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 The Zerg Strategy v1.0, Cheer for the overmind!

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TruthHurts
post Nov 16 2011, 01:52 AM

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After aim worker with muta, take out the CC or Nexus or Hatchery. They need the main base to make worker to get mineral and gas.. 1st priority building.

evofantasy
post Nov 16 2011, 02:33 AM

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QUOTE(TruthHurts @ Nov 16 2011, 01:52 AM)
After aim worker with muta, take out the CC or Nexus or Hatchery. They need the main base to make worker to get mineral and gas.. 1st priority building.
*
wrong, aim for ez targets like pylons, tech labs or tech...
u wont be able to take down the main building before reinforcements arrive...
yuvster
post Nov 16 2011, 03:26 AM

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QUOTE(evofantasy @ Nov 16 2011, 02:33 AM)
wrong, aim for ez targets like pylons, tech labs or tech...
u wont be able to take down the main building before reinforcements arrive...
*
Hey, not aim to win ah? laugh.gif *trolling*
TruthHurts
post Nov 16 2011, 04:05 AM

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QUOTE(evofantasy @ Nov 16 2011, 02:33 AM)
wrong, aim for ez targets like pylons, tech labs or tech...
u wont be able to take down the main building before reinforcements arrive...
He did not mention situation of "going to be attacked by .... ". So best assume no unit is there so aim the CC. If they have units nearby to intercept then the supply depot or pylon.

quest_5692
post Nov 16 2011, 07:38 AM

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QUOTE(TruthHurts @ Nov 16 2011, 12:53 AM)
Z vs all .. I use zergling for scout and harass better than drone. Waste to let a drone look for base, better they mine or become building.
*
i can see that work for ZvP as protoss likes to F FE but a 12 pool against terran will make you behind in economy severely, no? normally zergs can get away with 15 hatch other than massive cheese.
SiewKaiz
post Nov 16 2011, 08:10 AM

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QUOTE(A-Note @ Nov 16 2011, 01:17 AM)
when you guys mass muta and charge into enemy's base already... whats the first things you guys aim after killing all the workers?
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Marines
A-Note
post Nov 16 2011, 09:24 AM

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i always see you guys say mass muta =/ how do you guys define mass? 20 muta? >_>
keretapir
post Nov 16 2011, 09:25 AM

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QUOTE(SiewKaiz @ Nov 16 2011, 08:10 AM)
Marines
*
this...particularly when they send in like 3-4 marines at a time
if a flock of marines coming in while stim,i just split / avoid killing them 1st until their stim runs out..

but now i aim for very juicy things to kill,like siege tanks or medivacs... banshees as well
if vs toss,aim for those HT or immortals...


Added on November 16, 2011, 9:27 am
QUOTE(A-Note @ Nov 16 2011, 09:24 AM)
i always see you guys say mass muta =/ how do you guys define mass? 20 muta? >_>
*
at least 1 full line of mutas when boxed...8 of them...

This post has been edited by keretapir: Nov 16 2011, 09:27 AM
SiewKaiz
post Nov 16 2011, 09:48 AM

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QUOTE(A-Note @ Nov 16 2011, 09:24 AM)
i always see you guys say mass muta =/ how do you guys define mass? 20 muta? >_>
*
48mutas at least
drakeria
post Nov 16 2011, 05:47 PM

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QUOTE(A-Note @ Nov 16 2011, 09:24 AM)
i always see you guys say mass muta =/ how do you guys define mass? 20 muta? >_>
*
you only make mutas, drone, queen and overloads the whole game.
TruthHurts
post Nov 16 2011, 07:09 PM

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QUOTE(quest_5692 @ Nov 16 2011, 07:38 AM)
i can see that work for ZvP as protoss likes to F FE but a 12 pool against terran will make you behind in economy severely, no? normally zergs can get away with 15 hatch other than massive cheese.
Zerg will never have its economy slow as worker creation is faster than the 2 race. Remember, zerg dont que in-line. As long as there is larva and minerals, you can create XX amount of worker. Even early ling rush, Zerg still can recover from it but that depend on the player to multi task as well.


