QUOTE(RtP|DEV @ Aug 24 2009, 10:01 PM)
Then tell me mr cheese. How many player base those videogames have? RTS especially. Millions? No.
Some of those games are pirated. People managed to crack steam. That also contributes to their player base you know. A pirate today, a customer tomorrow. Im talking with an assumption that Starcraft 2 wont be cracked(hell no!). With limited accessibility, how do you expect Starcraft 2 to compete with this behemoth called DotA? Anyone who expect DotA players to move to Starcraft2 are delusional. Accessibility to the game will surely help.
Ok maybe i've been living under a rock. I'm no cybercafe patron. Can you explain to me how someone without a copy of the game can try this game in CC when; 1. He doesn't have an account(tied to CD key) 2. He needs to authenticate first before playing on LAN through battle.net. Isn't it better to educate ignorant person than mocking them?
Yeah,i know you gonna say that SC1 is awesome compare to other "mediocre" RTS.No RTS have such large player base as SC1,but like i care.Please control your elitism,as SC isnt the only RTS on earth.Yeah,they arent as balanced,arent as well designed as SC,but still,they offer loads of fun.Most of the time,much more fun than SC1.Not everyone play games just to win some price money.
Dont you know games need millions to make? Cant developers that sit in that cubicle for that few years get some credit for their hard work? Developers trying to stop piracy now,and you advocate piracy. So,tell me,you like to see the future of PC is as dead as PSP,as piracy is quite rampant there.
So,now,you say the lack of LAN limits the accessibility then.Wow.Battlenet 2.0 is still under development and you just jump to conclusion while everything isnt set.From what i know,things are changing everyday.Zerg could be out of the game tomorrow,as they are being replaced by a race of pink fluffy bunnies.Have you even seen the new functionality of Battlenet 2.0? Blizzard have a valid reason why they want people to stay connected to Battlenet as often as possible.It gives a more complete multiplayer experience,with easy ways to stay connected to your mates,get new custom content or just play on the ladder.
SC2 isnt just an esport game.It tries to be a strong story telling medium,a modding platform and even a store at the same time.SC2 is an entirely different game,compare to SC1.It's a ambitious project.
A cracked version of SC2 will definitely appear in the future,but you'll be missing a lot of content and functionality.Blizzard is trying to have a unified game experience like what Steam have been doing.I dont see whats wrong with that.A pirate today,will always be a pirate,unless they realise the damage of piracy to the industry,frustrated with broken unplayable game or the lack of content in their pirated version.Even till now,my friends who are playing pirated version of L4D still dont have Survival Mode,while Valve is giving another free campaign for original users.
I have seen CCs with working Steam accounts where you can login using their account.Now,it's up to the local distributors whether they want do that for the local CC.It's SMM's job to do it in Malaysia then,but i doubt that they will do it.Besides,even CoD4 uses the same system that the CD Keys is tied to your account.There are still millions of gamers playing it everyday.TF2,L4D,CS 1.6 all have the same one key per account,there are also huge amount of players playing that game each day.
DotA is having another competitor call League of Legends,where the full game is free,with micro transactions.Not to forget HoN too.
Added on August 24, 2009, 10:44 pmQUOTE(fujkenasai @ Aug 24 2009, 10:27 PM)
2. Not too sure about the LAN they say that they allow guest log ins which might mean guest 1 guest 2 guest 3 on LAN
The guest mode is only available for SP and skirmish.Something like GFWL's offline mode.
So far,even on LAN,you need authenticate the game online.Whether on how it works,its was damn vague.
QUOTE(zioburosky13 @ Aug 24 2009, 10:34 PM)
It was caused by greedy companies who try to sell crap for profit. Back in the 90's. All you need is a CD-key only to install and play. Then, PC game was gaining much more popularity and its piracy problem is starting to get bigger attention.
Now whoever buys a PC game has to jump through various hoop (must connect to the internet while installing, limited activation) just to
play the game, which is actually causing the demise of PC gaming.
People won't mind to pay money for a certain item if it
is produced in good quality.
Newsflash:
No LAN support is no big dealBlizzard is the new Apple company who is trying to sell overpriced crap and its consumers are drinking the cool-aid.
Edit: The meaning of
drinking the cool-aid can be found
here.
Those DRMs are there because they want to prevent Day 1 piracy as it's the form of piracy that will hurt the game sales the most.The hyped fans wont even bother to go to their nearest store to get the game when the game is available for free on torrents.This have been confirmed by a few dev's interview.
I think Blizzard wants to do something more than just preventing piracy.
The noob friendly ladder seems good to me.
This post has been edited by Cheesenium: Aug 24 2009, 10:44 PM