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 Terran Strategy discussion V 1.0, The Last Mankind on Galaxy

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night_wolf_in
post Aug 17 2010, 03:53 PM

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aight. what is best against 4 battlecruisers? the Hellion what is good for?

after reading much here. i realized that Mass producing MM is the way of playing this race.
Mavik
post Aug 17 2010, 04:08 PM

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QUOTE(night_wolf_in @ Aug 17 2010, 03:53 PM)
aight. what is best against 4 battlecruisers? the Hellion what is good for?

after reading much here. i realized that Mass producing MM is the way of playing this race.
*
Against battlecruisers go for vikings, hellions are good for harrassment and attacking ground units such as zealots and zerglings, probes and drones. Of course you need to use them ala guerilla style, hit and run!
goldfries
post Aug 17 2010, 04:11 PM

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i closed his thread cos he was asking how to improve on his Terran escapades.

ghosts are like last resort hope to take down that pesky air unit with little life left. tongue.gif

I'd stick with vikings / goliaths / marines for AA......... wraiths are fast and does AA / AG but i find not as strong as a group of viking or group of banshees.


Added on August 17, 2010, 4:12 pm
QUOTE(night_wolf_in @ Aug 17 2010, 03:53 PM)
aight. what is best against 4 battlecruisers? the Hellion what is good for?

after reading much here. i realized that Mass producing MM is the way of playing this race.
dude, from what you posted. you're looking like asking to be spoon fed.

could you just at least play multiplayer vs AI and learn your units?

we can tell you as much as we can but in the end you still need to know how to work those units well.

Quazacolt
post Aug 17 2010, 04:19 PM

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QUOTE(night_wolf_in @ Aug 17 2010, 03:53 PM)
aight. what is best against 4 battlecruisers? the Hellion what is good for?

after reading much here. i realized that Mass producing MM is the way of playing this race.
*
helion good against light units. can harass workers

vikings best against BC, takes about 5-6 enuf. and its waaay cheaper than BC


Added on August 17, 2010, 4:20 pm
QUOTE(goldfries @ Aug 17 2010, 04:11 PM)
i closed his thread cos he was asking how to improve on his Terran escapades.

ghosts are like last resort hope to take down that pesky air unit with little life left. tongue.gif

I'd stick with vikings / goliaths / marines for AA......... wraiths are fast and does AA / AG but i find not as strong as a group of viking or group of banshees.


Added on August 17, 2010, 4:12 pm

dude, from what you posted. you're looking like asking to be spoon fed.

could you just at least play multiplayer vs AI and learn your units?

we can tell you as much as we can but in the end you still need to know how to work those units well.
*
ghost is AWESOME against banshee. 1 emp round, and its rofl no cloak. i havent tried sniping air, but if it works, ghosts are hella deadly.

also, Goliaths arent available in mplayer, wraiths too

This post has been edited by Quazacolt: Aug 17 2010, 04:20 PM
goldfries
post Aug 17 2010, 04:21 PM

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1 BC = about 2.5 vikings but vikings are a lot faster, hits harder. viking no yamato and need to go mech mode to hit ground units. sad.gif

i find hellions nice vs zerglings. they can't come close when you micro. just like how zealot chase marine / marauder.


Added on August 17, 2010, 4:23 pm
QUOTE(Quazacolt @ Aug 17 2010, 04:19 PM)
ghost is AWESOME against banshee. 1 emp round, and its rofl no cloak. i havent tried sniping air, but if it works, ghosts are hella deadly.

also, Goliaths arent available in mplayer, wraiths too
damn. i'm stuck with StarCraft thinking!!!!

i've been multiplayering with Protoss too much. biggrin.gif

no firebats too! sad.gif
Mavik
post Aug 17 2010, 04:27 PM

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LOL no medics as well, only medivacs!
nikridhwan
post Aug 17 2010, 07:03 PM

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Hate the Zerg 6 pool rush... Anyone know how to counter that??
Wolf516
post Aug 17 2010, 08:04 PM

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QUOTE(nikridhwan @ Aug 17 2010, 07:03 PM)
Hate the Zerg 6 pool rush... Anyone know how to counter that??
*
block ramp + scv rape
styrwr91
post Aug 17 2010, 10:02 PM

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y today all terran play nuclear spam arh?? hmm.gif
antwar
post Aug 17 2010, 11:16 PM

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QUOTE(styrwr91 @ Aug 17 2010, 10:02 PM)
y today all terran play nuclear spam arh?? hmm.gif
*
today is nuclear day..lol
nikridhwan
post Aug 17 2010, 11:47 PM

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QUOTE(styrwr91 @ Aug 17 2010, 10:02 PM)
y today all terran play nuclear spam arh?? hmm.gif
*
But what if for maps that with big choke point???
PrivateJohn
post Aug 18 2010, 01:18 AM

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QUOTE(ROTiJOHN @ Aug 17 2010, 11:29 AM)
how u guys counter zerg fast expand? mass marouder? if he keep on pumping zergling
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Good question...because I myself hate playing long game with Zerg players. One way or another, they will out-macro you in the end... cry.gif

My early rush on them are very inconsistence...probably I need some stimpack for MM & also some siege tank...
EvoShin
post Aug 18 2010, 02:17 AM

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QUOTE(night_wolf_in @ Aug 17 2010, 03:53 PM)
aight. what is best against 4 battlecruisers? the Hellion what is good for?

