for me XNC's problem is rush distance too short, its one of the cheesiest map in the pool currently, (ignoring slut pit)
yeah, to all in then stop a round of production to expand, then when ur opponent shout at you, you say you are expanding to play a macro game. /silence/ but its a very efficient way to win ladder points. KR ladder is full wif all in shits.
it NVR work in real life. cuz patrol will only be efficient when theres baneling ONLY. if there are speedling on the field, ur marines wont split out, they will just stand there in a clump.
p/s which level are you in? after my recent exam, i tried very hard to get back to my previous level but no chance, still stuck at 20.
Added on July 1, 2011, 8:13 amthe low ground engagement is fking sick....in TvZ n TvP....like maps like shakuras plataue. it really is a pain in the ass when siege tank siege up at your nat, then put 2 bunkers to protect the siege tank....when u have only lings and baneling.
when u have medivac (normally off 2 base), can even do elavator in taldarim altar and shakuras beside ur mineral line. if you do not have spire ready, its almost insta gg....(or spine crawler ready b4 they reach)
but if terran is doing siege tank based contain via 1 base, their reinforcement line is weak, so just pick off reinforcements at the middle of the map, when you think you have enuf, surround and bust wif ur drone/probes. for medivac tank marine elavator its much harder as you need to have good muta and ling contorl/...
but the feeling after defending these pushes are fking good. feel very /nesteaish/
i dun find MBRtank allin...
basically u are just hitting a timing (around 2-3 tanks) to break the protoss's natural and then contain him...
only then u can safely expand...
MKP last ngiht (NASL q2) did MBtank with cloak instead of siege tech cause protoss expanded and thus having slower detection...