yooo terran player, please concentrate in this thread in discussing the strategy, others race getting more and more post, while we terrain still very less post. come on,
let's discuss which terran player is good in lame strat. hahaha, i personally like the syntax error pawn.
Joined: Jan 2003
From: London :: Mutiara Damansara :: Xbox Live Network
Hello all...here's my first replay upload from one of my game. If you don't want to watch the replay, there is a text version of Build Order | Units Built | Upgrades Researched. Just hit the link.
If you've watched the replay, it's so obvious I won the game by spamming alot of units instead of micro'ing and countering the opponent with proper unit. In fact I even ter-open the Supply depot, welcoming all the Zeolot in to slaughter my marines & marauderz.
So my biggest question is, when you try to backdoor your opponent with Reapers, Viking or whatever, do you build up a sizeable force or do you just use a couple of them just to kacau like all the pro replays shown in HDStarcraft or Husky. Look at mine, i basically pump out like more than 7 of Banshee. (...then end up losing all of them) Reason I don't like to kacau with too little units because i find the effect to be minimum at best & lack the element of surprise. Please share your thought such as the weakness & what can be improved in terms of the strategy (except my noob micro )
This post has been edited by PrivateJohn: Aug 16 2010, 02:24 PM
well more or less unit for backdoor/harass depends on ur micro... of coz...more units = more dmg so less micro needed to kill... while less units = more hits so more micro is needed in order to kill 1... like after u dmg 1 unit...then u run around being chase then came back after 1 round to aim back the same unit in order to kill it... while if u have more unit...u already kill the unit in the 1st attempt...
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QUOTE(PrivateJohn @ Aug 16 2010, 02:22 PM)
Hello all...here's my first replay upload from one of my game. If you don't want to watch the replay, there is a text version of Build Order | Units Built | Upgrades Researched. Just hit the link. http://www.sc2replayed.com/replays/57524-1...s-scrap-station
If you've watched the replay, it's so obvious I won the game by spamming alot of units instead of micro'ing and countering the opponent with proper unit. In fact I even ter-open the Supply depot, welcoming all the Zeolot in to slaughter my marines & marauderz. So my biggest question is, when you try to backdoor your opponent with Reapers, Viking or whatever, do you build up a sizeable force or do you just use a couple of them just to kacau like all the pro replays shown in HDStarcraft or Husky. Look at mine, i basically pump out like more than 7 of Banshee. (...then end up losing all of them) Reason I don't like to kacau with too little units because i find the effect to be minimum at best & lack the element of surprise. Please share your thought such as the weakness & what can be improved in terms of the strategy (except my noob micro )
pros and cons, if you seen the void ray rush i did on the replay i uploaded at the protoss thread, i had to go minimal as i was scanned out.
more = more effect, but loses the surprise element as it takes longer time to build, and can be scouted. risk bigger (as if you fail, you lose all) reward also bigger (since more units = more effect)
like wise to less units. if fail also, lose few units, not big of an impact to ur econ. however, the dmg you can potentially do to ur enemies, are less.
What is the best way to counter a protoss 4gateway rush?
tanks, rauder spam, slow push. toss will likely 1 base, while you camp his, and expand, dont stop preasuring and slowly push.
get 1-2 scv for repairs, or even build a missle turret in case he try anything funny like DT. if you see an immortal, get ur rauder to stim and focus it. once shield is down, no more hardened shield will allow ur tanks to rip it apart easy
tanks, rauder spam, slow push. toss will likely 1 base, while you camp his, and expand, dont stop preasuring and slowly push.
get 1-2 scv for repairs, or even build a missle turret in case he try anything funny like DT. if you see an immortal, get ur rauder to stim and focus it. once shield is down, no more hardened shield will allow ur tanks to rip it apart easy
I have a dilemma for what to use in the choke point barracks or depo which one would fair better?
yesterday in 2v2 my 1bar 2 depo ramp block got busted easily by baneling bust followed by 4gateway protoss army.... no sizable units to help def
I have a dilemma for what to use in the choke point barracks or depo which one would fair better?
yesterday in 2v2 my 1bar 2 depo ramp block got busted easily by baneling bust followed by 4gateway protoss army.... no sizable units to help def
double rax blocking, with fac etc, opt for 2nd layer block if bane bust is ur prob. the 2nd layer may be another prod facility, depot or bunkers
Added on August 17, 2010, 11:42 am
QUOTE(ROTiJOHN @ Aug 17 2010, 11:29 AM)
how u guys counter zerg fast expand? mass marouder? if he keep on pumping zergling
standard is a mix of MM bio army. however if ur goin quick gas ala TLO style (hard to micro and macro though btw) you can opt early fac for early helions. tried out this build, faild miserable though lol
This post has been edited by Quazacolt: Aug 17 2010, 11:42 AM
facing a zerg opponent, i always move out sometime to lower ramp to scout scout, and yesterday moon do baneling burst but i sort of found out sooner and line up my troops to block them and shoot them before they reach my wall.
I just got sc2, never played sc heavily. everytime i play, the people against me will win by bringing loads of biggest flying machines. how to counter that? what is the best unit to fight against air units. or what is the strategy to have strong defense.
any input is appreciated. (btw, should finish the campaign to be learn better? )
I just got sc2, never played sc heavily. everytime i play, the people against me will win by bringing loads of biggest flying machines. how to counter that? what is the best unit to fight against air units. or what is the strategy to have strong defense.
any input is appreciated. (btw, should finish the campaign to be learn better? )
well anyways, terran's anti air: vikings/thors/marines/missle turret/auto turret/ghost(hey, no joke in taking out em banshees. and i wonder if can snipe em light flyers too)