QUOTE(beetch @ Jan 4 2012, 03:43 PM)
ill emphasize on the word sound.Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.
Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.
|
|
Jan 4 2012, 05:13 PM
|
![]() ![]()
Junior Member
83 posts Joined: Jun 2009 |
|
|
|
|
|
|
Jan 4 2012, 05:28 PM
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
|
|
|
Feb 21 2012, 05:15 PM
|
![]() ![]() ![]() ![]()
Senior Member
676 posts Joined: Jan 2008 |
GM bro's, how to u counter Multiple drops from terran, 2-3 drops at once..
|
|
|
Feb 21 2012, 05:47 PM
|
![]() ![]() ![]() ![]() ![]()
Senior Member
853 posts Joined: Aug 2008 |
a few diff styles....genius's style require less apm, he put some chargelot at possible drop place... and cannon...
huk and hero those higher apm protoss will put 1 high templar and feedback the medivac...sometimes with 2-3 stalker there... and i think i played you in ladder b4...lol not sure, alot SPR player in SEA server. |
|
|
Feb 21 2012, 06:11 PM
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(quest_5692 @ Feb 21 2012, 05:47 PM) a few diff styles....genius's style require less apm, he put some chargelot at possible drop place... and cannon... i personally jz pylon all around the map...huk and hero those higher apm protoss will put 1 high templar and feedback the medivac...sometimes with 2-3 stalker there... and i think i played you in ladder b4...lol not sure, alot SPR player in SEA server. combo tat with DTs it helps a lot... |
|
|
Mar 3 2012, 12:23 AM
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,007 posts Joined: Apr 2007 |
What is the best way to play Protoss vs Terran?
Early rush or macro game? |
|
|
|
|
|
Mar 3 2012, 02:26 AM
|
![]() ![]() ![]() ![]() ![]()
Senior Member
853 posts Joined: Aug 2008 |
QUOTE(kding2 @ Mar 3 2012, 12:23 AM) basically 1 base vs 1 base terran favored, 2 base and above as long as protoss and terran same base count is protoss favored unless terran execute some sick timing or protoss sack the whole army hit bunkers.best way? mass gateway into double forge into templar. IMO only in certain timing you can use collosus....normally for a 2 base all in....after 3 base stage, collosus kinda slow in dealing with drops and easy to counter compare to the more flexible HT...but because so many terrans nowadays go for fast ghost, sometimes a 2 base collosus rush will just win you the game outright because opponent late starport tech. |
|
|
Mar 3 2012, 02:38 AM
|
![]() ![]() ![]()
Junior Member
377 posts Joined: Aug 2005 From: Penang |
how does toss progress from rine/tank/rauders push? just a bit curious
|
|
|
Mar 3 2012, 08:20 AM
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,007 posts Joined: Apr 2007 |
QUOTE(quest_5692 @ Mar 3 2012, 02:26 AM) basically 1 base vs 1 base terran favored, 2 base and above as long as protoss and terran same base count is protoss favored unless terran execute some sick timing or protoss sack the whole army hit bunkers. Basically, it would be wise for Protoss to play turtle against Terran? When you said mass gateway, what type of army composition that I should have?best way? mass gateway into double forge into templar. IMO only in certain timing you can use collosus....normally for a 2 base all in....after 3 base stage, collosus kinda slow in dealing with drops and easy to counter compare to the more flexible HT...but because so many terrans nowadays go for fast ghost, sometimes a 2 base collosus rush will just win you the game outright because opponent late starport tech. |
|
|
Mar 3 2012, 10:10 AM
|
![]() ![]() ![]() ![]() ![]()
Senior Member
853 posts Joined: Aug 2008 |
QUOTE(kding2 @ Mar 3 2012, 08:20 AM) Basically, it would be wise for Protoss to play turtle against Terran? When you said mass gateway, what type of army composition that I should have? yes. definitely. the later the game is, the better position protoss is in. because you can reach 3-3 upgrade faster than terran. when you have both templar tech and collosus tech and 3-3, rarely protoss will lose.....unless you f*** up your micro la.mass gateway means mix zealot stalker sentry lo....then put twilight council research blink charge and get templar archieve for HT and archon. upgrades are important tho. basically now in ladder most of my opponents will just go gateway heavy.. a good protoss player will have good forcefield. learn how to forcefield is the most important thing a protoss must learn. how to learn? i also dno. im not a protoss. but put some effort in improving your forcefields and you will shine. Added on March 3, 2012, 10:15 am QUOTE(yuvster @ Mar 3 2012, 02:38 AM) rush collosus? a terran that produce both tank and rauders will have not enuf gas for starport etc...it sounds like a 2 base all in...rule of thumb. collosus is the answer to any terran 1-1-1~ push, the question is just if you can survive until collosus are out. (its hard because a good terran will exploit pre-collosus timing) if you want a safer way, the answer is dont over make stalker. i realize a lot protoss waste their gas on too much stalker. stalkers are only good in defending drop and cut reinforcement. you will need a handful (9-16 max) just to do aobve that 2. but during main engagement, still chargelots, HT, collosus, archon, immortal are the main damage dealer. stalkers just evaporate. during engagement, bring your stalker to behind to cut reinforcement. then the others just attack the terran. if its a really early push (10-12 minute) chrono out immortal and get zealot sentry. stalker cut reinforcement. if its a 2 base tank crawl, get collosus stalker ball or archon zealot ball....and UPGRADE.all these comments are based on my tvp experience, what i hate the most from protoss. This post has been edited by quest_5692: Mar 3 2012, 10:15 AM |
|
|
Mar 3 2012, 12:32 PM
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,007 posts Joined: Apr 2007 |
Even though you said protoss need good forcefield to survive against Terran, I don't find FF is helpful at all.