after reading much here. i realized that Mass producing MM is the way of playing this race.
*
definitely viking. can kite one smile.gif
Quazacolt
post Aug 18 2010, 07:32 AM

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QUOTE(PrivateJohn @ Aug 18 2010, 01:18 AM)
Good question...because I myself hate playing long game with Zerg players. One way or another, they will out-macro you in the end... cry.gif

My early rush on them are very inconsistence...probably I need some stimpack for MM & also some siege tank...
*
helion harass as shown by TLO lol. but thats kinda high lvl play.

other than that, once you get a sizeble MM force with stimpacks, can and MUST push/preasure zerg ady. additionally, mech play. tanks and thors = lol zerg


Added on August 18, 2010, 7:33 am
QUOTE(EvoShin @ Aug 18 2010, 02:17 AM)
definitely viking. can kite one smile.gif
*
no they cant kite lol. unless you meant air to air battles. or the transformation to escape and reland. but think about it: they take dmg while transform too. and you'd be losing vikings left and right to zerg's fast attacks regardless.


Added on August 18, 2010, 7:41 am
ok finally got the replays reviewed, uploaded, and up for posting!

some decent reaper play with cannons to back

Marine marauder in 3v3

like, MOAR Marine marauder

MM with a spice of nukes and ghosts emp

amongst my most favorite replays, 2v1 against me and i still owned them. and notice the chat conversation LOL

This post has been edited by Quazacolt: Aug 18 2010, 07:42 AM
-ZeN-
post Aug 18 2010, 10:27 AM

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Can anyone tell me how u guys do 1:1:1 ? i tried and i kinda lost especially that this build my army size is too small to defend againt mass rouches and mass muta, or mass something.
Quazacolt
post Aug 18 2010, 10:32 AM

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QUOTE(-ZeN- @ Aug 18 2010, 10:27 AM)
Can anyone tell me how u guys do 1:1:1 ? i tried and i kinda lost especially that this build my army size is too small to defend againt mass rouches and mass muta, or mass something.
*
"typical" 1:1:1 play would see heavy use of MM (though not as heavy as pure MM'ers with 3 rax) either mix of marauder marine, or marine pure with techlab to upgrade stim/combat, then lift off for reactor when done) + siege tanks + mix of vikings and/or medivac reactor play
goldfries
post Aug 18 2010, 10:37 AM

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i played my 1st vs human game last night, the fella tried to marine rush me by having 2 bunkers VERY near my base while using 2 supply depot and a barrack to block his entrance.

i choose random and ended up with zerg (my strongest race in SC but it's my WEAKEST in SC2 since i rarely play it).

so being unfamiliar with other zerg tech other than zerglings, i did a rush on that fella. taking down the supply depot first. haha. and spamming zerglings....... then only to realize the bunkers with a few marines nearby (he sent 1 marine to hit my hatchery, nice giveaway).

after that he attempted to escape and all but in the end it was GG. game took less than 9 minutes i think.

ehh i know i'm talking about zerg play from my end but i'm just sharing that as a Terran, take care of your supply depot! and having 2 barracks without steady economy is pointless. you still can't pump marine fast enough.
pakabluegun
post Aug 18 2010, 11:10 AM

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I noticed most players cant figure out how to pump MMM faster even after watching youtube built. I think one forgotten basic is the concept of keep pumpin scv at the same time pumping out MMM. This will keep your economy healthy and by right you should end up with 4 barrack without the waiting time for the minerals. Dont worry about over scv cause when you are pushing out for the 2nd time it is also wise to expand and you can transfer some of your scv there.

* 3 scv each in refinery is sufficient
* assign one scv to keep building supply depot to support your 3 barracks' output.
* extra money? get starport and get some heal+transport
*scan their chokepoint before attack


goldfries
post Aug 18 2010, 11:24 AM

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i think many users don't know how they can automate the SCV (or drone or probes).

most of them wait for SCV come out, then click SCV to click on mineral.

what they can do is click on command center and right click on mineral, straight SCV come out it'll go mining already. works for vespene too.

other issue people face is the lack of supply depot. they forget to monitor that. using supply depot to block entrance is good BUT make sure you have surplus cos once that one's down you're short on supplies!

and also, some people like to spam marine in queue, not a good idea.

for initial stage, i go scv, then once i get more constant mineral intake i'll scv / marine in alternate fashion. after that once there's like 11 - 13 scv on minerals, it's marines all the way.

get vespenes for marauders and some upgrades too. ideally 3 - 4 scv per vespene.
popcorn513
post Aug 18 2010, 11:31 AM

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QUOTE(goldfries @ Aug 18 2010, 11:24 AM)
i think many users don't know how they can automate the SCV (or drone or probes).

most of them wait for SCV come out, then click SCV to click on mineral.

what they can do is click on command center and right click on mineral, straight SCV come out it'll go mining already. works for vespene too.

other issue people face is the lack of supply depot. they forget to monitor that. using supply depot to block entrance is good BUT make sure you have surplus cos once that one's down you're short on supplies!

and also, some people like to spam marine in queue, not a good idea.

for initial stage, i go scv, then once i get more constant mineral intake i'll scv / marine in alternate fashion. after that once there's like 11 - 13 scv on minerals, it's marines all the way.

get vespenes for marauders and some upgrades too. ideally 3 - 4 scv per vespene.
*
i thought 3 scv/probe/harvester per vespene is best? 4th is wasted since he waiting only?

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