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 Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.

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drakeria
post Dec 25 2011, 11:59 AM

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QUOTE(max_cavalera @ Dec 25 2011, 10:49 AM)
FYI, i silver terran oso can't win against marine marauder tanks.... sumore if they have viking. just met a gold terran that fence/pagar his main and natural expansion with so many turret.....can't even drop. front base he put a few bunker and siege tank.... TvT make me scare now... rclxub.gif
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Do what he do lo. Thn u 2 play macro see who's macro better.

This post has been edited by drakeria: Dec 25 2011, 12:04 PM
quest_5692
post Dec 25 2011, 12:46 PM

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QUOTE(jayjay @ Dec 25 2011, 12:57 AM)
i just can't win terran!
even with warp prism harress

zealot archon ball get kited by marine marauder!! (with stim) (*note: i have no skill to control HT and storm, silver league only)

I also have no answer for Marine + marauder + siege tank

HELP!

TERRAN BIO IS IMBA! vmad.gif vmad.gif vmad.gif vmad.gif vmad.gif
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mass gateway units with superior upgrade. sentries are good. you prolly wont have problem with terran if your macro is good UNTIL the point when terrans are good with ghost controls.

EMP
evofantasy
post Dec 25 2011, 04:08 PM

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QUOTE(quest_5692 @ Dec 25 2011, 12:46 PM)
mass gateway units with superior upgrade. sentries are good. you prolly wont have problem with terran if your macro is good UNTIL the point when terrans are good with ghost controls.

EMP
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i am loving the current state of PvT where protoss no longer commit to a timing with either colo or HT/ archons...
instead they would focus on macro n upgrades with both colo and HT (warp prism to some extend)...

in the end, everything would come up to a single engagement at the end (with terrans trying to drop vs protoss defending drops)
jayjay
post Dec 26 2011, 01:27 AM

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anyone here think HT need a buff?
as a tier 3.5 spell, i expected more than a 'no stun, higher damage' fungal

Psi-storm was great in SC1 because
1) there is no warning
2) marines do not have shields


quest_5692
post Dec 26 2011, 08:40 AM

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storm is good in SC2 because units tend to clump up WAYYYYYY more than sc1. due to few reasons like unit model, easy mechanisms...

and you have FF...


max_cavalera
post Dec 26 2011, 03:29 PM

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QUOTE(jayjay @ Dec 26 2011, 02:27 AM)
anyone here think HT need a buff?
as a tier 3.5 spell, i expected more than a 'no stun, higher damage' fungal

Psi-storm was great in SC1 because
1) there is no warning
2) marines do not have shields
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damage 80+ off 3 second right? pretty powerful. considering fungal oso 40/30 damage. means if u storm the 1st second oso those enemy unit at least take 30-40 damage. that easily wiped out a mass marine army.
evofantasy
post Dec 26 2011, 07:04 PM

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QUOTE(max_cavalera @ Dec 26 2011, 03:29 PM)
damage 80+ off 3 second right? pretty powerful. considering fungal oso 40/30 damage. means if u storm the 1st second oso those enemy unit at least take 30-40 damage. that easily wiped out a  mass marine army.
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80damage over 4 second...
the tick is based on half a second thus 10damage per tick =p
quest_5692
post Dec 26 2011, 08:16 PM

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if your army is small and at a defensive position. just FF a row and storm behind of it, then they will need to retreat.


Added on December 26, 2011, 8:16 pmcheck leenock vs naniwa on belshir beach. how he survived so long

This post has been edited by quest_5692: Dec 26 2011, 08:16 PM
hazehazard14
post Dec 29 2011, 12:44 PM

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dear protosses, i played a game where a player hid his colossus, and when he's pushing, 4 colossus pop up and steamrolled me icon_question.gif .
pretty good mind games.

dono if this was posted before, but i'll just post it.
evofantasy
post Dec 29 2011, 04:47 PM

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QUOTE(hazehazard14 @ Dec 29 2011, 12:44 PM)
dear protosses, i played a game where a player hid his colossus, and when he's pushing, 4 colossus pop up and steamrolled me  icon_question.gif .
pretty good mind games.

dono if this was posted before, but i'll just post it.
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what race are u and how far is it in the game?
u should be able to scout it even when its double robo colo off 2-3 bases...
quest_5692
post Dec 29 2011, 07:15 PM

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scan scan scan


Added on December 29, 2011, 7:15 pmscan scan scan

This post has been edited by quest_5692: Dec 29 2011, 07:15 PM
FLampard
post Dec 29 2011, 08:30 PM

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QUOTE(hazehazard14 @ Dec 29 2011, 12:44 PM)
dear protosses, i played a game where a player hid his colossus, and when he's pushing, 4 colossus pop up and steamrolled me  icon_question.gif .
pretty good mind games.

dono if this was posted before, but i'll just post it.
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i have also played a game where the zerg build roach waren, and i saw it, when i hit, i saw no single shadow of a roach but a hidden spire with shit loads of muta.
quest_5692
post Dec 29 2011, 09:09 PM

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QUOTE(FLampard @ Dec 29 2011, 08:30 PM)
i have also played a game where the zerg build roach waren, and i saw it, when i hit, i saw no single shadow of a roach but a hidden spire with shit loads of muta.
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roach warren cost 150 mineral only, a pretty cheap building to fake.
evofantasy
post Dec 29 2011, 09:15 PM

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QUOTE(quest_5692 @ Dec 29 2011, 09:09 PM)
roach warren cost 150 mineral only, a pretty cheap building to fake.
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advantage of zergs, tech switches...
one of the reason why midgame muta switch in ZvP is so deadly...
kding2
post Dec 30 2011, 12:53 AM

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My experience.

Saw 2 early refinery in terran base, and I am expecting a teching terran, but no, mass marines at my base. Damn it.
quest_5692
post Dec 30 2011, 01:06 AM

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QUOTE(evofantasy @ Dec 29 2011, 09:15 PM)
advantage of zergs, tech switches...
one of the reason why midgame muta switch in ZvP is so deadly...
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now im kinda expecting them adi. this kind of timing can be learnt from playing tons of ZvZ, the feeling when playing PvZ is the same, when you see your opponent sitting back and roach count not increasing, can kinda expecting muta adi.
SiewKaiz
post Dec 30 2011, 01:40 AM

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dunno lol~ i been 4gating zerg lately~ fun yo~ smile.gif
Quazacolt
post Dec 30 2011, 08:43 PM

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QUOTE(kding2 @ Dec 30 2011, 12:53 AM)
My experience.

Saw 2 early refinery in terran base, and I am expecting a teching terran, but no, mass marines at my base. Damn it.
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assuming you survive, mass ghost/medivacs (from the 2 early refinery)

thumbup.gif thumbup.gif thumbup.gif
beetch
post Jan 4 2012, 03:43 PM

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you guys sound like damn pro la.
SiewKaiz
post Jan 4 2012, 05:00 PM

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QUOTE(beetch @ Jan 4 2012, 03:43 PM)
you guys sound like damn pro la.
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they r pro~ T_T

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