I use FF to split Terran bios, but this doesn't matter since all Terran bios are freaking ranged. In fact, FF makes my zealots unable to get close to Terran bios at all. Backfired. So, I don't see how FF can help me against Terran bios unless my composition is stalkers and sentries. Sentries and zealots combo are really bad or I am doing it wrong. |
|
|
Mar 3 2012, 02:26 PM
|
![]() ![]() ![]() ![]() ![]()
Senior Member
958 posts Joined: Aug 2007 From: forum.lowyat.net |
![]() |
|
|
Mar 3 2012, 02:36 PM
|
![]() ![]() ![]()
Junior Member
304 posts Joined: Nov 2008 |
QUOTE(kding2 @ Mar 3 2012, 12:32 PM) Even though you said protoss need good forcefield to survive against Terran, I don't find FF is helpful at all. FF is more essential in pvz~ but is a must in pvt to survive early rushes~ just get 3-4 sentry in pvt for early defensesI use FF to split Terran bios, but this doesn't matter since all Terran bios are freaking ranged. In fact, FF makes my zealots unable to get close to Terran bios at all. Backfired. So, I don't see how FF can help me against Terran bios unless my composition is stalkers and sentries. Sentries and zealots combo are really bad or I am doing it wrong. |
|
|
|
|
|
Mar 3 2012, 03:08 PM
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,720 posts Joined: Jan 2003 From: Seremban/MMU Melaka |
|
|
|
Mar 3 2012, 06:55 PM
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
u need sentry FF in every matchup (even PvP for robo based builds)
|
|
|
Mar 3 2012, 06:57 PM
|
![]() ![]() ![]() ![]()
Junior Member
590 posts Joined: Jun 2008 |
i saw something that looks like an elephant
Added on March 3, 2012, 6:57 pmor cockroach This post has been edited by FLampard: Mar 3 2012, 06:57 PM |
|
|
Mar 3 2012, 07:03 PM
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,720 posts Joined: Jan 2003 From: Seremban/MMU Melaka |
|
|
|
Mar 4 2012, 07:46 AM
|
![]() ![]() ![]() ![]() ![]()
Senior Member
853 posts Joined: Aug 2008 |
about the sentries, to survive early rushes and still expo-ing, protoss will only warp in sentries in early game. start saving their mana. then the minerals use to build nexus forge gateway etc...then when saw opponent walk out from base, only warp in 3 zealot. 3 zealot 5 sentry can take on......alot of stuff with FF. FF is an art, really alot of things to learn and a good FF-er is a good protoss player.
Added on March 4, 2012, 7:48 amin late game why they dont make sentry is because in PvT, HT and collosus are muchhhhhhhhhhhhhhhhhhhhhhh more important and those things are gas intensive. thats why only make sentries in early game get until about 8 and try your very best to keep them alive (no.1 priority in engagement) tips for terran also. if you are forced an undesirable engagement, always snipe sentry. cuz protoss rarely remake them. This post has been edited by quest_5692: Mar 4 2012, 07:48 AM |
|
|
Mar 4 2012, 06:10 PM
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,007 posts Joined: Apr 2007 |
So when should Protoss plant the first nexus?
|
|
|
Mar 4 2012, 06:59 PM
|
![]() ![]() ![]() ![]() ![]()
Senior Member
853 posts Joined: Aug 2008 |
1 gate FE? about 20-22 food i think, not sure...after ur cybercore...
|
| Change to: | 0.0351sec
0.77
6 queries
GZIP Disabled
Time is now: 30th November 2025 - 12:28 AM |