Added on November 16, 2011, 7:24 pm
QUOTE(drakeria @ Nov 16 2011, 05:47 PM)
you only make mutas, drone, queen and overloads the whole game.
Only if you play 2v2 or 3v3, i get a lot of people ask their friend to defend their base while they go early muta or thor/ ghost nuke or dark templar.
Total muta on 1v1 either ZvT or ZvP is totally giving a win to your enemy. But you have a chance to win in ZvZ.



This post has been edited by TruthHurts: Nov 16 2011, 07:24 PM
quest_5692
post Nov 16 2011, 08:18 PM

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QUOTE(TruthHurts @ Nov 16 2011, 07:09 PM)
Zerg will never have its economy slow as worker creation is faster than the 2 race. Remember, zerg dont que in-line. As long as there is larva and minerals, you can create XX amount of worker. Even early ling rush, Zerg still can recover from it but that depend on the player to multi task as well.


Added on November 16, 2011, 7:24 pm

Only if you play 2v2 or 3v3, i get a lot of people ask their friend to defend their base while they go early muta or thor/ ghost nuke or dark templar.
Total muta on 1v1 either ZvT or ZvP is totally giving a win to your enemy. But you have a chance to win in ZvZ.
*
but after an early ling rush that will do nothing against a wall in-ed terran, you are already behind and need to play a catch up game from then so why make ur life harder? zvz and zvp they dont usually wall in and they cant repair so i can see how your point stands. just wondering yo smile.gif new concept to learn from :3

TruthHurts
post Nov 16 2011, 09:07 PM

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QUOTE(quest_5692 @ Nov 16 2011, 08:18 PM)
but after an early ling rush that will do nothing against a wall in-ed terran, you are already behind and need to play a catch up game from then so why make ur life harder? zvz and zvp they dont usually wall in and they cant repair so i can see how your point stands. just wondering yo smile.gif new concept to learn from :3
Doing early ling rush is a 50/50 chance,i use this just to "test the water", terren wall in means most likely he is going to tech up to air or early CC so Zergling scout for expansion and kill wandering marines or SVC. But zerg can tech up to lair and morph one overlord to overseer. Use this as an advantage to scout and infiltrate the enemy base. By the time they make air or other you should be able to see what are they up to. Make sure have a lot of larva to stand-by. I usually make 2 hatchery main base + 1 expansion base and spray it. Zerg can easily muster any counter. All you need is information on what they have.
If you fail a rush using lings, dont push it. Just make some for defence and get roach and tech up.

ZvP. If you dont wall-in thats ok but you will be paying a hefty price. If you move your army out of the base to defend another expansion i can just bring my speedling in your base to your mineral line killing all your probes. 10 pair speedling is enough actually to just run in and kill probes and 2 cannon. I cant use lings to take out your army but it can damage your economy or slow you down drasticly. When your army return to defend your main base.. i could already muster another set of lings to go attack your expansion.
So by this, some protoss player makes drastic choice defend and build back economy which drags the game or counter attack which could win provide with enough army but stalkers vs roach .. Roach will win.

ZvZ how ever, a few baneling and speedling is enough to defend against mass speedlings at the mineral line so wall in for zerg is not nessasary. Banelings hurt speedling baddly.

quest_5692
post Nov 16 2011, 09:31 PM

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QUOTE(TruthHurts @ Nov 16 2011, 09:07 PM)
Doing early ling rush is a 50/50 chance,i use this just to "test the water", terren wall in means most likely he is going to tech up to air or early CC so Zergling scout for expansion and kill wandering marines or SVC. But zerg can tech up to lair and morph one overlord to overseer. Use this as an advantage to scout and infiltrate the enemy base. By the time they make air or other you should be able to see what are they up to. Make sure have a lot of larva to stand-by. I usually make 2 hatchery main base + 1 expansion base and spray it. Zerg can easily muster any counter. All you need is information on what they have. 
If you fail a rush using lings, dont push it. Just make some for defence and get roach and tech up.   

