:07 AM) I'm a Terran and I fun think reaper is easily count arable. Reaper in the hand of micro is jizz. 4 gate had been nerfed until a 1 rax fe can easily deflect it with scv repair. 6 pool is still damn good tho if unscouted have u try def warp prism 4gate with 1 rax fe? |
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Dec 14 2011, 12:51 PM
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134 posts Joined: Jul 2006 |
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Dec 14 2011, 12:58 PM
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304 posts Joined: Nov 2008 |
post replay n bo if possible~
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Dec 14 2011, 01:30 PM
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2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(dakwahgandist @ Dec 14 2011, 09:07 AM) lulz, it's just stupid that reaper rush can be easily countered still zerg and protoss players whine and Browtard quickly nerfed them, while abusable bullshit like 6pool or 4gate are still available and can get you to GM just by spamming them. Reaper was Nerf due to team actually. It was such a popular overpowered strategy back thenAdded on December 14, 2011, 1:32 pm QUOTE(SiewKaiz @ Dec 14 2011, 10:15 AM) Sane as me going 1 gate expand and dying to a timing attack right?As koros always say, you need pay school fee when doing such build This post has been edited by evofantasy: Dec 14 2011, 01:32 PM |
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Dec 14 2011, 01:54 PM
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304 posts Joined: Nov 2008 |
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Dec 14 2011, 02:05 PM
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296 posts Joined: Oct 2011 |
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Dec 14 2011, 02:19 PM
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2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(dakwahgandist @ Dec 14 2011, 02:05 PM) are u sure?i dun have problem wit 6pools and 4gates in my team games so far as opposed to reapers... 6pool in team games are so easy to hold as long as u scout (which more team gamers never does)... have u ever tried playing as a zerg vs the infamous 5rax reaper? reapers are fine atm (if u watch GSL, u can see reapers being used to often especiallt TvT) |
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Dec 14 2011, 05:23 PM
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590 posts Joined: Jun 2008 |
QUOTE(quest_5692 @ Dec 14 2011, 10:07 AM) I'm a Terran and I fun think reaper is easily count arable. Reaper in the hand of micro is jizz. 4 gate had been nerfed until a 1 rax fe can easily deflect it with scv repair. 6 pool is still damn good tho if unscouted hey there i love reapers too, i used them to hit the backdoor when my other units hit the front door. then he will be forced to make a tough choice, to def which side. 4 gate can be def with bunker scv repair (assuming his stalkers dont have blink) but the real problem is how you gonna free urself from that? u got pinned down inside ur base, he can warp in units via his proxy pylon outside. backdooring doesnt work cause he can warp in units in his own base too. |
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Dec 14 2011, 06:19 PM
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853 posts Joined: Aug 2008 |
warp prisms 4 gate is the hardest to stop. normally i 1 rax FE put bunker at 19 supply if its close spawn. if not close spawn, i put additional 2 rax only put bunker. then put gas. then 2 tech lab. (basically to stop stalker from kiting ur marines)
put scv at opponent nat, if they dun expand, its either 3 gate robo or 3 gate void all in. both you need more marines than marauder. if yournormal scv scout see alot mana and only 1 gas, then its a 4 gate incoming, then you need more marauders. anyway the longer your opponent dun expand, the more bunker you need. normally 3 bunker together enuf adi. 4 gate warp prisms is the hardest to stop but if a scan go down and see a robo, then i will park marines at the side of my base to kill the WP. same as how zergs use 2 queen to target down the WP. a handful of marine can kill the WP b4 they finish warp in. the trick isjust to spot it. the hardest all in i encounter is WP 2 zealot drop at my mineral then front 2 immortal push wif FF by a master. but then just pull scv and micro effectively den k adi. then next is just scan his main base and throw mule mine his mineral patch. |
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Dec 15 2011, 09:07 AM
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304 posts Joined: Nov 2008 |
QUOTE(quest_5692 @ Dec 14 2011, 06:19 PM) warp prisms 4 gate is the hardest to stop. normally i 1 rax FE put bunker at 19 supply if its close spawn. if not close spawn, i put additional 2 rax only put bunker. then put gas. then 2 tech lab. (basically to stop stalker from kiting ur marines) replay pls~ put scv at opponent nat, if they dun expand, its either 3 gate robo or 3 gate void all in. both you need more marines than marauder. if yournormal scv scout see alot mana and only 1 gas, then its a 4 gate incoming, then you need more marauders. anyway the longer your opponent dun expand, the more bunker you need. normally 3 bunker together enuf adi. 4 gate warp prisms is the hardest to stop but if a scan go down and see a robo, then i will park marines at the side of my base to kill the WP. same as how zergs use 2 queen to target down the WP. a handful of marine can kill the WP b4 they finish warp in. the trick isjust to spot it. the hardest all in i encounter is WP 2 zealot drop at my mineral then front 2 immortal push wif FF by a master. but then just pull scv and micro effectively den k adi. then next is just scan his main base and throw mule mine his mineral patch. |
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Dec 15 2011, 11:05 PM
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853 posts Joined: Aug 2008 |
i try find
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Dec 16 2011, 08:39 AM
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134 posts Joined: Jul 2006 |
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Dec 16 2011, 10:36 AM
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warp prism 4 gate so good, even if u sniped my warp prism, as long as i have a pylon low ground and some unit at high ground, i can still warp shit in it by passing the wall and bunker (if any)
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