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 Terran Strategy discussion V 1.0, The Last Mankind on Galaxy

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ROTiJOHN
post Aug 16 2010, 01:50 PM

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yooo terran player, please concentrate in this thread in discussing the strategy, others race getting more and more post, while we terrain still very less post. come on,

let's discuss which terran player is good in lame strat. hahaha, i personally like the syntax error pawn.
PrivateJohn
post Aug 16 2010, 02:22 PM

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Hello all...here's my first replay upload from one of my game. If you don't want to watch the replay, there is a text version of Build Order | Units Built | Upgrades Researched. Just hit the link.


http://www.sc2replayed.com/replays/57524-1...s-scrap-station

If you've watched the replay, it's so obvious I won the game by spamming alot of units instead of micro'ing and countering the opponent with proper unit. In fact I even ter-open the Supply depot, welcoming all the Zeolot in to slaughter my marines & marauderz. doh.gif


So my biggest question is, when you try to backdoor your opponent with Reapers, Viking or whatever, do you build up a sizeable force or do you just use a couple of them just to kacau like all the pro replays shown in HDStarcraft or Husky. Look at mine, i basically pump out like more than 7 of Banshee. (...then end up losing all of them) Reason I don't like to kacau with too little units because i find the effect to be minimum at best & lack the element of surprise. Please share your thought such as the weakness & what can be improved in terms of the strategy (except my noob micro tongue.gif )

This post has been edited by PrivateJohn: Aug 16 2010, 02:24 PM
aLertz
post Aug 16 2010, 02:31 PM

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well more or less unit for backdoor/harass depends on ur micro...
of coz...more units = more dmg so less micro needed to kill...
while less units = more hits so more micro is needed in order to kill 1...
like after u dmg 1 unit...then u run around being chase then came back after 1 round to aim back the same unit in order to kill it...
while if u have more unit...u already kill the unit in the 1st attempt... smile.gif
Quazacolt
post Aug 16 2010, 02:56 PM

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» Click to show Spoiler - click again to hide... «


pros and cons, if you seen the void ray rush i did on the replay i uploaded at the protoss thread, i had to go minimal as i was scanned out.

more = more effect, but loses the surprise element as it takes longer time to build, and can be scouted. risk bigger (as if you fail, you lose all) reward also bigger (since more units = more effect)

like wise to less units. if fail also, lose few units, not big of an impact to ur econ. however, the dmg you can potentially do to ur enemies, are less.
Wolf516
post Aug 16 2010, 03:03 PM

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sad.gif I just lost a very sad match against a protoss, this is what happen,

in the early game,

10/11 depo
12/19 bar + scout

saw 4 gateway being on the way

send scv make planetary rush
succeeded in making planetary but didn't last long and didn't do much damage as my scv got killed due to my bad micro

change to plan B - strengthen choke defense, pump tanks and marauders

doh.gif come out 3 dark templar break through my def and rape everything because my base not enough mana to scan

*bangs wall*
Sky.Live
post Aug 16 2010, 03:11 PM

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I saw a replay that you can load scv on command center, how do u do that? which upgrade for command center?
xbbshampoo
post Aug 16 2010, 03:13 PM

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QUOTE(Sky.Live @ Aug 16 2010, 03:11 PM)
I saw a replay that you can load scv on command center, how do u do that? which upgrade for command center?
*
press the load button at the command center nod.gif
ROTiJOHN
post Aug 16 2010, 03:40 PM

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funniest game. can anyone try this?
http://www.youtube.com/watch?v=idak-NPRnOw

This post has been edited by ROTiJOHN: Aug 16 2010, 03:43 PM
Quazacolt
post Aug 16 2010, 04:13 PM

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QUOTE(Sky.Live @ Aug 16 2010, 03:11 PM)
I saw a replay that you can load scv on command center, how do u do that? which upgrade for command center?
*
Cannot be orbital command
Chobits
post Aug 16 2010, 09:24 PM

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why no more ghey wraiths...ayam so sadding and why all the maps got chokepoints??