ZvP. If you dont wall-in thats ok but you will be paying a hefty price. If you move your army out of the base to defend another expansion i can just bring my speedling in your base to your mineral line killing all your probes. 10 pair speedling is enough actually to just run in and kill probes and 2 cannon. I cant use lings to take out your army but it can damage your economy or slow you down drasticly. When your army return to defend your main base.. i could already muster another set of lings to go attack your expansion.  
So by this, some protoss player makes drastic choice defend and build back economy which drags the game or counter attack which could win provide with enough army but stalkers vs roach .. Roach will win. 

ZvZ how ever, a few baneling and speedling is enough to defend against mass speedlings at the mineral line so wall in for zerg is not nessasary. Banelings hurt speedling baddly.
*
then why not 14 pool? you can achieve the same goal without cuting on drone. if you get what i mean. you need to stop making drone in order to throw down the pool. and terran wall in can be alot of things. reactor hellion expand and 1 rax FE is the most common in TvZ. at least in my ladder games. and they dont make the CC outside so that you can snipe it. make in base, fly out, move wif a bunch of marine and make new bunker wall........right?

and you cant judge that its an all in or in base 1 rax FE econ game. if you see reactor factory as wall, it might be a CC behind, it might be 2 more rax hiding marauders for hellion marauder all in.

if its a 1 rax, it might be cloak shee or just a simple 2 rax 1 fact siege contain.

maybe you meant a 12 pool into 18 hatch? then off 2 base you can catch up wif earlier queen for inject. but then early 2 base expo wif queens normally means a later lair. when your overseer went in to scout, it might be abit too late for a few timings.

This post has been edited by quest_5692: Nov 16 2011, 09:33 PM
TruthHurts
post Nov 16 2011, 10:12 PM

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QUOTE(quest_5692 @ Nov 16 2011, 09:31 PM)
then why not 14 pool? you can achieve the same goal without cuting on drone. if you get what i mean. you need to stop making drone in order to throw down the pool. and terran wall in can be alot of things. reactor hellion expand and 1 rax FE is the most common in TvZ. at least in my ladder games. and they dont make the CC outside so that you can snipe it. make in base, fly out, move wif a bunch of marine and make new bunker wall........right?
You say 14 pool.. i go 10 pool 3 pair lings and all drone to 18 as my start. Wall in can be a lot of things, true but the lings is also use to scout what type of wall-ins as well. Factory wall in so helion can go harass the zerg mineral lines.

QUOTE(quest_5692 @ Nov 16 2011, 09:31 PM)
and you cant judge that its an all in or in base 1 rax FE econ game. if you see reactor factory as wall, it might be a CC behind, it might be 2 more rax hiding marauders for hellion marauder all in.
if its a 1 rax, it might be cloak shee or just a simple 2 rax 1 fact siege contain.
I wonder which part you didnt read .. the overseer or the infiltrator ? Common Zerg people mistake that they never tech up to lair first before muster roach. Know this, Terren going for factory is equavelent of Zerg lair upgrade. Why i want to muster something that i know what is the next terren move? Even making 2 rax with reactor require time and gas so if terren can get 2 rax and reactor mean they use 400m/100g. Lair first get overseer since it cost 50m/50g. i doubt terren early rush since i have speedlings to defend.
i usually make 2 worker and 1 speedlings every 3 larva spawn. Zerg is heavy gas user so chepo is minerals.

QUOTE(quest_5692 @ Nov 16 2011, 09:31 PM)
maybe you meant a 12 pool into 18 hatch? then off 2 base you can catch up wif earlier queen for inject. but then early 2 base expo wif queens normally means a later lair. when your overseer went in to scout, it might be abit too late for a few timings.
My build is different .. i dont follow the 12 pool or 14 pool or think much about getting fast minerals at the start of the game. Spawning pool open up all tech so if i go 12 or 14 pool, the time to build is the one holding me back. Getting mineral is not cause you only have 3 larva to change so if worker it cost only 150m which can be farm faster. If a Zelot comes in my base and i have only drone with a half done spawing pool.. i would lose a lot on economy cause of drone and after pool complete, need time to build lings .. By this time my drone is either all dead or just have less. Same thing as protoss cannon cheese, i saw protoss player try to cheese me but i have lings to take out his pylon and probe, he cant finish the cannon cause he is waiting for the forge. So after that i rush him cause i calculate that he need 2 pylon, 1 forge and at least 150m for cannon to start the cheese which i can get 5 pair of lings equal to 1 cannon and 1 pylon.