terran very hard to play. not like last time
Wolf516
post Aug 16 2010, 09:50 PM

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What is the best way to counter a protoss 4gateway rush?
Quazacolt
post Aug 17 2010, 09:48 AM

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QUOTE(Wolf516 @ Aug 16 2010, 09:50 PM)
What is the best way to counter a protoss 4gateway rush?
*
tanks, rauder spam, slow push. toss will likely 1 base, while you camp his, and expand, dont stop preasuring and slowly push.

get 1-2 scv for repairs, or even build a missle turret in case he try anything funny like DT.
if you see an immortal, get ur rauder to stim and focus it. once shield is down, no more hardened shield will allow ur tanks to rip it apart easy
Wolf516
post Aug 17 2010, 11:24 AM

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QUOTE(Quazacolt @ Aug 17 2010, 09:48 AM)
tanks, rauder spam, slow push. toss will likely 1 base, while you camp his, and expand, dont stop preasuring and slowly push.

get 1-2 scv for repairs, or even build a missle turret in case he try anything funny like DT.
if you see an immortal, get ur rauder to stim and focus it. once shield is down, no more hardened shield will allow ur tanks to rip it apart easy
*
I have a dilemma for what to use in the choke point sad.gif barracks or depo which one would fair better?

yesterday in 2v2 my 1bar 2 depo ramp block got busted easily by baneling bust followed by 4gateway protoss army.... no sizable units to help def doh.gif
ROTiJOHN
post Aug 17 2010, 11:29 AM

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how u guys counter zerg fast expand? mass marouder? if he keep on pumping zergling
Quazacolt
post Aug 17 2010, 11:42 AM

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QUOTE(Wolf516 @ Aug 17 2010, 11:24 AM)
I have a dilemma for what to use in the choke point  sad.gif  barracks or depo which one would fair better?

yesterday in 2v2 my 1bar 2 depo ramp block got busted easily by baneling bust followed by 4gateway protoss army.... no sizable units to help def  doh.gif
*
double rax blocking, with fac etc, opt for 2nd layer block if bane bust is ur prob. the 2nd layer may be another prod facility, depot or bunkers


Added on August 17, 2010, 11:42 am
QUOTE(ROTiJOHN @ Aug 17 2010, 11:29 AM)
how u guys counter zerg fast expand? mass marouder? if he keep on pumping zergling
*
standard is a mix of MM bio army. however if ur goin quick gas ala TLO style (hard to micro and macro though btw) you can opt early fac for early helions. tried out this build, faild miserable though lol

This post has been edited by Quazacolt: Aug 17 2010, 11:42 AM
-ZeN-
post Aug 17 2010, 11:44 AM

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facing a zerg opponent, i always move out sometime to lower ramp to scout scout, and yesterday moon do baneling burst but i sort of found out sooner and line up my troops to block them and shoot them before they reach my wall.
night_wolf_in
post Aug 17 2010, 03:16 PM

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I just got sc2, never played sc heavily. everytime i play, the people against me will win by bringing loads of biggest flying machines. how to counter that? what is the best unit to fight against air units. or what is the strategy to have strong defense.

any input is appreciated. (btw, should finish the campaign to be learn better? )
Quazacolt
post Aug 17 2010, 03:18 PM

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QUOTE(night_wolf_in @ Aug 17 2010, 03:16 PM)
I just got sc2, never played sc heavily. everytime i play, the people against me will win by bringing loads of biggest flying machines. how to counter that? what is the best unit to fight against air units. or what is the strategy to have strong defense.

any input is appreciated. (btw, should finish the campaign to be learn better? )
*
is your race terran or what? :/
night_wolf_in
post Aug 17 2010, 03:19 PM

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yeah, im sure about that.
Quazacolt
post Aug 17 2010, 03:26 PM

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QUOTE(night_wolf_in @ Aug 17 2010, 03:19 PM)
yeah, im sure about that.
*
^
lolwut?

well anyways, terran's anti air:
vikings/thors/marines/missle turret/auto turret/ghost(hey, no joke in taking out em banshees. and i wonder if can snipe em light flyers too)

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