quest_5692
post Nov 16 2011, 10:51 PM

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QUOTE(TruthHurts @ Nov 16 2011, 10:12 PM)
You say 14 pool.. i go 10 pool 3 pair lings and all drone to 18 as my start. Wall in can be a lot of things, true but the lings is also use to scout what type of wall-ins as well. Factory wall in so helion can go harass the zerg mineral lines. 
I wonder which part you didnt read .. the overseer or the infiltrator ? Common Zerg people mistake that they never tech up to lair first before muster roach. Know this, Terren going for factory is equavelent of Zerg lair upgrade. Why i want to muster something that i know what is the next terren move? Even making 2 rax with reactor require time and gas so if terren can get 2 rax and reactor mean they use 400m/100g. Lair first get overseer since it cost 50m/50g. i doubt terren early rush since i have speedlings to defend.   
i usually make 2 worker and 1 speedlings every 3 larva spawn. Zerg is heavy gas user so chepo is minerals.
 

My build is different .. i dont follow the 12 pool or 14 pool or think much about getting fast minerals at the start of the game. Spawning pool open up all tech so if i go 12 or 14 pool, the time to build is the one holding me back. Getting mineral is not cause you only have 3 larva to change so if worker it cost only 150m which can be farm faster. If a Zelot comes in my base and i have only drone with a half done spawing pool.. i would lose a lot on economy cause of drone and after pool complete, need time to build lings .. By this time my drone is either all dead or just have less. Same thing as protoss cannon cheese, i saw protoss player try to cheese me but i have lings to take out his pylon and probe, he cant finish the cannon cause he is waiting for the forge. So after that i rush him cause i calculate that he need 2 pylon, 1 forge and at least 150m for cannon to start the cheese which i can get 5 pair of lings equal to 1 cannon and 1 pylon.
*
do you use it in every game as a standard opening? and so far had worked wonder for you? i'll definitely experiment it later.
TruthHurts
post Nov 16 2011, 11:34 PM

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Yup, i owes use this to prevent cheeser and also get early ground control. Especially terren early fly by to rich mineral strats.
Which now some terren player are using it. If you do 14 pool, its already too late since a lot SCV can kill 6~8 lings.


Added on November 16, 2011, 11:51 pmHow about your opener for terren and protoss ? i really need to learn this since im uber noob at this 2 race.

This post has been edited by TruthHurts: Nov 16 2011, 11:51 PM
quest_5692
post Nov 17 2011, 12:05 AM

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QUOTE(TruthHurts @ Nov 16 2011, 11:34 PM)
Yup, i owes use this to prevent cheeser and also get early ground control. Especially terren early fly by to rich mineral strats.
Which now some terren player are using it. If you do 14 pool, its  already too late since a lot SCV can kill 6~8 lings.


Added on November 16, 2011, 11:51 pmHow about your opener for terren and protoss ? i really need to learn this since im uber noob at this 2 race.
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i believe that diff build works for diff leagues and i rarely play anymore lol, derank like f*** now, my builds are probably not suitable anymore...maybe we can play some custom games together some day...

there are alot of build orders in liquipedia, just copy them down and stick to timings perfectly.
TruthHurts
post Nov 17 2011, 01:53 AM

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Of course, just add since not much people play. Play leagues seems like no one since auto search seems like a long time before finding any people at net. I like to play custom, 1v1, 2v2 and 3v3. But 3v3 is more challenging since they will mass units on you and you need to defend.
quest_5692
post Nov 17 2011, 07:23 AM

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QUOTE(TruthHurts @ Nov 17 2011, 01:53 AM)
Of course, just add since not much people play. Play leagues  seems like no one since auto search seems like a long time before finding any people at net. I like to play custom, 1v1, 2v2 and 3v3. But 3v3 is more challenging since they will mass units on you and you need to defend.
*
lol

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